Hey guys, it’s Excalibur back with some of the best decks for Arena 10: Hog Mountain!
This is a pretty easy Arena to get across – because it doesn’t have significant card unlocks except for Ram Rider. I’m giving you a total of ten Arena 10 decks – a deck for each win condition – including a deck of my own making and the infamous Log Bait.
Let’s begin right away.
Best Arena 10 Decks: Hog Mountain
Good Win-Conditions for Arena 10
Choose a win condition that matches your overall style of play. If you are an heavily-offense oriented player, go for Hog Rider and Balloon. If you prefer to build up slow pushes from the back, use Lava Hound or Golem. There’s a deck for every player in here!
Best Arena 10 Decks Hog Mountain!
Goblin Barrel Deck
The classic bait deck. Goblin Barrel functions exceptionally well in bait decks than any other archetype. Use the Knight + Inferno Tower as defense. In a pinch, you can also use the Rocket to destroy incoming pushes like Giant-Witch-Balloon.
The Princess is the ‘bait’ here, and Goblin Gang is cheap swarm + quick defense. Don’t drop a Goblin Barrel right at the start of the match, wait until you know what counters they have.
This deck is made by me, and it’s a fun deck to play with. You’ll want to play the Skeleton Barrel at the bridge or the Princess at the back as a first play. Most people counter Skelly Barrel with Bats, Musketeer or Minions. Drop a Poison to severely damage/kill their support troops with the Skeletons.
This deck has a well-organized offense, but its main strength is low elixir cost and constant pressure – breaking up your opponent’s pushes has never been easier.
Hog Rider Deck
A typical Hog deck – but with the addition of Furnace! There’s decent swarm control (Baby Drag), high DPS, and even two Splanks! Try to get value with your Poison. It’s easy to get damage as the Hog is so fast, and Poison complements it very well.
Defensive troops aren’t a concern. If you really need to, a defensive Poison does wonders against a Golem Beatdown with Night Witch. Pair that with the Furnace and your opponent just lost his 20 elixir push.
A difficult Arena 10 deck to play with – but awesome once you get the hang of it. The synergies are really weird so try to rush the Inferno. You’ve got Zap, you’ve got nothing to fear, you’re good to go.
If you want to, you can swap the Skeleton Army for the Goblin Gang or Guards.
Balloon Lumberjack cycle, but without the Goblin Cage. Decent defense, deadly offense, absolutely devastating deck. It’s also easy to level up, and has decent synergy. Combined with a low elixir cost, it’s a pressurizing deck which focuses on blocking your opponent’s pushes rather than killing them off.
Don’t allow big pushes to build up – it is not easy to defend them without a heavy spell. You’ll want to pressure the other side if you see a PEKKA/Golem/Mega Knight in the back.
Ram Rider Deck
This is a deck with Ram Rider as a tank. It’s unique because it’s a Ram Bait deck.
The Log, Zap and an Electro Wizard are Ram Rider’s greatest weaknesses. You’ll notice that the other cards (Firecracker, Goblin Gang, Skeleton Barrel and the Goblin Hut) are chosen to give away Log/Zap value, thus making life a lot easier for your Ram Rider. Without those pesky spells, she’ll reach the tower. Support her with a Poison and you’ll be golden.
Use the Mega Knight for a solid defense and then to tank for the Ram.
One of those Arena 10 decks you hate instantly. It’s got FOUR annoying cards – the Princess, Firecracker, Barbarian Hut and the Rocket. That being said, it does perhaps rely on the ‘annoy factor’ more than it does on skill.
Whatever it runs on, it works well.
Your main defense is Barbarian Hut and Firecracker. That’s an entire elixir bar, but it’s solid and reliable. Baby Dragon is for support like Witch and Wizard that escapes the Rocket. Princess is long range area splash – the best card against spawners.
Royal Giant Deck
A deck that still remains good, even after RG’s range nerf (that was probably a million years ago but whatever). You’ve got a very good synergy with the Furnace and the Lightning, and Magic Archer for additional support. Valkyrie is your go-to mini tank and Guards are cheap swarm – but Log resistant.
Use the Mega Minion as the tank killer and kill off support with Valkyrie.
Lava Hound Deck
VERY offensive deck – with okay defense. Try to drag games to 2x elixir as that’s when this deck shines. Use the Miner to take out Musketeer,Wizard, Executioner and other grounded stuff that attacks your Hound. Then it’s the Miner’s turn to tank as the Pups go to town.
Lightning is Inferno reset and Wiz-kill. Arrows are exclusively for Horde and Goblin Barrel, don’t use them anywhere else.
This is Flakes Power’s deck for the YT challenge, and it’s possibly one of the best Arena 10 Hog Mountain decks ever if played correctly. You don’t want to overcommit on offense. A Golem-NW-Lumberjack push is sufficient to take a tower down, so try to end games before Overtime. Goblin Hut should be played behind the tower. This baits Rocket which is a hard counter to your push.
So that’s it for today, guys. These are some of the top Arena 10 decks that will take you at least to Electro Valley! It gets better there, as you unlock a lot of top tier cards.
See you in the Arena! Excalibur out.