“ Sparky slowly charges up, then unloads MASSIVE area damage. Overkill isn’t in her vocabulary.”
Sparky unlocked from Arena 11 (Electro Valley). Sparky releases huge ground splash attacks with the downside of needing to be charged and being vulnerable to getting reset.
Sparky, originally regarded as a very bad legendary along with The Log, has slowly been rising in popularity. Sparky is a huge swing card that can be dominating, or might struggle to hit anything for the duration fo the match. Using Sparky correctly requires careful giving it proper support and patience.
The Sparky can be used effectively on offense and defense. It’s great at taking out large groups of ground units and tanks, especially when coupled with a Tornado. On defense, you need to be extremely careful of your opponent’s spells. Zap can stun Sparky, letting enemy troops get off plenty of tower damage. Rocket is one of the best counters to Sparky. Avoid putting her behind your King tower so your opponent’s Rocket doesn’t hit your C tower too.
On counter-attacks, you want to be able to support Sparky with a tank and have splash units or spells to take out air units or swarms. If you are using Tornado, use it to pull defending enemy troops in front of their Princess Tower. Also, have spells ready for small swarms, especially ones that are hard to destroy in one hit, such as Guards or Skeleton Army.
Defending Sparky can be very hard if you allow your opponent to build up a big push. There are three parts to defending against most Sparky pushes.
- The Tank: Most of the time, using a building or a tank-buster is your best bet. Make sure to use a correct building placement and distract the Sparky before using your tank buster.
- The Sparky: The best way to deal with the Sparky is by resetting it. Zap, Lightning, Zappies, Electro Wizard and Electro Dragon can all reset her, letting your other units take her out. Air cards are also effective in stopping her, but watch out for support cards like Wizard.
- The Supports: Using a tank and another high damage unit is a great way to take the supports and Sparky out. For example, a Giant can take shots and allow other units to take her out.
Sparky will struggle against Rocket users and units that can reset her.