AI Overview: This Golem Night Witch deck is a slow beatdown list that averages 4.4 elixir. Golem and Night Witch both still sit near 68.7% in their best October 2026 lists, while Lightning and Arrows lost Crown Tower damage in June. Figures are taken from October 2026 card data. Elixir costs were summed using the official card list.
Last Updated: October 2026
Key Points:
- The deck costs 35 elixir in total, which is 4.4 on average.
- Golem and Night Witch had no 2026 change, and each has a best printed list near 68.7% over about 1,400 battles.
- Lightning lost Crown Tower damage (286 to 265) and Arrows lost it too (93 to 75), both on June 1.
- Baby Dragon gained damage, 161 to 168 on July 6, which helps the splash job in this deck.
- Mega Minion has no printed list above 50%, so it is the first card to swap.
The Golem Night Witch List, Priced Card by Card
Here’s the thing: a Golem deck is a bank account. The card costs 8 elixir, so everything else in the deck either earns elixir back or protects the push.
| Card | Elixir | Job in the deck | 2026 status |
| Golem | 8 | Tank that wins the match | Best list 68.7% over about 1,400 battles; no 2026 change |
| Night Witch | 4 | Legendary support that also defends | Best list 68.7% over about 1,400; no 2026 change |
| Baby Dragon | 4 | Splash behind the tank | Damage 161 to 168 on July 6; best base list 59.7% |
| Lightning | 6 | Spell for buildings and groups | Crown Tower damage 286 to 265 on June 1; best 72.1% over 736 |
| Arrows | 3 | Cheap spell for swarms | Crown Tower damage 93 to 75 on June 1; best list 68.7% |
| Mega Minion | 3 | Air defense and glass cannon killer | No printed list above 50% (Hero 47.7%, base 44.7%) |
| Skeletons | 1 | Cheap cycle card | Spawn spread tighter on October 6; best list 68.6% over about 3,800 |
| Elixir Collector | 6 | Pays back elixir before Golem | Only six tracked decks run it; touched in the October patch |
The table prices the eight cards and adds what the October 2026 data says about each. The 35 elixir total is steep, but only the Golem and the Lightning are heavy; the rest cost 1 to 5.
The Golem and the Night Witch are the only two cards in the old list with no 2026 balance change. The negative effect: Supercell often returns to quiet cards later, and a nerf to the Golem’s hitpoints or the Night Witch’s bats would hurt this list twice because the whole plan rests on those two.
What Changed in 2026
Two spells got weaker against towers. Lightning now deals 265 to a Crown Tower, down from 286, and Arrows deals 75, down from 93. A Golem deck that counted on a clean tower hit from Arrows now has to be more patient with the swarm cleanup.
That logic holds. The Night Witch’s best printed list sits at 68.7%, level with the Golem, and her bats still punish an opponent who ignores them.
Baby Dragon went the other way. It deals 168 per hit instead of 161 since July 6, so the splash that players call vital is a little stronger. Skeletons also spawn in a tighter group since October 6, which makes them easier to hit with Arrows but also a bit easier to clear for the other side.
Related pages: the Golem and Night Witch card pages carry the full 2026 history, and the Lightning page explains the June change in detail.
Lightning and Arrows now trade worse with towers than they did before. The negative effect: players who copy the old list without noticing may finish a Golem push a few hundred points of tower damage short, and lose the last race by a single hit.
How to Play It Today
Here’s the thing: the old play pattern still holds. Drop the Golem in the back once a collector is down or double elixir has started, play a cheap card first to hold the lane, then add the Night Witch and Baby Dragon behind the tank as it crosses the bridge.
Elixir math: a 4.4 average sounds fine, but the Golem alone costs 8 and Lightning costs 6, so two cards take 14 of the 35 elixir. The other six average 3.5.
Translation: keep the Lightning for a building or a pair of ranged units, and use Arrows for the Skeletons or Goblin swarms that would kill the Night Witch. Mega Minion has no printed list above 50%, so a player who does not like it can swap in a 3-elixir air answer and keep the average near 4.4.
Try it yourself: the Clash Royale Deck Builder has Golem Night Witch Deck preloaded, so you can swap a card or two before a match. The average sits at 4.4 elixir. No 2026 win rate exists for this exact list.
A tier list is not a plan. The negative effect: the best 68.7% lists for Golem and Night Witch may not look like this one, so a player who loads this exact deck should expect to tune it over a few matches rather than trust a number.
Frequently Asked Questions
Is the Golem Night Witch deck still good in 2026?
Both cards have printed lists near 68.7% in October 2026, but this exact eight-card list has no tracker sample, so treat it as a strong base to adjust, and read the Golem and Night Witch card pages before leveling anything.
What is the average elixir cost of this deck?
It is 35 elixir across eight cards, which is 4.4 on average.
Why does the deck use an Elixir Collector?
The Golem costs 8, so the collector pays back elixir before the push. Only six tracked decks run the collector today, so it is a niche pick.
Which card should be swapped first?
Mega Minion. Neither its Hero list (47.7%) nor its base list (44.7%) reaches 50%.
Did Lightning get weaker?
Yes. Its Crown Tower damage fell from 286 to 265 on June 1, though its best printed list still reaches 72.1% over 736 battles.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey guys, G-MAN here today with a modification of the Golem Lumberjack deck with an addition of the Night Witch.
I decided to make this guide because after I managed to get 12 wins in the challenge, I realized there aren’t many Night Witch decks out there yet. This is my first guide so bear with me.
I’ve tested this deck out only in challenges and tournaments, (because my card levels are too low for Challenger II) and it fared well. The amount of three crowns I have gotten with this deck is crazy.

Golem Night Witch Beatdown
Cards Breakdown
Golem: Golem is the strongest tank in Clash Royale.
Because of its high cost, make sure you only play it when you have at least one Elixir Collector down or you are in double Elixir. I usually play a card before I play my Golem to help defend when the opponent rushes you.
You will want to build up a strong push by starting a Golem in the back so you have time to build up Elixir and support your Golem.
With this deck, the support units behind the Golem do tons of damage, making the Golem a perfect tank.
Night Witch: This new card is a beast on defense, and perfect for counter-pushing. Behind a Golem, it is an absolute beast.
The bats create a swarm and are perfect for chipping down troops, and your opponent will get punished if they leave the bats alone. They also can distract an Inferno Tower if you don’t have enough Elixir for your Lightning.
The Night Witch itself does good damage, and when it gets to the Tower, your opponent is screwed.
The Night Witch replaces the Lumberjack from the original deck. These two legendaries are kinda similar in my opinion. They both can’t be left alone, are great on defense, and have a death effect.
Mega Minion: This is your air defense and it is perfect for killing glass cannons. It is a great support troop, killing Minions one-shot and dealing tons of damage. It works very well behind a Golem.
Baby Dragon: This card pairs extremely well with the Golem. Its splash is vital to the success of this Golem deck due to the fact that the only other splash is Arrows. It is one of the best support troops and can be used on defense or offense.
Arrows: MAKE SURE YOU SAVE YOUR ARROWS FOR WHEN YOU REALLY NEED THEM!
Please don’t make the mistake of Arrowing Minions.
You should have enough support troops to take out swarms. Unless you can make a huge positive Elixir trade, save the splash for defense, when you don’t have your Baby Dragon.
Arrows are better than Zap, because they kill Minions and has larger range. Log doesn’t target air, and Fireball is more expensive and has less radius.
Skeletons: After the re-addition of the 4th skeleton, these bundle of bones are amazing value for one Elixir.
They can be used for cycling, swarming, distracting, killing glass cannons, and stopping tanks.
Elixir Collector: This is a must in such an expensive deck. Perfect for gaining Elixir leads and overwhelming your opponent.
Normally, I only need one Elixir Collector down to three crow in one push, but sometimes you can even do it without an Elixir Collector.
Lightning: Just make huge positive Elixir trades and demolish buildings and tanky troops for a clean path to the Tower. I will tell you how to use it against other decks later in this guide.
Replacements
These don’t work as well, and some of the synergies are destroyed. Not recommended=*
- Golem- None
- Night Witch- None
- Mega Minion- Electro Wizard, Musketeer
- Baby Dragon- Wizard, Executioner
- Arrows- Fireball, Zap*, Log*
- Elixir Collector- None
- Skeletons- Goblins, Spear Gobs*(maybe), Goblin Gang*(probably not)
- Lightning- Electro Wizard*, Rocket*, Fireball*
General Gameplan
Early Game: Place your Elixir Collector down, build up Elixir. Figure out your opponent’s deck, take some damage, but not too much. Start off slow, play defense mostly. You have the bigger tank, so if they play a tank at the back, you should play Golem at the back as well.
Mid Game: You can start creating pushes now, but only if you have a good Elixir advantage. Now you can start to sacrifice some Tower health to create huge pushes. Honestly, the synergies between all of the cards in this deck is amazing, so you can pretty much just spam troops behind your Golem and it will work well. Just make sure you know when your push has been broken up so that you don’t waste Elixir.
Late Game: This is when you go all in. Put an Elixir Collector down, and create an undestroyable push. Just get as many cards down as possible, Lightning buildings and troops for positive Elixir trades, and add even more troops. The counter-pushing capabilities of this deck are amazing, so utilize it.
Match-Ups
Note: The Night Witch is an absolute beast on defense, so use her wisely. Make unstoppable counter-pushes with her and make your opponent panic.
Lavaloon: In the original Lumberjack Golem, Lavaloon was a serious problem. It’s still a serious problem with this deck, but it is easier to defend because you have a bat-spawning machine instead of a Lumberjack. Just make sure to save your air-targeting troops. Chances are, you’ll lose a Tower, so make sure you create a few huge pushes to destroy your opponent. You also have the bigger tank, so utilize that.
Graveyard: Shouldn’t be too much of a problem if you play correctly and don’t panic. You have a Baby Dragon and skellies, so you should be mostly fine. Even if you do lose a Tower, you can easily destroy your opponent’s towers as well. Also, once they take on Tower, it’s harder for them to take another.
Golem: Just make sure you have the Elixir advantage and everything will work out.
Hog: You have many counters, and one huge push will destroy them, so this should be a fairly simple match-up if you can get a push going.
3 Musketeers: Save your Lightning for the 3 Muskets, make sure you take out only the muskies. Yep, you heard that right. Don’t Lightning the pump or the Tower, save it for the muskies. You should be able to deal with the Ram easily. Make sure you don’t get outcycled to the point where you don’t have your Lightning.
Zap/Log Bait: Here we run into trouble. We only have Arrows, no Log, no Zap. Save your Arrows for the Barrel, and use your Baby Dragon to take out Goblin Gangs and Skarmys. Save your Lightning for the Inferno Tower and beware of a Rocket. Try to not take much damage against Bait decks.
I think that’s all I have for this deck. I really hope you try it out even if this guide was horrible ¯\_(ツ)_/¯, because the deck is just so OP. This deck is good for challenges and tourneys because of the amount of epics.
Enjoy! ( ͡° ͜ʖ ͡°)
-G-MAN aka The Log FTW
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below