People are using Three Musketeers a lot these days, making it from a ‘underused’ card to a top win condition.
It’s not only because of their potentials, it’s also because so many people still don’t know how to deal with Three Musketeers properly…
Understanding the Three Musketeers
The Three Musketeers card deploys three high-damage Musketeers across the battlefield. Their combined firepower can decimate troops and buildings if left unchecked. Knowing how to effectively counter them is crucial for maintaining control of the match.
Best Counters for Three Musketeers
1. Fireball and Log Combo
- Fireball: This spell deals significant damage to all three Musketeers, reducing their health to a manageable level.
- Log: Follow up with the Log to finish them off or weaken them further, making it easier for your other troops to clean up.
2. Rocket
- Rocket: This high-damage spell can take out all three Musketeers if they are placed closely together. Timing and placement are key to maximizing its effectiveness.
3. Lightning
- Lightning: This spell targets the three highest hitpoint units in its radius, making it a perfect counter if the Musketeers are deployed with other high-health troops.
4. Valkyrie and Tornado Combo
- Valkyrie: Deploy her in the midst of the Musketeers. Her spinning attack deals area damage, hitting all three at once.
- Tornado: Use the Tornado to pull the Musketeers together, ensuring the Valkyrie’s attack hits all of them.
5. Minion Horde
- Minion Horde: This air unit can quickly overwhelm the Musketeers if they are not supported by splash-damage troops. Be cautious of spells like Zap or Arrows that can counter your Minion Horde.
Supporting Counters
1. Ice Golem and Ice Spirit
- Ice Golem: Use him to distract the Musketeers while your other troops or towers deal damage.
- Ice Spirit: Freeze the Musketeers temporarily, giving your towers and troops extra time to take them down.
2. Electro Wizard
- Electro Wizard: His spawn zap and regular attacks can stun the Musketeers, reducing their firing rate and allowing your other units to chip away at their health.
Strategic Deployment
- Split Placement: Place your counter troops strategically to prevent the Three Musketeers from targeting them all at once. For example, deploy the Valkyrie slightly off-center to ensure she can spin and hit multiple Musketeers.
- Elixir Management: The Three Musketeers card costs 9 Elixir, making it a heavy investment for your opponent. Take advantage of this by pressuring the other lane or launching a counter-push when they deploy the Musketeers.
Tips for Success
- Predict Opponent’s Moves: Anticipate when your opponent is likely to play the Three Musketeers and have your counters ready.
- Maintain Elixir Advantage: Always try to keep enough Elixir in reserve to counter the Musketeers when they appear.
- Adapt and Adjust: Be flexible with your counters. If your opponent supports their Musketeers with specific troops, adjust your strategy accordingly.
Instant Guide to Countering Three Musketeers
Take a look at your deck first
Since most 3M decks come with Elixir Collector, you should have at least 1 hard counter to it. Also, make sure you have at least 2 counters to the Three Musketeers and their combo.
This might sound a lot but to be honest, 3M and Elixir Collector have a pretty wide range of counters… Just find out those counters and the ways to use them then you are good to go!
Let’s use the 2.6 Hog Cycle deck for example!
Pump Counters:
Three Musketeer Combo Counters: + + + + +
As you can see, we actually have a wide variety of counters to Three Musketeers here, meaning we should have a good chance at winning. We can even cycle the Fireball to damage both Elixir Collector and Three Musketeers when needed.
Some more tips for you:
- Use cards which are good against 3M but are also versatile. For example:
- Use cheap deck to control the opponent’s rotation.
- Do some friendly-battles with your friends.
Best Counters to 3M Decks
It’s the best to think of Three Musketeers as an archetype with several branches, not as a single card.
Some cards work very well against both 3M and their companions, such as Battle Ram or Knight.
Tier S (The best of the best, include in your deck if you can)
The Log has the ability to do massive area damage, push back all troops immediately when your opponent has a huge death ball push with bridge spam cards.
Use it on their push to deal damage and pay more time for your defending troops.
In the current meta, it’s obvious to see that P.E.K.K.A is the best answer to 3M and bridge spam.
Use P.E.K.K.A to deal with the over-committed side.
Tier A (Definitely great additions to your deck, but can be outplayed)
Always great vs massive 3M deathball pushes.
Play this as soon as possible before the opponent drops Battle Ram.
Same as Fireball but a lot better at dealing with huge pushes. Requires some good skills tho.
Group everything. Works great with Fireball.
Great when used with The Log.
Use it on offense to prevent counterpushing.
Almost always great vs 3M pushes or at least deals enough damage to bring 3M to very low HP.
Always place her on top of the opponents!
Most Three Musketeer decks can’t deal Barbarians.
Can be used to deal with 2 Musketeers very effectively. Works well vs Battle Ram.
Great card overall!
Great vs 2 Musketeers. Great vs Battle Ram.
Couple her with The Log for the best!
Just watch out for Ice Spirit.
Great vs Battle Ram.
Remember to place him behind your Tower tho.
Battle Ram greatest counter.
Use Elixir Collector to Counter Collector. Problem? xD
Duh…
Tier B (Still good options, but are risky or not as effective)
Use Bowler instead unless he is level 1.
How can we forget this guy?
Great vs almost any 3M push. However, a bit easy to deal with.
In case you don’t have Barbarians…
Needs to be overleveled or you will need to weaken the Musketeers first.
Lumberjack doesn’t have good HP. Needs to be overleveled otherwise you need to damage the 3M first.
Depending on your other support cards… If you have enough DPS, use him!
Good against 2 Musketeers.
Depending on their push. You should use Musketeer instead because she is great vs both deathball and spread out.
In case your opponent doesn’t have Log or Zap…
In case your opponent doesn’t have Log or Zap…
Good vs 1 Musketeer. Not a bad choice.
Good vs Battle Ram or 1 Musketeer.
Counters Elixir Collector
Do you have any other tips on countering Three Musketeers? Don’t hesitate to share it with us!
By PlasmaTicks