Clash Royale Classes | Part 2

0
1718
Clash Royale Cards

Hey guys, it’s Blaze back with Part 2 of the Classes in CR articles. This article duo will help you guys create better decks more efficiently. What I will be doing is explaining the different classes and their respective uses, followed by mentioning the cards which fall into the particular class. You can find the first part here.

Today, I will be dividing the troops according to their roles, irrelevant of their HP followed by Spells and Buildings.

Without further ado, let’s jump right in!

Clash Royale Classes:

Win-conditions:

Win-conditions are the core of your deck. They have high damage potential and are easier to connect with the enemy towers. They are generally the cards that determine the meta.

Clash Royale Skeleton BalloonClash Royale MortarClash Royale Royal Giantelixir golemClash Royale Hog RiderClash Royale Battle RamClash Royale GiantClash Royale Three MusketeersClash Royale Wall BreakersClash Royale BalloonClash Royale X-BowClash Royale goblin giantClash Royale GolemelectrogiantClash Royale MinerClash Royale Ram RiderClash Royale GraveyardClash Royale Lava Hound

Threat Cards:

Threat cards are cards which can create a lot of offensive pressure. They have high damage potential, but face difficulty to connect with the enemy towers. They are most often used simultaneously with a win-condition which results in powerful pushes.

Clash Royale Mini P.E.K.K.AClash Royale LumberjackClash Royale PrinceClash Royale Cannon CartClash Royale Elite BarbariansClash Royale Giant SkeletonClash Royale SparkyClash Royale P.E.K.K.AClash Royale Mega Knight

Splash-damage Troops:

These troops deal AoE damage i.e. they attack over an area instead of a single unit. They are generally used as support troops on both offence and defence to clear lot of troops simultaneously.

Clash Royale Ice SpiritClash Royale Fire SpiritsClash Royale BomberfirecrackerSkeleton DragonsHeal SpiritClash Royale ValkyrieClash Royale WizardClash Royale Baby DragonClash Royale Dark PrinceClash Royale HunterClash Royale WitchClash Royale BowlerClash Royale ExecutionerClash Royale Ice WizardClash Royale Princessfishher manClash Royale Magical ArcherClash Royale SparkyClash Royale Mega Knight

Multi-target Troops:

These troops can hit multiple targets at the same time, but they don’t have a splash attack, but instead multiple projectiles or chained attack.

electro spiritClash Royale Electro WizardClash Royale Electro Dragon

Point-damage Troops:

These troops target only a single unit but usually have a higher dps. The melee troops can be used to defend at close range and block troops, while the ranged once can be used to distract troops.

Clash Royale KnightClash Royale Mega MinionClash Royale Dart GoblinClash Royale Mini P.E.K.K.AClash Royale MusketeerClash Royale Flying Machinebattle healerClash Royale PrinceClash Royale Giant SkeletonClash Royale P.E.K.K.AClash Royale MinerClash Royale Banditfishher manClash Royale Night WitchClash Royale Inferno DragonClash Royale Lumberjackmotherwitch

Multi-unit troops:

These are troop cards which spawn multiple units at the same time. They are good for surrounding enemy troops or putting up dual lane pressure.

Clash Royale SkeletonClash Royale GoblinClash Royale Spear GoblinsClash Royale BatsClash Royale Fire SpiritsClash Royale ArchersClash Royale MinionsClash Royale Goblin GangSkeleton DragonsClash Royale BarbariansClash Royale Minion HordeClash Royale RascalsClash Royale Elite BarbariansClash Royale Royal RecruitsClash Royale Flying ZappiesClash Royale Royal HogsClash Royale Three MusketeersClash Royale Wall BreakersClash Royale Skeleton ArmyClash Royale Guards

Spawner Troops:

These cards spawn other units, either periodically and/or when they die, except Mother Witch who converts enemy troops into Cursed Hogs, still acting as a spawner.

Clash Royale Skeleton Balloonelixir golemClash Royale WitchClash Royale GolemClash Royale Night WitchmotherwitchClash Royale Lava Hound

Troops with Death damage:

These are troops who when killed, deal some amount of damage. They can be used on defense when you desperately need the damage, and also the distraction.

Clash Royale Skeleton BalloonClash Royale Ice GolemClash Royale BalloonClash Royale Giant SkeletonClash Royale Golem

Spells:

Cheap Spells:

These are spells which you can cycle easily, and generally deal relatively less damage.

Clash Royale ZapClash Royale Giant SnowballClash Royale Barbarian BarrelClash Royale Arrowsroyal deliveryClash Royale earthquakeClash Royale Tornado

Medium Spells:

These spells can’t be cycled extremely fast but at a good enough pace. They deal mediocre damage.

Clash Royale fireballClash Royale Poison

Heavy Spells:

These spells are difficult to cycle in a short amount of time, but they deal extremely high damage.

Clash Royale RocketClash Royale Lightning

Gimmick Spells:

These spells don’t deal damage (except freeze, which deals quite less damage). Instead they have special abilities or “Gimmicks” that make them useful.

Clash Royale mirrorClash Royale RageClash Royale Clone SpellClash Royale Freeze

Spawner Spells:

These spells spawn troops when deployed. Barbarian Barrel and Royal delivery spawn a single unit and deal damage, but can’t reach Crown Towers. Goblin Barrel and Graveyard on the other hand spawn multiple units, but don’t deal damage. However, they can deployed anywhere on the arena, and hence are use as win-conditions.

royal deliveryClash Royale Barbarian BarrelClash Royale Goblin BarrelClash Royale Graveyard

Buildings:

Offensive Buildings:

These buildings are used as win-conditions and can damage enemy crown towers. They can also be used as defensive buildings when needed.

Clash Royale MortarClash Royale X-Bow

Defensive Buildings:

These buildings are used as to defend against enemy pushes. They have quite short range so they can’t be used offensively. You place them in the center of your side of the arena, so that enemy troops are kited into the cross-fire region of your crown towers.

Clash Royale CannonClash Royale TeslaClash Royale Bomb TowerClash Royale Inferno Tower

Spawners:

These buildings don’t deal damage, but spawn troops which indirectly deal damage. They can be used to deal constant chip damage to enemy towers, or if you want to easily switch to a counter push after a good defence, as the spawned troops can snowball. They can be place either in the center like normal defensive buildings, or behind your princess towers to protect them from troops, or in front of your king tower.

Clash Royale TombstoneClash Royale Goblin CageClash Royale FurnaceClash Royale Goblin HutClash Royale Barbarian Hut

Elixir Collector:

Elixir collector is one of a kind card in the game. It spawns 1 elixr periodically so that after its life time, you gain more elixir than you spend. This card dominated the early years of the game but after a reword *cough* nerf *cough* , it fell out of the meta, and isn’t really seen a lot

Clash Royale elixir collector

That’s all folks! Hope you guys enjoyed reading this guide, and found it helpful. I will soon be posting another guide on deck building, where all the different classes mentioned in this article duo will help you understand it, and enable you to build better decks! Have fun and Clash on!

Sayonara,

Blaze Stone