Best 2v2 Deck Right Now: The P.E.K.K.A. B.S Deck

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pekka

Hey guys, SCorpSCilla here, back at it again with a brand new 2v2 deck. With 2v2 battles, it is easy to crush your opponents with large pushes, or vice versa, and at the same time it is hard to destroy your enemy. Plus sometimes we might not have the brightest partners in the world. Never fear! This new meta deck will do just the job. You can also use this deck in 1v1 as well.\

Behold, my P.E.K.K.A BS deck!

pekka

P.E.K.K.A BS Deck for 2v2 Battles

Clash Royale P.E.K.K.AClash Royale Battle RamClash Royale BanditClash Royale Poison
Clash Royale Ice SpiritClash Royale Mega MinionClash Royale Dart GoblinClash Royale The Log

Now some people might say that this is a variation of other “phantom decks”, but I don’t think so.

For one, I started using this deck three months ago, way before bridge spam and phantom, so the originality is pretty clear. Also the deck that Surprizmadafaqua made, the Lumberloon deck which I inspired, also relied heavily on bridge spamming (tho he mistakenly called it cycling), and that was almost half a year ago! And also the VERY FIRST deck I made, Elite barbs Cycle, was also mainly bridge spam (a little chip too)!

Two, I don’t use Night Witch in this. Surprised? Also just to clarify, the full name of the deck is called the P.E.K.K.A Bridge Spam (my friends thought is was P.E.K.K.A is b- yu get what I’m saying right?).

Let’s get into it!

Card Breakdown

Clash Royale P.E.K.K.AP.E.K.K.A: Now with the one second deploy time, the P.E.K.K.A is a beast on defense. With its massive amount of hitpoint, it can take out an entire push and then make for a deadly counter push.

P.E.K.K.A should not be used as a win condition in this Deck, but instead should be used to take out tanks like Golem, Giant, Hog, and then be coupled with support troops to create for a potent counter push. Your opponent would be low on Elixir from just doing a push, and you will be able to punish him with a P.E.K.K.A push coming down the lane. This beast can survive 3 musketeers, so he can definetely help with a push.

Clash Royale Battle RamBattle Ram: In a deck like this, you want to rush with Battle Ram+support the moment the opponent drops something heavy in the back like a Giant, Golem, Sparky ect, or you can support the PEKKA with this beast. Its your choice, not mine 🙂

Usually, you should couple the Ram with Ice Spirit. This way, your opponent will have to spend Elixir to defend your push and wont have Elixir to support their investment in the back.

Clash Royale BanditBandit: After the buff, the Bandit is unstoppable.

Every body is using her and she can clutch dash damage even with low health. She is great when paired with Battle Ram or P.E.K.K.A to easily take out glass cannons that the opponent uses to stop your push, or can be used on defense to pick off support troops.

If you have already gotten one tower, you can place her in the middle of your opponent’s side to dash in for chip damage. It will only get two to four shots, but that chip damage is both key and big, especially since your opponent isn’t expecting a bandit to dash so fast and can’t defend fast enough (evil laugh).

Clash Royale PoisonPoison: Your main damage dealing spell. Use it on offense coupled with your Battle Ram or P.E.K.K.A to take out cheap swarm cards or get value by clipping the Tower and taking out glass cannons.

Not much to say but it helps to prevent cheap cards from shutting down your push and is also good for some chip damage.

Don’t hesitate to use it on defense when needed, especially against night witches (angry face)

Clash Royale Ice SpiritIce Spirit: Ice Spirit has been an extremely popular card lately as it can reset a Battle Ram’s charge, and can Freeze your opponents counter to Battle Ram giving it the charge hit.

You should almost always pair your Ice Spirit with Battle Ram as it will give a much better shot at the Ram landing the charge strike. Also Ice spirit can help defend a push really good, such as freezing an Inferno Dragon locked on to my PEKKA.

Clash Royale Mega MinionMega Minion: Pretty standard air defense. The flying glass cannon.

Not much to say. Just use it mostly on defense.

Clash Royale The LogLog- Duh!

Just remember while doing 1v1 to read your opponent’s hand.

For more details, read Karios’ guide to count cards.

 

Clash Royale Dart GoblinDart Goblin: I wanna talk about this special card.

For the very weakness of this deck is mostly Lavaloon, the last card you wanna place in this deck is a weak air defense.

However there are some reasons I choose the real MVP of all cards:

  1. Chip damage! Place it at the bridge with 1 shot health and it gets two shots off the tower with the power of a single muskie shot. Full health dart gob at the bridge is a god at the chip damage.
  2. Long range! While yes you can replace this goblin with the Night witch for less bridge and more SPAM!, you are vulnerable to poison decks which takes out the Bats. With Dart Gob, you can literally place him right in front of the king tower and he can just sit there, chipping away in defense, safe with the fact that your opponent can accidentally activate the king tower if they try to counter the dart goblin.
  3. Fast hit speed! This is important against Graveyard. The Dart Goblin can completely shut down the graveyard as long as it is protected. Otherwise, no DG? Good game!
  4. Log bait! In 2v2, your opponent may run a spell bait deck like RSivak’s Graveyard Spell bait deck, so a Dart Gob at the bridge can start off with both opponents spending their logs, so that’s great for your teammate!

Matchups

Now some matchups!

Clash Royale Lava HoundLavaloon: The Hardest Match up, but you shouldn’t panic as long as you cycle back to your Mega Minion, Dart Goblin, and Ice Spirit extensively. Also you should pressure the other lane with your bandit/battle ram so that the push should never happen in the first place. Also there are times when you should realize that the best option is to draw.

Clash Royale GolemGolem: Very easy. The PEKKA shreds anything (except Lavahound :/) just use poison for the Night Witch extensively.

 

Clash Royale Three Musketeers3 Muskies: Also (kind of) easy, since yur PEKKA can hold out against the two muskies, and you can use ice spirit and other stuff (i tend to use  word a lot) for the single one.

 

Clash Royale Goblin GangSpell bait– Use Ice spirit, DG, and Log extensively.

 

Clash Royale Battle RamBridge Spam– Spam your bridge spam at the bridge for a bridge spam push before they spam bridge spam at their bridge for a bridge spam push. (‘TF ?)

Giant- Also Pekka and stuff- basically like countering Golem decks.

Gravy- Use DG or poison on their Gravy to turn it into Skelly soup. 😀

Clash Royale Hog RiderHog- Also easy. Use your Mega Minion/ Bandit + Ice spirit to stop not too many hits. Remember the goal is to overwhelm your opponent by double elixir.

 

Deck Composition

  • P.E.K.K.A: The powerhouse of the deck. P.E.K.K.A serves as your primary tank and damage dealer, capable of shredding through even the toughest defenses. Place her behind your King Tower to build a massive push.
  • Battle Ram: This is your primary win condition. Battle Ram, supported by P.E.K.K.A, can break through enemy defenses and deal significant tower damage. Use it to pressure your opponent and force them to split their resources.
  • Bandit: Bandit provides quick and efficient pressure, capable of dashing through enemy troops and reaching the tower. She works exceptionally well with the Battle Ram.
  • Electro Wizard: A versatile card that can support both offense and defense. Electro Wizard’s spawn stun and zap attack are perfect for dealing with swarm units and stunning enemy troops.
  • Baby Dragon: The Baby Dragon offers splash damage to handle swarms and support your pushes. Its synergy with Tornado makes it a great addition to the deck.
  • Tornado: Use Tornado to control the battlefield, pulling enemy troops together for the Baby Dragon or P.E.K.K.A to annihilate. It’s also excellent for defending against large pushes.
  • Zap: A cheap and effective spell to deal with small swarms, reset Inferno Towers, and support your troops.
  • Minions: Minions provide air support and can quickly take down enemy troops and defenses.

Strategy and Tips

Early Game: Start by playing defensively, allowing your opponent to make the first move. Use cheap cards like Minions and Zap to deal with any initial threats. If your opponent overcommits, counter with a quick Battle Ram push supported by the Bandit or Electro Wizard.

Mid Game: By now, you should have a feel for your opponent’s deck. Begin building up bigger pushes. Place P.E.K.K.A behind your King Tower and support her with the Electro Wizard and Baby Dragon. Use Tornado to group enemy troops for maximum splash damage.

Late Game: In the double elixir phase, unleash your full potential. Create unstoppable pushes by stacking your P.E.K.K.A with Battle Ram and Bandit, supported by spells and splash damage units. Maintain constant pressure and don’t give your opponents room to breathe.

2v2 Specific Tips:

  • Communication: Use quick chat to coordinate with your partner. Let them know when you plan to push or defend.
  • Support Each Other: Complement your partner’s strategy. If they play a tank, support with damage dealers and spells.
  • Split Damage: Share the defensive duties. One player can handle ground troops while the other focuses on air defense.

Welp I hope yu liked this deck (and jokes).

Stay tuned for more! SCorp out!