Hey Clashers! It’s Krux here and I’m back again with some refreshing breeze and a new Clash Royale guide. We are into the new season already, Birthday Royale! We all want to rock the arena with the new decks, ain’t we? So today we will take a look at a new deck.
Electro Giant Bowler Deck is the one we will learn today. If you always thought that Electro giant is a waste, then try this deck. And if you already are a Electro Giant player, cheers!
Electro Giant Bowler Deck
The Clash Royale Electro giant Bowler Deck costs 4.1 average elixir. It has a 12 card cycle. This deck has godly defence and good offence. The free-to-play score is average as it has 3 epics, 1 rare and 1 legendary card.
- Electro Giant: Electro Giant is our main and the only tank in this deck and will be used to lead a push to the enemy’s tower
- Barbarian Barrel: To clear ground swarms used by the opponent on our offence and pushes
- Arrows: To get rid of hordes and swarms, both air and ground
- Bowler: Our blue friend is here to stop building chasers like Hogs and Ram riders
- Goblin Gang: Defense against mini tanks and charging enemies
- Lumberjack: Another defence for sturdy ground attacks like Valkyrie and Prince
- Musketeer: Musketeer is our main support card when pushing with the Electro Giant Bowler deck
- Tesla: The defensive building in to stop the opponent’s building chaser troops and divert tanks
Opening: The game starts and you will follow the basic rule of thumb when a match starts. Wait a few seconds for your opponent to make the first move. If they don’t you can start first. Depending upon your opening cards, play the first card. You can place the Lumberjack at the back, near the king tower and then see the opponent’s move. If you don’t have Lumberjack, place the Musketeer at the left or right corner behind the Princess Tower. In a rare case, if you don’t have any of the cards, you can throw the Barbarian barrel on the bridge and cycle to the next card. What is not safe is placing the Electro Giant at the back or the Lumberjack at the bridge. Electro Giant placed first can go to waste if your opponent defends and also it can be very tough to defend for us later.
Mid-game: After placing the initial card, defend your opponent’s initial cards using Goblin Gang and Arrows etc. Now we can start our first cycle of Electro Giant. When the bar gets full, drop the Electro giant at the back. Or put the Musketeer at the back first. Then wait for your opponent’s reaction. They can make a mistake here because they don’t know you have Electro Giant in the deck. Put the Electro Giant at the bridge, ahead of the Musketeer. You should focus on the defense at this time in case the enemy sends a Hog Rider or any other building chaser in the other lane. Defend using any defense troop. Also keep Arrows and Barbarian Barrel handy to get rid of defences of the enemy when our Electro Giant crosses the river.
Attack Push: Place the Electro giant and see your parade marching past the bridge towards the opponent’s tower. keep the Arrows or the Barrel handy at this time to clear out their troops placed to take out your support cards. Arrows will be used if they placed long range attackers like Magic Archer and Musketeer. Barbarian Barrel will be used if they placed some building like Inferno tower in the middle. We will try to keep the support alive and make the Electro Giant reach the tower, no worries even if he takes just one hit. If the enemy overcommits and fails to defend, place the Lumberjack as support on the bridge. Musketeer and Lumberjack will do real damage on the opponent’s tower.
Post-Attack Game: You should be ready to defend your tower after the push. They will try to break through and that’s what we have to stop them from. Do not over commit trying to win in the first push. It will take 2 or three cycles of Electro Giant Bowler deck attacking to take out the tower. So just let the opponent place their cards and depending on it place your Bowler or Lumberjack or even Goblin Gang near the Princess Tower. You can also use Tesla. It all depends on what is the attack made up of. After a successful defence, let your counter-push march again. You must have used one spell in defence and be ready to use another to keep the counter-push alive. If you have Bowler alive or in cycle, it can also work as support for the Electro Giant. Make the push connect to the enemy tower. This is the cycle we have to repeat twice or thrice and win the game using the Electro Giant Bowler Deck.
Electro Giant Bowler Deck is must try for the beatdown players. Join our Discord to discuss more about the game and share your moments. Clash On!