Hey guys, it’s Blaze back with Part 2 of the Classes in CR articles. This article duo will help you guys create better decks more efficiently. What I will be doing is explaining the different classes and their respective uses, followed by mentioning the cards which fall into the particular class. You can find the first part here.
Today, I will be dividing the troops according to their roles, irrelevant of their HP followed by Spells and Buildings.
Without further ado, let’s jump right in!
Clash Royale Classes:
Win-conditions:
Win-conditions are the core of your deck. They have high damage potential and are easier to connect with the enemy towers. They are generally the cards that determine the meta.
Threat Cards:
Threat cards are cards which can create a lot of offensive pressure. They have high damage potential, but face difficulty to connect with the enemy towers. They are most often used simultaneously with a win-condition which results in powerful pushes.
Splash-damage Troops:
These troops deal AoE damage i.e. they attack over an area instead of a single unit. They are generally used as support troops on both offence and defence to clear lot of troops simultaneously.
Multi-target Troops:
These troops can hit multiple targets at the same time, but they don’t have a splash attack, but instead multiple projectiles or chained attack.
Point-damage Troops:
These troops target only a single unit but usually have a higher dps. The melee troops can be used to defend at close range and block troops, while the ranged once can be used to distract troops.
Multi-unit troops:
These are troop cards which spawn multiple units at the same time. They are good for surrounding enemy troops or putting up dual lane pressure.
Spawner Troops:
These cards spawn other units, either periodically and/or when they die, except Mother Witch who converts enemy troops into Cursed Hogs, still acting as a spawner.
Troops with Death damage:
These are troops who when killed, deal some amount of damage. They can be used on defense when you desperately need the damage, and also the distraction.
Spells:
Cheap Spells:
These are spells which you can cycle easily, and generally deal relatively less damage.
Medium Spells:
These spells can’t be cycled extremely fast but at a good enough pace. They deal mediocre damage.
Heavy Spells:
These spells are difficult to cycle in a short amount of time, but they deal extremely high damage.
Gimmick Spells:
These spells don’t deal damage (except freeze, which deals quite less damage). Instead they have special abilities or “Gimmicks” that make them useful.
Spawner Spells:
These spells spawn troops when deployed. Barbarian Barrel and Royal delivery spawn a single unit and deal damage, but can’t reach Crown Towers. Goblin Barrel and Graveyard on the other hand spawn multiple units, but don’t deal damage. However, they can deployed anywhere on the arena, and hence are use as win-conditions.
Buildings:
Offensive Buildings:
These buildings are used as win-conditions and can damage enemy crown towers. They can also be used as defensive buildings when needed.
Defensive Buildings:
These buildings are used as to defend against enemy pushes. They have quite short range so they can’t be used offensively. You place them in the center of your side of the arena, so that enemy troops are kited into the cross-fire region of your crown towers.
Spawners:
These buildings don’t deal damage, but spawn troops which indirectly deal damage. They can be used to deal constant chip damage to enemy towers, or if you want to easily switch to a counter push after a good defence, as the spawned troops can snowball. They can be place either in the center like normal defensive buildings, or behind your princess towers to protect them from troops, or in front of your king tower.
Elixir Collector:
Elixir collector is one of a kind card in the game. It spawns 1 elixr periodically so that after its life time, you gain more elixir than you spend. This card dominated the early years of the game but after a reword *cough* nerf *cough* , it fell out of the meta, and isn’t really seen a lot
That’s all folks! Hope you guys enjoyed reading this guide, and found it helpful. I will soon be posting another guide on deck building, where all the different classes mentioned in this article duo will help you understand it, and enable you to build better decks! Have fun and Clash on!
Sayonara,
Blaze Stone