P.E.K.K.A Poison – Meta Abuse #3

pekka poison

Hey guys Lolman here, I’ve been playing around with the old GoHawks Deck and made my own version of it to counter the current meta.

When you run challenges you WILL face at the very least 1-2 (each), 3 musket, Golem decks and Giant. Hog Lightning and Log bait are common as well so I decided to try to make an anti-meta Deck. So far, have been having a lot of successes with this Deck!

pekka poison

lolman’s P.E.K.K.A Poison Deck

Clash Royale P.E.K.K.AClash Royale MinerClash Royale BanditClash Royale Poison
Clash Royale FurnaceClash Royale The LogClash Royale Electro WizardClash Royale Minion Horde

pekka poison analytics

Cards Breakdown

MinerMiner- Main win condition of the Deck! You will use this card on Elixir Collectors, to chip the Tower down as well as to tank for a counter push.

Make sure you start off at the anti Tornado spot till you make sure they don’t have Tornado. If they have Tornado, place Miner there. Only switching it up if they keep predicting your Miner because high chance they will mist predict and have to overspend if they try to Tornado it to the king Tower after prediction.

PoisonPoison- Miner + Poison is the main push. Cheap and almost impossible to stop unless they get a prediction Knight etc.

If they use cards like Night Witch to deal with Miner, that’s fine because she will die and Tower gets chipped as well. Poison should be used on collectors along with the Miner when they use something like Gang and or Skeleton Army to counter your Miner.

FurnaceFurnace- To chip, to force a reaction as well as can be used to bait out a Poison/Fireball, allowing you to send Minion Horde along with a Miner in front and/or a Bandit underneath.

Furnace is also great vs Night Witch behind a tank as well as Log bait. If placed correctly, Furnace can even take out a Princess. This Deck relies on chip so you will want to protect this if you can afford it. This includes poisoning a Princess on their side of the map. I do this because I want to save the Log in case my opponent has the Barrel and/ or Goblin Gang.

PEKKAP.E.K.K.A- Amazing defensive card.

Should not be placed down at the back unless in 2x Elixir. Only really should be shown if they place a tank in the back. Even then you can play her once the tank is at the bridge to melt it down. She is amazing vs Golem, Giant, other pekkas etc.

She is very tanky, even more HP than the Giant!

Now Inferno Tower might be more tempting to use vs say Lava Hound but remember you can just ignore their first Lavaloon and simply go for the 3 crown.

8/10 times I am able to get the 3 crown if they Balloon behind the Lava Hound when I start a P.E.K.K.A on the opposite lane. Only defense I put up is a Furnace, then I just support the P.E.K.K.A with an e-wiz and Bandit or Miner with finger on Log. Tombstone dies really fast to Bandit and you only have to Log the Goblin Gang or skeleton Army.

HordeMinion Horde- People tend to Fireball a Furnace. If they do so, you can punish them with a Minion Horde+ Bandit or Miner push. Assuming they don’t have Arrows.

Late game, people usually throw prediction fireballs and this card allows you to punish them quite easily.

bait fireball

In a way, this Deck acts as a bait Deck. Capitalize on your opponents mistakes and make them pay 😉

Also the high DPS is amazing at taking down back-end troops behind a certain push making it far less threatening. Think of it as an Inferno Tower in air but at max DPS.

using minion horde

It was clear he was running Giant Lightning or would have Fireball or some sort of heavy spell because he’d already shown me that he had Bowler and Baby Dragon along with the Giant. I didn’t want to give value and he didn’t have Baby Dragon for the push as well so I was able to get of a super valuable Minion Horde which cleared up 10 Elixir and also did significant damage to the Baby Dragon which I ignored giving me a +9 Elixir trade. While it is prone to get Arrowed or Zapped for negative trades, the Minion Horde and Skeleton Army are 2 cards that can potentially also do the opposite and give you enormous Elixir advantages.

eWizElectro Wizard

Can be swapped out for Musketeer. The reason I have him here is for his spawn Zap.

Though a common mistake I see people doing is dropping e-wiz on top of a battle Ram… Unless it’s surrounded by a smarmy or Goblin Gang DO NOT do this. You want to place him beside the Tower so your e-wiz doesn’t die.

E-wiz is also good for Fireball bait. If you are facing say Lava Hound with Fireball, they end up running Log and not Arrows giving you the greenlight to play your Minion Horde and then counterpush as well.

BanditBandit- This card honestly is here for the dash and versatility.

She is pretty much used like a Knight but in a more offensive manner. She can spine princesses, buildings across the bridge.

If you use this Deck on ladder and face Mortar, and the opponent places central Mortar? Use Bandit!

With her increased HP and quick dash I would put her much closer to one of the top 5 legendaries… just not there yet because she can be improved a bit. Perhaps by decreasing the dash range and increasing the damage. This would mean that she can’t take down buildings like Furnace and also harder to distract/ kite with say an ice Golem and also at the same time once closer might end up dong more damage.

LogLog- Clears away swarms and self-explanatory.


General Gameplan

Early game

Early on, one thing you want to avoid is placing a P.E.K.K.A in the back.

Not only will this put you in a 7 Elixir deficit, you could earn a Giant +  Night Witch rush opposite lane for an example. If you don’t have Minion Horde that would almost be a GG push.

Start off passive, Bandit at the back or Furnace at the centre. Maybe even a Miner in the non Tornado-able spot on the corner away from the king Tower.

If they do Pump up, make sure to Poison the Pump. Remember, you have the P.E.K.K.A for the 2 Musketeers so you don’t always have to save the Poison for defense. Especially if they have heal. In this case, ALWAYS Poison Pump.

Mid game

Now here’s where you would most likely cycle miners.

Most of your damage will be coming in the last minute where you will throw in waves of Miner + Poison combos. Each push will potentially do only about 400 damage it’s best to get as much chip here as you can.

I always try to get about 3-4 fire Spirit waves through along with a few Miner hits and Poison.

Don’t change Furnace lane, unless it’s early on and there is a tank coming while your damage is about even on both opponent’s towers. Switching lanes with Furnace is fine in this case because you want the chip damage especially vs a player who defends Miner really well.

This Deck isn’t a P.E.K.K.A beatdown Deck where you P.E.K.K.A in the back. P.E.K.K.A in the back is fine but only do it at the late game or once you figured out your opponents Deck. If you believe it’s safe to do so then go ahead but it’s a Miner, Poison chip Deck with the P.E.K.K.A for tanks.

Late game

Honestly, around this point, I simply cycle Miner Poisons defending every push with P.E.K.K.A.

If she’s alive on the couterpush, I will use her to tank for the Miner. The opponent will spend Elixir on both fronts, usually giving me more Poison value.

You can make plays in this situation like torpedoing troops to the P.E.K.K.A and she will make sure that there is no counter push.

Place down furnaces and chip away till you take a Tower.

Despite P.E.K.K.A in the Deck, this is a 1 crown win Deck but can take 3 crowns, despite that you will want to go for a 1-0 victory.

Try to also get value on your Poison but if you are facing 3 Musketeers, unless they don’t have time to counter push, don’t waste the Poison on a Miner Poison push.


GolemGolem Lightning

This is the easiest match-up to play against.

Miner+ Poison the Pump!

I like to go Miner on Tower and Poison on Pump. 9/10 times you get value with the Poison.

This way, you get Tower damage+ Poison on Pump. If they defend with a Night Witch and Miner hits the Night Witch that’s a ++ trade. 8 Elixir to take out 10 Elixir.

Keep your P.E.K.K.A hidden till they place the Golem. Keep your furnaces down and chip away.

Playing the Golem Deck, it’s hard to prevent Miner and Furnace chip. Whenever they play Golem, you want to use P.E.K.K.A on the same lane and it she take care of the Golem.

It’s okay to Poison defensively to prevent Bats from building up as well if your opponent plays Night Witch. It’s something I would recommend.

HogHog Rider

Easy match-up.

Keep Furnace on at all times. P.E.K.K.A and Bandit along with Minion Horde are excelled answers to the Hog.

P.E.K.K.A should only be used if not facing Hog Freeze. Hog Freeze can be punishing if they are able to defend your push and especially late game when Elixir is 2x and they can afford to Freeze a P.E.K.K.A in place, because you will be unable to drop most down.

GobGangLog bait

So vs this, your opponent will most likely use Princess on your Furnace so Poison it off the map! Saving your Log. It’s a -1 trade but remember your Furnace will make up the value for it.

If they use Miner/Hog on the Furnace, protect it with an e-wiz or Bandit, making sure she dashes onto the target, allowing for a counter push with fire spirits.

If they Fireball your Furnace then rush with a Minion Horde + Bandit/Miner push.

Minion Horde is also a great counter to at the bridge, Knight and Princess and or Goblin Gang pushes. Making sure the Princess locks onto the Tower first.

P.E.K.K.A won’t do you much good other than to tank for your Tower in this match-up or taking down Hog if it’s a Hog Deck.


Vs Miner you can typically e-wiz the Miner or Bandit, depending on what you face, Miner beatdown or Miner control you can vary your playstyle.


I like to use the Minion Horde on the Graveyard and then e-wiz to get rid of Skeletons once the Minion Horde die to Poison.

Literally use P.E.K.K.A on top of the Bowler/Knight and/or use e-wiz and to deal with Baby Dragon. Meanwhile, you can just ignore the gy and Poison it. You will have a massive counterpush going for you.

Splashyard is an easy win. Avoid getting Tornado’d to the king Tower and try to save P.E.K.K.A for defense.

3M3 Musketeers

If you play carefully you WILL always win. Miner + Poison collectors. P.E.K.K.A on the 2 m and you can Minion Horde the other lane if the musket + Ram.

The Bandit version is easier to beat with this Deck because they don’t have the Minion Horde in that Deck.

If they are able to melt your P.E.K.K.A before it hits the Musketeers you are in trouble. So play carefully and don’t overcommit. Take out the pumps and you will be fine.

I think I covered the basics.

I had a lot of fun making this Deck that I created and hope you guys find success playing it.

Originally I had the Night Witch instead of the P.E.K.K.A in this Deck but I had trouble vs 3 Musketeers and playing the P.E.K.K.A increased my winrate a ton more!