Hola Clash.World Community, I’m OnMyMomsAccount, and this is my first time submitting a deck on Clash.World! Today, I’m sharing this insane Rocket Chip Damage deck that finally got me into the Legendary Arena!
I have been in “Hog Mountain” struggling on and off for nearly a year, and I was finally able to push into Legendary Arena with this deck!
I am currently sitting at 3850 trophies. This Deck has 2 legendarys, both can be replaced.
This deck was also used by Pro Player “CMChugh” in Kings Cup 2. Without further ado, let’s take a look!
The Deck
Knight
The Knight is a Primary Defensive Card, which is used to defend support troops, then counterpush with a Goblin Barrel.
The Knight offers insane value for 3 elixir, with his tankiness, and ability to fight back, unlike the ice golem. He can be used to distract support troops, while the Inferno Tower melts things like Giants and Golems away.
You can also pop him in front of the princess at the bridge to tank for her.
Goblin Barrel
One of the Chip Damage Cards in the deck.
I usually like to use him after my opponent plays a relatively expensive card.
If my opponent places a Golem at the back, place the Knight at the bridge and throw a Goblin Barrel. This will usually take a tower as your opponent has no elixir to defend.
He is a great card for chip damage, and can be used to bait out Log/Zap/Arrows.
Princess
The Princess is insane in this deck!
I don’t recommend replacing her, but if you have to, I recommend Archers.
Usually, she is solid for chip damage. Deploy her at the Bridge, and your opponent will be forced to defend against her, or take alot of damage. Usually she gets at least 1 shot off, which is great for chip damage.
If your opponent has something like barbarians or minion horde. you should save her for defense, as she is the only solid splash damaging card in this deck.
Rocket
I recommend you use this on Elixir Collectors or you can get value out of it on the tower.
Rocket Cards that are 4+ elixir and can hit the tower.
It can also be used to couple with the Goblin Barrel, to kill any defensive troops your opponent sends out.
Inferno Tower
Used to take down Tanks like the Golem and Giant. You can often couple it with the Knight, to completely shutdown huge pushes.
You can also use the Princess to defend it from Splash troops.
The Log
Pretty self explanatory. You use it to wipe out cards like the Princess, Goblin Gang, Skele Army, and other Swarm Troops. You can replace it with the Zap Spell.
If your opponent has the Goblin Barrel and Goblin Gang, save it for the Barrel, as it does direct damage to the tower.
Ice Spirit
This Card is incredible for 1 elixir. It freezes the troop it hits for a whole second. It works great with the Goblin Gang on defense to kill a Hog Rider, as well as the Goblin Barrel to freeze the tower.
This Card is also a solid choice if you need to cycle, or defend a Minion Horde if a Princess is not in your hand. Couple it with the Goblin Gang to defend the Hog Rider
Goblin Gang
These Beautiful Goblins are another defensive option. If your opponent lightnings your inferno tower, place the Goblin Gang and they will cripple the opponents tank.
They are also a decent cycle card if you have no other cards to cycle.
Their swarm is really solid, as they can take out support troops such as the Bandit, Lumberjack, Night Witch, E Wiz, and More.
Replacements:
General Gameplay
3:00-2:00
During this time, test the waters, see what type of deck your opponent is using.
If they place an elixir collector, rocket it. If they place an elixir collector, they are likely playing Golem, Pekka, Or 3 Muskies. If this is the case, during this time, learn their cards, how they play, and how you play.
I usually throw down a Goblin Barrel or Princess when I can for some minor chip damage.
Focus on defense, learn their deck, chip when you can.
2:00-1:00
This is where you really want to counter push and hard chip them.
Keep spamming Knight + Goblin Barrel then defend.
If they place a huge tank in the back, punish, then defend!
Surviving this minute is crucial, as this deck really shines in x2 Elixir.
Try not to let them build up any big pushes
1:00-End
Time to kick butt!
Defend appropriately, then counter push! Before they can place anything crazy, keep trying to chip them down, and Rocket when you can get value out of it!
This deck is great in x2 Elixir because the cards are so cheap so you can almost always play offense and defense!
Just focus on not letting them get to great of pushes up, and chipping their tower, and victory will be yours!
Matchups:
Giant
Use the inferno tower or Goblin Gang to melt him!
Elite Barbs
Place a Knight or Goblin Gang as far as you can, but not to the point where the Elite Barbs won’t go for them.
Then, place an Ice Spirit to Freeze the Elite Barbs and let the defense do the rest.
Log them if you have to.
Mega Knight
You can counter him with Knight+Ice Spirit, and he will not be meeting with your tower. You can also distract him with something and kill him off with the inferno tower.
Hog Rider
You can use the inferno tower (If they don’t have tanks) But I recommend Goblin Gang+Ice Spirit, as the Hog Rider won’t even touch your tower!
X-bow
Knight+Inferno Tower
Miner Poison
The Knight works great! When your opponent first uses their Miner, take note of where it lands, because that is likely where they will keep planting it.
P.E.K.K.A
Like the Giant, use the inferno tower. If they Zap/Lightning it, distract it with Knight and Goblin Gang.
Golem
Keep attacking.
DO NOT let them build up a large push or you will likely lose. Just focus on chipping them and forcing them to keep defending.
If they place him in the back before x2 elixir, punish with Knight+Goblin Barrel!
That’s it for now folks! I’ll be answering questions and comments in the comments section, I hope this deck helps you out!