AI Overview: This Miner Executioner deck averages 3.8 elixir and is better known as Miner Nado. Many players call it powerful in 2v2, with many threats and three anti-air cards. In 2026 the Miner hits towers for less, 39 instead of 49, and the Executioner’s axe flies a bit shorter, but this exact list has no tracker sample. The sections below go card by card.
Last Updated: October 2026
Key Points:
- The deck costs 30 elixir, which is 3.8 on average, and its biggest card is the 5-elixir Executioner.
- Miner hits towers for 39, not 49 (July 6), and its best list wins 66.0% over 535 battles.
- The Executioner’s projectile range fell from 7.5 to 7 tiles on August 4; its best Evo list wins 59.9% over 504 battles.
- Tornado had no 2026 change, and its best list wins 64.7% over about 1,900 battles.
- Mini P.E.K.K.A has one list above 50% out of six, with a best of 60.6% over 1,100 battles.
The Miner Executioner List, Priced Card by Card
Here’s the thing: This is the ultimate offensive deck. The idea is simple. Pull troops together with the Tornado, hit them with the Executioner axe, and use the Miner to punish pumps and chip towers.
| Card | Elixir | Job in the deck | 2026 status |
| Miner | 3 | Win condition and pump response | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Executioner | 5 | Splash defense that pairs with the Tornado | Projectile range 7.5 to 7 tiles on August 4; best Evo list 59.9% over 504 |
| Baby Dragon | 4 | Second splash unit and air defense | Damage 161 to 168 on July 6; best base list 59.7% |
| Electro Wizard | 4 | Hard counter to Sparky and Inferno cards | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Knight | 3 | Cheap mini tank | Best list 67.1% over 1,000 (LogBait); Hero shield 768 to 512 |
| Mini P.E.K.K.A | 4 | Tank killer on defense | No 2026 change; best list 60.6% over 1,100, only one of six above 50% |
| Fireball | 4 | Spell for glass cannons | Crown Tower damage 207 to 172 to 159; best list 60.4% over about 4,700 |
| Tornado | 3 | Pulls troops into the Executioner axe | No 2026 change; best list 64.7% over about 1,900 |
Here is each card with its elixir cost and what the October 2026 data says about it.
A deck with many threats is hard to answer in one move. The negative effect: with the Miner hitting towers for less and the Executioner’s range cut, the deck gives up a bit of both its offense and its main defense in one patch cycle.
What Changed in 2026
The Miner hits towers for 39 now, not 49. The Executioner’s axe reaches 7 tiles instead of 7.5. The Baby Dragon hits a little harder, 168 instead of 161. The Tornado, Knight and Electro Wizard are as they were before, apart from the Knight’s Hero shield.
Claims, rechecked. The Knight is too strong for 3 elixir and should be nerfed. The only Knight change listed this year is the Hero shield, cut from 768 to 512, and the best Knight list wins 67.1% over 1,000 battles.
The weak spots. The Mini P.E.K.K.A is the odd card out, with only one list above 50% out of six. The Executioner’s best Evo list wins 59.9%, but this old deck uses the base card. The Electro Wizard’s best list wins 72.1% over about 1,100 battles, which backs the old claim that he is the answer to Sparky and Inferno cards.
Card pages: Miner, Executioner, Electro Wizard and Tornado.
The Executioner has lost half a tile of range this year. The negative effect: if a later patch trims it again, Tornado plus axe pulls fewer troops into the hit, and the deck loses its signature defense.
How to Play It Today
If the opponent starts a push, use the Miner on the part not hit by the Tornado.
Matchups. Against beatdown, kill the tank with the Mini P.E.K.K.A and the support with the Executioner and Tornado, and send the Miner at the pump. Against 3M Heal, Fireball plus Tornado handles the Musketeers. Against Hog Cycle, Tornado the King Tower first, then the middle. Against siege, the Knight, Mini P.E.K.K.A and Executioner are enough.
Translation: if they defend the Miner, try Knight plus Executioner or Mini P.E.K.K.A plus Executioner. In the last minute, go for the King Tower: Mini P.E.K.K.A kills tanks, the Knight tanks counter-pushes, and Executioner plus Tornado handles support.
Elixir math: the Executioner and Baby Dragon take 9 of the 30 elixir. The other six cost 21, or 3.5 each. A Miner, Executioner and Tornado play is 11 elixir, which is why the deck is not easy to cycle.
Try it yourself: open this deck in the Clash Royale Deck Builder and the cards for Miner Executioner Deck are already loaded. The cost per card averages 3.8 elixir. Since it is not a tracker list, there is no win rate for 2026.
The negative effect: a deck with that many leveled cards falls behind quickly when one of them is cut, and the Executioner and Miner have both been trimmed in 2026, so the margin for error is thin.
Frequently Asked Questions
Is the Miner Executioner deck good in 2026?
The Miner’s best list wins 66.0% and the Tornado’s best wins 64.7%, but this exact list has no tracker sample, so test the Executioner slot first.
How much elixir does the deck average?
3.8 elixir per card on average (30 in total).
What does the Tornado do here?
It pulls troops into the Executioner axe and wakes up the King Tower early.
What stops Sparky and Inferno cards?
The Electro Wizard. He is the hardest counter to Sparky in this deck.
What are the main weaknesses?
Three Epics and two Legendaries are hard to level, and the deck is not easy to cycle.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
It’s me, HiPeople MC back at it again trying to make an article that might actually get submitted.
On this deck, though, I will need tons more than 750 words to describe how to play it. (It’s like I just show a picture, since a picture is worth a thousand words o_o)
Pros
- Powerful in 2v2.
- So many threats.
- Easily destroy Pumps.
- 3 anti-air units.
Cons
- 3 Epics
- 2 Legends
- Not easy to cycle.
The Cards
Miner: Your main win condition.
You need this to chip down their towers to 0.
It is also your only pump response. If they place a pump right after you use your Miner, well I’ll explain that soon enough.
Executioner: One of your splash units.
Has good HP, high damage, and kills all swarm cards in a single shot! (or two)
All for 5 elixir!
Paired with Tornado, can kill almost all medium HP troops! Helps kill Mortar!
Baby Dragon: Your other splash unit.
(needs a hard counter for once; Musketeer loses almost all HP while killing this thing)
Since it has no hard counter, it can kill lots of other troops.
If you play your Executioner and they Rocket it dead, a little Dragon can be paired up with that Tornado and tech the enemy king to never place a Night Witch next to a Flying Machine!
Electro Wizard
The hardest counter to Sparky comes in this deck as a defensive destroyer.
The spawn damage helps kill Witches/Night Witches, swarm cards, and glass cannons while it can attack two things at once!
Come on, nerf this thing! 3 elixir can kill/help kill half the cards in the game!
As a mini-tank and the most HP of anything in this deck, Knight lands with the power of just one mustache!
Sadly, a mustache can’t kill a swarm of Goblins, Skeletons, or Minions.
Also a tanky way to counter X-Bow.
Can one-shot many units and is a trusty tank killer.
Its mama might be able to also kill tanks easy, but waiting 7 more seconds just kills defensive ability, while also destroying any cycle potential this deck would have.
A powerful Mega Knight killer!
Without this spell, your Executioner would have no value unless you are a master of troop placement.
Pairing up Executioner and Tornado will kill most support in Beatdown decks and force an emote from your opponent!
4 elixir used wisely on a spell that kills glass cannons, why not?
Overleveling it will make you able to throw this thing at a Wizard or Musketeer and make the red team rage in their own color.
Also paired well with Tornado to troll the 3M heal users.
Card Replacements
General Gameplan:
3:00 → 1:00
Keep calm and play along.
Try to activate your King Tower with Tornado so cards like Hog Rider and Miner do less damage to your towers.
If they start a push, use Miner on the non-Tornado area to punish them.
If they defend that, try Knight + Exe or Mini P.E.K.K.A + Exe.
Once King is activated, Tornado cards like Hog to the middle so it can’t do a thing and cards like Royal no-skill near the tower so the King can shoot at it.
1:00 → 0:00
This is the time to kill the king in red.
Use Mini P.E.K.K.A to kill tanks and Knight to tank in counterpushes. ExeNado other things such as support.
Use Tornado on swarms (Fireball on Minion Horde). EWiz on Sparky or Inferno Dragon/Inferno Tower (For Tower, across bridge if possible; gets the job done faster).
Throw a barbeque loving 1-year-old green dragon on support troops while Any Siege user will die to an Executioner or Knight from you.
If you get one crown, defend to the death.
Matchups
Kill their tank with Mini P.E.K.K.A and support with ExeNado or Tornado + Fireball.
Miner on the pump. If that fails, Fireball works as a backup.
(Tip: Don’t be Chief Pat on the Miner so that it kills the pump and activates their King Tower)
EWiz their defensive building/Inferno Tower and Baby Dragon on the support along with the ExeNado.
Fireball + Tornado kills 3 Musketeers. Other than that, don’t worry.
Miner + Mini P.E.K.K.A their towers and they will glow in their own team color.
Tornado the King Tower, then after that Tornado to the middle.
Use your splash units on the other troops.
You have Knight, Mini P.E.K.K.A, and Exe.
In case of an emergency, you have EWiz. Don’t worry.
Mini P.E.K.K.A and Knight.
If they have Inferno Dragon, EWiz.
Hog Rider → Tornado. (Yes, I’m telling you how to kill my ladder deck, I’m that dumb)
I’ll see you on my fourth guide and on the comments section! Tell me any problems with this deck or with my plans.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below








