Best Arena 8 Decks: Frozen Peak

0
9758
Clash Royale Arena 8 Decks

Welcome to our Clash Royale Arena 8 Decks guide!

Step in. But don’t take your coat off. This is where it gets frosty! That’s right, we’ll be going all the way from Frozen Peak to Jungle Arena.

Clash Royale Arena 8 Decks

You’ll be seeing a sudden increase in the number of Hogs and Balloons – at least for a while. This is mainly because of the new synergy between Lumberjack, Balloon and Freeze. But fear not, for I’m going to give you three excellent Arena 8 decks that will take you to Jungle Arena!

Further, if you read this guide thoroughly, you’ll be able to build a deck yourself!

I’m going to assume that you have at least one and possibly two Legendary cards. If not, don’t worry. I’m also suggesting decks without any Legendaries and possible replacements for Legendaries.

Building Your Own Arena 8 Decks!

Pick a win condition, or maybe pick two!

I would recommend you to choose between these three cards as a primary win condition. Pick any one of them.

Clash Royale Royal GiantClash Royale Hog RiderClash Royale Balloon

And… pick another!

This arena is where you need to focus on not losing. Believe me, this is the hardest possible arena to get across because there’s just so many decks with improved synergy out there! You’ve got cards that counter Mega Knight by themselves (Bowler), cards that kill Bats and Skeletons upon death (Ice Golem) and even a fast dude who spills Rage all over the map (Lumberjack).

So go right ahead and pick up a secondary win condition from these cards.

Clash Royale Skeleton BalloonClash Royale Goblin BarrelClash Royale P.E.K.K.AClash Royale Mega KnightClash Royale Dark PrinceClash Royale Royal Hogs

Don’t just choose a secondary win condition because you like it. Choose a secondary win condition that compliments your main win condition. For example, if I chose the Balloon earlier, I’d do better to choose the Skeleton Barrel instead of the Mega Knight.

Support your win conditions!

That’s right. Support is very important, especially in this arena. There are two very good support cards unlocked – Bowler and Ice Wizard. They aren’t available as easily, but are worthy additions to your Arena 8 deck.

Pick two support cards from here.

Clash Royale MusketeerClash Royale Mega MinionClash Royale Night WitchClash Royale WitchClash Royale BowlerClash Royale Magical ArcherClash Royale WizardClash Royale Ice WizardClash Royale MinionsClash Royale Baby DragonClash Royale Flying MachineClash Royale PrincessClash Royale Bomber

Quite an arsenal!

I’d recommend you to pick one card which deals air-ground area splash and one card which flies. This is because you’ll be seeing PARADES of Balloons in the arena and you won’t want them connecting on your tower.

My go-to combination of support troops is Musketeer and Baby Dragon, because they synergize very well with each other. Baby Dragon can act as a tank while the Musketeer is the glass cannon.

A glass cannon is something that deals a large amount of damage but has low health, like Bomber.

The Magic of Spells

Spells play an integral role in the world of Clash Royale. They provide great value for a reasonable elixir cost and have some of the game’s most unique mechanics – like Log pushing back every ground troop and Tornado clumping up troops for a splash attack.

I’d suggest you to carry at least 2 spells, and at the most three. Pick a light spell from these…

Clash Royale ZapClash Royale ArrowsClash Royale TornadoClash Royale The Log

And pick a heavy spell from these!

Clash Royale fireballClash Royale PoisonClash Royale RocketClash Royale Lightning

There’s a great new spell unlocked in Frozen Peak – the Freeze spell.

Clash Royale Freeze

It has a really good synergy with Balloon as it stops the opponent’s cards from attacking you – buildings, towers and troops alike.

If you’re going to use Freeze, do it in a deck where it has the best synergy – Balloon Freeze, Hog Freeze, et cetera – or do it in a deck where the synergy is BAD but it adds that element of surprise.

For example, Arena 8 Golem decks rarely carry the Freeze spell because of its heavy cost (compared to Zap) and poor damage (compared to Lightning). But Freeze can be handy to reset the charged Inferno, get your Golem to the tower for that sweet explosion damage or just to force troops to retarget and buy your Night Witch more time to kill off that PEKKA.

I’m making a guide for how to use the Freeze spell properly so you can read that for more info.

Killing Tanks

Title says it all. You need a high DPS card capable of killing your opponent’s tanks – whether it be a Balloon, Royal Giant, Mega Knight or Giant.

Choose a tank killer from these cards.

Clash Royale HunterClash Royale Mini P.E.K.K.AClash Royale PrinceClash Royale BarbariansClash Royale Minion HordeClash Royale Night WitchClash Royale Inferno Dragon

Of these cards, I’d go for Barbarians. The five of them together have an absurdly high DPS – close to a PEKKA. They can shred PEKKA, Giant, Hog Rider, Royal Giant, Giant Skeleton, Elite Barbarians, Prince, Dark Prince, Lumberjack, and even the Golem – they just have so. Much. Damage.

But they are weak to splash attacks, so you might want to pick Hunter, Mini PEKKA, Prince or Minion Horde. Keep in mind that Horde is also weak to spell damage (Arrows, Zap, Fireball) and gives away elixir value.

Build up that defense

The last card in your Arena 8 deck should be a building. This is essentially to defend against enemy attacks efficiently and also kite the opponent’s win conditions away from your tower.

You have a good selection of defensive buildings to choose from.

Clash Royale MortarClash Royale CannonClash Royale Inferno TowerClash Royale TombstoneClash Royale Barbarian HutClash Royale Goblin HutClash Royale Furnace

All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four hits from a Giant.

Mortar is a very unique card to defend with. It has a blind spot, so it can attack the support cards hiding behind the tank while the tank is close the Mortar. A single hit from a Mortar and a Fireball can take out Wizard, Ice Wizard, Night Witch, Witch etc.

Best Working Clash Royale Arena 8 Decks

I’m going to give you three decks for getting through to Jungle Arena, and you can even build your own deck from the card choosing process above.

Hog Circle

Clash Royale Hog RiderClash Royale Ice GolemClash Royale Ice SpiritClash Royale MusketeerClash Royale SkeletonClash Royale ZapClash Royale fireballClash Royale Cannon

The classic 2.6 Hog Cycle. Defend with Ice Golem + Cannon + Musketeer, and use Skeletons for cycling the deck. They can be substituted with Guards for better defense.

There is no Legendary in this deck, not even an Epic – making it very easy to max out.

Balloon Rage

Clash Royale BalloonClash Royale LumberjackClash Royale BatsClash Royale MusketeerClash Royale Barbarian BarrelClash Royale Ice GolemClash Royale Ice SpiritClash Royale fireball

Good ol’ Balloon cycle. Defend with Musketeer and Ice Golem, or use the Ice Golem to kite away troops from your tower. Lumberjack + Balloon at the bridge are almost unstoppable, and use it to your profit.

Royal Giant Freeze

Clash Royale Royal GiantClash Royale FreezeClash Royale FurnaceClash Royale BowlerClash Royale Mega MinionClash Royale Baby DragonClash Royale TornadoClash Royale Dark Prince

A heavily defensive deck. You’ve got three ultimate defensive cards – Bowler (pushback), Mega Minion (Fireball immunity + High DPS) and Dark Prince (Shield allows for one more hit).

You’ve got swarm control from Baby Dragon, Bowler, Furnace and Dark Prince.

Don’t show the Freeze before double elixir. Let that be a rude surprise (pun intended, because rude and cold. Oh well.)


So this is it for today guys. These Clash Royale Arena 8 decks will definitely get you to the next.

If you want, you can also make your own decks. Please share them in the comments, and ask me any questions you have!