Mega Rage Challenge Guide & Decks

Hey guys! Today, I will be giving you some tips as well as sharing some decks for the upcoming Mega Rage Challenge so that you guys can with the new Mega Knight Emote!

Without further ado, let’s jump right in!

Overview:

  • The Mega Rage Challenge is an 11 win special challenge in Season 17 of Clash Royale in which you have to build a deck around the Mega Knight (mid ladder intensifies) and battle.
  • The Mega Knight will be permanently raged which means it will be getting a 35% boost in its movement and attack speed.
  • The challenge will end if the player has 3 losses but they have the option to reset their losses and continue (free for Pass Royale holders, 50 gems for others).

mega rage challenge

Mega Rage Challenge Rewards:

WinsReward
1Common Token
2Rare Token
3Epic Token
4Legendary Token
5Golden Chest
6Legendary Chest
7Golden Chest
8Giant Chest
9Golden Chest
10Epic Chest
11Mega Knight Thumbs Up Emote

Untitled 2

 

In total at Arena 13 (Legendary Arena), you’ll get:

  • 4 Trade Tokens (1 for each rarity)
  • 4557 – 4785 Gold
  • 464 Total Cards
  • At least 92 Rares
  • At least 20 Epics
  • At least 1 Legendary
  • 1 Emote (worth 250 gems)

General Tips:

Use Mega Knight wisely!

A common tip in most of these challenges: always use the raged card wisely! However, it is especially important in the case of Mega Knight as it costs 7 elixir! Mega Knight is gonna be your strongest card as well as your most expensive card. One wrong over-commit and your opponent can capitalize on it very well.

Know the counters to Mega Knight!

Since the Mega Knights are gonna be jumping the around the arena a lot, it’s good to his counters, as well as add them to your deck. Swarms are not ideal counters unless they are aerial troops, the best counters are high DPS units. As always, try to include at least 2 counters, and more of them are always good, but they do dilute your deck’s offensive potential.

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Some of the counters are:

Clash Royale Minion HordeClash Royale Mini P.E.K.K.AClash Royale HunterClash Royale Cannon CartClash Royale Inferno Dragon

These synergise with him as well!

Mega Knight has great area control, but it lacks in high DPS which does makes it not a good card to use against other high HP troops. But in combination with these high DPS units, you have a powerful defensive core available.

Beware of his jumps!

His Jumping ability is the major contributor to his strength so be sure to include cards that can reset it. A single jump on your tower is massive, and it happens when you least expect, so be ready.

Example of such cards:

electro spiritClash Royale Ice SpiritClash Royale ZapClash Royale Electro DragonClash Royale The LogClash Royale Electro Wizard

Use the correct win-conditions!

Mega Knight is an amazing defensive card. It can clear out swarms as well as take out fireballies and other support troops. It also can take care of a few win-conditions in the game, so you shouldn’t be using them in this challenge, as it would be nearly impossible for them to reach the enemy towers.

Examples:

Clash Royale Hog RiderClash Royale Battle RamClash Royale Royal HogsClash Royale Wall BreakersClash Royale Ram Rider

So which win-conditions can you actually use?

The win-condition pool is narrowed down to only a few cards as you shouldn’t be using the above-mentioned card (which actually synergize well with him) nor can you use other high HP/elixir win conditions (these don’t synegize well with him).

So you are left with these (which aren’t actually bad):

Clash Royale Skeleton BalloonClash Royale Goblin BarrelClash Royale BalloonClash Royale MinerClash Royale GraveyardClash Royale Sparky

Mega Knight can also act as a win-condition!

Generally, the MK is considered to be defensive-threat card, useful for counter pushes and isn’t expected to reach enemy towers most of the time. However, since he is gonna be raged, he is gonna be even more threatening as well as it would be easier for him to reach the enemy towers, and if he does reach the towers, he will deal a significant amount of damage.

So, don’t hesitate to use him more aggressively than usually do. But do be aware of not over-committing.

Decks:

Here are some decks that I feel would work well in this challenge. They can also act as an inspiration for your own decks!

Mega Graveyard Poison:

Clash Royale Mega KnightClash Royale GraveyardClash Royale PoisonClash Royale Barbarian Barrel

Clash Royale Hunterfishher manClash Royale Electro WizardHeal Spirit

A popular CRL deck, even with the GY rework, I believe it is a good deck for this challenge. Mega Knight is a great tank for the GY. Poison is a must with GY.  You have powerful defensive trio in the form of Hunter, Fisherman and eWiz. Heal Spirit is, well the Heal Spirit and it’s the same with Barb Barrel which rounds off the deck.

Play defensively and try to gain elixir advantage and then GY Poison when a good opportunity arises. Don’t be too aggressive in x1 elixir.

MK Double Barrel Bait:

Clash Royale Mega KnightClash Royale Skeleton BalloonClash Royale Goblin BarrelClash Royale Inferno Dragon

Clash Royale ZapClash Royale BatsClash Royale Mini P.E.K.K.Afirecracker

I feel the usual MK Sklebarrel bait wouldn’t be too good in this challenge as it lacks good counters to the Mega Knight other than the iDrag. So, instead I went for this Double Barrel bait which has the recently buffed Mini Pekka as a high DPS card, and the Bats and Firecracker who can bait out spells.

The main weakness of this deck is that it lacks spell damage, as you only have that Zap. It maybe hard for you to take out a low HP tower in those crucial seconds. This one of the reasons why added in the Firecracker, as she can indirectly damage the tower quite often. You can of course use Magic Archer here, but Firecrackers provides the Log/Arrow bait potential.

Mega Balloon Freeze:

Clash Royale Mega KnightClash Royale BalloonClash Royale FreezeClash Royale Zap

Clash Royale Mini P.E.K.K.AClash Royale HunterHeal SpiritSkeleton Dragons

This is bit-risky deck as you need those Freezes to land at the right time. However, since the Balloon is aerial, enemy Mega Knights won’t be useful in stopping the Loon. I have replaced the usual Lumberjack with Mini PEKKA as you already have a raged Mega Knight which should be threatening enough, and Mini PEKKA is a better against enemy Mega Knights.

Hunter is here for defense, Skeleton Dragons for their splash and Heal Spirit should be self-explanatory at this point XD.

Mega Bridge Spam:

Clash Royale Mega KnightClash Royale BanditClash Royale Royal GhostClash Royale Prince

Clash Royale Barbarian BarrelClash Royale HunterClash Royale Cannon CartClash Royale Magical Archer

 

This is a weird, wacky deck for this challenge which might work well. Although it isn’t truly a bridge spam deck as it lacks the Battle Ram and the Ram rider, the deck has the Prince with the charge ability who can act also help out as a decent MK defender. It also includes the usual cards seen in Bridge Spam deck so consider it a Pseudo-Bridge spam deck.

Since, the MK is gonna be raged it can apply the pressure similar to that of the two Rams, so you can put pressure. At the same time you have a good defensive set-up as well, so if you well enough this deck might work amazingly.

The main weakness is that it doesn’t have direct tower damage unless you count the MA, which you shouldn’t be counting anyway. This is actually based on the no-direct damage bridge spam deck that shot up in popularity in the last week of the previous season.

 

That’s it folks! Hope you guys enjoyed reading this guide and found it to be helpful! Good luck in the Mega Rage Challenge and in unlocking the new emote! Have fun and Clash on!

Sayonara,

Blaze Stone

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Blaze Stone
A Computer Science student who wants to be good at Clash Royale. I write guides to give the best tips to you readers so that you can have fun in this game. Enjoy!

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