Hey guys, this is Excalibur back with another guide to building your best Clash Royale Arena 5 Decks.
This guide is for the players with less than 1400 trophies who are looking to get past Arena 5 – Spell Valley. If you’re not so good at the game, a newbie, or just someone who wants to brush up, feel free to read. There may even be a good tip for pro players.
Clash Royale Arena 5 Deck Guide
Choosing a Win Condition
Choosing a good win condition is very important.
For those who don’t know what a win condition (win-con for short), it’s the card in your deck which is going to blow up the opponent’s tower. It should have good health, moderate to high damage and it must be able to get to the tower most of the times.
I’d recommend you to choose a win condition which attacks buildings so as to get guaranteed damage on the tower.
You have a good selection of win conditions to choose from:
It doesn’t matter if you don’t have a legendary.
Honestly, you’ll still be able to push ahead. Back in the old days, Ice Wizard and Princess were the only Legendaries. Getting a Legendary card was absurdly rare – 1 in 10 000 Silver Chests contained a Legendary.
Many players didn’t have a single Legendary card but got right to the top of the game (around 3k trophies back then.)
Anyway, choose a win condition from the cards above, and add it to your deck.
Choosing cards to support your win condition
Next, you’ll be choosing a support card which either helps your win condition to get to the tower or defends your tower well.
Support cards generally have low health and are taken out by spells easily. For example, Wizard can be killed by Poison, Fireball and Lightning. The Wizard’s main job is to defend a large push well and then, safe behind a win condition, snipe the tower.
Choose two support cards from below.
I would recommend you to choose one heavy damage support card like Wizard, Night Witch, Hunter, Musketeer or Bomber, and the other a flying troop like Baby Dragon, Mega Minion, Minions or at least something that can attack air, like Archers or Minion Horde.
Moreover, if your win condition is expensive (like Golem) pick cheap support cards like Bomber + Archer. Night Witch works very well with Golem if you have her unlocked.
Brewing your Spells
Spells are an integral part of the game.
You simple need spells in order to progress, because they provide great utility and fluidity both on defense and offense.
Look for getting maximum value on the opponent’s tower. Are you able to seriously hurt/kill something else near the tower by using the spells? That is called spell value. You can Zap the opponent’s tower along with his Minions/Skeleton Army and get spell value too.
A Wizard won’t stand up to Lightning. If the opponent’s support is making your Lavahound suffer, you can BZZT it with the Lightning. Most spells provide a special mechanic too. Poison deals damage over time, while Lightning hits only the targets with the highest hit points. Meanwhile, Tornado pulls everything together.
You’ll want to choose a light spell to take care of swarms, and a heavy spell to deal consistent damage to their tower (with the added bonus of killing support).
Choose a light spell.
Choose a heavy spell.
Get a Tank Killer
The name says it all. Tank Killers kill off your opponent’s win conditions. They have high damage, moderate to high health and some weird mechanics that make sure they cannot be used as a win condition themselves.
For example, Mini PEKKA is a great tank killer. He’s got high damage, good health and is cheap. But he’s very easily distracted and has a slow hit speed, which makes it difficult to land hits on the tower.
You have a good range of tank killers to choose from. Pick any one of them.
If you’ve picked an expensive win-con, I’d advise you to pick a cheaper killer like Mini P.E.K.K.A or Hunter.
Build the victory up!
I cannot stress the importance of buildings!
There are 2 kinds of buildings, Passive and Active. Active buildings shoot down your enemy’s troops, while passive buildings spawn troops to kill the enemy.
It’s completely up to you which building you wanna use. However, be sure to use at least one cheap building like the Cannon or Tombstone to counter Hog Riders.
Pick a building, any building!
Splanks!
We have the final card in the deck, the Splanks.
Splank is a combination of splash-n-tank or a troop with good HP, moderate damage, and splash attack.
You’ve got only 2 Splanks unlocked till now: Baby Dragon and Valkyrie.
I would advise you to pick the Splank which suits your win con. If you are lucky enough to pack the Baby Dragon, you should carry it. It flies, is area splash and can tank for many cards.
Alternatively, you can swap out the cheaper support card for a cycle card like Skeletons, Goblins, Spear Goblins etc.
Cycle cards are named so because they’re very cheap and cycle your deck fast, enabling you to put down more win conditions at a time.
Best Decks for Arena 5
Based on the win conditions above, I’ll give you a deck for each one.
Giant Deck
This deck is mainly offensive, but has a good defence comprising of Witch, Mini PEKKA and Cannon.
Hog Rider Deck
Cycle deck with great synergy!
Goblin Barrel Deck
This deck doesn’t have a small spell, but is still great against swarms. Use a combo of Valkyrie and Baby Dragon to defend well, and keep changing the spot where Barrel spawns. For more info, you can watch OJ’s Tricky Barrel video.
Golem Deck
This is a VERY offensive deck. Unfortunately you need the Night Witch in order to use it as her role is irreplaceable. If you don’t have the Night Witch, you can use the regular Witch or even the Mini PEKKA.
Lavahound Deck
One of the better LavaHound decks for low ladder. If you’re lucky enough to unlock the fiery card, use it! Build up pushes from the back and support your Lavahound with Baby Dragon + Minions.
Miner Deck
God Tier Miner deck for lower arenas, plop the Miner in front of Minions, Skeleton Army, Witch, whatever! Use the Hunter for defense. For a quick offense, you can try Miner + Poison, which is a good synergy.
This is the first guide of the series I am working on – Best decks for all Arenas in the game! Guides for Arena from 6 to 13 are coming soon.
That’s it for today! Hopefully, you have found some of the best Arena 5 Decks. If you have any questions, please ask me in the comments!
Clash on, Excalibur out.