Zap Vs. Giant Snowball (This or That Series #1)

zap versus giant snowball

Every wondering which one is better in Clash Royale, Zap or Giant Snowball?

zap versus giant snowball

What’s up doods! Supermarine here, and today I have for you guys the start of a new guide series called This or That!

What this guide series is supposed to entail is that it breaks down the basics of 2 very similar cards, and then evaluates which one you should use in your deck.

Today’s cards are two very dangerous low damaging spells: Zap and Giant Snowball! Each has similar uses and applications, and each has its own strengths and weaknesses as well. So, without further ado, let’s get into this!

Clash Royale Zap


First, let’s start with the Zap.

Basics: The Zap creates an instantaneous shock on the ground upon being cast, stunning any enemies for 0.5 seconds, and doing small AoE damage.

  • Damage: 231
  • Crown Tower Damage: 81
  • Radius: 2.5 tiles
  • Elixir: 2
  • Common Uses: Swarm Clear, resetting of high-damage units, shutting down light pushes
  • Commonly seen in: Beatdown decks, Cycle decks

giant snowball

Giant Snowball

Now the Giant Snowball.

Basics: The Giant Snowball sends a massive snowball from the King Tower and sends it to the desired casting spot. It has a fast travel speed, slows and knocks back foes, and does small AoE damage.

  • Damage: 231
  • Crown Tower Damage: 81
  • Radius: 2.5 tiles
  • Elixir: 2
  • Common Uses: Swarm clear, resetting of certain high-damage units, increasing the survivability of troops on the field (via slows), shutting down light pushes.


You’ll notice that the similarities between Zap and Giant Snowball are striking. The damage, Crown Tower damage, range, and Elixir Cost are all the same.


The biggest difference between these 2 cards is the amount of time it takes for each spell to deal damage.

Zap does instant damage with minimal effects, but Giant Snowball takes some time to deal it due to some of the additional effects it has.

So, with all this information, what should I use in my deck?

It depends on what archetype your deck is.

If you are using a Miner/Hog Rider Control, Bridge Spam, or Cycle deck, then Zap is for you.

Using a Beatdown or 3 Musketeers deck? Then Giant Snowball will most likely be your best bet. Ultimately, even with all these stats, it all comes down to personal preference. Some people like the former more, and some like the latter more.

If you use what spell you’re experienced with, you’ll be off to a good start!

Example Decks

Goblin Giant Sparky

Clash Royale goblin giantClash Royale SparkyClash Royale LumberjackClash Royale Musketeergiant snowballClash Royale Mega MinionClash Royale Guards

This classic deck is one that was used ever since Sparky was buffed. With the Goblin Giant helping defend itself from attack, the Sparky is almost certain to get a hit on the tower! Giant Snowball is also included to help slow troops and clear swarms, increasing the longevity of your Goblin Giant.

Giant Double Minions

Clash Royale GiantClash Royale MinerClash Royale Electro DragonClash Royale PoisonClash Royale MinionsClash Royale Minion HordeClash Royale ZapClash Royale Goblin

Another old favorite, Giant Double Minions is extremely lethal in every way. With Giant and Miner as tanks, Electro Dragon for longevity support, Poison as an offense enhancer, and Zap as our support spell for tank killers, there will be nothing your opponent can do to stop your heavy pushes!

So that will be all for the 1st guide in my new series!

If you enjoyed, or have something else to say, please post your thoughts in the comments section below! Have fun and stay safe out there!