Hey guys! Today I will be talking about the upcoming Electro Spirit Challenge in the where you’ll be able the unlock the 101st card, the Electro Spirit in the game! I will be providing you with some game play tips, some deck building tips followed by a few decks which I feel would be pretty good for the challenge.
Learn more about the Electro Spirit along with some cool interactions here.
Now, without further ado, let’s jump right in!
Overview:
- The Electro Spirit Challenge is a 9 win special challenge coming in Season 16 of Clash Royale.
- In this challenge, you will have to build a deck around the Electro Spirit.
- This challenge is an opportunity for all players to unlock the newest card in the game.
- The challenge will end if the player has 3 losses but they have the option to reset their losses and continue (free for Pass Royale holders, 50 gems for others).
Rewards:
Number of Wins | Reward |
1 | x250 Fire Spirits |
2 | 2500 gold |
3 | x25 Heal Spirit |
4 | 2500 gold |
5 | x250 Ice Spirit |
6 | 2500 gold |
7 | x1 Electro Spirit |
8 | 2500 gold |
9 | x250 Electro Spirit |
General Tips:
Try to get the most value out of an eSpirit!
The eSpirit, being a 1 elixir card can give you a lot of value when used at the right moment, specifically when there are many troops on the map. Save your eSpirit for the time when you can get a lot of value. Don’t use it when it isn’t necessary. At the same time, don’t hesitate to use it when it is in fact necessary.
For example, consider a Battle Ram charging towards your tower. If you have a Mini P.E.K.K.A. on hand, she can destroy the Ram before it reaches the tower, so you don’t need to use the eSpirit. On the other hand, if you have a Knight, he can’t stop the Ram on his own. Use your eSpirit to stop the charging Battle Ram, because even though it’s just a single target, the eSpirit’s stun gives your Knight enough time to destroy the Ram, saving your tower from a lot of damage.
Learn to cycle the eSpirit!
Since the eSpirit costs only 1 elixir, you can easily cycle it. Using it at the right times to just get to your win-condition might just be the window you need to turn the tables in a match.
This might seem a bit contradictory to the above point, but to quote my friend and fellow CW writer, Lolman, here: “You need to learn the Art of Cycling.” Analyse the situation you are in and take into account the pros and cons if you use the eSpirit.
Activate your King Tower!
It’s extremely easy to activate your King Tower with enemy eSpirits, due to x9 chain attack. Always look for opportunities when you activate the King Tower without losing too much tower HP. This gives you a big advantage, especially if you manage to do it early in the match.
To activate your King Tower, you need to place a troop one tile behind your Princess Tower, slightly towards the inside, close to your King Tower (similar to how you would activate your King Tower with an Electro Dragon’s attack). If you have a multi-unit card, or multiple troops on the map, it’s even easier too do so as you don’t need to worry much about the card placement.
Beware of enemy King Tower activation!
You thought that the King Tower activation was pretty neat? Well, the opponent can do so too. Now, it’s not possible to always control when the opponent can activate their King Tower, otherwise you would end up not using your eSpirit on offence at all.
But do not make plays like sending an eSpirit alone, that’s just giving the opponent a free King Activation. Situations where the opponent will be forced to defend by placing troops in front of the Princess tower are good moments to use the eSpirit on offence.
Stun troops at the right moment!
This is the same as when you Zap spell or eWiz’s Spawn damage against cards like Inferno Dragon or Sparky. If use the eSpirit prematurely, it is as good as not stunning them and if you use it too late, well your troops are dead now, gg wp.
Against Inferno dragon would be after 3-4 seconds, just when it is about to reach its peak damage. Against Sparky, the right moment would be when it’s just about to fire. Also consider a bit of delay in the eSpirit stunning them as in most cases, the stun will be through the chained attack instead of instantaneously.
(Even though it is unlikely that you would face either of these two cards in this particular challenge, it is a still a good thing to remember if you do face them due to a player using a crazy deck, which might as well be a free win for you XD)
Best Decks for Electro Spirit Challenge:
Here, I will be talking about some eSpirit decks in brief. They can also be an inspiration for your own custom decks.
Some points to note before I list the decks:
- A simple way to create decks is to chose a meta deck which has Ice Spirit or Heal Spirit in it, and then replace them with the Electro Spirit.
- Avoid having a lot of cheap/swarm cards in your deck, as the opponent’s eSpirit can take care of them easily and provide them with a lot of value.
- Don’t use cards like Inferno Tower, Inferno Dragon and Sparky in your deck, eSpirit can counter them easily.
Let’s see the decks now!
2.6 Hog Cycle:
A popular deck which can be pretty successful in the hands of the right player. If you have been playing the normal 2.6 for a long time on ladder and have mastered it, using it in this challenge is your best bet to win it.
You can add in Goblins in place of Skeleton, if you want something more durable who don’t die instantly to eSpirit.
Ice Bow:
I chose this deck over 2.9 X-bow cycle, as the 2.9 relies on Tesla and other troops which often are very close to the X-bow, which is not good as enemy eSpirits can get lot of chained attack value. With this deck, you can maintain a distance from the X-bow and counter the enemy, eSpirits more easily.
eSpirits can reset your X-bow, so always be ready with The Log or Tornado to pull them away. The deck also has stellar defence so if the X-bow isn’t working out for you, you can turtle up and spell cycle.
LumberLoon Cycle:
A fast balloon cycle deck in which eSpirit really shines. It has great synergy with both Barb Barrel as well as Snowball, and together with these spells they can make the Balloon’s job easier.
Lumberjack’s rage is great with the Balloon, while Musky is a great all-round air defence/support card. I have added Minions instead of the usual Bats as they are more-durable against the eSpirit.
Golem Beatdown:
This is a rather simple beatdown deck, so the term beauty in simplicity is really apparent here.
Lumberjack helps with his high damage and rage, dark prince helps clear ground swarms, baby dragon provides good splash and mega minion is a high damage card.
eSpirit helps to bring the elixir cost a bit down. Tornado works well with Baby dragon, dark prince as well as the eSpirit while the barb barrel is just a good spell to complete any deck.
Elixir Golem Barb Hut Healer:
Okay, I know this is a toxic deck but sometimes you gotta do what you gotta do.
Generaly, eDrag acts as a great source of constant zapping which makes it hard to defend against this deck’s pushes, now instead of it we have the eSpirit. Now, eSpirit doesn’t provide continues zap but it does reduce the elixir cost of the deck. You can cycle the eSpirit to place down Barb Huts or spam Battle Healers.
I have the Lumberjack instead of Night Witch as her Bats won’t do much against the eSpirit, so LJ becomes a better option, not to mention the rage can come in handy.
Baby Dragon + Tornado gives good value on both offence and defence. Fireball is well fireball, ‘nuff said.
That’s all folks! Hope you guys enjoyed reading this guide and become successful in unlocking the new card in the Electro Spirit Challenge! Have fun and clash on!
Sayonara,
Blaze Stone