AI Overview: This Miner Electro Wizard deck averages 2.9 elixir and plays as a cheap chip-and-control list. The Miner and Poison chip the tower, the Inferno Tower kills tanks, and the Electro Wizard resets any push. Electro Wizard’s best list wins 72.1% over about 1,100 battles, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The eight cards cost 23 elixir, which is 2.9 on average, and the Inferno Tower at 5 is the heaviest card.
- The Miner’s tower damage fell from 49 to 39 on July 6, though his best list still wins 66.0% over 535 battles.
- Poison hits a Crown Tower for 168, down from 184, and its best list wins 68.6% over about 3,800 battles.
- The Ice Spirit has 215 hitpoints, down from 230, and every printed Ice Spirit list wins 56.7% or more.
- The Electro Wizard’s best list wins 72.1%, and his Hero arrived in October 2026.
The Miner Electro Wizard List, Priced Card by Card
The big idea. Keep the deck so cheap that you always have a spell, a tower hit and a defender ready.
Matchups. Against Golem and Giant, the Tower and Wizard hold. Against Hog decks, the Knight and Skeletons answer. Against swarms, Poison wins. The rule: chip small, defend cheap.
| Card | Elixir | Job in the deck | 2026 status |
| Miner | 3 | Chip damage and a lane switch | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Poison | 4 | Clears swarms and chips towers | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Ice Spirit | 1 | Cheap freeze and cycle | Hitpoints 230 to 215 on August 4; every printed list 56.7% or more |
| Skeletons | 1 | Cheap distraction and cycle | Spawn spread tighter on October 6; best list 68.6% over about 3,800 |
| Electro Wizard | 4 | Stuns and resets | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Knight | 3 | Cheap tank and ground defense | Best list 67.1% over 1,000 (LogBait); Hero shield 768 to 512 |
| Inferno Tower | 5 | Kills tanks | No 2026 change; best list 65.8% over about 3,000 (LogBait) |
| The Log | 2 | Cheap small spell | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
The table shows each card’s price, role and 2026 note.
Zoom out. Cheap chip decks live on tower damage. If the Miner or Poison loses more tower damage, the whole plan slows, and the Inferno Tower has to win games by itself.
What Changed in 2026
The short version. The Miner hits a tower for 39, not 49. Poison hits for 168, not 184. The Log hits for 35, not 41. The Ice Spirit has 215 hitpoints, not 230. The Skeletons spread tighter after October 6. The Knight and Inferno Tower did not change.
Another habit. Look at their Poison and Log after each trade. It tells you if the Miner is safe.
Short on time? Read the table, chip with the Miner, and keep the Tower for tanks. That covers most of the deck.
Final word. Cheap is the whole point. Never let your hand get heavy.
Plain talk. This is a simple cycle list. It works when you stay calm.
One more way to see it. The Miner is a mosquito. The Inferno Tower is the bug zapper. You keep biting until the lights go out.
In plain English. The Miner and the spells hit softer, and the Ice Spirit lost a little health. The plan is the same, a cheap cycle with a tower hit at the end.
Claims, rechecked. The write-up says to avoid ladder decks with cards that change a lot at the tournament cap. That is sound for that mode, but it is not a 2026 result. It also advises control with a P.E.K.K.A or Inferno Tower, which is a view, not a test. Treat every figure as a starting point, not a rule.
The fine print. The Skeletons’ best list wins 68.6% over about 3,800 battles. The Knight’s best wins 67.1% over 1,000, and the Inferno Tower’s best wins 65.8% over about 3,000. The Knight’s Hero shield fell from 768 to 512, so use the base card.
Card pages: Miner, Poison, Electro Wizard, Inferno Tower and Ice Spirit.
Zoom in. The original lists this as Miner Poison v1.0 for a 20-win challenge. That event is over. The idea holds: a cheap deck that cycles fast, hits the tower, and stuns the push.
How to Play It Today
Chip early and often. Send the Miner with Poison behind him. A few hits on the tower add up by the last minute.
Last word. Keep the hand cheap. The deck wins by chipping often and defending small.
Small habit. Look for their Poison and Log. When both are out of hand, the Miner is safe.
Extra tip. Play the Miner right after a spell. It lands when the opponent has nothing to answer him.
Last tip. Save the Inferno Tower for a real tank. A Tower on a cheap troop is a wasted five elixir.
Quick recap. Miner, Poison, Wizard, Tower. Chip first, defend second.
Reality check. A cheap deck has no big threat. If you cannot get early chip damage, you will need patience until double elixir.
Bottom line. Pick this list if you like cheap, patient play. Chip with the Miner, stun with the Wizard, and use the Tower on tanks.
Worth knowing. The same page lists four other decks, such as Miner Poison v2.0 and a Hog Mega Knight list. This page covers only the first.
Upgrade order. Level the Miner, Poison and Electro Wizard first. The Knight and Inferno Tower come next. The Ice Spirit, Skeletons and Log can wait.
Tips. Use the Skeletons to distract a Hog or a Giant. Use the Log for Goblins and Princess. Open the linked card pages before you queue, since one balance patch can flip a trade.
Keep the Tower for tanks. Place the Inferno Tower when a Golem or Giant crosses. Use the Electro Wizard to reset any charge.
Elixir math. The Inferno Tower and Poison cost 9 of the 23 elixir. The other six cost 14, or 2.3 each. So the deck cycles faster than any other in this batch.
Try it yourself: load Miner Electro Wizard Deck into the Clash Royale Deck Builder and test it with your own card levels. It averages 2.9 elixir. No tracker has sampled this exact build, so there is no 2026 win rate to quote.
Zoom out again. Cheap decks are always at risk of running out of power. If heavy beatdown rises in the meta, this list must defend more and chip less, and the Miner will do less than before.
Frequently Asked Questions
Is a Miner Electro Wizard deck good in 2026?
The Electro Wizard’s best list wins 72.1% and Poison’s best wins 68.6%, but this exact list has no tracker sample, so test the Skeletons slot first.
What is the average elixir cost?
23 elixir across eight cards, or 2.9 on average.
Why use an Inferno Tower with a Miner?
The Tower kills tanks while the Miner chips the tower, so one building covers your big problem.
What does the Ice Spirit do here?
She freezes a push for a moment and keeps the cycle cheap.
Should you use the Knight Hero?
Not in this list. His Hero shield fell from 768 to 512, and the base Knight already has a 67.1% best list.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Best Tips for 20-Win Crown Championship Challenge
Assuming that this Challenge has 3 free entries like the previous one.
Don’t necessarily play your ladder deck unless it also shines in tournament play.
A lot of people run certain decks for ladder with cards that might not work well with the Tournament Cap. This is because some cards give the significant change once leveled up (for example, Royal Giant and Elite Barbarians)
At Tourney Cap, it is essential to either stick to a deck that you have a lot of success with at tourney cap or a proven meta deck that you feel comfortable to play with.
Practice with the deck first and with different match-ups
Lets say you are mainly a ladder player with little Challenge experience. Rather than smacking together a deck that people have success with and playing poorly, practice with clanmates or friends via friendly battles.
Play against different decks and see how you fare vs them.
You might want to practice against hard counters and tough match-ups in general due to the rock paper scissors nature of the meta.
Get as many games under your belt as possible with the deck you plan on running.
Don’t make the first entry your warm-up. Unlike Grand Challenge, where it costs 100 gems to enter, this gives you 3 free entries. To maximize the value, do the best in your free tries rather than wasting them.
Do not use the deck which has many hard-counters
Golem Lightning is undoubtedly a deck that has been very strong for a long time. It is still very viable because of the Tornado nerf making Executioner + Tornado weaker.
However it does have quite a lot of weaknesses: Executioner Tornado being one, 3 Musketeers, (arguably) Bridge Spam, P.E.K.K.A Etc.
Because of this, despite Golem being solid on the ladder, in an all-or-nothing situation like this, where you will ideally want to get 12 wins on the first try, it’s best not risk it by running a deck which has so many hard matchups.
Run an anti-meta deck!
The previous tips have all been about adapting to the meta.
But if you are someone who has experience with Challenges and has an above average level of understanding to the game, you can have a crack at making your own deck!
Remember, meta decks came from someone somewhere. Who knows the next meta deck might be a deck made to counter this meta?
When creating a deck, keep in mind what popular decks this meta has and include counter cards.
Play ASAP!
Now unlike regular Challenges, this challenge has 3 retries.
At the beginning, majority of the player pool will be retrying this challenge.
After the first days, casual players will finish their free entries and will stop playing the challenge. which will reduce the amount of the player pool.
The better players will be the ones who ended up dedicated and retry the challenge until they get 20 wins.
In order to have a high change you will want to play rather early into the challenge. I would say within the first 2 days or so.
Don’t worry about changing your deck.
Now this challenge could have 23+ games, that means you are bound to notice trends.
Because I was facing a lot of Golem Lightning, I decided to run Miner Poison and had a lot of success with the deck because Miner Poison is stronger than Golem if you play properly. It also punishes Elixir Collector easily etc. Also, I faced a lot of Log bait, which was expected since people were playing X-Bow a lot. Also, Log bait with Rocket hard-counters X-Bow.
So Miner Poison punishes beatdown and most control decks as well!
What If you run a deck like X-Bow and people only seem to run beatdown? Try maybe control with P.E.K.K.A or Inferno Tower with work out for an example.
Best Decks for 20-Win Crown Championship Challenge
Below are some decks that I believe will do well in the 20-win Challenge!
Miner Poison v1.0
Miner Poison v2.0
Hog Mega Knight
X-Bow Cycle
X-Bow Cycle v2.0
Splashyard 3.0
3M Ram Miner
Super Bait
Updating…
Best of luck in the challenge! Cheers.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below
































