AI Overview: This P.E.K.K.A Furnace bait deck averages 4.0 elixir across its seven fixed cards and plays off-meta. The Log and Poison bait answers, the Barrel punishes, and Mirror copies the best card. P.E.K.K.A’s best list wins 65.8% over 754 battles, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The seven fixed cards cost 28 elixir, which is 4.0 on average, and the P.E.K.K.A at 7 is the heaviest card.
- P.E.K.K.A’s damage rose from 816 to 842 on July 6, and her best list wins 65.8% over 754.
- A mirrored P.E.K.K.A costs 8 elixir, one more than the original.
- Goblin Barrel’s first hit came 0.4 to 0.3 seconds sooner on October 6, and its best list wins 65.4%.
- Poison’s Crown Tower damage fell from 184 to 168 on June 1, and its best list wins 68.6%.
The P.E.K.K.A Furnace Bait List, Priced Card by Card
The big idea. Bait their counters, then punish. When the opponent uses the Log on a Goblin Gang, the Barrel goes in. When they spend Poison, Mirror it.
Matchups. The write-up notes that a Knight, Princess and Barrel version is the popular one. This build uses the Minion Horde as the punish instead. Against beatdown, the P.E.K.K.A holds. Against bait, keep the Log for the Gang. The pattern: read, then punish.
| Card | Elixir | Job in the deck | 2026 status |
| P.E.K.K.A | 7 | Tank and counter | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Mirror | varies | Copies a spell or the P.E.K.K.A | No fixed price: it costs the last card played plus 1; no 2026 change found in the site card data |
| Goblin Barrel | 3 | Win condition | Best list 65.4% over about 1,500; first hit 0.4 to 0.3 seconds on October 6 |
| Minion Horde | 5 | Punish card and air damage | Best list 51.9% over 992; only one of eight above 50% |
| Furnace | 4 | Chip building and Fire Spirit source | Range 6 to 5.5 tiles on June 1; best list 72.1% over 1,100 |
| Goblin Gang | 3 | Swarm bait | No 2026 change; best list 62.9% over about 3,100 |
| Poison | 4 | Big spell and chip | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| The Log | 2 | Cheap spell and bait | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
The table shows each price, role and 2026 note. Mirror has no fixed price, so the average here counts the other seven cards.
Zoom out. Bait decks live on the opponent making the wrong choice. As the Log and Poison lose a little power, the baits are cheaper to ignore, and the Barrel gets fewer free hits. A weaker P.E.K.K.A would slow the whole plan, and that slowdown is the first negative to watch.
What Changed in 2026
The short version. The P.E.K.K.A is stronger by 26 damage. The Barrel is faster. Poison and the Log hit towers softer. The Furnace is smaller in range, and Goblin Gang did not change. Minion Horde is average.
Plain talk. This is a deck for players who like to outthink their opponents. If you prefer a straight plan, look elsewhere.
One more way to see it. The deck is a fishing trip. The Log and Poison are the bait, the Barrel is the hook, and Mirror is the second line. A patient angler catches more.
In plain English. The P.E.K.K.A is a bit stronger, the Barrel is a bit faster, and the spells are a bit softer. The bait plan is the same, and it still works against careless opponents.
Claims, rechecked. The write-up says a Furnace alone does more damage than a P.E.K.K.A, at 1,014 at the tournament level cap. That figure cannot be checked against the 2026 data. A mirrored P.E.K.K.A at 8 elixir is right: 7 plus 1. Treat every figure as a starting point, not a rule.
The fine print. Goblin Gang has a best list of 62.9% over about 3,100 battles, and Poison reaches 68.6%. The Minion Horde is the weak card again, with a best list of 51.9%. Keep it as a punish, not a core piece.
Card pages: P.E.K.K.A, Mirror, Goblin Barrel, Furnace and Poison.
Zoom in. Four epics and a legendary make the list costly. If the Barrel slips, the whole bait plan has no finisher, and the P.E.K.K.A has to win alone. If the Goblin Barrel slips in a coming patch, expect the deck to feel clumsy until you adjust.
How to Play It Today
Find the counter, then play the Barrel. Wait for the opponent to use their answer, then send the Barrel in the spot they cannot Tornado. An active King Tower can be costly against Zap.
Last word. Short games reward a clear plan, and this list gives you one. Learn the first two plays, then trust the rest to follow.
Quick recap. Bait, punish, Mirror. The P.E.K.K.A boost and the faster Barrel are the two good 2026 notes.
Reality check. The list needs five rare cards at good levels. If you are short, swap the Minion Horde for something cheaper.
Bottom line. Pick this list if you like off-meta play and mind games. Bait, punish, and Mirror the key card.
Worth knowing. The original suggests a Miner or Princess can replace the Barrel. That changes the deck’s feel, so test it before a challenge.
Upgrade order. Level the P.E.K.K.A, Goblin Barrel and Poison first. Furnace and Minion Horde come next. Goblin Gang, the Log and Mirror can wait.
Tips. Capitalize on mistakes. If they Log a Gang, punish with the Barrel. A Furnace left alone also chips a tower, and Mirror makes a second one. Open the linked card pages before you queue, since one balance patch can flip a trade.
Mirror to punish. If they Log a Gang, Mirror it. If you Poison a Wizard and they pump up, Mirror the Poison. The trade is slightly negative, but less than ignoring it.
Elixir math. The P.E.K.K.A and Minion Horde cost 12 of the 28 fixed elixir. The other five fixed cards cost 16, or 3.2 each. So the deck cycles at a medium pace, not a fast one.
Try it yourself: load P.E.K.K.A Furnace Bait Deck into the Clash Royale Deck Builder and test it with your own card levels. It averages 4.0 elixir. No tracker has sampled this exact build, so there is no 2026 win rate to quote. Mirror is left out of that average, since it costs one more than the last card played.
Zoom out again. Bait decks lose to opponents who stop reacting. Once players hold their answers until the Barrel arrives, this deck’s best trick is gone.
Frequently Asked Questions
Is a P.E.K.K.A Furnace bait deck good in 2026?
P.E.K.K.A’s best list wins 65.8% and Poison’s best wins 68.6%, but this exact list has no tracker sample, so test the Minion Horde slot first.
What is the average elixir cost?
28 elixir across the seven fixed cards, or 4.0 on average, with Mirror left out.
What does Mirror copy best?
A spell the opponent just baited, a Furnace for extra chip, or the P.E.K.K.A for a double lane push.
What counters it?
Zap and Log held back for the Barrel, and fast splash for the Gang.
Does this deck need epic cards?
Yes. P.E.K.K.A, Mirror, Goblin Barrel and Poison are epics, and The Log is the legendary.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey there guys Lolman here with yet another P.E.K.K.A deck guide. This time it’s an off meta P.E.K.K.A, old school bait deck.
While currently the Knight Princess Barrel version is quite popular, I happen to really like Minion Horde, a.k.a the punish Horde.
Also, this deck uses one of my favorite buildings, the Furnace, which left alone does more than a P.E.K.K.A at 1014 damage at tourney cap!
And plus side is you will be able to Mirror your Furnace! Sending out level 10 Fire Spirits at tourney cap as well. Either way, onto the deck!
The Deck
Goblin Barrel – Main win condition of this deck.
You will want to try to find your opponents counter to the card, and then you will ideally want to play it after the counter has been used.
Capitalizing on your opponents mistakes. Logging a Goblin Gang? Then punish with Barrel.
Try to play it in the non Tornadoable spot because an Activated King’s Tower can be crucial vs a player using Zap!
Mirror – Accidentally Poison a Wizard and they Pump up? No worries, Poison it with the Mirror!
It’s a slightly negative trade however you won’t be as behind in Elixir as you would be if you ignore it.
Also if they say Log something like a Gang? Then feel free to Mirror it!
Also something I love doing is if you end up playing a P.E.K.K.A because the Mega Knight on one lane then they say like Golem the other lane or Giant rush? You have a Mirror P.E.K.K.A! 8 Elixir but your other P.E.K.K.A will also march down with a lot of HP now with two P.E.K.K.As, one level 4 and one 5 march down on each lane to your opponents side.
Can be replaced by a Miner or Princess depending on preference
Furnace – This is your chip damage card.
Ideally you want to chip away at your opponents towers then finish them off with your Mirror Poison + Log. Which is 600 damage. 240 damage from the level 4 Poison, 264 from your level 5 and then last but not least 96 from the Log.
But what I look to do each match is to try to Mirror your Furnace, either same lane. Or opposite lane. There are situations where I would do one or the other.
Say both towers are high HP? Then I would try to place both on the same lane.
Doing so remember, a defensive Ice Wizard for an example will have far more value than if it was just one Furnace!
If one of the towers is in 3 digits. Then I will start chipping away at other Tower while letting one Furnace go to work on the low HP Tower. The excess Fire Spirits will be a waste otherwise!
Minion Horde- Ideally you want to use this on defense.
Works well to Mirror this if they Arrow or Zap them. Be careful though, as good as they are on defense.
They can easily be countered! Especially decks with say Fireball, Arrows and Zap.
You want to also try to punish them for overcommiting with say Minion Horde counters for an example.
Goblin Gang- Other Spell bait card.
You want to ideally get them to Log your Gang. Then Mirror Gang and then Barrel. That is an ideal situation especially if you catch them with really low Elixir!
You will do hundreds of damage to the Tower if they can’t counter effectively.
Good DPS on defense as well! Both mirrored and non mirrored won’t die to Zap! Try to avoid Ice Spirit and Ice Golem though because that will make them zappable.
Poison- Fireball works just as well, I prefer this because P.E.K.K.A. + Poison+ Log literally can shut down any and all pushes in the game. Especially if Golem decks start overwhelming you.
Also more damage than a Fireball too, so that’s a plus.
Albeit, it’s not instantaneous.
The Log – Zap or Arrows will work as replacements and it’s rather self explanatory.
Takes care of swarms and 96 chip damage each time you roll it down to their side. Though should be saved for specific threats. Like the Barrel!
P.E.K.K.A – Tank killer. Some matches you don’t even need to use her.
Use her on Hog, Giant, Golem etc pushes. Try to get value with her.
Protect her from the Inferno Dragon! And keep her from getting swarmed and let her get to work on the tanks.
Game-play
Early game – (3:00- 2:00)
Early on I actually prefer to start off aggressively. One of the following moves will be more than ideal as a starting play.
- Furnace at the centre.
- Goblin Gang at the bridge
- Goblin Barrel in the non Tornado able spot.
Though playing this deck I have had some unfortunate starting hands. Such as; P.E.K.K.A, Mirror, Poison, Log.
In this case you can wait for them to make a play. But P.E.K.K.A in the back can be played just be careful about getting rushed. You will have to wait a while before you can play your second P.E.K.K.A by mirroring her!
The Mirror is always your failsafe. Especially in 2x Elixir when you will be able to gain the Elixir needed for that +1 card!
Try to get a feel of your opponents deck at this point. Figure out what cards you need to save, what you can cycle to get damage.
Not facing a Collector or 3 Musketeers? Then feel free to Poison that E-wiz at the Tower and ignore him if they don’t add like a tank in front. Etc.
However in general I do prefer to just have more of an aggressive playstyle so I will usually continuously when maxed out drop like a Gang at the bridge to pressure and earn a reaction. Hopefully even getting them to Log it out.
Mid game – (2:00- 1:00)
Here is where you either bait out their Barrel counters or punish them not having one.
Zap is easy to deal with. Just get something tanking.
Mid game this is easy if you defend with a P.E.K.K.A. Get a good defense. Keep your P.E.K.K.A alive and on the counterpush you can Goblin Barrel ftw!
Ideally try to get a value Poison. It lasts for 8 seconds. That’s what I love about it. Unlike Fireball or Rocket. They don’t have to slightly delay say a defensive Skeleton Army etc. They have to wait for it to end in order to not lose whatever counters they use. Vs spell bait especially.
A combo I really like is if their Log is out of cycle I use Barrel + Poison. Knight is seldom used alone vs the Barrel so I catch the Goblin Gang too! Which allows me to save the Log exclusively for their Goblin Barrel.
So around this time, in a nutshell, you will want to work around their counters and stack your Furnaces!
This will allow you to exert more pressure and potentially whittle away their towers HP to spell cycle range!
Late game – (1:00- end of OT)
Over here one thing I would really recommend doing is, similar to Miner Poison, use Goblin Barrel Poison!
Just as long as you aren’t facing say a 3 Musket deck or anything of that sort. Even then you can simply Mirror your Poison on them, depending on that cycle of yours.
I will either try to Log them and Barrel them to death. Or cycle Barrel + Poison.
Each swing from the Gobs will give you a 100 + damage!
Also remember to defend. Your P.E.K.K.A, Furnace, Horde etc are your defences. Try to bait spells out which allow you to get the green light to defend with!
That is what you ideally should be doing. Get whatever value Poison you can get that will hit their Tower and when you can afford it, Mirror Poison + Log their Tower.
Match-ups
Here I will discuss some of the match-ups you might end up facing and how you will be able to to deal with each of them effectively.
Vs the Knight Princess one, I try to keep my Furnaces up all the time. They will have to cycle Knight or Gang to defend, allowing me to to get a good Elixir advantage.
Poison out their Princess. Always have either Goblin Gang or Log in cycle for the Barrel. Just keep in mind they might do a sneaky Barrel + Log on your Tower to get your Gang if you’ve used your Log.
P.E.K.K.A won’t be much use here. Try to get the Poison chip damage.
Also if they Rocket, you can just stack Furnaces behind the Tower and in the center for more pressure! The Fire Spirits do wonders vs Knight + Gang! So you can save your Log for the Barrel all the time.
So some major points I want to get through are always Poison Princesses, stack Furnaces to have them drop troops into the Furnace.Poison Princess off even if you must Poison the other Tower. Or if you have a good idea of rotation just Log her saving the mirrored Log for the Barrel.
Poison out their Srincesses and stack up Furnaces. Ideally opposite lane of where they are targetting!
Only use Log if you really know their cycle. I knew he didn’t know I had Mirror and he had Barrel in cycle so overall for a +1 trade I logged his Princess and Barrel.
P.E.K.K.A – Vs P.E.K.K.A decks this shines.
Just try to avoid the Poisons that the opponent might get because other than P.E.K.K.A and Furnace everything else dies to Poison!
Take out the E-wiz with your Horde, Gang etc. And P.E.K.K.A on P.E.K.K.A usually cancels each other out.
Remember to capitalize with your Mirror in mirroring only what you really need!
For example, you Gang and they Log. they have a Bandit? Don’t play the Horde. Mirror the Gang!
Try to bait out their Poisons with Furnace, or Lightning. Then Mirror it in the same lane.
Exerting more pressure down that lane and get them to play into you.
If they run Hog. Quite literally all your troops except the Barrel counter the Hog! Just be aware of what spells they have in cycle.
Deal with their pumps and ideally Log + Poison on defense because troops stacked behind the Golem can mean bad things for your P.E.K.K.A. Especially a Night Witch stacking up troops.
I faced a few Golem Witch decks. Witch is even worse with her Skeletons. So deal with their pumps and then try to cycle back to your Poison by the time their Golem reaches the bridge.
Defensive Poison if you get value. In this case he was using an off meta Golem deck but the Witch is very deadly vs your P.E.K.K.A. So in order to try to negate the Skeleton spawn and significantly damage her I used a Poison.
Try to not get any value Poisons. Use Gang even if he Poisons them on the Miner because this will mitigate a lot of Miner damage only really getting Poison damage on the Tower.
Assuming they can’t punish you hard, you want to Barrel, then Mirror once they use their Log and catch like an E-wiz, Bats, gobs, Bandit in the Poison.
Typically P.E.K.K.A or Mega Knight are in these decks. Use your P.E.K.K.A. Inferno Dragon can be tricky to deal with. Just try to snipe with your Horde. If they counter Horde well start trying to bait out Poison on Tower, then try to Mirror Horde once they maybe arrow/ Zap the Horde for an example. Though Inferno Dragon isn’t a huge bother because you will not rely on P.E.K.K.A for damage!
I faced a few Graveyard decks in my runs so I like to simply Poison the Graveyard early on.
Bait out Poison on Furnace, stack them and then pressure with Barrels to bait out Zap etc. Don’t give them value Poisons and try to save your Log for their Graveyard!
P.E.K.K.A is great at blocking all their tanks at the bridge so the Tower doesn’t lock onto them as well! Only really do this if they don’t have either Inferno in the push or deck. Otherwise their counterpush will be deadly!
I think I covered all there is to really cover with this deck. If you have questions or queries just comment below. Hope you guys have fun with this deck. Cheers. Lolman out.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below


