Tips for Royal Ghost
Royal Ghost is a very interesting troop. In my opinion he is somewhat in between Bandit and Dark Prince.
Dark Prince because of the area damage. Bandit because while being invisible, he is untouchable.
Nothing is able to attack him until he attacks first.
However, remember that you can damage him with spells or splash cards while he is being invisible.
For 3 Elixir with 135 DPS, he is a good support card.
Similar to Bandit with her charge, behind a tank, the opponent’s troops wouldn’t even be aware of his presence while he is invisible. Thus, he could deal massive damage.
His splash radius is enough to kill all of 3 Goblins so if you do face him, carefully play your Goblins and Goblin Barrel.
While dealing with him, use swarm or mini tanks like Knight, Valk etc.
1v1 even on your side of the map, he still shreds your Wizard, Ice Wizard, Musketeer etc. After taking down your glass cannon, he goes invisible again and then moves to Tower to dish out 230 damage per hit (at tourney cap) which is only 10 less than the Mega Knight!
Interactions
- Goblins- 1 hit
- Archers- 2 hits
- Musket- 3 hits
- Executioner- 5 hits
- Wizard – 3 hits
- Ice Wiz, Night Witch, Witch, Bandit – 4 hits
- Ice Golem – 5 hits
So he can kill medium HP troops fairly easily and with a few hits.
Cost | Hit Speed | Speed | Deploy Time | Range | Target | Transport |
3 | 1.7 sec | Fast (90) | 1 sec | Melee | Ground | Ground |
Level | Hitpoints | Damage | DPS |
1 | 1,100 | 216 | 120 |
2 | 1,210 | 237 | 131 |
3 | 1,331 | 261 | 145 |
4 | 1,463 | 287 | 159 |
5 | 1,606 | 315 | 175 |
Offense
Royal Ghost shines on offence, when rushing or behind a tank.
He’s like the Mega Knight version of the actual Knight. With similar Knight’s HP and Mega Knight’s DPS.
He does deal splash damage so he isn’t as easily countered by swarms either!
Neither will air troops work! Which honestly make him a force to be reckoned with.
Defense
On defense, you should place him right on top of the the opponent’s troops.
He is a mini tank so dropping him on top of say a Musket etc isn’t a bad idea at all. Remember that will not attack (visible) if he isn’t close enough.
Also, remember that he doesn’t target air units. You can’t use him to kite or take damage from any air troop when he is invisible.
Royal Ghost is a very interesting card. He doesn’t seem overwhelming on defense but on offense he can be very scary the opponent doesn’t have the right cards.
He is able to dish out a significant amount of damage if doesn’t pay enough attention.
If you are looking to fit him into a deck, do not sub out a card like Knight because overall Knight is indeed the best card in the game when you look at usefulness/cost right now. Instead, you could try to play him like the Bandit’s role.