AI Overview: Clan Wars launch rules were simple: a two-day war with a collection day and a war day, level 8 to enter, and one battle each. The April 2018 update replaced the Clan Chest and added a permanent mute button and balance changes. The original recap is kept below, so you can trust each rule and skip the guesswork.
Last Updated: October 2026
Key Points:
- Clan Wars arrived with the April 2018 update, announced for April 24 by TouchArcade.
- A war lasted two days: collection day for clan cards, then war day with one battle each.
- Players needed to be level 8, and clans of up to 50 could take part.
- Clan card levels could not be higher than your own card levels.
- The update also removed the Clan Chest and added a permanent mute button.
The Launch Rules, Day by Day
The big idea. Day one is for preparing. Day two is for fighting. Each player gets one chance to help the clan.
Worth knowing. For today’s clan play, see the Clan Wars guide and the Clan Battle Chest guide.
Timing. The recap includes an official tweet dated April 25, 2018, so the update went live around April 24 to 25.
| Rule | Detail (original recap) | Note |
| Length | Two days per war | Collection day, then war day. |
| Collection day | Play modes to win clan cards | Cards feed the war battles. |
| War day | One battle per player | Win it for your clan. |
| Entry | Level 8 or higher, clans of up to 50 | Clan card levels cannot top your own. |
| Season | Two weeks of wars | Clan trophies and leagues set rewards. |
The table lists the rules from the original recap. A war runs two days, and a season runs two weeks. Rewards depend on clan trophies and leagues, and they arrive at the end of the war.
Zoom out. Launch rules rarely last. If studios keep reworking clan modes, guides written at launch will be wrong within two years, and players who copy them will plan for a system that no longer exists. Clans that never adapt may fall behind without noticing.
What Changed Since the Original
The short version. These rules ended in 2020, when Clan Wars 2 replaced them. The Clan Chest is gone too.
Short on time? Read the table. Five rules cover it.
Final word. Launches get the headlines. Redesigns keep the game alive.
Plain talk. This is a launch snapshot. It works as history.
One more way to see it. Collection day is packing the bags. War day is the trip.
In plain English. It was a big, bold launch, and it was redesigned two years later.
Claims, rechecked. The recap mixes official news, leaks and rumors from before the update. Only the confirmed items are kept, and the rumors are dropped. Treat every figure as a starting point, not a rule.
The fine print. The recap lists 2018 balance changes, such as a Dark Prince shield cut of 25% and an Ice Spirit freeze cut from 1.5 to 1 second. Those are old, and are not repeated as current. The recap also listed rumors, which are not used here.
For the Clan Chest story, see why Supercell removed it. For the fan version, see the fan idea.
Zoom in. The recap says the whole clan can take part, and that wars do not use the Tournament Standard. That rule made clan cards and levels matter, unlike a tournament.
How to Read the Old Rules Today
Use them as history. The two-day cycle shaped later designs. Knowing it explains why newer modes look the way they do.
Extra tip. Save a screenshot of any rule you rely on. Menus move.
Last tip. Ask older clanmates how the first wars felt. They remember.
Quick recap. Two days, level 8, one battle.
Reality check. Chest drop tables from 2018 are not current.
Bottom line. Collect, then fight. One chance, one clan.
Mute button. The permanent mute button, long promised, shipped in the same update.
Tips. If you read an old recap, check the date first. Rules age fast. Check the live game before you plan around any of this, since events and rules change.
Skip the numbers. Balance changes from 2018 are out of date. Check the card pages for current values.
Check the clan tab. The live rules are in the game, not on an old page.
Zoom out again. If clan modes keep getting more complex, small clans will fall behind. The risk is a feature that works for big, active clans and leaves everyone else out.
Frequently Asked Questions
How did Clan Wars work at launch?
Two days: collection day to win clan cards, then war day with one battle each. Use it as a guide, and check the linked pages for the current details.
Who could join?
Players at level 8 or higher, in clans of up to 50 members.
What happened to the Clan Chest?
It was removed with the same update, and its rewards moved to Clan Wars.
Do these rules still apply?
No. A 2020 redesign called Clan Wars 2 replaced them.
What else came with the April 2018 update?
A permanent mute button, balance changes and chest reworks, per the recap.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
As the upcoming Clash Royale April update is just around the corner, we have created this page, picking up everything you want to know the update. This includes both official news and leaked information as well as rumors.
If you know anything about the update which hasn’t been included in this page yet, please let me know in the comment section below.
What is Clan Wars?
It’s been 6 months since the last major Clash Royale update and Supercell has been working very hard to bring back the hype to the game.
Clan Wars should be a real gamechanging feature, which could bring back left players and lots of new players.
Some Information You Need To Know About The Clan Wars
- The Clan Wars system is not based on the Tournament Standard. The Clan Card levels can’t be higher than your owncard levels.
- Clan Wars last 2 days long. The whole clan (50 players) can participate in the Clan Wars
- Players must be at least level 8 to join the Clan Wars.
- The Clan War lasts for 2 days. Clan can participate in numberous Clan Wars during the Clan War Season (2 weeks).
- Day 1: Collection Day. Play different gamemodes to collect Clan Cards, which will be used in Clan War Battles.
- Day 2: War Day. Each player has only 1 battle. Do the best to win this battle for your Clan.
- There are be Clan Trophies and Clan Leagues, for determining the rewards as said earlier.
- The rewards will be sent at the end of the War.
- There are spectating days.
Read more about Clan Wars at here!
What Is The Clash Royale April 2018 Update Release Date?
Update: The Update is here! See you in the Arena!
It’s here!! Maintenance break incoming! pic.twitter.com/DImCXj8wKD
— Clash Royale (@ClashRoyale) April 25, 2018
Improvements
Here are some confirmed changes most of you might have already known
- The Removal of Clan Chests: The old Clan Chests will be replaced by the new Clan Wars reward system.
- Permanent Mute Button: This was mentioned a long time ago by Supercell.
- Spectators can now emote also! (Both players can see it)
- Players who quit 2v2 Quick Matches will have to wait before playing again (short ban).
- Now you can sort your card collection by “rarity descending”.
- New Supercell ID system in the Settings.
- Arena Value Packs now contain Lightning Chest, King’s Chest and Legendary King’s Chest.
Balance Changes
- Dark Prince: Shield HP -25%
- Spear Goblins: Hit Speed 1.1sec → 1.2sec
- Barbarian Barrel: Range 6.5 → 7
- Knight: Hitpoints +3%
- Dart Goblin: Damage +3%
- Ice Spirit: Area Damage -4%; Freeze Duration 1.5sec → 1sec
- Skeleton Barrel: Skeleton count 6 → 7
- Lightning: Radius 3 → 3.5
- Tornado: Duration 2.5sec → 2 sec; Damage per second +21% (this affects Total Damage -3%)
- Magic Archer: Hits moving targets better.
Read more at here.
Chest Reworks (Confirmed)

Lightning Chest
Players now can use ‘Strikes’ to replaced unwanted cards. The new cards will have the same rarity and amount.
Higher Arena chest gives more strikes.
| Arena | Strikes Available | Common | Rare | Epic | Legendary Droprate | Total Cards |
| 1 | 2 | 64 | 16 | 1 | 0% | 81 |
| 2 | 2 | 67 | 17 | 1 | 0% | 85 |
| 3 | 3 | 71 | 17 | 1 | 0% | 89 |
| 4 | 3 | 74 | 18 | 1 | 0% | 93 |
| 5 | 4 | 77 | 19 | 1 | 0% | 97 |
| 6 | 4 | 79 | 20 | 2 | 1% | 101 |
| 7 | 4 | 82 | 21 | 2 | 1% | 105 |
| 8 | 4 | 86 | 21 | 2 | 1% | 109 |
| 9 | 5 | 89 | 22 | 2 | 1% | 113 |
| 10 | 5 | 92 | 23 | 2 | 1% | 117 |
| 11 | 5 | 95 | 24 | 2 | 1% | 121 |
| 12 | 5 | 98 | 25 | 2 | 1% | 125 |
Fortune Chest
Everyday, 4 different cards are featured in the Fortune Chest.
Most of the time, the chest will favor the cards which could be useful for you. 2 out of 4 cards are guaranteed upon opening.
| Arena | Common | Rare | Epic | Legendary Droprate | Total Cards |
| 1 | 125 | 32 | 5 | 0% | 162 |
| 2 | 131 | 34 | 5 | 0% | 170 |
| 3 | 138 | 35 | 5 | 0% | 178 |
| 4 | 143 | 37 | 6 | 2% | 186 |
| 5 | 150 | 38 | 6 | 5% | 194 |
| 6 | 156 | 40 | 6 | 5% | 202 |
| 7 | 161 | 42 | 7 | 7% | 210 |
| 8 | 168 | 43 | 7 | 7% | 218 |
| 9 | 174 | 45 | 7 | 7% | 226 |
| 10 | 181 | 46 | 7 | 10% | 234 |
| 11 | 186 | 48 | 8 | 10% | 242 |
| 12 | 192 | 50 | 8 | 10% | 250 |
King’s Chest
Available for all players from Arena 1 to Arena 6.
Very high Legendary drop rate at Arena 6.
| Arena | Common | Rare | Epic | Legendary Droprate | Total Cards |
| 1 | 176 | 48 | 16 | 0% | 240 |
| 2 | 184 | 50 | 16 | 0% | 250 |
| 3 | 191 | 52 | 17 | 0% | 260 |
| 4 | 198 | 54 | 18 | 10% | 270 |
| 5 | 206 | 56 | 18 | 20% | 280 |
| 6 | 213 | 58 | 19 | 33% | 290 |
Legendary’s King Chest
Available for all players from Arena 7 to Arena 12.
Each Legendary’s King Chest guarantees a Legendary Card and the unique ‘card drafting’ mechanic that allows you to choose between two different cards at a time.
| Arena | Common | Rare | Epic | Legendary Droprate | Total Cards |
| 7 | 219 | 60 | 20 | 100% | 300 |
| 8 | 227 | 62 | 20 | 100% | 310 |
| 9 | 234 | 64 | 21 | 100% | 320 |
| 10 | 241 | 66 | 22 | 100% | 330 |
| 11 | 249 | 68 | 22 | 100% | 340 |
| 12 | 256 | 70 | 23 | 100% | 350 |
New Cards Coming in this April Update?
Update: There is no new card in this update. But we will have new cards in May, which is very close.
Hint: Watch your step when walking in the woods near Royal Arena…
Again, we have no clue yet.
This section will be used for the new cards (hopefully) once the update launched.
A few weeks ago, there was a guy asking CR team on Twitter that where was a new card coming. and they said Maaaaybe… with a hush emoji.
Maaaaybe… 🤫
— Clash Royale (@ClashRoyale) March 6, 2018
Maybe this is not a solid proof, in my opinion, Supercell really must release some new cards right now, which should be win-conditions, not all-around or support cards.
The gameplay must be evolved around them, creating a fresh new strategies for people.
And now is a perfect time to release new cards.
According to Tim, new heroes (not cards) were not a part of the Clan Wars update... Are they gonna be released soon? Archer Queen and Barbarian King?
How about the new Arena?
Supercell hasn’t offered any indication about this yet, however, WELLGAMER has datamined some very interesting stuffs inside the game code.
There is new Arena called Atlantis, which could be coming in this update, and a new game mode named “King of the Hill”.
This is just so exciting!
What do you think about the Clash Royale April update?
Don’t hesitate to share your thoughts in the comment section below!
Want to try these ideas with your own cards? Open the Deck Builder, load your profile and see how each change affects cycle, counters and balance risk.
Sources
Researched from the following (no links, listed for transparency):
- TouchArcade, Clan Wars launch coverage (April 2018)
- Supercell blog on the Clan Chest removal
- Sportskeeda and RoyaleAPI coverage of Clan Wars 2 (2020)
- The original clash.world page (2016 to 2024), kept in full below