Hello everyone! My name is Herro and i am back with a guide with the new card, the Flying Machine!
I heard a lot of people saying the flying machine sucked so after i got 12 wins in the challenge, i decided to give it some love and make a deck for it! Replacements will be stated at the end so dont worry if u dont have all the legendaries
Please keep in mind all the battles I did were challenges and my Flying Machine was level 6. Still proved to be effective…
Lets get onto the deck!
Flying Machine Chip Deck
The Cards
Flying Machine: This new card has quite a lot of uses.
It has decent damage (142 at level 7) and has a 1 sec attack speed (which for reference is the same as the bandit).
It is very squishy but can deal lots of damage just like the Dart Goblin! It also has a range of 6, so it can out range most buildings if placed right.
In this deck, you mostly use it for defense or sniping annoying buildings such as Furnace or any building that cant target air.
Poison: Almost all the decks I make have Poison.
Its just such a good card with good area control because of the poison’s radius. Also a level 4 poison will kill a level 7 Flying Machine.
Zap: These days I use zap more than Log.
Pretty self explanatory on uses
Bats: The 5 bats provide tons of damage with a low cost of 2 elixir.
Also a great cycle card.
Mega Knight: This bad boy is so good on defense.
Annoying Giant push? Mega Knight. Annoying Hog push? Mega Knight. Hotel? Trivago. All jokes aside.
If u have him, he is a great card to put into a deck with minimal defense such as this one!
He does fall off on offense, but if u have a big enough elixir lead, you should be able to push just fine!
Electro Wizard: Great on defense, great at counter pushes.
Self Explanatory now.
Miner: I just love this card.
Provides a light tank for small pushes with the Flying Machine or Bats.
The Miner also dishes out about 500 chip damage at Tournament Standards if left alone so never ever do that!
He is also a great cycle card if u really don’t have anything to put down.
Bandit: After the fall of bridge spam cards, the Bandit was pretty much untouched and makes a great addition to this chip deck.
I really have nothing much to say about her since she is such a good card.
Replacements:
General Gameplan
Early game
At first you just have to see what your opponent does.
Make small but positive elixir trades. With those trades you want to send miner after Miner to chip down the towers. Poison is great at making positive elixir trades.
Midgame (Before Overtime)
This is where u want to push and be more aggressive but not to aggressive.
Still make those positive trades and look for opportunities to chip.
Lategame (overtime)
Just keep pushing with Miner Poison and counter push! Elixir doesn’t really matter that much here but just keep in mind not to fall behind.
Also if you’re loosing, just defend with Mega Knight!
Matchups
Hog Cycle:
Mega Knight can usually destroy these pushes and your chip is very consistent so its not a problem
Giant Beatdown:
You can get those juicy positive elixir trades with Mega Knight and just clean up with Flying Machine and Bats
Golem Beatdown:
Since you don’t have a building, it might be hard but killing the supports is easy.
Just put down Mega Knight! Use Electro Wiz and Flying Machine to clean up.
Miner Chip:
The only problem is if the opponent has a Knight which counters your Miner. Just switch up the positions and you should be fine.
Bait:
You have zap, electro wiz, and megaknight for this matchup. Should be fine.
Lavahound:
Can be really tough if the opponent has lightning or poison. Lavaloon can be very scary but not impossible to counter.
There you go! I wish u guys all success and Clash on!
-Herro