Hello Clash.World! Supermarine here with my first ever guide on Clash Royale Arena, the Double P.E.K.K.A deck!
Now, we all know that the new meta consists of lots of Golem Beatdown, 3M, and Siege. But now, I have formulated a deck that can counter it all! Behold, Double P.E.K.K.A Cannon Cart!
Double P.E.K.K.A w/ Cannon Cart
The Deck
P.E.K.K.A: She is the main tank of the deck and counters just about almost anything in the current meta right now, ranging from Golem to Ram to 3M.
She deals very high damage, meaning you can use her as a win condition.
P.E.K.K.A is also very useful as a tank for other cards such as Mini P.E.K.K.A, Mega Minion, Cannon Cart, or Ice Wizard.
The best strategy for this card is to use her as a reactive play rather than an investment. This allows you to counter push with her.
Mini P.E.K.K.A: The miniature version of his (yes, he is a dude) big sister.
After his buff, he is a very strong card, even stronger than Night Witch!
He only allows one Hog shot, shreds right through cancer cards, and absolutely destroys X-Bow and 3M splits!
On offense, he does high damage to towers, just like P.E.K.K.A, so he can also be used as a win condition, which gives you the option of doing cheap Mini P.E.K.K.A Ice Wizard or MP Zap pushes.
Again, he is very useful as a reactive play to maximize defensive potential.
Cannon Cart: Poor Cannon Cart! It isn’t seeing any popularity (yet)! And that’s a shame, because it’s really good!
It works great against Elite Barbarians, as it will kill them both with some health left, and it is capable of soaking up Fireball and Poison and still be able to move!
On offense, it can almost take a whole Tower if left ignored!
However, the best way to use this card is with Tombstone. If there’s a Golem headed toward the Tombstone, place Cannon Cart behind it. Then, if they use their Lightning, Cannon Cart will convert into a Cannon, still kiting the Golem! Its shield hitpoints combined with its normal hitpoints make it a very good asset in battle!
Ice Wizard: His recent buff has made him extremely strong for swarm control on offense and defense.
He one-shots tournament level Skeletons and Bats, and also three-shots tournament level Minions. He also slows targets, meaning the Arena Towers and their troops will have a harder time killing your troops. Overall, he is a very expendable troop and can be used in any situation.
Tornado:
Pretty self-explanatory. Use it with Ice Wizard to make a cheaper version of ExeNado. Also use it to pull troops to the King Tower to activate it, helping in defense.
Zap: Also a self-explanatory card.
Kills swarms and resets Inferno.
Mega Minion: Your anti-air high damage unit.
He can really bully Baby Dragon and Lava Hound, and kills Inferno Dragon when paired with Zap.
Also use it against glass cannons such as Wizard, and other ranged units such as Executioner.
Tombstone: Your building.
Use it to kite building targeting troops such as Hog Rider and Giant. It pairs very well with Cannon Cart, as mentioned in that section.
Overall, very self explanatory.
General Gameplay:
3:00 – 2:00:
Start slow. Wait for the opponent to attack, then defend and counter push. If something expensive is placed in the back (Golem, MK, etc), then punish them with Mini P.E.K.K.A or Cannon Cart!
2:00 – 1:00:
Keep counter pushing and control the tempo of the fight until Double Elixir hits.
Double Elixir – End:
Unleash madness!
Place Ice Wizards and Mega Minions in the back to invest, then press the Tower of your choice and take it out. Watch out for anything dropped at the bridge, so still keep some Elixir in reserve for defense!
Matchups:
Giant Beatdown:
P.E.K.K.A and the mini version both work well against the Giant. You can also Tornado him into the middle to have both Arena Towers attack it.
Golem Beatdown:
Tombstone+Cannon Cart is your anti-Lightning defense. Also be sure to use Mini P.E.K.K.A to kill the rest of Golem and the resulting Golemites. Or, just use big P.E.K.K.A with Mega Minion to kill support.
Lava Hound:
Quite hard. Use Mega Minion to kill anything behind Hound, then use Ice Wizard to slow it down so Mega Minion can catch up and kill it. It can soak damage from Pups as well.
Hog:
Tombstone, Tornado, and Mini P.E.K.K.A all work well against the Hog Rider. Hog cycles shouldn’t be a problem, as you have four different counters to this card (Tombstone, Tornado, Mega Minion, Mini P.E.K.K.A).
3M:
P.E.K.K.A works well against these three when they’re all together. She one-shots them, and allows a counter push capability. If they 3M split, then use Mini P.E.K.K.A on the side with two and Mega Minion on the one, and Tombstone to deal with Ram.
Siege:
The easiest matchup. Both P.E.K.K.As and Cannon Cart can kill X-Bow. Against Mortar, Cannon Cart is your best option, but don’t place it too close, as you could be placing the CC in the dead zone, therefore risking unnecessary Tower damage!
Spell Bait:
Icenado. Yes, I said Icenado. This combo does very well against most Spell Bait. Zap Goblin Barrels and you’re golden! You can also choose to use Ice Wizard alone and Tornado the Barrels to engage the King.
P.E.K.K.A:
Use you own P.E.K.K.A only as a last resort. Tombstone and Ice Wizard excel at keeping the P.E.K.K.A distracted, and Mini P.E.K.K.A and Mega Minion are very good support killers. Be sure to use Zap or Icenado on any swarms!
Mega Knight:
You have TONS of MK counters. There’s literally no way you can lose. However, they may also have P.E.K.K.A. Use your own P.E.K.K.A combined with Ice Wizard to slow MK’s attack speed, and Tornado to keep opposing P.E.K.K.A away for a while. Then, use Mega Minion to kill the P.E.K.K.A. An alternative could be to use Cannon Cart on Mega Knight, then counter P.E.K.K.A with P.E.K.K.A. Use Zap where necessary.
So that’s all on this insane anti-meta deck! Leave a comment if you want more decks from me, and let me know if you want me to feature something of your choice! Supermarine out!