Elite Barbarians Vs. Barbarians

1
2013

Elite Barbarians card is the new card which is going to be added into Clash Royale in next a few weeks! I have read tons of comment saying Elite Barbarians are totally not worth 6 Elixir, that they are trash. So in this small post, I am going to point how why they are actually effective, despite their low stats on paper.

Elite Barbarians

Elite Barbarians vs Barbarians

Let’s start by comparing Elite Barbarians to Barbarians at Tournament Standard first:

Level 9 Barbarians

  • 5 Elixir cost
  • x4 Troop count
  • 636 HP (Total 2544)
  • 106 DPS (Total 424)
  • 159 damage (Total 636)
  • 1.5 hit speed
  • Medium movement speed
  • Melee attack range

Lvl 9 Elite Barbs:

  • 6 Elixir cost
  • x2 Troop count
  • 890 HP (Total 1780)
  • 155 DPS (Total 292)
  • 233 Damage (Total 380)
  • 1.5 hit speed
  • Very fast movement speed
  • Melee attack range

With raw numbers alone, Elite Barbarians look very bad compared to the regular Barbarians. But, actually, Elite Barbarians are good for everyone who wants a large-scale defensive option.

Let’s take a look at some problems Barbarians are getting lots of troubles in the current meta game. Elite Barbarians can fix them all!

Elite Barbarians have enough HP to deal with AoE effects which usually devastate Barbarians. The Regular Barbarians are very vulnerable to wide variety AoE effects like Bowler, Baby Dragon, Fireball, The Log, Fire Spirits… All of these cards are extremely effective at dealing with Barbarians, especially after they cross the bridge, making Barbarians very easy to counter. Whereas, Elite Barbarians have better HP, making them extremely resistant to AoE. Elite Barbarians survive Lightning, which is pretty awesome comparing to any swarm troop card. It will take lots of works to take out defensive Elite Barbarians by the way, by that time, they will have sufficiently have defended against lots of defensive troops. Also, if your opponents have Lightning, you will be able to play other defensive troops/buildings without the fear of Lightning, due to the high HP of Elite Barbarians. Hence, Elite Barbarians will put your opponents in a difficult situation as they have to choose between using Lightning on Elite Barbarians or other defensive troops.

The very fast movement speed makes Elite Barbarians more relevant on offense and chasing troops on defense. The regular Barbarians are too slow, combined with their attack range and moderate HP, this makes their potential on offense limited.

Imagine your opponent using a typical Giant Bowler push and you have Barbarians in your hand. You definitely want to take out the Bowler with Barbarians. Barbarians of course can kill the Bowler If you place them right but it takes so long for them to walk to the next target, the Giant. By that time, your opponent will have lots of time to counter your Barbarians and the Giant will have done tons of damage to the Tower before getting killed.

But what If we use Elite Barbarians to defend instead? The Elite Barbarians will take out the Bowler quickly and catch up to the Giant in just a second.

Take a look at here to watch the gameplay video of the new cards.

In practice, Elite Barbarians actually deal with big push much more quickly, despite their lower DPS. Even If you place them in the wrong place while dealing with Hog Rider, they still chase it down quickly. Furthermore, on offense, Elite Barbarians pose the immediate threat which need to be answered quickly due to their insane DPS, just like the Lumberjack. Using them on counterpush forces your opponent to use more cards and more Elixir, giving you an Elixir advantage. Overall, Elite Barbarians are much more intimidating on offense than regular Barbarians.

Comparing to Barbarians, Elite Barbarians have a better balance of attack speed and DPS. The DPS distribution of Barbarians can be undesirable in some situations. Barbarians have a relatively slow attack speed (1.5s). They are unable to 1 hit Goblins. On the other hand, Elite Barbarians have the same attack speed but better DPS of 233. They can deal with swarm cards pretty well and can take out tanks incredibly fast.

Having 2 troops count is the pros! Specifically, Barbarians bump into each other when trying to move to a target, meaning they need a while to get the max DPS, wasting lots of time. On the other hand, an Elite Barbarians can move swiftly from a target to the other without obstructing the other Elite Barbarian. This allows them to always get the full DPS immediately. Also, Elite Barbarians can be absolutely used to surround and destroy Wizard, Sparky…

The only real disadvantage with Elite Barbarians compared to the regular Barbarians is their cost 6 Elixir, which is higher than the cost of Inferno Tower, Mini P.E.K.K.A, Minion Horde… However, imo it’s totally fine. By paying 6 Elixir to deploy the card, you have a more reliable defensive option than high risk/high reward cards above. Elite Barbarians simply can’t be played If you make some really bad Elixir trades but that’s okay since it compliments  you on making good trades instead of spamming troops. Elite Barbarians may be the lowest risk heavy defensive card since the Inferno Tower got nerf. Also, Elite Barbarians are insane on counterpushing, not like the Inferno Tower.

Just can’t wait to try out this new cards, especially when the Tank-Lightning decks are dominating after the Inferno Tower nerf

In short, Maybe the Elite Barbarians don’t have amazing stats but they have less weaknesses comparing to the regular Barbarians. They have the great capability of making positive Elixir trades. They also have the solid reliability. This is a stunning heavy defense card. It allows opponents who have the Elixir advantage to break through but If they don’t have, defender can counter with the expensive but reliable Elite Barbarians. Excellent card for players to love gaining Elixir advantage!

Shared by Asp_Irant