AI Overview: Graveyard’s top list wins 71.6% and Night Witch’s best wins 68.7%, though Valkyrie’s base lists all win 47.8% or less. Poison and Arrows lost tower damage in 2026, so the old plan needs a fresh look.
Last Updated: October 2026
Key Points:
- The deck costs 31 elixir, which is 3.9 on average.
- Graveyard’s top deck wins 71.6%, and it spawns 12 skeletons instead of 13 since June 1.
- Night Witch has a best list of 68.7% over about 1,400 battles, with no 2026 change.
- Valkyrie base lists all win 47.8% or less, and her Evolution tornado damage was halved in August.
- Poison lost Crown Tower damage on June 1 (184 to 168), and Arrows lost it too (93 to 75).
The AxeYard List, Priced Card by Card
Good against P.E.K.K.A bridge spam, spell bait, Hog cycle and decent against Graveyard. Weak to Golem Lightning, very weak to Three Musketeers bridge spam, a little weak to ExeNado, and hard to make a comeback with.
| Card | Elixir | Job in the deck | 2026 status |
| Valkyrie | 4 | Defense with 360 splash, tank for the Graveyard | Evo tornado damage halved in August; all eight base lists 47.8% or less |
| Night Witch | 4 | Jack of all trades, defense and offense | Best list 68.7% over about 1,400; no 2026 change |
| Graveyard | 5 | Win condition | Top deck 71.6%; skeletons 13 to 12 on June 1 |
| Ice Wizard | 3 | Defense and slow support | Best list 64.6% over 1,400; Hero freeze cut on September 16 and October 6 |
| Inferno Tower | 5 | Main defense card against tanks | No 2026 change; best list 65.8% over about 3,000 (LogBait) |
| Minions | 3 | Air damage, cycle and Graveyard counter | No 2026 change; best list 65.2% over 2,300 |
| Arrows | 3 | Small spell, hits air too | Crown Tower damage 93 to 75 on June 1; best list 68.7% |
| Poison | 4 | Heavy spell expected in Graveyard decks | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
The table prices the cards and adds the October 2026 status of each.
A deck with a weak Valkyrie list is leaning on a few strong cards. The negative effect: the Graveyard and Night Witch carry the numbers while the Valkyrie lags, and another trim to the Graveyard could drop the deck out of the strong lists.
What Changed in 2026
Night Witch and Graveyard are in good shape, with best lists of 68.7% and 71.6%. The Valkyrie is the weak spot, since all eight printed base lists win 47.8% or less.
Old tips, rechecked. The Night Witch is probably one of the best cards in the game despite a recent nerf. In 2026 her best list wins 68.7%, so that holds up. Poison is more popular since it does more damage per tick, and its 2026 best list of 68.6% fits that.
The spells are weaker on towers. Poison hits for 168, not 184, and Arrows for 75, not 93. Minions have a best list of 65.2% with no change. Ice Wizard has a best list of 64.6%, with a Hero freeze cut twice this fall.
Card pages: Graveyard, Night Witch and Valkyrie.
The deck is hard to make a comeback with. The negative effect: with weaker spells on towers, a comeback is even harder, and one lost Graveyard can cost both elixir and a tower.
How to Play It Today
Here’s the thing: the Graveyard is devastating on offense when paired with Poison and a tank, either the Night Witch, Valkyrie or the Ice Wizard. The Night Witch’s bats distract many troops and pair well with the Graveyard. The Inferno Tower is the main defense card against Giant, Golem and other tanks.
Matchups. The deck is good against P.E.K.K.A bridge spam, spell bait and Hog cycle, and decent against Graveyard. The Valkyrie can devastate Graveyard, Witch, Wizard and Executioner with her 360 degree splash, so keep her for those.
Translation: know where to place the Inferno Tower if you know the opponent’s rotation. The Minions can destroy Graveyard, Night Witch, Electro Wizard and Musketeer with proper timing, and they cycle. The Ice Wizard distracts troops and slows them by 35%. Poison is expected in a Graveyard deck and is also effective against the Graveyard.
Elixir math: the Graveyard and Inferno Tower take 10 of the 31 elixir. The other six cards cost 21, about 3.5 each, which is why the deck feels heavier than a cycle list.
Try it yourself: test Night Witch Graveyard Deck yourself in the Clash Royale Deck Builder; it opens with every card in place. Average elixir: 3.9. The tracker holds no sample of this exact build, so its 2026 win rate is unknown.
The deck is weak to Golem Lightning and Three Musketeers. The negative effect: those heavy decks can grind out the Inferno Tower, and with the Three Musketeers best list at 70.6%, a player who meets them often may need a different plan.
Frequently Asked Questions
Is Night Witch Graveyard good in 2026?
Graveyard’s top list wins 71.6% and Night Witch’s best wins 68.7%, but Valkyrie base lists win 47.8% or less, so this list is a base to tune, starting with the Valkyrie slot.
How heavy is this deck in elixir?
The eight cards add up to 31 elixir, so the average is 3.9.
Why was it called AxeYard?
Why Arrows and not The Log?
Arrows can hit a Goblin Barrel and a Minion Horde, which The Log cannot.
What is the deck weak to?
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey Guys! It’s lightningmaster823 here and today I will show you a good Night Witch Graveyard deck that had gotten me 11-3 in a Classic Challenge (sad life).
Card Breakdowns
Graveyard: Your win condition, it is absolutely devastating on offense especially when paired with Poison and a tank (Night Witch, Valkyrie, or even Ice Wizard), can really pack a punch as a punishment.
Valkyrie: She is such a good defense unit with her 360° splash; she can devastate many popular cards such as Graveyard, Witch, Wizard, Executioner, etc. She also can act as a good tank for the Graveyard due to her high HP.
Night Witch: One of your main jack-all-trades cards, she is excellent on defense as well as offense. Her bats distract lots of troops and is really good when she is paired with Graveyard. Probably one of the best cards in the game right now despite the fairly recent nerf.
Inferno Tower: Your main defense card, it does high damage against many tanks such as Giant, Golem, etc. just make sure you know where to place it if you know your opponent’s rotation.
Minions: These guys provide a lot of value for 3 elixir, they can destroy Graveyard, Night Witch, Electro Wizard, Musketeer, and many other cards with proper timing, they also can be used for cycling purposes. They’re probably one of my favorite common cards at the moment.
Arrows: This spell is very good if you were to be able to wipe out Goblin Barrel AND still be able to wipe out a Minion Horde (unlike The Log, which can take out Barrel, but can’t hit air units), and it also can be placed anywhere on the map.
Poison: This spell should be expected in a Graveyard deck, ever since it was able to do more damage per tick, it spiked in usage and is also effective against Graveyard as well.
Ice Wizard: He is very underrated due to his weak damage and the Electro Wizard overshadowing him. But in this deck, he is another defensive unit, having the ability to distract troops AND slowing them down by 35%, he also acts as a great tank for your Graveyard as he has a fair amount of HP.
Gerenal Gameplan
Beginning (3:00-2:00):
Start off with one of these moves:
- Night Witch in the back
- Ice Wizard in the Back
- Valkyrie in the back (although very risky)
- Minions in the Back
If you have the worst starting hand (Graveyard, Poison, Arrows, Inferno Tower), then wait for your opponent to make a first move, and use what you have to counter it.
Make light pushes and maybe attempt an aggressive Graveyard push if you can, make lots of positive elixir trades (OJ)
Middle (2:00-1:00):
Keep applying pressure on your opponent and defend well, make lots of counterpushes with your surviving defense units and then pairing them with Graveyard and maybe poison if you can afford it.
Double Elixir Time (1:00-0:00):
This is when the deck really comes into play, keep making positive elixir trades on defense, but it is easier to counterpush with Graveyard + Poison + Surviving Defense Troops.
Overtime:
Like x2 elixir time, keep making positive elixir trades and counterpushing, but since challenges have longer overtime (3 minutes instead of 1), you can chip away the tower with Valkyrie, Graveyard and Poison, just beware of upcoming pushes.
Taking Down a Second Tower
This part was taken from B-Yatch’CH (aka DabMaster2) guide before.
If you are taking down a second tower, place the Graveyard directly in the middle of the tower to allow more Skeletons to accumulate on the tower and you wouldn’t need to worry about activating the king tower again.
I usually don’t place any troops in the middle of your opponent’s base because that troops will just get owned. The only card to play in the pocket is the Knight for taking damage.
Matchups:
Hog Cycle: as I actually came across a 2.6 Hog deck while testing this deck in the classic challenge that I got 11-3 in, the main thing you should do is to defend with what you have, then counterpush with the Graveyard, just don’t let your opponent outcycle you.
P.E.K.K.A.: Valkyrie is the key to victory; use her against Night Witch, Bandit, and Battle Ram, but accompany her with Ice Wizard, Minions, or Night Witch, as well as Inferno on the P.E.K.K.A. (just be careful if your opponent has Poison)
Graveyard: You have 3 of the Graveyard’s worst enemies in this deck, this shouldn’t be too much of a problem unless they have Freeze or Tornado, or that they outcycle you as this deck is 3.9 (SplashYard is 3.4 or 3.5)
Golem Lightning: Place your Inferno Tower in the anti-Lightning position, but beware of distractions, this is a hard matchup as Golem pushes can easily overwhelm you.
3 Musketeers: This is by far the hardest matchup with this deck as you don’t really have anything good against 3 Musketeers, if you face them, you’re basically screwed.
Giant: The procedure is similar to the Golem, but it is easier against the Giant as Giant doesn’t split into 2 smaller units, however, since Giant is 5 elixir, your opponent could possibly have more troops behind it if compared to a Golem, Valkyrie usually wrecks the support units.
Lava Hound: Inferno on the Hound, and Minions on the Balloon, just be aware of Lightning, Arrows, and other support units.
Royal Giant: Inferno on the RG, Valkyrie and/or Night Witch on Supports, beware of Lightning however as it will shred your Inferno Tower and Night Witch.
Spell-Bait: Graveyard Poison usually wrecks Spell-Bait Decks, just save your Arrows for their Barrel, Valkyrie can take out most of the other troops.
Elite Barbarians (yes, I see them a lot in classic challenges as well): Valkyrie and Night Witch can easily deal with them, then counterpush. This shouldn’t be too hard.
Hog ExeNado: This is another fairly hard matchup as it contains the Night Witch’s worst enemy, but it can be done, I have faced ExeNado and managed to win by outcycling his Executioner
Siege: Inferno Tower on the siege weapon, and make aggressive Graveyard pushes, this is pretty easy.
Spawners: A rare matchup, but it is pretty hard to play against, especially Furnace. But can be done by using Poison + Graveyard to chip away the tower and the Spawners.
Miner: Valkyrie or Arrows on Supports, Night Witch or Ice Wizard on Miner, in cases where you’re low on elixir, ignore the Miner and deal with supports.
Any Deck with Valkyrie: This is the 2nd hardest matchup as Valkyrie completely destroys Graveyard, your best option is to try to outcycle the Valkyrie or bait her out, then punish. You can also attempt to chip the opponent’s tower with Graveyard + Poison.
Replacements:
*: not recommended
- Night Witch: *Lumberjack, *Mini P.E.K.K.A., *Knight
- Graveyard: None
- Valkyrie: Knight, Dark Prince, Baby Dragon, Executioner
- Inferno Tower: *Cannon, Tesla, Tombstone, Inferno Dragon
- Minions: Mega Minion, Goblin Gang, Archers
- Arrows: The Log, Zap, Tornado
- Poison: Fireball, *Freeze
- Ice Wizard: Electro Wizard, *Wizard, Archers, Ice Spirit
Last Words:
Hope you enjoy my 4th guide! Be sure to ask anything in the comments, doubts, or even a few feedbacks in the comments, Clash on, everyone! (And try to gain lots of trophies while you’re at it)
-lightningmaster823
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below