P.E.K.K.A Bowler Deck for Arena 8 and 9

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PEKKA Bowler Deck

Hello Clashers! KairosTime here, with a powerful P.E.K.K.A Bowler deck that has brought me huge success in my most recent tournaments. It specializes in fast 3 crown victories which makes it perfect to push to the top in any tournament quickly. Feel free to check out my YouTube Channel here for video on this deck, and for more impressive decks!

PEKKA Bowler Deck

P.E.K.K.A Bowler Deck

Clash Royale P.E.K.K.AClash Royale BowlerClash Royale LumberjackClash Royale Miner
Clash Royale MusketeerClash Royale Baby DragonClash Royale elixir collectorClash Royale Zap

Card Breakdown:

P.E.K.K.A. – With the highest damage per second of any troop in the game, and her recent buff, the P.E.K.K.A. is a powerhouse that your opponent can’t ignore. In this deck, she is part of your primary and secondary win conditions. Your first win condition is to get him to the tower which is made possible with the Bowler and Support cards. As your second win condition, he is a tank that is meant to distract your opponent while you build up a force that your opponent simply can’t defend against.

Bowler – With his recent reduction in Elixir cost, the Bowler is now even more usable in this Elixir heavy deck. The fact that he is as slow as you P.E.K.K.A. means that placing him close behind the P.E.K.K.A. will make it difficult for your opponent to drop swarm troops that are normally so effective at distracting the P.E.K.K.A.. The Bowler is also an amazing troop at defending so use him to do so if you are at an elixir disadvantage. If I’m in a pinch, I’ll place him behind my tower so he will defend without taking damage.

Lumberjack – I added this new strong card to the deck because he’s really good at defending against the Miner and Royal Giant, among other cards. If you don’t have him, you can definitely switch him out for the Mini P.E.K.K.A. but if you have him, I suggest using him because his death rage is a great way to make a P.E.K.K.A. push more successful. If you’re in a pinch, and need a tower quick, the Lumberjack can act as a pseudo-win condition for desperate times, but be warned that if you play the Lumberjack as your primary win condition, this deck will not work as well. The Lumberjack fills the role of support in this deck, so play him as such.

Miner – Now that the Miner takes 1 second to deploy, he is less of a win condition, and more of a utility card meaning that you should use him multiple different ways. Use him to take out Elixir Pumps, defending Princesses or Ice Wizards, or even to distract an Inferno Tower from locking onto your P.E.K.K.A.. In most of my miner decks, I try to only defend with him as a last-ditch effort. This is not the case in this deck. At 3 Elixir, the miner is your lowest cost defending troop, and you SHOULD use him on defense if you need to build up elixir. If you don’t have the miner, you can switch him out for Fireball, Poison, Arrows, or the Guards depending on your card levels, and which cards are most frequently being used at the moment.

Baby Dragon  – The Baby Dragon is essential in this deck because it is your primary defense against minions and the minion horde. The Baby Dragon is also a great secondary support troop to aid your P.E.K.K.A. if you don’t have a Bowler down, or in addition to the Bowler. Because the Baby Dragon is faster than the P.E.K.K.A. you will want to place the Baby Dragon far enough behind so that she will not be targeted by the tower. Although she is a pseudo-tank, the Baby Dragon is better used in this deck as a support troop.

Musketeer – The Musketeer has become increasingly more popular since the nerf to the princess because she’s so good at defending and supporting. The Musketeer paired with zap will make quick work of minions if you don’t have a Baby Dragon in your rotation. She’s also great with the Lumberjack if you need a quick tower. One thing I love about her, is that she has the range to defend a push on one lane and then walk down the other lane if you place her on the right spot.

Elixir Pump – You will want to do everything you can to protect your Pump. If your opponent has a Miner, be prepared at all times to answer it with your own Miner or the Lumberjack. Make sure that you position the Pump closer to your tower with the most health so that it is less likely to be Fireballed or Poisoned. Placing it between your king towers is a good option if your opponent is using the miner. If you are playing in a tournament, this card is critical when you’re facing tough opponents. If you’re facing someone that isn’t as tough, you could probably pull off a successful 3 crown victory without this card if you played your cards right. I’d recommend not risking it though.

Zap – Even with the reduction in its stun duration, Zap is still a powerful card and is useful in so many situations. I tried switching Zap our for Arrows but found that the utility it provides is just too much to pass up on. Use it to take out smaller troops that are good at distracting your P.E.K.K.A. or at defending against Cycle decks.

Matchup:

Giant Poison – One reason this deck is so good at climbing quickly in tournaments is because it is strong against the Giant Poison deck, one of the most popular right now. This is because you can use the P.E.K.K.A. to defend and then counterpush with an unstoppable force. This is done by placing the P.E.K.K.A. at the right time and place so that he meets the giant on your side of the field, and by placing a Bowler close behind him so that the Bowler damages the giant and clears your the giant’s supporting troops. Once your opponent’s push is successfully defended against, you can use your other troops to make your push even stronger. The majority of the time, you want to wait to play the P.E.K.K.A. until you are at a major Elixir advantage or until 2x Elixir. However, if your opponent tries to go for a Giant push early in the match, feel free to defend using the P.E.K.K.A. and a lot of the time, your opponent won’t be able to stop your counter-push, leading you to a 3 crown victory within the first 2 minutes (I’ve done this multiple times in my past 3 tournaments)

Tank Bowler – Playing against Giant Bowler, Golem Bowler, or other P.E.K.K.A. Bowler decks is similar to the Giant Poison combo. The one difference is that you want to distract your enemies Bowler with a Miner behind him so that his attack doesn’t do damage to the rest of your troops. If you don’t have the Miner available, a carefully placed Lumberjack will also do the trick.

Hog Cycle – The Bowler is the key to playing against these decks. In my YouTube video on this deck, you’ll see me defending against a Hog Rider paired up with Barbarians with this 5 Elixir card (That’s a 4 Elixir advantage!). When facing a Hog Cycle deck, I like to place the Bowler behind my tower so that he doesn’t take damage. By using your tower’s health as a resource, you’ll be able to comeback with a push that the Hog Cycle deck can’t defend against.

Hog Trifecta – This timeless deck isn’t too hard to play against as long as you’re careful about not putting all of your troops within a Poison Spell’s distance of each other. If you know that your opponent doesn’t have Poison in their rotation, feel free to bunch up your troops and the only option they’ll have to defend is a Valkyrie, who will do minimal damage if she has a P.E.K.K.A., Bowler, and Musketeer targeting her. Take a look at this page to read more about Hog Trifecta!

Royal Giant Royal Giant decks are difficult to play against with this deck because its unfavorable to place a P.E.K.K.A. close to the bridge to defend. This is unfavorable because it doesn’t give you enough time to build up a supporting group of troops before she crosses the bridge. Rather, you should defend with the Lumberjack and clear supporting troops with the Miner or Musketeer. Try to gain the Elixir advantage with pumps before making a big push when facing Royal Giant decks.

3 Musketeers – Another tough deck to face. Your best bet against the 3 Musketeers is a well placed Bowler. Zapping at the right moment can reduce the amount of damage that he takes, allowing for a counter-push

Inferno Tower – This defensive tower is mortal enemies with the P.E.K.K.A.! Luckily, this deck has a lot of ways to beat this tower down. A well-timed Miner can distract it for a good amount of time, and the Lumberjack going in before the P.E.K.K.A. will insure that your troops get a nice Rage boost. You can also place the Baby Dragon in the middle of the arena if your other options aren’t available. I’ve had the most success with a Zap and Miner combo.

Thanks for taking the time to read this detailed guide! I hope that you have found this P.E.K.K.A Bowler Deck helpful. Good luck! See you in the Arena!