AI Overview: This Graveyard Ice Golem deck averages 3.1 elixir and cycles fast. Two cheap tanks distract the tower, the Inferno Tower defends, and Poison clears the way. Graveyard’s top list wins 71.6%, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The eight cards cost 25 elixir, which is 3.125 and shown as 3.1 on average.
- Graveyard’s top list wins 71.6%, and its skeletons fell from 13 to 12 on June 1.
- Ice Golem’s hitpoints fell from 1,315 to 1,228 on September 8, but its best list wins 58.8% over 14,600 battles.
- Poison hits a Crown Tower for 168, down from 184, and its best list wins 68.6%.
- Knight’s best list wins 67.1% over 1,000 battles, though his Hero shield was cut from 768 to 512.
The Graveyard Ice Golem List, Priced Card by Card
The big idea. Two cheap tanks pull the tower’s attention. The Graveyard lands, the Poison clears the swarm, and the Inferno Tower guards the back.
Matchups. Against beatdown, the Inferno Tower holds while you cycle. Against bait, keep the Log for the Gang. Against Skeleton Army, Poison and Archers answer. The rule: Poison first, then Graveyard.
| Card | Elixir | Job in the deck | 2026 status |
| Graveyard | 5 | Win condition | Top deck 71.6%; skeletons 13 to 12 on June 1 |
| Ice Golem | 2 | Cheap tank and distraction | Hitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600 |
| Knight | 3 | Second tank and distraction | Best list 67.1% over 1,000 (LogBait); Hero shield 768 to 512 |
| Archers | 3 | Ranged chip and air answer | Best list 70.6% over 695; Evo Power Shot 168 to 140 |
| Inferno Tower | 5 | Main defense | No 2026 change; best list 65.8% over about 3,000 (LogBait) |
| Poison | 4 | Spell for offense and defense | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| The Log | 2 | Cheap spell and reset | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
| Ice Spirit | 1 | Cheap freeze and cycle | Hitpoints 230 to 215 on August 4; every printed list 56.7% or more |
Here is each card with its price and 2026 note.
Zoom out. The Ice Golem lost health this fall, and the Graveyard lost a skeleton. If both slip again, the double tank plan loses bulk, and the Inferno Tower has to cover more. A weaker Graveyard would slow the whole plan, and that slowdown is the first negative to watch.
What Changed in 2026
The short version. The Graveyard keeps its top rank with one skeleton fewer. The Ice Golem has 1,228 hitpoints. Poison hits a tower for 168. The Log hits for 35. Ice Spirit has 215 hitpoints. The Archers’ Evolution shot fell from 168 to 140.
Plain talk. This is a calm, cheap deck. It suits players who like to plan a push.
One more way to see it. The two tanks are decoys, the Poison is the broom, and the Graveyard is the surprise party. Everything else sets the table.
In plain English. The Graveyard is a bit smaller, the Ice Golem a bit softer, and the spells hit a bit lighter. The plan is the same.
Claims, rechecked. The write-up credits the deck to a player called Trainer Luis and calls it a double tank Graveyard deck with Inferno as the main defense. The card list confirms two cheap tanks and one Inferno Tower. It comes from a page with several challenge decks, and this page covers only the Graveyard one. Treat every figure as a starting point, not a rule.
The fine print. The Knight, Archers and Poison all post strong lists: 67.1%, 70.6% and 68.6%. The Inferno Tower reaches 65.8% over about 3,000 battles. So the supporting cast is healthy, and the Ice Golem’s 58.8% is the lowest.
Card pages: Graveyard, Ice Golem, Knight, Archers and Inferno Tower.
Zoom in. The page calls this a double tank Graveyard deck with Inferno as the main defense. A cheap deck that depends on a tower can lose if the tower is baited or stunned at the wrong time. If the Poison slips in a coming patch, expect the deck to feel clumsy until you adjust.
How to Play It Today
Pull the tower, then drop the Graveyard. Use the Knight or Ice Golem to draw the Crown Tower’s fire. Then land the Graveyard on the same tower.
Last word. Short games reward a clear plan, and this list gives you one. Learn the first two plays, then trust the rest to follow.
Quick recap. Decoy, Poison, Graveyard, and guard with the Tower.
Reality check. A cycle deck forgives small errors, not large ones. One wasted Graveyard costs 5 elixir.
Bottom line. Pick this list if you want a cheap Graveyard deck with a strong tower. Pull, Poison, then Graveyard.
Worth knowing. The Graveyard needs elixir to land. Count your bar before you commit, since a half-ready Graveyard is a gift.
Upgrade order. Level the Graveyard, Poison and Inferno Tower first. The Knight and Archers come next. The Ice Golem, Log and Ice Spirit can wait.
Tips. Use the Ice Spirit to cycle and to freeze a clump before the Graveyard lands. Use the Log to stop swarms that would reach the skeletons. Open the linked card pages before you queue, since one balance patch can flip a trade.
Keep the Inferno Tower ready. It is the main defense against big pushes. Place it before the push arrives, not after.
Elixir math. The Graveyard and Inferno Tower cost 10 of the 25 elixir. The other six cost 15, or 2.5 each. So the deck is quick, and the Graveyard returns often.
Try it yourself: Graveyard Ice Golem Deck is ready to play: the Clash Royale Deck Builder loads it in one click. It costs 3.1 elixir on average, and because no tracker covers this exact list, there is no 2026 win rate.
Zoom out again. Cycle decks with a single win condition can be read. Once an opponent keeps Archers or a Skeleton Army for the Graveyard, the whole plan needs a second finisher.
Frequently Asked Questions
Is a Graveyard Ice Golem deck good in 2026?
Graveyard’s top list wins 71.6% and Poison’s best wins 68.6%, but this exact list has no tracker sample, so test the Ice Golem slot first.
What is the average elixir cost?
25 elixir across eight cards, or 3.125, shown as 3.1.
What is a double tank Graveyard deck?
A deck that uses two cheap tanks, here the Knight and Ice Golem, to pull the tower’s fire.
What counters Graveyard?
Archers, Skeleton Army, Minions and Barbarians, which is why the deck carries Poison.
Does this deck need legendary cards?
Yes. Graveyard and The Log are legendaries. Poison is an epic.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey Guys!
What’s up, it’s Unstoppable, and I’m finally back after a long break from the competitive scene after I went to CCGS.
Recently I’ve been back on the grind doing GCs and getting a ton of 12 wins
Because of all the success I’ve been having (farmed around 1.5 million gold already and have an almost maxed account), I wanted to share my tips with you guys on which decks to use, and how to use them.
Grand Challenges/Classic Challenges are the absolute best way to spend your gems, as you get 22K gold/1200 Cards per 12 wins. That’s absolutely insane value, and I highly recommend it.
Top Challenge Decks That Work In The Current Meta
Golem RG
Golem is one of the strongest archetypes in the game, if you know how to play it.
Due to it’s massive HP, you can support it with weaker troops (like mega minion) that deal high DPS while it beats down your opponent’s tower.
The tip for this Golem deck is to play slow at the beginning.
Unlike other players, I do like to play Golem sometimes in single elixer only in specific situations.
You only want to play Golem when you have a significant elixer advantage or when you know you will not get punished.
You can use a Golem on defense to tank your opponents supporting units while you defend against their tank. You can then counter push with that Golem and your defensive units.
Goblin Hut is really great for baiting out Poison so you can stack units like Night Witch and Mega Minion behind your Golem.
Balloon Hunter
Next, we have this Balloon/Hunter deck. I really love this deck.
I have got many 12 wins in GCs with this deck, before Royal Ghost was introduced.
This deck does not as well now because of Goblin Hut. It is very hard to get through the Goblin Hut
A good starting move is to cycle Ice Spirit at the beginning.
The Mega Knight is extremely good on defense and can translate very easily into a counterpush.
Golem decks actually counter this deck because it is really tough to stop Golem and supporting units even though you have Mega Knight and Hunter, it is not enough to stop a Golem.
When you have a lot of counterpushing units, use Ice Golem in front and support with a Balloon. It is very tough to stop this combination.
Hog Exenado
Next deck is an old Hog/Executioner deck but with Guards substituted for Goblins.
This deck is really strong in the current meta mainly because of Royal Ghost. Knight and Guards are excellent counters to Royal Ghost.
You have Tornado and Guards which are invaluable against bridge spam.
This deck also counters Golem really well due to the insane Exenado combination.
It furthermore destroys Three Musketeers as you have Tornado+Fireball for three muskies and Pump, as well as Guards for Battle Ram, and Ice Spirit/nado Executioner for Minion Horde.
You even have Log for Goblin Gang. But this deck is vulnerable to Tornado, so if they have Tornado it will be tough to break through.
You can start off with a Knight or split Guards in the back depending on what is in your starting hand.
Do not be afraid to Fireball an Elixir Pump.
Executioner with Tornado is a really good defensive strategy to use against Beatdown.
If your opponent plays a tank in the back you can punish with Hog in the opposite lane to force them to draw elixer to defend it.
Graveyard Cycle
This deck is Trainer Luis’s deck.
It is a double tank Graveyard deck, but with Inferno as the main defense. This deck is vulnerable to 3 Musketeers but it works really well against Golem, Hog, and many other deck archetypes.
If your opponent places an Elixir Pump you can punish him with Knight/Ice Golem and Graveyard push.
The optimal way of playing this deck is using Archers in good placements to defend an opponent push, then counterpushing with Graveyard.
It is deadly as they have to answer both the supporting units as well as Graveyard.
If your opponent places Golem in the back you can punish them by pushing on the other lane.
You always want to split Archers in the beginning or cycle Ice Spirit so you can push on any lane depending on your opponent’s push.
Giant Royal Ghost
The next deck is a Giant/Royal Ghost deck. This deck is really good because you can use Giant more easily on defense as opposed to Golem decks.
It is great for soaking up damage (for instance from your opponent’s Musketeer or Bats, then translating into a counterpush.
The Prince and Royal Ghost behind Giant is a good combination on offence due to their high DPS or splash.
You can also use Prince and Royal Ghost to defend than counter push with Giant in front.
You have E-Wiz to defend against units like Inferno Dragon, Bats, and the ever popular Skelly Barrel now. And Zap to use on offence against Inferno Dragon or Inferno Tower.
Starting moves are cycling Ice Spirit, using a Giant and pushing same lane as whatever your opponent drops, Ewiz/Mega Minion in back.
I dont recommend rushing with a Prince on offense, it is too aggresive.
Royal Ghost Bridge Spam
This deck is so overpowered right now. The key to this deck is to spam your units at the bridge so your opponent will not be able to counter this.
But do not spam mindlessly, you typically want to play slightly conservatively, then go almost all in when they invest elixer in the other lane.
For instance, if they use a Golem in back or elxier Pump, immediately Battle Ram + Night Witch the other lane. Or use a Ghost.
Night Witch paired with Battle Ram and Ice Golem in front to tank is a really good combination on offence.
Then they will be forced to spend a ton of elixer in defending, whereas you can simply use a Inferno Dragon to defend their Golem easily for a positive elixer trade.
Then you can use the Inferno Dragon for another counterpush as it is still alive.
Ghost is really good at countering Three Musketeers as well.
Here is my video where I play a full grand challenge and get 12 wins using the 6 different decks mentioned below. Live Commentary is included, as well as extensive detail/tips on how to use each deck.
I’d really appreciate subscribing/sharing the videos, as I will be producing videos approximately once a week, each time with a new deck I’ve been having success with in GC’s or general tips on how you can become a better player.
I frequently post the best decks updated in the meta on my Twitter account, so if you want to stay up to date with the frequent meta shifts, please follow. I post 12 win decks almost daily.
I also have Instagram in which I share cool photos, for instance one of my posts I took some pictures with players like Surgical Goblin, Tin2, and other pros from CCGS. Check it out.
Furthermore, I’d like to give a huge shoutout to Team Clovers for sponsoring me. If any of you are looking to tryout for our pro team (which offers contracts, monthly salaries, and max accounts), please follow them on Twitter and join their Discord.
Lastly, big shoutout to Will for helping me get where I am now. Without the support of all of you guys I would not be here right now 🙂
Stay tuned for more deck guides coming soon,
Unstoppable
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below







