AI Overview: This P.E.K.K.A ram deck averages 4.4 elixir and mixes a tank slayer, a Battle Ram, an Executioner and Rocket in one heavy beatdown plan. P.E.K.K.A gained damage on July 6, from 816 to 842, and Battle Ram can see a little farther. The Executioner and Rocket both lost something this year, so the old exenado plan needs small adjustments.
Last Updated: October 2026
Key Points:
- The deck costs 35 elixir, which is 4.4 on average.
- P.E.K.K.A damage rose from 816 to 842 on July 6, and her best list wins 65.8% over 754 battles.
- Battle Ram sight range grew from 5.5 to 6.5 tiles on September 8, and its best base list wins 57.6% over 663.
- Executioner range fell from 7.5 to 7 tiles on August 4, and Rocket lost Crown Tower damage (371 to 342).
- Minions and Tornado are steady, with best lists of 65.2% and 64.7% and no 2026 change.
The P.E.K.K.A Ram List, Priced Card by Card
At 4.4 elixir the deck is heavy, it has no cheap building damage and no cheap ground troop. The plan is to defend with P.E.K.K.A, then push with Executioner, Minions and a Battle Ram.
| Card | Elixir | Job in the deck | 2026 status |
| P.E.K.K.A | 7 | Tank slayer, best used on defense | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Battle Ram | 4 | Second win condition | Sight range 5.5 to 6.5 tiles on September 8; best base list 57.6% over 663 |
| Rocket | 6 | Heavy spell for towers | Crown Tower damage 371 to 342 on June 1 |
| Executioner | 5 | Ranged splash support | Projectile range 7.5 to 7 tiles on August 4; best Evo list 59.9% over 504 |
| Ice Spirit | 1 | Cheap cycle and freeze | Hitpoints 230 to 215 on August 4; every printed list 56.7% or more |
| Minions | 3 | Air defense and chip | No 2026 change; best list 65.2% over 2,300 |
| Tornado | 3 | Pulls troops together | No 2026 change; best list 64.7% over about 1,900 |
| Elixir Collector | 6 | Elixir engine | Only six tracked decks run it; touched in the October patch |
The table keeps those old jobs and adds the October 2026 status of every card.
The deck relies on the Executioner as splash behind the P.E.K.K.A. The negative effect: the Executioner lost range this year, and another trim would make it easier to reach for enemy Archers and Wizards, which would weaken the push that players call strong.
What Changed in 2026
P.E.K.K.A hits harder. The 842 damage means she one-shots more units than the 816 version did. The Battle Ram also sees targets from farther away, which makes it jump to the nearest troop sooner.
Those still match: P.E.K.K.A hits for 842 and the Executioner gives splash. The cons match too. There is still no cheap building damage and no cheap ground troop, so the average stays at 4.4.
Executioner is a little shorter and Rocket a little weaker. The Executioner reaches 7 tiles instead of 7.5, and Rocket deals 342 to a Crown Tower, not 371. The best Evolution Executioner list wins 59.9% over 504 battles, so it still works with the right partners.
Card pages: P.E.K.K.A, Battle Ram and Executioner.
A heavier P.E.K.K.A and a more eager Battle Ram help the deck. The negative effect: the more the deck relies on one reactive tank, the easier it is for an opponent to bait her out with a cheap swarm and then punish with a push on the other lane.
How to Play It Today
Place her on the bridge to meet the enemy tank, so she gets the most hits before it reaches the tower. Save the Battle Ram for the final push, since the opponent counters a Ram faster once they have seen it.
Matchups. Place P.E.K.K.A in the same lane as the enemy tank and meet it at the bridge. Against swarms, the Executioner and Tornado do the cleanup, and Minions handle air. Against a fast Hog cycle, Ice Spirit and Tornado buy her time to land.
Elixir math: P.E.K.K.A, Rocket and the Elixir Collector cost 19 of the 35 elixir. The other five cards cost 16, about 3.2 each.
Translation: the old beatdown order still works. P.E.K.K.A first, then Executioner and Minions, then the Ram at the end. Tornado pulls troops into the Executioner’s splash, and Ice Spirit buys a second for the Ram.
Try it yourself: test P.E.K.K.A Ram Deck yourself in the Clash Royale Deck Builder; it opens with every card in place. Average elixir: 4.4. The tracker holds no sample of this exact build, so its 2026 win rate is unknown.
Tank slayer decks are loved until a cheap swarm shows up. The negative effect: if the next patch lifts Skeleton Army or Goblin Gang, this list still has no cheap ground troop to answer them, so the old con remains the biggest open risk.
Frequently Asked Questions
Is P.E.K.K.A Battle Ram still good?
P.E.K.K.A’s best list wins 65.8% and Battle Ram’s best base list 57.6% in October 2026, though this exact list has no tracker sample, so use the numbers as direction.
What is the average cost of the eight cards?
It averages 4.4 elixir, from 35 elixir spread over eight cards.
What changed for the Battle Ram?
Its sight range grew from 5.5 to 6.5 tiles on September 8.
Did the Executioner get nerfed?
Yes. Its projectile range fell from 7.5 to 7 tiles on August 4.
What is the best way to place P.E.K.K.A?
On defense, at the bridge, so she meets the enemy tank early.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
This deck can be used for both ladder and challenge since most of the card is level-independent. The only dependent card that can cause you trouble is the P.E.K.K.A not being able to 1-shot their Barbarians which can easily be covered by the damage of the Executioner.

P.E.K.K.A Ram Deck for Arena 9+

| Pros | Cons |
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Cards Breakdown
P.E.K.K.A – The Tank Slayer
Your main tank and DPS of this deck. Since the deploy time is reduced, I prefer to use her reactively as the defender of the enemy pushes. In double Elixir, feel free to place the P.E.K.K.A the same way like you place other tanks. But placing the P.E.K.K.A reactively as a defender gives way more value than in the P.E.K.K.A in the back.
If the enemy deck has a tank. Place this card in the same lane and try to always have the P.E.K.K.A meet their tanks right in the bridge. Because by letting your P.E.K.K.A to meet their tanks in the middle of the bridge, the P.E.K.K.A can have as many hits as possible. Making their tank die faster before it even can land a single hit on the Tower.
Since P.E.K.K.A is a troop that targets everything, you will need to have another winning condition that can be trusted which is the Battle Ram.
Battle Ram – The Pusher
When Battle Ram challenge comes out, i lost badly and proceed to not to continue because i find this card isnt good enough. After a few play with this card, I found out that Battle Ram is actually very good. I usually save this card until the final real push comes out. Because once if the opponent know that you have a Ram, they will counter the next Ram easily.
You can also try to deploy a solo Ram when you know that you are ahead of Elixir. Battle Ram is the more high-risk high reward version of the Hog Rider. It is countered easily, but it packs more DPS than the Hog Rider.
I prefer to use this card in a beatdown way though. P.E.K.K.A first, Executioner and Minions, then the almighty Ram that will shred their towers off.
Rocket – The Annihilator
Yes, Rocket in a P.E.K.K.A beatdown deck. Use this card to quickly blast off their annoying support cards when pushing or to quickly destroy that Collector. Allowing you to have massive an absolute control against any deck that relies on the Elixir Collector.
Always save this card when they have Elixir Collector because this is how you win against a pumping beatdown deck. Do not allowing them to have the massive Elixir lead. The only rare occurrences to use this card is when they clump up all of their troops in one spot which will gives way more value than rocketing a solo Collector.
This card also counters the Inferno Tower. You generally place the Rocket the moment they place the Inferno. By using this technique, you will lose 1 Elixir but their main-tank killer will be killed which is a good trade for you. Also since you will collect a lot of Elixir advantage before the push, it is not such a big deal.
Executioner – The Splasher
The main support of your 2 winning conditions. It counters all swarm which is the bane of P.E.K.K.A and Battle Ram. Unlike other support troops, it is also tanky enough for him to tank any spell of the game except the Rocket.
It also counters the Tombstone, One of the biggest counter to the Ram and P.E.K.K.A.
Tornado – Black hole
It is not a big deal against a solo Executioner. It is a very big deal if the Executioner is with Tornado ( ͡° ͜ʖ ͡°).
Paired with the Executioner or Rocket, this card will wreck every non-tank troops in the field. Not only that, it also synergizes with the Elixir Collector, allowing their Miner to be pulled to your king Tower which will gives you a permanent Cannon during the game.
Ice Spirit – Cycler
This is your main cycling card and also the only stun card of this deck.
Ice Spirit is also the best friend of the Battle Ram if they use a troop to defend against the Ram, by stunning the troop for a while, the Ram can connect to their Tower. Allowing some good damage to their Tower.
The main uses of this card is to defend against a lone troop that will deal a considerate amount of damage if they left alone. Examples are Knight, Archer, Mega Minions, Minions and many others.
Minions – Air Supports
Ah… Minions. One of the Cards that is never buffed nor nerfed in Clash Royale.
The Minions will be your main DPS aside of P.E.K.K.A, it will also be your cheap defender in early minutes. It is also a good counter to a Balloon. Just watch out for splash cards and Arrows and you will be fine.
Matchups
Giant/Golem/Lavaloon Decks – Easy
I do think that this deck is designed to fully destroy any beatdown decks.
- P.E.K.K.A for their tanks.
- Executioner and Tornado for all of their supports
- And, Rocket for the Elixir Collector and they will not able to produce any Elixir advantages over you.
Against a Lavaloon, Exenado is the absolute answer that will wrecked them. Against Balloon decks without Lava Hound, Minions and Ice Spirit is the counter. And if the Balloon is supported with some cheap supports/tanks, be ready to use the Rocket and aim it properly.
Siege decks – Normal
You have a Rocket ( ͡° ͜ʖ ͡°), try to always save the Rocket for their Mortar/X-Bow and be sure to not get outcycled and you are fine.
You can also use the Executioner and Minions which is a also a good counter for them. Executioners break all of their tiny swam defender and the Minions will spit the building to death. Ram is also a good way but it can be countered easily by a good siege players.
You can also use the P.E.K.K.A to tank their X-Bow/Mortar but never use the P.E.K.K.A to deal with them. Since P.E.K.K.A is so slow and easily swarmable, use other cards to deal with them.
Royal Giant – Easy
Not that hard of a matchup, generally you will always save the P.E.K.K.A for their tanks and Executioner for all of their support troops and problem solved.
Elite Barbarians – Easy
Executioner can counter them for 1 positive Elixir trades, Ice Spirit and Minions is also a good counter but easily counterable by spells.
P.E.K.K.A is also a very good counter to them for 1 more Elixir. They will need to defend the P.E.K.K.A too tho, so the Elixir advantage is yours.
If you are a lazy boy, just Rocket them as it is not such a huge deal. XD (my way).
Hog Rider – Normal/Hard
We doesn’t have any defensive building to deal with the Hog, so dealing with a Hog can be a normal/hard matchup according to the skill of your opponents.
Best way to deal with the Hog is having a P.E.K.K.A to counter that thing and use all of your support troops for a counterpush.
If they have the Inferno Tower, prepare to Rocket it because i prefer to spend 1 more Elixir than dealing with that thing.
Graveyard – Normal/Hard
The only RNG card in this game that can be your normal/hard matchup
If they run a Graveyard control deck like the famous Knightyard Ewiz deck, try to use the Executioner and Tornado that will clump up their Knight and skeleton in one spot, Ice Spirits for their supports and Minions for their gravy. A bit complicated but it Exenado can deal with them pretty well without any other supports.
Against a tank Graveyard deck, you can use the P.E.K.K.A for their tanks and Minions/Executioner for the Graveyard. Exenado can also be used if the P.E.K.K.A is killed and they still have support troops alive.
Miner control – Normal/Hard
The problem of this deck is that it lacks a cheap ground troop to deal with the Miner. Minions will just get killed by their spell and Executioner is just too heavy. I prefer to always use the Tornado for the Miner so that it can be trigger the king Tower.
At double Elixir time or at a decent Elixir lead, you can use the P.E.K.K.A to counter the Miner and then use all of your remaining supports for a counter push.
Rocketing their Inferno is also a good option. Furnace is also not that bad of a trade, And Exenado for all of their troops.
Spell Bait – Normal/Hard
Tornado and Executioner will be crucial here, Ice Spirit will also be useful. Save the Tornado for their Goblin Barrel and defensive Executioner/ Ice Spirit for other swarms.
The main problem is that they will cycle the Goblin Barrel faster than you can cycle the Tornado. Try to sacrifice the Tower early and prepare for a big push if you aren’t getting any Elixir advantage.
Also don’t forget, Rocket their Inferno Tower :3, the rest is up to Exenado. If they have a Rocket, you will need to spam the Executioner and Elixir Collector, because the enemy will pick one and either way is a good trade for you.
Overall Tips
- When pushing, You can Rocket any building that will block the way that costs not less than 4, I would think 2 Elixir disadvantage for a building shut-down is not such a big deal. It is the same advantage you get from putting 1 Elixir Collector. So feel free to Rocket building like Furnace, Goblin Hut, and Inferno Tower.
- Against a Barbarian Hut, Try to also kill their Barbarians when the Rockets come close. So you don’t get any Elixir disadvantage.
- Battle Ram can act as a Guard against troops like Mini P.E.K.K.A, Prince and P.E.K.K.A.
- Against a deck with Elixir Collector. Always save your Rocket their Elixir Collector so they wont get any Elixir advantage. This is how i lose against a good Rocket player as a beatdown player.
- Have an Ice Spirit/Tornado for your Rocket if you don’t trust your Rocket skill.
- Always pump whenever possible as long as it is not double Elixir time yet.
- Try to always have a full push combination, because without all of it, it wont works. This deck is not a classic tank + support combination type of deck.
- Overlevel your Rocket so you can fully destroy the Inferno Tower/Goblin Hut without letting it to have a sliver of health.
Conclusion
The Pekkarocketioner deck is a fun to play off-meta beatdown deck that is very good at making Elixir trades and the push is different from any of classic tank + support beatdown deck. The full combination of this push which consists the P.E.K.K.A + Battle Ram + Rocket for the building + Executioner is almost unstoppable and fast to take the Tower.
It counters any beatdown deck easily but struggle against a control/cycle decks, but by managing the Elixir advantage, it can counters any sort of decks with ease.
So here it is guys, The heavy P.E.K.K.A beatdown deck by me, B.W. Any feedbacks and constructive criticism is very appreciated. Sorry for my not-so-good grammar because English isn’t my native language.
B.W
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below
