Hey guys! Guess who’s back? That’s right! It’s me, Supermarine who’s back!
And, I’ve returned with a super OP Mega Knight Miner deck played by Surgical Goblin! It has just about everything you need to counter the cards of the Challenge Meta, even countering Miner Poison well! Enough talk! Let’s break it DOWN!
Mega Knight Miner
The Cards
Mega Knight: He lands with the force of 1,000 mustaches, wrecking anything he lands on! Glass cannons, swarms, mini-tanks, you name it!
His jumps are also high damaging, dealing about as much damage as a Fireball! He’s even good against other Mega Knights!
Overall, not much to say about this very good card!
Knight: The Mega Knight’s sibling.
He may only land with the force of just one mustache, but that doesn’t make him any less deadly. His sword gives him the same attack power as an RG of equal level, meaning he annihilates individual splash attackers with ease, and countering Valkyrie, Miner, and even Ebola Barbarians well!
On offense, his tankiness can be use to help Miner in the heat of battle so he can inflict the damage.
Miner: Your win condition. Can burrow to the Arena Tower and start whacking away!
He is tanky, which means it take a lot for him to go down. He is even more dangerous when paired with Poison.
If used properly, there’s nothing the opponent will be able to do!
Poison: Your high damaging spell, and Miner’s best friend.
Overall, very self explanatory: Swarm clear, glass cannon damage and support.
Inferno Dragon: A word of advice: Do NOT use this guy as a win condition.
Instead, save him on defense to kill tanks, let that be a big bad Golem, P.E.K.K.A, or Mega Knight.
You can also counter push with him as you please, making things even better for you, as Inferno Dragon can deal lots of damage if it locks on!
Minions: Minions are amazing air killers and Zap Bait.
They pair very well with the Miner on offense, giving extra support against smaller swarms.
This allows the Miner Poison combo to inflict even more damage, even being able to take the Tower if the Minions survive!
On defense, they bait out the Zap so Inferno Dragon can do work! Roses are red, Minions are blue, they can fly, and will crush you!
Zap: Self-explanatory card.
Ice Spirit: Basically a mini-Freeze. Also great for cheap cycling as well.
General Gameplay:
3:00 – 1:00
Make cheap Miner Poison pushes and defend as well.
ONLY use Mega Knight if you know that you will get a positive trade if you use him.
1:00 – End
At this point, it will be OK to use Mega Knight.
Also be sure that the Arena Tower locks on to the MK before deploying Miner Poison.
Use your Inferno Dragon, Knight and Minions to kill big pushes that your opponent may build. Also be sure to take the Tower before OT, as your defense may deteriorate during that time!
Substitutions:
Matchups:
Giant:
The Minions can be used to bait Zap so the Inferno Dragon can do the work.
Use Ice Spirit to freeze if necessary and the Knight to kill support. Counter push if you can.
Golem: You will want to treat it like a Giant.
Use Minions to bait low damaging spells and the Inferno Dragon to kill the Golem. Inferno Dragon survives Lightning, so don’t worry about it dying! Use Ice Spirit to freeze if necessary.
Counter push and/or punish if you can.
P.E.K.K.A:
Typically, the P.E.K.K.A is used as a reactive play rather than an investment, so you probably won’t get the opportunity to punish like with other Control or Beatdown decks.
Use Inferno Dragon and the Minions to kill P.E.K.K.A, and Ice Spirit to freeze. Knight won’t work as well against support because P.E.K.K.A will attack it.
Royal Giant:
Same as other Beatdown decks, except you may need to deal with more troops.
It is also slightly easier to counter push.
Hog Rider:
Really tricky matchup, since the deck contains no building. Instead, use your Minions to kill it.
If you still have issues with Hog, switch Knight for Mini P.E.K.K.A or Inferno Dragon for Inferno Tower (as mentioned in Substitutions).
3M:
Mega Knight annihilates the Three Musketeers. His spawn damage combined with just one attack can kill them.
Be sure to Poison or Miner Collectors and punish as well!
Siege:
We barely ever see Siege anymore, but you should be prepared anyway.
MK works against the likes of X-Bow, but against Mortar, use Knight+Minions.
Use Ice Spirit to freeze if necessary, and counter push as much as you can!
Miner Poison:
This counters Miner Poison for a reason. We have the Knight, a tanky unit that kills Miner with ease. It’s even OK if you mess up on you placement, as you have Ice Spirit as well! This freezes the Miner for 1.5 seconds, giving the Knight time to reach the Miner!
The best part is, you have a Miner Poison of your own, greatly increasing the counter pushing capability!
Spell Bait:
Cry… you have only one low damage spell, and mostly air troops to kill Bait troops.
If necessary, use MK to kill the Goblins and counter push afterward.
Using Zap and your Minions to distract a potential Inferno Tower will end positively for you.
Mega Knight:
This deck actually fares quite well versus MK, as we have our Knight and Inferno Dragon, and if Inferno Dragon gets Zapped, we have Ice Spirit to freeze or Minions to defense and counter push with.
So that’s all for today folks! Hope you guys really liked it! See y’all next time!