Hi there! It’s Krux here and I’m back again with a cold wave and a new deck guide. The new Clashmas Season has kickstarted and I hope you are enjoying the snowy arena. We are going big with Giant today. Let’s get to know the Giant Graveyard deck.
Giant Graveyard Deck








The Giant Graveyard deck has an average elixir of 3.6. It has a great offence and godly defence. There are only two epic cards and one legendary card, so the free to play score is good.

- Graveyard: Our win condition for this Giant Graveyard deck.
- Giant: The secondary win condition and push leader.
- Arrows: To clear the way for our giant and also for swarms.
- Skeleton Army: Tiny but dangerous. Defence but can be support also.
- Minions: It comes as one of our anti-air attack and defence.
- Snowball: Low elixir spell to thwart the goblins and skeletons.
- Musketeer: Our major air defence and support for the push.
- Dark Prince: The heavy card for both defence and offence.
The Giant Graveyard deck offers a godly synergy and versatility. There are not many blunders which we can make with this fast deck.

Opening: We can start with the Giant in the back, the Dark Prince or the Musketeer. Never at the bridge though. If the opponent makes the first move, it’s better for us to judge and respond. Giant is better to place at the back than Dark Prince because Prince is our defence and we may need it later. If the opponent uses a Princess or Goblins at the back of their King tower in response to our initial card, use Arrows to take the out. After it, we will place our Musketeer or Dark Prince behind the Giant at some distance. Maintain the distance so that the opponent can’t drop a Mega Knight or Pekka directly on the support. We will now have the Snowball or the Dark Prince at our fingertips to use. Snowball for Skeletons, Inferno Dragon or Skeleton Army. Graveyard will be used if they overcommit and we clear their defence easily. They won’t be able to stop the Giant and the Graveyard simultaneously. After these moves, we will wait for out elixir to build up.
Mid-Game: There is no problem if we didn’t get too much damage from the first push. We now know the opponent’s cards. Depending upon the opponent’s troops, a combination of Giant+Musketeer or Dark Prince would be enough to defend. For example, suppose they placed an Inferno tower. We will place the Giant in the back and the Skeleton army before the giant to stop the Inferno tower from locking on the giant. Meanwhile Arrows will come handy. The Musketeer will support the Giant from behind. Paired with a Musketeer or Dark Prince to kill the support behind it. If we could successfully clear the way, we will place the Graveyard. And now it’s time to watch the show with the Snowball in our hands.
Endgame: We are going on with full force on the opponent’s Princess tower now in the double elixir. With the Giant leading the push and the Musketeer, Dark Prince and Arrows supporting it. And the Graveyard, of course. Our big guy should connect to the tower while the Musketeer takes shots at the tower. Don’t hesitate to put the Dark Prince at the bridge if they try to kill the Musketeer. Double elixir is our advantage. We should have one crown with us after this encounter. In case, they somehow defend, we will repeat the attack-defend cycle.
Join the Clash World Discord to chat about the game and talk more about the deck or anything about Clash Royale. Clash On!













Our Pekka Battle Ram deck has great synergy and good versatility. If you have the legendries leveled up, there won’t be a problem.
either Royal ghost or Magic Archer if it is a swarm. Magic Archer is our answer to skeleton army, Bats, and Graveyard in this Pekka 


Furnace is part of some decks which may annoy any casual player, especially when it is overleveled. The life time of the furnace has been reduced to 33 seconds from 49 seconds. To compensate, spawn rate is now 6 seconds, faster than before and there is one fire spirit spawning when the building disappears. With all this hitpoints have also been decreased by 17%.
Another building change, Goblin hut’s lifetime has also been decreased and it is now 31 seconds, lesser than previous 40 seconds. Subsequently, the spawn rate has been increased and it will spawn a goblin every 4 seconds now. The hitpoints are now 17% lesser than earlier.
This update has brought major balance changes for the spawner buildings. On the line of the above two, Barbarian hut has also been changed. The lifetime is decreased from 50 to 40 seconds and the hitpoints are 15% lesser than before. Also, every 10 seconds, there will be a barbarian coming out of the hut to slash enemies.
Wait? Was there an earthquake? Cause all the buildings seem shaken! Another spawner building change, Tombstone’s life now spans 30 seconds and it will spawn two skeletons at a time now. The spawn rate is every 3.3 seconds, slower than 3.1 seconds which was the old one. Interesting.
There are two kinds of people. One, who think this is a waste card and have no use in their deck. Another who uses this every time it pops up in the playing hand. Whichever you are, but the point is that Fire spirits can jump shorter now. It will help the ranged units like Magic archer, Musketeer etc to deal with it without getting hit.
Our cooking lover is not part of many meta decks and only few people like it to play in the arena. The balance changes have brought a small buff to it. Executioner’s hitpoints are now 5% more than what they were. Hope we like the pizzas he makes more now!
Rascals is another 5-elixir card that has seen low usage for years. It is hardly used in the ladder by anyone. To bring it back on the battleground, it has been buffed by increasing the Rascal girl’s hit rate by 9%. Rascal girl is the one behind the rascal boy and uses a catapult. Hope we will see more stones flying in the arena after these balance changes!
Oops! Goblin cage is a good card if you know how to use it properly. It spawns a goblin brawler when it is destroyed. The defensive part of the card has been nerfed. The cage will now have 21% lesser hitpoints. The brawler will have the same stats and the same cool tattoo on his arm. Let’s see if this changes things for him!
Nobody had expected mother witch to be this famous when the card came out. The old witch has been going strong in the arena for some time now. Supercell have nerfed it by decreasing its hitpoints by 18%.
Bad news for hog cyclers. The strong defense building is now weaker. The hit speed has been reduced by 9%. Less shocks to the enemy and more to the hog cyclers!
If you always thought Battle ram is for Pekka bridge spammers, it is about to change. The card has been buffed with increment in its connection damage. Now it will damage the tower 8% more on colliding. Opens up possibilities for win conditions.
Our tiny masked friend will inflict 9% more damage now. With the same speed, it makes it stronger and a card worth trying in the ladder. Look out for those poisonous darts!
Ice Wizard is a legendary card but feels weak on the arena. Cold effect on deployment has been added to his freezing spell. It will inflict slight damage and applies slow down on the enemy. Let’s see if it could break the ice or not!

Clashmas Tavern Tower Skin
Hog Rider Hammer
Archer Queen Aim
Firecracker Santa
Season will have a legendary book of cards as the final reward in the tier list. It will be won by all the players playing till Tier 35. You can add the number of
The arena is covered by snow this Christmas season. There are shops and houses on both sides of the arena. Colorful and jubilant lights decorate the shops and the posters show about the food offered in the shops. Candy canes and gifts are lying around on the sides. All in all, it gives the feel of the festive season and looks really tasty!
Clashmas Season lasts four weeks, i.e, entire December. There will be a new 
Tower Skin: Go Fishing
Fisherman: Our guy with the hook and the fish will be boosted for this fishing season. We can expect some rise in its and associated decks.





















Goblin Drill: The new card will be boosted for this season as well. People should get the hang of it.
Bowler: Our blue man with a rock will also be boosted for the season. Let’s bowl on the goblin drill!





Endgame: Once we know our opponent’s deck, we can make the right choice of the combination of cards with Pekka and the cards to use in defence. Also if required, to defend or push the other lane. Bandit is the card to