Summary
“ Don’t let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Deals double damage once he gets charging.”
Prince is unlocked from the Training Camp. He is a powerful melee unit that can change after moving 3.5 tiles, which deals double damage.
Strategies for using Prince
The Prince is excellent at taking down towers and singular units. Although he is easily overwhelmed, he can easily take care of support units with his charge and powerful attack. He is best used to take care of ranged units then counterattack. His charge can help him take care of units even quicker. Unlike other units, it can be beneficial to place your Prince farther away from enemy units to make it easier to take out other melee units.
The Prince can also be combined with other splash units to take out his biggest counter, swarms. The most common pairing is him and Dark Prince. This combo can easily take out swarms, mini-tanks, and supports. A good way to take care of this combo is by using a tank and spank combo, air units, and a combination of units. Using a combination allows you to separate the Princes. P.E.K.K.A. is also a great counter since its powerful melee attack outclasses the Prince.
When you’re using the Prince, it can be very beneficial to use prediction spells or hover them over where your opponent is likely to play swarms. To counter this, place your swarm units in different spots each time. Buy mixing it up, countering the Prince becomes relatively simple.
Best Price Decks
Deck #1
Deck #2
Matchups
The Prince struggles against decks with plentiful swarm cards and P.E.K.K.A.
Replacements
The Prince can be replaced by other powerful melee units. His counterpart, the Dark Prince can fill a similar role but is a significantly weaker unit in terms of damage and hp.