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Magic Archer Draft Challenge – Best Tips and Tricks

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magical archer clash royale

Magic Archer is the new Legendary Troop Card which can be unlocked from Arena 11: Electro Valley (3400+).

He isn’t released yet but you can unlock him this weekend from the Magic Archer Draft Challenge.

magical archer clash royale

Magic Archer Draft Challenge

Card Overview

Clash Royale Magical ArcherMagic Archer is a fragile-medium HP troop with low damage (490 HP and 97 DMG per sec i.e. 97 DPS at Tournament Standards).

The thing that makes this guy worth being a legendary card is his Magical Arrow.

With range 7 tiles and projectile range 11 tiles he technically has the highest damage range of all troops. This breaks Princess’s long maintained record of almost 2 years of being the troop with highest range.

However, Princess still holds the record for highest attacking range while Magic Archer has highest range damage.

Magic Archer has two different range stats with Range as 7 tiles and Projectile Range 11 tiles.

In simple terms, Magic Archer will directly hit troops within 7 tiles, but due to his Special arrow that can pass through anything, he can indirectly damage troops up to 11 tiles!

Using this staggering range, he can be a great crowd controller and even a great defender as well strong offensive support behind a tank.

His projectile range is that of an X-bow, which means he can hit enemy towers from your side of the map, provided there is an enemy troop (or a building) within 7 tiles and falls in line with tower.

Magic Archer’s role can be closely described to that of Flying Machine in deck because of similar Cost-to-HP ratio and similar range.

Synergies

Tanks

Clash Royale GiantClash Royale Golem

Magic Archer has great synergies with tanks like Giant and Golem due to his DPS and super long attack range.

He can deal devastating amount of damage within no time and giving no chance for the opponent to take him out.

Quick Attackers

Clash Royale Hog RiderClash Royale Battle RamClash Royale MinerClash Royale PrinceClash Royale Dark PrinceClash Royale Bandit

His quick speed works in harmony with their fast speed.

Same role as splash-support.

Tornado

Clash Royale Tornado

Is there any splash troop which doesn’t work with the good ol’ Tornado? I guess not.

Very powerful with Tornado as you can pull troops near the Crown Tower and attack all of them and the tower together.

In 3 seconds, he deals 288 damage which is pretty decent.

Counters

Spells

Clash Royale fireballClash Royale Poison

Fireball is the best counter to MA right now. Poison is pretty good as well but gives MA the chance to attack.

Cheap Spells are not good enough to kill MA but do the work good enough for low elixir-low damage kinda trades.

Rocket and Lightning are not recommended as its -2 elixir trade but with another troop/building or Double Elixir time is good.

Mini-Tanks

Clash Royale KnightClash Royale ValkyrieClash Royale Ice Golem

Mini-Tanks like Knight, Valkyrie, Ice Golem are good counters to Magic Archer provided you get the Timing and Placement right.

As soon as the MA comes within tower range, drop your Mini-tank on top/besides him so that he has to target your mini-tank at an angle rather than hitting the mini-tank along with your Crown Tower.

Too soon or too late or wrong placement will result it you getting 4-5 shots from the magic arrow.

Swarms

Clash Royale Goblin GangClash Royale Skeleton ArmyClash Royale Barbarians

Swarms like these are good counter to MA as even though he is a Splash damager, he is AoE is a straight line and not a circle.

So, if you surround him, you can counter him pretty well, especially since his damage is not that high.

You can even counter him with Skeletons or Bats for just 1-2 elixir!

Ranged Troops

Clash Royale MusketeerClash Royale Electro WizardClash Royale Archers

Ranged troops with Medium Damage and decent HP are good counters to him as due to MA’s low damage and low HP he won’t survive much hits.

Best ranged troops would be Musketeer, eWiz and even Archers!

Ice Wizard is another great option but since he has low damage, it would be better if you could like place him right when he enters your tower range so that iWiz slows down MA and the tower takes care of him.

General Draft Tips:

Pick a Win Condition: This is very simply!

Picking a win condition is the most important thing when drafting, because it’s what allows you to take down your opponent’s towers.

Because Flying Machine will be around in every match, you’ll have to pick your win condition carefully. All tanks work great with the Flying Machine, so if you already have picked the Flying Machine, something like a Lava Hound would be much better than a Hog Rider.

The best win conditions in Draft Challenge:

Clash Royale GiantClash Royale Hog RiderClash Royale Goblin BarrelClash Royale Battle RamClash Royale GolemClash Royale MinerClash Royale GraveyardClash Royale Lava HoundClash Royale Mega Knight

These are the best win conditions in this challenge are Giant, Lava Hound and Golem if you have Flying Machine because they have great synergy together.

Pick card that counter the other: Another straight-forward tip!

For example, If you have the Minion Horde & Arrows Draft, go for Arrows.

Pay attention to what you are giving away: A bit more advanced tip!

Sometimes, the better choice is about making your opponent’s deck worse, not making your deck better.

For example, If you get the choice between Spear Goblins and Rage, go with Spear Goblins. Spear Goblins can’t make your deck better but Rage is definitely one of the worst cards in Draft Challenge.

Cards which are bad in the meta could be OP in the Draft Challenge:

For example, the Witch.

In the normal meta games, people can easily counter Witch with meta cards such as Bowler, Executioner, Knight, Lightning, Baby Dragon etc. However, in Draft Challenges, having those cards is not guaranteed.

Try to pick cards which require specific counters:

Here are some of those cards:

Clash Royale Inferno DragonClash Royale PrincessClash Royale SparkyClash Royale GraveyardClash Royale Goblin BarrelClash Royale Inferno TowerClash Royale BalloonClash Royale Skeleton ArmyClash Royale Goblin GangClash Royale Elite Barbarians

For example, Sparky!

If you have Sparky in your hand while the opponent doesn’t have any Zap effect or swarm card, he will find it extremely hard to deal with the Sparky. This is even worse If you have a good Sparky combo such as Giant Sparky.

Don’t forget spell!

Always pick one of these: Rocket, Lightning, Fireball and Poison.

In case you don’t have any win condition, or your win condition gets countered, you still have something to deal damage.

Last but not least, getting positive Elixir trade with spells is not hard!

Ensure your deck makes scene

Example:

  • First pick: Graveyard vs Mega Minion
  • Second pick: Baby Dragon vs Musketeer

Although Musketeer can solo kill Baby Dragon, pick Baby Dragon because it is a hard counter to your Graveyard. Also, If you are lucky, you can combo it with Tornado later on.

https://youtu.be/NK_LSA7a5Nw

Let’s share your results below!

P.E.K.K.A Double Prince Deck – Old Deck For The New Meta

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Hey everyone I am Sally or Splendid Spaloh with my first guide!

Today I will be explaining one of the key decks of the new meta as both the princes are buffed and ready to roll!

P.E.K.K.A Double Prince Deck

Clash Royale P.E.K.K.AClash Royale PrinceClash Royale Dark PrinceClash Royale Mega Minion
Clash Royale GuardsClash Royale Electro WizardClash Royale ZapClash Royale Poison

copy deck

pekka double prince analytics

 

Pros:

  • One Legendary
  • Counters new meta, other Double Prince decks and Goison
  • Also is part of the new Meta
  • So many threats

Cons:

  • Needs many well-leveled epic cards
  • Needs a lot skill when it comes to tracking elixir.

The Cards

Clash Royale P.E.K.K.AP.E.K.K.A

Pekka is the main tank/killer of the deck, it is going to be bursting the every enemy troop with the princes and a single hit will be a huge part of the tower’s health.

Make sure you play this card at the back during double elixir to start building up the huge amounts of damage that the push will have once it has reached it’s peak.

Pekka is also reliable on destroyed many high health tanks and a good counter to X-Bow decks so you may play her defensively and make pushes with the Princes.

Since we don’t have Pump in the deck we need to be careful with our elixir on this card, make sure that your opponent is not at peak elixir too or else they may punish us with a small push.

Clash Royale Dark PrinceDark Prince

The ground splash unit has received a buff like his brother in the recent patches, this makes him even better in double prince decks with the combination even stronger than it already is.

He will be our early game mini-tank, canceling small pushes such as rams, small chippers and squishies.

He is great support with the prince pushing the Pekka a little faster and instantly locking on targets once they are on charge state, meaning that most squishies will be quickly destroyed by this fast unit.

Afterwards use him with Prince and Poison or on double elixir behind Pekka.

If you were lucky enough to gain the elixir advantage this guy will be very helpful if placed as the back, gaining charge and bound to make a good elixir trade.

Clash Royale PrincePrince

Hard Counter to nearly everything and the main offensive card has been seeing lots of play due to the buff he has got that revived Goison decks that have been waiting for a while.

He is the hard counter to the cards we are unsure about, e.g a Hog is not guaranteed to be killed with Dark Prince or only Guards so we may have to use this guy to strike down an incoming Hog.

Use him with Poison or Zap for a counter attack or if they have used a lot of elixir and have a lack of squishies.

Afterwards use him with Dark Prince and Poison or on double elixir behind Pekka.

Clash Royale Electro WizardElectro Wizard

The Glass cannon of the deck gains us a lot of time with repetitive stun for us to get the elixir to play the other cards of the deck that don’t cost a lot.

Also a key card of Pekka decks, against some bait decks or hog cycle decks (and the upcoming return of Trifecta) with inferno towers or inferno dragons (which is a card that is being kicked out of the meta) he will leave no worries about our tank dying and also is well protected as behind the bursting push, any units use to distract him will evaporate.

He could be used against other Prince decks and gain us advantage on them easily and quickly, making us the greater the double prince user and advantage for the for-game.

Clash Royale GuardsGuards

These are here to support you against small pushes and many cards that are not worth using princes or ewiz to counter.

These little guys are also useful in blocking many hits from other powerful hitters while our own ones destroy them.

Clash Royale Mega MinionMega Minion

Aerial decks are under-used so this card is not vital to protect.

It will be supporting the bridge section when mini-tanks and squishies are placed behind the pekka and princes to get their attention or destroy our Ewiz.

It is also very helpful to guards when there is a mediocre push e.g Hog with ice golem and spirit, Ram with Gang etc.

Clash Royale ZapZap

A pretty self explanatory card, using it on squishies, making the job of poison of minions and goblins even faster.

It is also good to gain advantages in battles like Pekka vs Pekka or a similar push and this deck has burst damage so the delay that Zap causes the enemy, they are pretty much burnt.

Also good to use on inferno units if our Ewiz has successfully been destroyed and disrupted.

Clash Royale PoisonPoison

This card is a very important card so we must make sure on what we will use it on and which choice is the most useful.

Cutting down glass cannon pests, all the squishies and gaining advantages when our opponents start spamming cards as they cannot defend against the mega push.

Replacements

There’s not much we could change in this deck but her are a few that you may want to use:

Clash Royale Zapekf9WOpClash Royale ArrowsClash Royale TornadoClash Royale The Log

Clash Royale Electro Wizardekf9WOpClash Royale MusketeerClash Royale ExecutionerClash Royale Hunter

Clash Royale Mega Minionekf9WOpClash Royale MinionsClash Royale BatsClash Royale Inferno Dragon

Clash Royale Guardsekf9WOpClash Royale Goblin GangClash Royale Royal Ghost

General Gameplan

3:00-1:00

You need to stall as much as possible, track elixir and make sure you don’t get a huge disadvantage.

Hide pekka unless necessary, make counter attacks that will get us good elixir trades.

1:00-0:00

Start Pekka from the back and building up double Prince, Mega Minion and Ewiz supported by Poison.

If the opponent also starts an attack at the other lane than use Guards to stall a bit and the DPS of the P.E.K.K.A and Princes will already drill the King Tower if it is not stopped.

Matchups

Clash Royale Hog RiderHog Cycles

These will need lots of crafty ideas to stall and control the hogs, use counterattacks to force out elixir and don’t lose the elixir advantage against these guys.

If you managed to stall to x2 elixir, our pekka push will deal with any sort of cycling push.

Clash Royale Three Musketeers3M Decks

Use value poisons on the splits, zap to finish off the double Musketeers and P.E.K.K.A or Prince the other lane.

Control your elixir usage very carefully.

Clash Royale Dart GoblinChip decks

Start cards at the back often (Mega Minion and Dark Prince) to create hesitation.

If you managed to stall to x2 elixir, our P.E.K.K.A push will deal with any sort of chip push.

Clash Royale GiantGoison

Pekka the Giant, stop the Prince charges and slow down with Guards and Ewiz.

Counterattack as much as possible.

Clash Royale Elite BarbariansEbarbs

We directly counter all edges of the classic types of the Ebarb decks.

 

Clash Royale Royal GiantRoyal Giant

We directly counter all edges of the classic types of the RG decks.

 

Clash Royale Lava HoundAerial Decks (if there is any)

Mega Minion becomes important, power it with Zap and Ewiz and you’re pretty much safe on the ground.

 

Clash Royale GolemGolem Beatdown

We directly counter all edges of the classic types of the Golem decks.

 

Clash Royale P.E.K.K.APekka Decks

Use Guards between the fight of the P.E.K.K.A so ours is not hit and theirs is dead, with our powerful cards.

It should be able to drill to their defences once their tanks are gone.


Good Luck in your matches and I’ll see you all in the comments or maybe another guide 😉

Miner Nado Deck – The Ultimate Offensive Deck

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miner nado

It’s me, HiPeople MC back at it again trying to make an article that might actually get submitted.

On this deck, though, I will need tons more than 750 words to describe how to play it. (It’s like I just show a picture, since a picture is worth a thousand words o_o)

miner nado

Clash Royale MinerClash Royale ExecutionerClash Royale Baby DragonClash Royale Electro Wizard
Clash Royale KnightClash Royale Mini P.E.K.K.AClash Royale fireballClash Royale Tornado

copy deck

3m miner ram

Pros

  • Powerful in 2v2.
  • So many threats.
  • Easily destroy Pumps.
  • 3 anti-air units.

Cons

  • 3 Epics
  • 2 Legends
  • Not easy to cycle.

The Cards

Clash Royale MinerMiner: Your main win condition.

You need this to chip down their towers to 0.

It is also your only pump response. If they place a pump right after you use your Miner, well I’ll explain that soon enough.

Clash Royale ExecutionerExecutioner: One of your splash units.

Has good HP, high damage, and kills all swarm cards in a single shot! (or two)

All for 5 elixir!

Paired with Tornado, can kill almost all medium HP troops! Helps kill Mortar!

Clash Royale Baby DragonBaby Dragon: Your other splash unit.

(needs a hard counter for once; Musketeer loses almost all HP while killing this thing)

Since it has no hard counter, it can kill lots of other troops.

If you play your Executioner and they Rocket it dead, a little Dragon can be paired up with that Tornado and tech the enemy king to never place a Night Witch next to a Flying Machine!

Clash Royale Electro WizardElectro Wizard

The hardest counter to Sparky comes in this deck as a defensive destroyer.

The spawn damage helps kill Witches/Night Witches, swarm cards, and glass cannons while it can attack two things at once!

Clash Royale KnightKnight

Come on, nerf this thing! 3 elixir can kill/help kill half the cards in the game!

As a mini-tank and the most HP of anything in this deck, Knight lands with the power of just one mustache!

Sadly, a mustache can’t kill a swarm of Goblins, Skeletons, or Minions.

Also a tanky way to counter X-Bow.

Clash Royale Mini P.E.K.K.AMini P.E.K.K.A

Can one-shot many units and is a trusty tank killer.

Its mama might be able to also kill tanks easy, but waiting 7 more seconds just kills defensive ability, while also destroying any cycle potential this deck would have.

A powerful Mega Knight killer!

Clash Royale TornadoTornado

Without this spell, your Executioner would have no value unless you are a master of troop placement.

Pairing up Executioner and Tornado will kill most support in Beatdown decks and force an emote from your opponent!

Clash Royale fireballFireball

4 elixir used wisely on a spell that kills glass cannons, why not?

Overleveling it will make you able to throw this thing at a Wizard or Musketeer and make the red team rage in their own color.

Also paired well with Tornado to troll the 3M heal users.

Card Replacements

Clash Royale Minerekf9WOpClash Royale Goblin Barrel

Clash Royale Executionerekf9WOpClash Royale Wizard

Clash Royale Baby Dragonekf9WOpClash Royale MusketeerClash Royale Flying MachineClash Royale Poison

Clash Royale Electro Wizardekf9WOpClash Royale ZapClash Royale Flying ZappiesClash Royale Ice SpiritClash Royale Mega MinionClash Royale FreezeClash Royale Lightning

Clash Royale Knightekf9WOpClash Royale ValkyrieClash Royale PrinceClash Royale Dark Prince

Clash Royale Mini P.E.K.K.Aekf9WOpClash Royale P.E.K.K.AClash Royale Inferno TowerClash Royale Inferno Dragon

Clash Royale Tornadoekf9WOpClash Royale The Log

Clash Royale fireballekf9WOpClash Royale Rocket

General Gameplan:

3:00 → 1:00

Keep calm and play along.

Try to activate your King Tower with Tornado so cards like Hog Rider and Miner do less damage to your towers.

If they start a push, use Miner on the non-Tornado area to punish them.

If they defend that, try Knight + Exe or Mini P.E.K.K.A + Exe.

Once King is activated, Tornado cards like Hog to the middle so it can’t do a thing and cards like Royal no-skill near the tower so the King can shoot at it.

1:00 → 0:00

This is the time to kill the king in red.

Use Mini P.E.K.K.A to kill tanks and Knight to tank in counterpushes. ExeNado other things such as support.

Use Tornado on swarms (Fireball on Minion Horde). EWiz on Sparky or Inferno Dragon/Inferno Tower (For Tower, across bridge if possible; gets the job done faster).

Throw a barbeque loving 1-year-old green dragon on support troops while Any Siege user will die to an Executioner or Knight from you.

If you get one crown, defend to the death.

Matchups

Clash Royale GolemAny Beatdown

Kill their tank with Mini P.E.K.K.A and support with ExeNado or Tornado + Fireball.

Miner on the pump. If that fails, Fireball works as a backup.

(Tip: Don’t be Chief Pat on the Miner so that it kills the pump and activates their King Tower)

EWiz their defensive building/Inferno Tower and Baby Dragon on the support along with the ExeNado.

Clash Royale Three Musketeers3M Heal

Fireball + Tornado kills 3 Musketeers. Other than that, don’t worry.

Miner + Mini P.E.K.K.A their towers and they will glow in their own team color.

Clash Royale Hog RiderHog Cycle

Tornado the King Tower, then after that Tornado to the middle.

Use your splash units on the other troops.

Clash Royale X-BowSiege

You have Knight, Mini P.E.K.K.A, and Exe.

In case of an emergency, you have EWiz. Don’t worry.

Clash Royale Mega KnightMega Knight

Mini P.E.K.K.A and Knight.

If they have Inferno Dragon, EWiz.

Hog Rider → Tornado. (Yes, I’m telling you how to kill my ladder deck, I’m that dumb)


I’ll see you on my fourth guide and on the comments section! Tell me any problems with this deck or with my plans.

Clash Royale Update: February Balance Change (2/12)

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Hey Clashers, as always, Supercell is releasing a new balance change on February 12th to keep things balanced.

This time, Mega Knight, Knight, Skeleton Barrel are getting nerf.

Let’s take a look!

clash royale february update

Clash Royale February Balance Change

Clash Royale Mega KnightMega Knight

Spawn and Jump Damage -25%; Deployment radius reduced (deployment won’t hit beyond bridge and river)

Clash Royale Skeleton BalloonSkeleton Barrel

Skeleton count 8 → 6

Clash Royale KnightKnight

Hitpoints -6%

Clash Royale Inferno DragonInferno Dragon

Switches between targets slower

Clash Royale ValkyrieValkyrie

Hit Speed 1.5sec → 1.4sec

Clash Royale BanditBandit

Minimum Dash Range 4 → 3.5

Clash Royale Dark PrinceDark Prince

Hit Speed 1.4sec → 1.3sec; Hitpoints +5%

dotMagic Archer

Preparing for the Arena..

Huge Log Bait Guide – From Noob to Pro

250

Hello fellow clashers, and welcome to a new guide.

My name is Norbysweg, and I’m bringing you a huge, comprehensive, easy-to-follow guide on one of the most stable and one of the most powerful deck that ever existed: Log Bait.

bait

Log bait was supposed to be derived by the Miner Barrel chip deck by Adam, but it’s unknown really, because the first variation had Dart Goblin, or even Mirror Rocket!

By the addition of the Goblin Gang a year ago, chip decks were all over the place, and they were extremely hard to stop.

A few days past the meta, the basic variation of Log bait we all know was made: It had Inferno Tower, Princess and Rocket, at a 3.3 average cost.

It took a long time for the basic variation to be recognized and used, but its true shine was shown in the bridge spam meta. It remained a stable through both CCGS tournaments.

Near the end of CCGS, especially in the MK Hog meta, Log bait Tornado was made up, to counter Hog more easily and also do better versus a Mirror matchup.

Although all the bait versions have the same mentality, I’m going to go over all of them, their playstyle, their pros and cons, their matchups, and every little tech element that is essential for a flawless performance.

Log Bait variations over the years

Miner Skeleton Army mHorde Princess Infernotower Fireball Zap GBarrel – Probably the oldest version that was truly reliable and was ever used in competitive play. Skeleton Army can be switched out for Gobgang for more versatility.

Knight Dartgob Ggang Rocket Mirror Barrel Log Ice Spirit- Less reliable version of Log bait, used especially at the beginning of CCGS.

Knight Princess Gobgang Ice Spirit Log Rocket Inferno Tower GBarrel – Inferno Tower swapped for Tornado, the most balanced and powerful version of Log Bait possible.

Clash Royale KnightClash Royale PrincessClash Royale Goblin GangClash Royale Goblin Barrel
Clash Royale Inferno TowerClash Royale RocketClash Royale Ice SpiritClash Royale The Log

copy deck

My Ultimate Log Bait Deck

Throughout this guide I’ll be going through the most powerful and well known version of bait, the Princess Rocket one.

Clash Royale KnightKnight

Your main tanker and major defensive card.

It’s been a year and Knight is still one of the most used cards and definitely one of the best common cards.

He counters a variety of cards alone, and he synergizes perfectly with the rest of the deck, making him a great choice in any bait deck you might think about.

Clash Royale PrincessPrincess

Your main defensive and control card, the Princess is definitely a tough anti-swarm and also an offensive option.

She has been a crucial card in most of the metas, with such a versatility and variety of decks she can be used in, that she was even considered the best card in the game once.

Clash Royale Goblin GangGoblin Gang

Your secondary offensive option, the Goblin Gang is usually used to bait out spells, but in some cases you might want to bait your opponent’s spell out and attack with the Goblin Gang, mostly to pressure.

Talking about defensive purposes, this card gets most of the job done with its splitting mechanic and easy tech.

Clash Royale Goblin BarrelGoblin Barrel

Your main offensive option. I will talk about its tech later.

The Barrel is mostly used in bait decks because it does (almost) instant damage, like the Miner in the Mortar bait deck for example.

Clash Royale Inferno TowerInferno Tower / Tornado

Your anti tank defense cards, they are highly versatile and powerful, especially the Tornado.

 

Clash Royale RocketRocket

Your so-called secondary win condition, Rocket cycling can definitely be an option at low-HP towers, and also a stable Pump killer or push destroyer.

Clash Royale Ice Spirit

Ice Spirit

The extreme utility card, the Ice Spirit offers insane value for only 1 Elixir, and can make the difference in many battles.

It denies a Skeleton Barrel, it tanks two Princess shots, it tanks a lot for the Goblin Barrel, and it kills a Hunter, a Musketeer, Archers, and has countless more uses.

Clash Royale The LogLog

You know how to get the best value out of it, right?

 

General Gameplan

The early game is only about getting a feel about your opponent’s deck and dealing chip damage in the best case.

Your best starting plays are either a Goblin Barrel on the Tower, either a cycle Ice Spirit, a split Gob Gang or a Princess at the back.

As the match goes on, you’ll want to defend as well as possible and get a few Goblin stabs in, while passively inviting your opponent to attack.

In most cases, your opponent will share the same playstyle as you, so don’t always expect an all-in rush in the first minute.

All you have to do is passively build up your side and limit his defending moves with your control cards.

What I’ve learnt in many games played is that the more control you apply on the map, the more likely you’re gonna get damage in and win the game.

Remember: This deck focuses mainly on defense and counterpushing after, and less on the actual Barrel chip.

It’s somehow a fusion between the Furnace Bowler bait deck and the Miner Barrel one.

Mid game and end game gets more interesting.

Your goal is to get as many Princesses down on the map and control your side as well as possible.

That is probably the biggest goal and most important one you have to achieve while playing bait.

Out of experience, I can say that the killing blows are always the counterpushes, because your annoyingly efficient defense will make them overextend subconsciously, thus leading to you counterpushing with a few Goblins and also a Barrel, having not only a Zap-bait defense, but a Zap-bait chip offense.

In most of the cases a counterpush can be turned into a split push, which distracts your enemy from the major danger, so your Barrel might get an extra 2-3 swings in this case.

The Basics of Rocket cycling

rocket cycleRocket cycling is of course an important aspect of Classic Log-bait.

When it comes to defense, your deck can efficiently counter most of the pushes in the game, but when it comes to offense, your opponent can just Log and push again.

When that aspect comes into your mind through a game, Rocket cycling comes into play.

You should always remember your killcount (515 at tournament standard), which equals the direct damage you can get in with your spells, in this case a Rocket+Log.

That doesn’t mean you should cycle both, only on decent value.

In single Elixir time, empty Rocket on Tower is highly denied, as I would only recommend rocketing 4<Elixir cards near Tower.

Although Double Elixir time changes this completely. You can Rocket cycle freely if the opponent doesn’t have one of these decks, or if you seem to have an Elixir advantage and an above average control over him, and only at a <1500 HP range:

  • Any kind of X-Bow
  • Any kind of Golem that isn’t swarm
  • Three musks when they have a slight advantage
  • Lavaloon

Pretty cool right? You can Rocket cycle most matchups out!

Ice Spirit Tech

ice spiritPretty simple, but makes a lot of difference in-game.

Do you know the correct placement to entirely kill a Skelly Barrel with an Ice Spirit? At the back of the Tower when the Barrel is one tile from your Tower.

Do you know how to deny an entire offensive Goblin Gang? At the back of the Gang, before they lock on.

Do you know the optimal placement to kite a Mortar away? Four tiles in front of King Tower, 1 tile in the other lane

Or the placement that catches the entire Minion Horde? Slightly in front, just when the first minion’s exclamation sign pops, this way the first minion hits it and stops, so the Ice Spirit catches them all.

Tornado Tech

An extremely important aspect of playing Log bait is to get the most value out of your defense so you have extra Elixir to pressure or Rocket.

Below is a video made by nichrome, where the best Tornado tech is shown.

Princess Tech

princessUsing the Princess accordingly is a huge part of the gameplay, as a correct placement can make a huge difference between a win and a loss.

It’s important to know that the Princess should always be placed on the opposite lane you’re defending on.

This way every spell gets so much less value, and it really takes advantage of her insane range.

With the Skelly Barrel being such a popular card, it’s good to know that the Princess can one shot it, when placed exactly when the Barrel is 1 tile away from your Tower.

Maintaining the control is an important aspect of bait, but an offensive Princess can count a lot if you know your opponent inside out.

A Princess and an Ice Spirit can mostly result in three shots, also a Princess and a Tesla (another bait variation, replaced with Inferno Tower or nado) can offer pretty great value when your opponent is choking on your control.

Goblin Barrel Placement

Maybe the most important aspect of offense, you want to get to know all your opponent’s counters and play them out the best way possible.

It’s pretty simple working, and I will show it now.

If your opponent uses Log, Zap, or Fireball to counter the Barrel regularly, The only thing you can do is outcycle their spell, or do a juke Barrel, 3 tiles above the center of the Tower. Always make sure they have their spell in cycle when you throw the juke, so you don’t get shanked by an Ice Spirit.

If your opponent uses Tornado to counter, you have to be a little smarter.

There are three possible patterns he can counter your Barrel with his nado, the one is when he tornadoes them to the back of the Tower, and the next two are like this:

counter goblin barrel

But these two can be played towards the other side too!

Your job is to find out which placement does your opponent like the most, and throw the Barrel in the opposite direction, so if your opponent wants to Tornado in the back, throw the Barrel so all of them are spawned in front of the Tower, this way they get a few stabs in.

If your opponent counters with Goblin Gang and places them in the back, throw your Barrel in the front. If they place it late, on the side of the Tower, throw them on the side closer to the other arena Tower, on the lower corner of the arena Tower.

Killing Pumps without Rocket

Doesn’t happen quite often, but it’s a good thing to know that you can take out the Pump with a Barrel.

If you suspect they might be playing Three Musks, Predict Log so you can kill their Goblin Gang (only if it’s a Pump in front). Essentially, you want to pressure efficiently, so they can’t get spell value on your punish.

Always use Knight, and Goblin Gang if possible.

Matchups

The playstyle applies to most matchups, although you might want to consider these tips against the most common ones.

Clash Royale Goblin GangLog Bait

Always have Princess control, and always Log their Princess, because you have the Tornado!

Always keep it for defending barrels, and never go too aggressive early.

Once Double Elixir kicks in and you’re sure in your Princess control, you can start Rocket-cycling.

Clash Royale Lava HoundLavaloon

Always save your Rocket to kill the Balloon, and always be super cautious with using Tornado.

Their Goblin Gang is the only reliable Barrel counter, so send your barrels in front.

Clash Royale Mega KnightMK Bait Spam

Princesses are your best weapon against this.

Always save your Goblin Gang or Knight to address their miners on your Princess, and never go all-in with a Knight push if they have Elixir for Mega Knight.

Remember to Rocket cycle once their Tower is at <900 HP, or just defend and block their Miner.

Something you might want to consider is throwing your Barrel in front, so a MK in the back can’t splash them all.

Clash Royale Hog RiderHog Cycle

Indisputably one of the easiest matchup you can go against, you can Rocket cycle early and defend quite well with the Tornado, but always kill the Hog tank first, otherwise Tornado won’t pull it!

Clash Royale GolemGolem

This is where ground pushes and Princess control matter the most.

You have to watch out and not lose any Tower, and the most important aspect is to punish with a ground push, in order to result maximum pressure and damage, especially because they can’t counter that with cards such as Mega Minion or Night Witch.

As for the push, pray to have a chance to Tornado the Golem onto your king, and deal with the rest!

 


Well, that was it guys! Another 2.2k word guide! I hope you appreciate the tips and tech I’ve shown you, and I wish you the best results with this one! Au revoir!

Sparky Zap Bait Deck – How To Utilize Sparky!

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Unreal Giant Sparky Zap Bait Deck for pushing trophies! – Make Sparky Great Again!

Hey guys it’s Cow FTW here for another guide.

Today I will be introducing a really unique Sparky Zap deck which I randomly tested out.

This deck is really good for ladder, duo do its ability to counter many popular win conditions that are very popular right now. So without further ado, let’s get to the deck!

sparky zap bait

Clash Royale GiantClash Royale Ice WizardClash Royale Goblin BarrelClash Royale Sparky
Clash Royale MinionsClash Royale Minion HordeClash Royale Skeleton ArmyClash Royale Zap

copy deck

sparky heal analysis

Sparky Zap Bait Deck

Clash Royale GiantGiant – Despite being a spell bait deck, Giant is your main win condition (Sorry guys)

A must have in a Giant Beatdown deck but he plays a very important role in this deck, he’s your tank. Your man goal to slow a push by placing him in the back but throwing him in front a bunch counter pushing troops isn’t a bad idea either.

Throughout the match you should be you should be looking for counters your Giant as well as to your card and keep track of them so you can capitalize on them later.

Heres and example: I have already taken a tower. I notice that my opponent just used there Inferno dragon and Zap. I have Giant, Ice Wizard, zap, Goblin barrel in hand. Knowing that he doesn’t have a good counter to my Giant or any of my swarm troops, I place my Giant in the pocket along with a Skeleton Army and a Goblin Barrel.

Do you see? Not only did I keep track of what my opponent had used, I punish him for using it.

This is how your going to win 90% of your matches so I hope you understand!

Clash Royale Ice WizardIce Wizard – When in doubt, use the Ice Wizard.

This dude is an amazing on defence allowing you to counter swarms, glass cannon and melee troop from a far thanks to his long range and his cheap cost of only 3 elixir!

This guy is should be your go to defensive card, used to deal this the majority of your opponents push.

Do to his health and his ability to slow opposing troops down, he is outstanding counter to the Royale Ghost on defence for a neutral trade.

Use him wisely as he is very important on defence being one of your two defensive non swarm troops.

Clash Royale Goblin BarrelGoblin Barrel

This is the key card to baiting out spells so your Sparky, Horde or Skarmy and run ramped on the field.

Send em out before defending a push to either get great damage or bait out there spell allowing defending to be super easy.

Despite not being your main win condition, it is still a semi-reliable damage dealer.

Clash Royale SparkySparky

Many people say that Sparky is still terrible despite the massive buff, I would disagree.

Sparky adds a bait element to this deck which makes it very unique.

She constantly keep your opponent on their toes, forcing a reaction or the’ll substance massive damage.

On defence you want to force your opponent to use his spells be able to play Sparky, Horde or Skarmy without risk.

Place her behind a Giant and pair it with your swarm troops for an unstoppable push after your opponent has used their spells.

Know your opponent has a defensive card that counters swarms (Executioner, Wizard, ect)? Throw Sparky into the push and not only she bait spells, if left allowing she’ll take out their defending troops

Clash Royale MinionsMinions

Use this card to bait out maybe a Fireball, or Arrows etc. Giant + Minions push usually draws out there light spell so if they lack a spell like Fireball or a splash unit it’s a green light to play your Minion Horde.

On defence, these guys work great but if your opponent uses their spells then you Minion Horde can dominate!

Keep track of your opponents counter including their 1, 2 two counters like Ice Spirit + Zap, Ect

Clash Royale Minion HordeMinion Horde

Nicknamed Punish Horde and for good reason too!

This swarm of Minions can dominate the battlefield after your opponent has used their counters.

Pair them with Giant for a powerful push after your opponent has used their counters.

You should refrain from using them offensively if you opponent hasn’t use their counters as this will just be a massive negative trade.

Clash Royale Skeleton ArmySkeleton Army

All time defensive BEAST!

These guys are amazing on defence and almost always bait out some form of spells or splash damage troop, and if you haven’t caught yet, you want to capitalize on this mistake!

Despite being a defensive card, if caught without a counter, Skeleton Army is super threatening, bragging of being the highest dps card in the GAME! So don’t be afraid to place this card along with Giant in the pocket to pressure the opponent.

Just make sure it won’t end up in a massive negative elixir trade.

Clash Royale ZapZap

Your only spell!

Use it wisely as serves multiple job like clearing swarms and resetting attackers.

Gameplay

3:00 – 2:00

This is not deck you want to rush thing, don’t try out cycle your opponent, don’t try to cycle to cards in general.

Play it slow in single elixir, don’t go to aggressive.

During this time, try to figure out your opponents counter to your Minions/Horde and their spells.

Keep track of their counters and constantly use your Goblin barrel when ever your at 10 Elixir.

If you notice your opponent has used one of his/her counter to your Minion/Minion Horde, punish them!

2:00 – 1:00

By Now, hopefully you have done two things:

  1. Delt some early damage damage. It doesn’t have to be a lot because this is a beatdown deck where you make a few large pushes to crush your opponent.
  2. Identified your opponents Giant, Sparky, Minion Horde counters. You will either want to bait out the counters, or counter them with cards of your own, but to do that you need to make sure the cards you use to counter say an Inferno Dragon on a Giant, won’t get Arrowed for an example (to borrow Lolman’s example. You can read his guide on Sparky Zap Bait here!

Now it’s time to play more offensively. Now you should constantly be throwing Goblin Barrels try to bait out their spells to enable to you to play your ‘Spell-able’ cards on defence along with offence. It’s important that you that start getting damage early because without a heavy spell, it is difficult to get damage.

1:00 – End of the Game

You should start being really aggressive now, making Giant pushes often but not being suicital with them going all in only to be flattened on the counter push.

Constantly throw Goblin Barrels, try to get chip damage and bait their counters.

Use Sparky aggressively whether its on defence or offence she will be able to get loads of value if used properly but play here smart!

If you know your opponent has Rocket don’t play her next to your tower! Same with every other spell, don’t give them value!

Keep pushing but play smart

9/10 games your going to win from baiting out their counters to one of your cards allowing you punish them and finish of the tower.

Mindset

Instead of match up i’m going to quickly go over the mind set your going to want to have while playing this deck because as a bait deck, it is very important.

On defence you want force your opponent to use his spells to be able to play Sparky, Horde or Skarmy without risk.

There is a bait element, but your end goal here is to get your opponent into a position where they have no good counters to you Minion Horde or your Sparky behind that Giant and then crush your opponent.

Try to keep track of there counters to your Minions so you’re able to punish your opponent after spending them.

Keep track of their 1, 2 combo counters that are able to counter your Minion Horde because once one is used BAM!

As I said probably 100 times in this deck guide, your able to punish your opponent.


Well that’s all guys! If you have any questions about the deck or certain matchup feel free to ask it down in the comment section below! – Cow FTW

Clash Royale January Balance Change Update (1/24)

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january balance change

Hey guys, as always, Supercell is releasing a new Clash Royale balance change on January 24th.

This time, Supercell is taking a look at Royal Ghost, Night Witch, Lava Hound and more. You guys will love this update!

january balance change

Clash Royale January Balance Change Update (1/24)

Clash Royale Royal GhostRoyal Ghost

Damage -6%; Invisibility delay 0.7sec → 1.2 sec; Hit Speed 1.7sec → 1.8sec

Clash Royale Flying ZappiesZappies

Targets Ground and Air

Clash Royale HunterHunter

Range 5 → 4; Bullet spread slightly smaller (projectile range remains at 6.5)

Clash Royale Night WitchNight Witch

Initial Bats spawn quicker

Clash Royale BatsBats

Hit Speed 1sec → 1.1sec

Clash Royale Lava HoundLava Hound

Hitpoints +5%

Clash Royale Goblin HutGoblin Hut

Spawn Speed 4.9sec → 5sec (one less spawn in total)

Clash Royale Mini P.E.K.K.AMini P.E.K.K.A

Hitpoints +7%

Clash Royale LumberjackLumberjack

Hitpoints +7%

Clash Royale MortarMortar

Minimum Range 4.5 → 3.5


What do you think about these changes guys? Please share your opinions!

The Mechanical Golem Deck

97

Greetings, clashers! It’s Inaros (Frisk Dreemurr in the comments, and Frisk Dreeemurr#4961 on Discord), here with the first (or is it the second?) installment of my “Frisk’s Exotic Wonders” deck series!

Today, I’m bringing you a Golem Beatdown deck featuring the newest addition to my card collection: Royal Ghost!

I already know that some of you who have him and are looking for good decks with him are just ANXIOUS to read on. Let’s get this show on the road!

(Disclaimer: This deck does not include Elixir Collector. Due to the most recent nerf, it’s very dangerous to play this card in 1v1 ladder)

golem ghost

Clash Royale GolemClash Royale Royal GhostClash Royale Inferno DragonClash Royale Flying Machine
Clash Royale Cannon CartClash Royale Ice SpiritClash Royale ZapClash Royale Poison

copy deck

splashyard analytics

The Golem Royal Ghost Deck

Clash Royale GolemGolem

The main win condition of this deck (what else would it be?).

Once this bad boy gets to a tower, he’ll guaranteed deal huge damage.

For optimal tower-taking results, build up support troops behind him…just make sure they survive any opposing defenders, though.

Clash Royale Cannon CartCannon Cart

You’ve seen Cannons as defensive buildings, mindlessly firing at incoming opponents, but have you ever seen…a Cannon ON WHEELS?

Maybe not, but in the Clash universe, anything is possible.

Cannon Cart will be your glass cannon with a shield here.

Use it along with Ice Spirit (And other cards, obviously) to kill Mini Pekkas, Valkyries, Musketeers, and tanks. (Bonus: If destroyed when a tank is on your side, ready to hit the tower, it will get pulled to the CC instead!)

Clash Royale Royal GhostRoyal Ghost: OOOOooooOooOOoooOoooooOOOoooo… Yikes!

What was that? Was it tonight’s minestrone soup, ready to punish my excretory system? No, it’s just the Royal Ghost, announcing his presence in the arena…phew!

The Royal Ghost (A card that will SOON be nerfed) is a 3 elixir legendary card that is now unlockable in Hog Mountain, along with the Mega Knight.

He’s extremely powerful, wielding a sword that somehow deals area damage (and to think…all the sword-wielding cards in the game deal point-damage…), turning invisible after every kill, and almost unstoppable if not pulled by a troop.

This guy will be your close-quarters replacement for Executioner, even though he can’t target air.

More explanation on how to effectively use him later.

Clash Royale Flying MachineFlying Machine: Part of the newest batch of cards, Flying Machine is the Master Builder’s first gift to the Arena.

It’s extremely squishy, meaning it can die to Fireball, even at Tournament standard.

It makes up for being weak with decent damage output and insane range, deeming it the card with the third longest range in Clash Royale (the second being X-Bow, the first being Princess). Acting as a support card for Golem, it can snipe out Inferno Towers, Teslas, or any other glass cannon.

To maximize its usefulness, try to not let it get targeted (like Night Witch in a classic Golem Beatdown).

Clash Royale Ice SpiritIce Spirit

This little frosty dude is ready to give anyone that crosses his path a nice, nippy hug.

Easily my favorite Common card in the game, Ice Spirit offers insane value like no other card.

He can freeze attackers just enough for your Hog to get the winning strike, he can freeze Mega Knight for a moment as your own Knight and tower go to work, he can be used as a cycle card…boy, isn’t Ice Spirit AMAZING?

Clash Royale Inferno DragonInferno Dragon

Likely a buffed version of Baby Dragon, the Inferno Dragon will serve as your primary tank killer.

But of course, you knew that already. Just watch out for Zap and Electro Wizard.

Clash Royale ZapZap

Again, another self-explanatory card.

Resets the attack of Inferno Dragon(!), Inferno Tower, Battle Ram, Prince, Dark Prince, Sparky, and Mega Knight (of course, it serves that very purpose for almost every card in the game, just wanted to list the cards that are high priority).

Clash Royale PoisonPoison

Covers the ground in a sticky toxin that damages all non-spell cards in radius, but somehow leaves the grass in pristine condition.

Poison spell will be used primarily to deal with defending troops, or the unlucky swarm that happens to spawn in.

Wouldn’t recommend using Poison on defense unless you absolutely MUST.

Card Replacements

Clash Royale Golemekf9WOpClash Royale GiantClash Royale Mega Knight

Clash Royale Royal Ghostekf9WOpClash Royale ExecutionerClash Royale ValkyrieClash Royale Electro WizardClash Royale Baby Dragon

 

Clash Royale Cannon Cartekf9WOpClash Royale Night WitchClash Royale MusketeerClash Royale GuardsClash Royale Goblin Gang

Clash Royale Flying Machineekf9WOpClash Royale Dart GoblinClash Royale WitchClash Royale Mega Minion

 

Gameplan

3:00 – 2:00

Take this time to get to know your opponent’s deck and playstyle.

Chances are, you’ll have it all down before the 2-minute mark hits, because you have powerful cards to support Golem that can’t be ignored.

As in any game in the state of normal elixir, defend and counterpush.

1:59 – 1:00

By now, you and your opponent know each other’s decks and playstyles, so try and go a bit more on the aggressive side when you attack.

Just don’t overcommit…or else you’ll regret it

0:59 – 0:00

Time for things to get FRISKY!

Be as aggressive as you can, dropping your Golem at the back and slowly building from there.

You are almost guaranteed to get a crown with the supports you have on your side.

Tips

  • To maximize the effectiveness of Royal Ghost’s area damage, try and find a way to get troops all grouped up.
  • When playing Flying Machine as a support card, don’t drop it behind Golem. Instead, deploy this crazy contraption AWAY from the action, so it can safely snipe out any glass cannon or building. Given Flying Machine’s amazingly long range, you’ll find this tip mighty useful.
  • When planning to pull something within crown tower range, deploy your troop one tile away from the center of your half in the arena.

Matchups

Clash Royale GolemOther Golem Decks

You should have no problem with this. Inferno Dragon to melt Golem, Royal Ghost to take care of support, Cannon Cart acting as tank, Flying Machine can snipe from a safe distance…you know the deal.

Clash Royale GiantGiant

See Golem

Clash Royale P.E.K.K.AP.E.K.K.A

See Golem

Clash Royale Mega KnightMega Knight

Same as Golem, except you’ll need to pull the big dude, first.

Clash Royale Goblin GangBait

GG EZ. Goblin Barrel could give you issues, though.

Clash Royale Hog RiderHog Rider

Should be relatively easy, if you don’t get outcycled.

You’ve got everything you need to take down the porcine prance, stay calm and focused.

Just keep in mind that most Hog Decks have Inferno Tower.

Clash Royale MinerMiner Poison

See Hog Rider.

Clash Royale Royal GiantRoyal Giant

Dead, super easy to beat.

Clash Royale GraveyardGraveyard

See Royal Giant.

Clash Royale Battle RamBridge Spam

I don’t know about YOU guys, but I’ve encountered some versions of Bridge Spam on ladder.

It should be easy to beat.

Clash Royale Three Musketeers3 Musketeers

This deck is gonna cause you crap ton of trouble.

With double lane offense in their favor, you’ll need to constantly pressure them into defending instead of attacking.

And since most 3M decks rely on swarms for defense, you’ll have no problem dropping poison. And since Musketeer dies to poison, you’ll have even less to worry about.

And so, we have reached the end of a marvelous journey…thanks for reading, and I hope you liked the deck! Be sure to leave a positive comment below 😉

This is Frisk Dreemurr, saying sayonara and STAY DETERMINED! <3

Funny (But Solid) Battle Ram Hut Deck

66

Wassup guys, Dark/Dank Prince here with my 5th guide!

This guide is about a deck rather new to me, since I just made it a few days ago, but I have used it so much i’m comfortable in writing a guide for it. Warning though, it’s a bit strange. Let’s hop right in!

ram hut

Clash Royale Battle RamClash Royale Dart GoblinClash Royale Goblin HutClash Royale Ice Spirit
Clash Royale Ice GolemClash Royale TornadoClash Royale fireballClash Royale Zap

copy deck

mortar deck analysis

Pros:

  • Only 3.0 elixir
  • Only 1 epic, no legendaries unless you choose, so it’s f2p
  • Full of surprises to throw opponent off

Cons:

  • Hard to learn
  • Low offense, need some understanding of the cards
  • Can often lead to draws.

The Deck:

Clash Royale Battle RamBattle Ram

This is your win condition, and emergency defense.

Put behind Ice Golem and have some spell in your hand and prepare to deal massive damage.

This card charges while running, dealing extra damage if at full speed. Beware of buildings and resetting cards.

Clash Royale Dart GoblinDart Goblin

Your major air defense, and chip damage.

Paired with Zap and it destroys Minions/Minion Hordes, with Ice spirit it destroys medium hp troops like Balloon and Inferno Dragon and glass cannons.

It’s just a great card. Beware of Log

Clash Royale Goblin HutGoblin Hut

The card that makes your opponent think.

Whether using at beginning or middle of a match, this card is guaranteed to throw off your opponent, especially after showing a few other cards. Use this card as your building, and use the Spear Goblins it spawns as your chip damage.

Clash Royale Ice GolemIce Golem

Tank for anything from Ram to Dart Goblin, or use to kite/distract troops.

Either works, both recommended.

Clash Royale Ice SpiritIce Spirit

As always, this is the perfect card.

Used for cycling, supporting pushes, or helping defend your towers.

How you use it is always situational, all methods aren’t a “should I?” they’re a “when should I?”. Read more at here!

Clash Royale fireballFireball

Your medium damage spell.

It’s strong enough to kill things like Minion Hordes, and able to make support like Musketeer of same level Zap-able.

Clash Royale TornadoTornado

Pull troops to your King, away from Princess towers, or into a clump for Dart Goblin or Fireball to destroy.

It’s up to you!

Clash Royale ZapZap

Used to kill low health troops, or finish off medium health troops that are about to die.

And only costs 2 elixir, so can be used to cycle if you’re brave enough.

Substitutions:

Clash Royale Battle Ramekf9WOpClash Royale Hog Rider

Clash Royale Dart Goblinekf9WOpClash Royale ArchersClash Royale Spear GoblinsClash Royale Musketeer

Clash Royale Ice Golemekf9WOpClash Royale Knight

Clash Royale Goblin Hutekf9WOpClash Royale FurnaceClash Royale Tesla

Clash Royale fireballekf9WOpClash Royale Rocket

Clash Royale Zapekf9WOpClash Royale The LogClash Royale Arrows

Matchups:

Clash Royale GiantGiant

Easy matchup, usually their support dies to Fireball + Zap, or just Fireball.

You have plenty of defense to chip the Giant down as Goblin Hut distracts, just don’t play stupidly and lose the advantage.

Clash Royale Hog RiderHog Rider

I found this surprisingly easy.

If they can’t out cycle you then they should lose.

Gob Hut distracts Hog, Fireball kills any support, and most buildings that may try to distract/kill your Ram. In other words, if you don’t waste elixir, and play smart, they shouldn’t have a chance at winning.

Clash Royale Goblin GangSpell Bait: Medium matchup.

More than often you’re going to tie unless someone messes up.

You have Zap/Log(your choice) for their troops other than Knight, Fireball in emergencies.

Not to mention what Dart Goblin can do, but they usually have Nado/Inferno Tower/Tesla so getting your Ram to their tower can be tough.

Play versus this deck extremely carefully, mess up too much and you’ll lose.

Clash Royale BalloonBalloon

Depends on what type of deck it is for match-up difficulty.

Loon cycle tends to be an easy matchup, you’re able to keep up with their cycle and keep the Loon away from your tower with Gob Hut or Nado, but decks like Lavaloon are hard.

You don’t have a way to deal with both Loon and Hound, without cycling very fast.

So the best way to win is pray they ignore your pushes, and just keep pressuring.

Clash Royale GolemGolem

Hard matchup, you don’t have a major tank killer.

I have no advice except pressure them, and do it nonstop.

Clash Royale Three Musketeers3 Musketeers

Refer to Giant, Hog, Golem.

They’re usually paired with those 3, it all depends on the tank.

Clash Royale Royal GiantRoyal Giant

Idk why I put this in matchups…it’s dead, so easy to beat nowadays.

Distract the RG, pressure opposite lane with Ram, and just repeat every time.

Save Tornado for anything like Hog or Elite Barbarians. You don’t want them on your tower.

Gameplan:

3:00 – 2:30

Spend this time learning their deck. Place a Goblin Hut or 2(cycle). Don’t show many other cards. In other words, be patient and wait.

2:30 – 1:00

This deck allows you to unleash all hell a bit earlier than my other ones.

By now you know their deck. 2:30-1:00 is a good bit of time.

You can do whatever pushes you want, whether building huts to chip with Ram, or big Ram pushes with Ice Golem and Dart Goblin, do whatever works for you.

It’s awesome if you take a tower before x2 elixir, but don’t try too hard to.

1:00 – 0:30

Finish towers and defend.

You want to finish towers off early with this deck, dedicate the last 30 seconds to anything major they can do.

0:30 – End

Defend, defend, defend.

Only go into OT if you’re sure you can tie, by now there is no surprising them, and it’s easy to be overwhelmed. Defend.

Use spells to finish off towers you couldn’t get before now, if you can afford it.

At the end of the match, either rage or celebrate. Depends on what the screen says.


And that’s all folks! Hope you enjoyed the guide, don’t forget to play this deck as you wish, it’s pretty random and cool. Peace out!