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How to Make the Most of Clash Royale Rocket

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How to Make the Most of Clash Royale Rocket

Hello my friends, today Yarn from Orange Juice is going to show you how to use Rocket in Clash Royale effectively!

Clash Royale Rocket

How to use Clash Royale Rocket Effectively

People usually use Clash Royale Rocket offensively, but sometimes this card is very useful on defense as we can use it to wipe out a large group of troops immediately. You will only want to use the Clash Royale Rocket if it can damage both the Crown Tower and several troops nearby which are worth at least 4 Clash Royale Elixir in total.

If you want to know exactly how much damage your Clash Royale Rocket deals, simply hold the Rocket icon for a few seconds and everything will show up. This is a very helpful tip for you, especially when you want to use it to finish off a Clash Royale Tower.

rocket-damage

You will not want to Rocket tankers such as Clash Royale Giant, Golem, Royale Giant,.. because this will put you to an Elixir disadvantage later when they are about to crush your Tower. It’s recommend to use Rocket to finish off Clash Royale troops and buildings. Also, you will not want to Rocket Dark Prince because of this special Clash Royale shield, you need to break it before doing any further damage.

Sometimes, If people place their support troops behind the Clash Royale King’s Tower, they will most likely drop a tanker right in front of the Tower. You will want to take the advantage of this by using your Clash Royale Rocket in front of the Tower. This is a bit risk but it will give you a huge Clash Royale advantage If done properly.

Clash Royale Rocket Deck works very well against Mortar and X-Bow decks as you can damage multiple defensive buildings at a time and make the most of Rocket.

If you want to use Rocket to take down Clash Royale Prince, Hog Rider, Baby Dragon and other fast moving units, be careful if you don’t want to miss! If you want to Rocket flying units, watch their shadows!

flying-units-shadow

Clash Royale Flying troops tend to fly over Crown Towers. If your opponent drop his flying units after the Clash Royale King’s Tower, you can easily Rocket them by send it to the corner of the Tower nearby:

View post on imgur.com

Because Clash Royale Goblin Hut spawns a Goblin after every 4.9 seconds, you will want to launch your Rocket at the moment you see it spawns the first Goblin. Your Clash Royale Rocket will take down the Hut + second Goblin and deal damage to the Tower at the same time. The Clash Royale Barbarian Hut spawns 10 Barbarians in total during its lifetime. 2 Barbarians get spawned every 14 seconds so you will want to time this properly. Otherwise, the Clash Royale Barbarian Hut will still be able to spawn 4 Barbarians in total. Just launch your Rocket when the first 2 Barbarians have walked about 15 tiles (right when they cross the bridge if the Barbarian Hut is placed behind Crown Tower).

When you face opponents using Clash Royale Elixir Collector, you will want to save your Rocket exclusively for the Clash Royale Collector. It’s a good trade when you use your Rocket to take down the Clash Royale Elixir Collector and damage Tower nearby. A same level Rocket prevents a same level Clash Royale Elixir Pump from replenishing 7 Elixir. Once they realize you have a Rocket, your opponent will most likely plant it on the side you are not pushing. Just take out the Pump anyway and damage that Clash Royale Tower because it’s a good trade and you may want to take it down later.

If your opponent is smart and plant his Clash Royale Elixir Collector 3 tiles away from the Tower and you can’t damage both it and the Tower nearby at the same time.

  1. If you have Mortar, use it to take down that Elixir Collector for a great Clash Royale Elixir trade.
  2. If you don’t have Mortar, just Rocket it anyway. Chances are you are disrupting their strategy because they probably want to build a big push with lots of Elixir

You can see more details in this Clash Royale video:

Okay guys I hope you have found this Clash Royale tips helpful! Don’t hesitate to ask me any question and please share this with your friends If you like it! Thank you very much!

Best Arena 7 Decks: Royal Arena

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arena 7 in Clash Royale
arena 7 in Clash Royale

Best Arena 7 Decks: Royal Arena

Now, here are the best Clash Royale Arena 7 Decks and all of the tips for you to get all the way to the Frozen Peak!

There’s a whole new lot of troops with interesting mechanics unlocked from here, so you’ll want to choose a new win condition in order to progress.

This is the third guide in the Arena Rush series.

Ready?

Best Arena 7 Decks: Royal Arena
Best Arena 7 Decks: Royal Arena

Best Clash Royale Arena 7 Decks and Tips

Choosing a Win Condition

There are three good win conditions unlocked in Royal Arena: Royal Giant, Royal Hogs and Three Musketeers. On the upper hand, all of them are Commons and Rares, thus easy to level up. However, all three of them require a good amount of skill for correct use.

If you don’t have a Legendary, don’t worry. You’ll still be able to play a fair number of these Arena 7 decks.

I’d recommend you to switch up your win conditions from Builder’s Workshop and choose one from these win conditions.

Clash Royale Royal GiantClash Royale GiantClash Royale Hog RiderClash Royale Balloon

Clash Royale Royal Giant
Clash Royale Royal Giant

Royal Giant Decks

Royal Giant (RG) was one of the most broken cards in the game before his range nerf. He still remains slightly overpowered because of his range – he just locks on to the tower so fast.

Deck 1

Clash Royale Royal GiantClash Royale Mega MinionClash Royale Baby DragonClash Royale FurnaceClash Royale GuardsClash Royale ZapClash Royale LightningClash Royale Dark Prince

An absolutely cancerous deck in the old days when RG could outrange Inferno Tower, it still remains viable. Build up pushes from defense and use the RG up ahead with Zap or Lightning.

This deck does not have a single Legendary card and is overpowered at higher levels.

Deck 2

Clash Royale Royal GiantClash Royale Dark PrinceClash Royale PrinceClash Royale Baby DragonClash Royale ZapClash Royale KnightClash Royale MusketeerClash Royale Poison

Don’t underestimate this one. The RG Double Prince is a great deck because it’s got a speedy, nearly unstoppable offense. Defend with Musketeer and use the Prince/s for offense behind an RG. It’s got a heavy elixir cost so you don’t want to overcommit on offense.

Deck 3

Clash Royale Royal GiantClash Royale ZapClash Royale MinerClash Royale SkeletonClash Royale FurnaceClash Royale MinionsClash Royale Flying MachineClash Royale Lightning

This deck has such a beautiful offense that it almost compensates for having absolutely no defense at all. The synergy of RG with Zap/Flying Machine/Minions and the synergy of Miner/Minions often proves too much for the opponent. For defense, use Skeletons, Furnace and Flying Machine, but try to take a tower before you give one.

And yes, it is awkward defending with a Miner.

Clash Royale Giant
Clash Royale Giant

Giant Decks

The addition of Three Musketeers adds that classic bait element to Giant decks in Arena 7. It’s fun to play with and guarantees you trophies.

Deck 1 

Clash Royale GiantClash Royale Three MusketeersClash Royale Minion HordeClash Royale Skeleton ArmyClash Royale KnightClash Royale Dark PrinceClash Royale Barbarian BarrelClash Royale Zap

This one is a bit tricky to handle. Playing it improperly could lose you a lot of trophies.

NEVER use the 3 Musketeers in a single lane. They give Fireball value away and you’ll be left defenseless. Try to bait out Fireball/Lightning/Mega Knight/Poison with Skeleton Army, Dark Prince, Minion Horde and Knight. Do not reveal 3M before 2x elixir, as that’s when the deck shines.

Split 3M at the back. On the side where there’s 2 Musketeers, place a Dark Prince in front. On the side where there’s a single Musketeer, place a Giant + Knight.

Keep Zap ready and blow your opponent to smithereens. In a pinch, Barb Barrel can also be used to clear swarms and tank for 2M.

Deck 2

Clash Royale GiantClash Royale Dark PrinceClash Royale PrinceClash Royale ZapClash Royale Baby DragonClash Royale PoisonClash Royale MusketeerClash Royale Spear Goblins

An updated version of Giant Double Prince. Poison helps you for swarms, don’t use it on defense as you’ve got Baby Dragon + Zap for that. Try to defend well with Dark Prince, and plop a Giant in front. The Dark Prince has a 360 degree area of attack while charging, so use that. His shield comes in handy for defending PEKKAs.

Deck 3

Clash Royale GiantClash Royale ZapClash Royale Dark PrinceClash Royale ValkyrieClash Royale Magical ArcherClash Royale MinionsClash Royale Goblin BarrelClash Royale Baby Dragon

Enemy troops are the least of your concerns here. Try to get your Giant to the tower instead. Save your Zap for the Inferno Tower, and apply extra pressure with Goblin Barrel.

Clash Royale Hog Rider
Clash Royale Hog Rider

Hog Rider Decks

Using the Hog Rider can be the best in Arena 7 Decks. Hog Rider is a very well rounded win condition. It gets better up the Arenas, with all the new cards being unlocked. For example, Dark Prince synergizes VERY well with the Hog Rider because he has a 360 degree attack while charging.

Deck 1

Clash Royale Hog RiderClash Royale ValkyrieClash Royale Baby DragonClash Royale MusketeerClash Royale SkeletonClash Royale CannonClash Royale PoisonClash Royale Zap

A deck with excellent synergy, decent offense and top defense. This deck is a spin-off of the classic 2.6 Hog Cycle. Don’t hesitate to spam Hog at the bridge, but make sure you have enough elixir to support it – like Zap or Poison.

Deck 2

Clash Royale Hog RiderClash Royale PoisonClash Royale ZapClash Royale Baby DragonClash Royale P.E.K.K.AClash Royale Night WitchClash Royale Inferno TowerClash Royale Minions

No struggles on defense, PEKKA and Baby Dragon takes care of everything. Night Witch is for offensive support. Zap can be used to defend, but save your Poison for the tower and whatever swarms/support units oppose your Hog Rider.

Deck 3

Clash Royale Hog RiderClash Royale GolemClash Royale SkeletonClash Royale Night WitchClash Royale PoisonClash Royale ZapClash Royale Skeleton ArmyClash Royale Baby Dragon

Don’t think this one is a joke deck, I’ve seen opponents spam the Angry King emote when playing against this.

I have written another guide on using Golem Hog decks, you can check it out as well. Don’t show the Golem before 2x, don’t hesitate to use Poison on defense.

When it’s 2x elixir, plop the Golem in the back, place the Hog behind it at the bridge and smash your opponent. Keep Zap ready for Inferno Tower.

Clash Royale Balloon
Clash Royale Balloon

Balloon Decks

Like I said before, Balloon is a tricky win condition to play with. It’s got a TON of damage, but getting that damage is difficult.

No worries though, these Balloon Arena 7 decks going to pile up trophies.

Deck 1

Clash Royale Lava HoundClash Royale BalloonClash Royale Inferno DragonClash Royale MinionsClash Royale ArrowsClash Royale ZapClash Royale PoisonClash Royale Tombstone

This deck is very spell dependent, and features two Legendaries, so it wouldn’t be my first recommendation to you… unless it was that good.

Great push potential, okay defense. It’s good against Infernos and Minions/Horde but struggles against heavy ground decks like Golem. Best to push the opposite side when an opponent puts down a Golem. Balloon attacks better than Golem and you’ll still have some elixir left over for defense.

Deck 2

Clash Royale BalloonClash Royale MinionsClash Royale ArrowsClash Royale Skeleton ArmyClash Royale MusketeerClash Royale Dark PrinceClash Royale Baby DragonClash Royale Flying Machine

Push potential? Check. Fireball bait? Check. Deadly DPS? Check. Swarm? Check!

You’re good to go.

Deck 3

Clash Royale BalloonClash Royale SkeletonClash Royale MinerClash Royale FurnaceClash Royale ZapClash Royale Baby DragonClash Royale Mini P.E.K.K.AClash Royale Skeleton Balloon

One of the better Balloon cycle decks out there. Offense is Skeleton Barrel and Miner. Use Balloon when Wizard/Musketeer/Magic Archer/Witch is baited using the Miner + Skeleton Barrel. Defend swarms with Furnace and Baby Dragon and tanks with Mini PEKKA. Don’t put the Balloon at the bridge until you have Zap and Furnace to support it.

Miner + Balloon is also a great push, but you want to be prepared for Minion Horde. If possible, don’t use the Miner on defense as he’s your secondary win condition.


That’s it for today guys. These are the twelve best Arena 7 decks in Clash Royale which will help you get to Arena 8. See you there next, and please tell me in the comments section if you liked this guide.

Excalibur out.

Challenge/Tournament Card Tier List

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Challenge/Tournament Card Tier List

Hey guys I’m ApocD21 from Clashicide. Other tier lists have been floating around but I have done different opinions. This tier list is my opinion for when the playing field is fair. At the top of ladder and Challenges/Tournaments.

Tournament Card Tier List
Challenge/Tournament Card Tier List

A quick background on myself

I am a challenge grinder with over 230,000 cards won. I used to do tourneys to but unfortunately those are hard too come by now. I have a personal best of 5272 and am usually in the low 5,000s the last couple of seasons.

I hope this helps in what you cards you should ultimately upgrade and request from clanmates or choose during deck design.

Challenge/Tournament Card Tier List

S Tier

Clash Royale The LongClash Royale SkeletonClash Royale Electro Wizard

The strongest / most versatile cards in the game. These cards generally show up in multiple meta decks or are unique that their function can’t be replaced.

The Log- The most used card in the game. With the zap nerf, this card is almost mandatory. It is the best answer to Goblin Barrel. Trades positively with many top tier cards from all the Skeletons, Goblins, and Archers when they cross the river. The push back creating a mini stun pushes things out of your hogs way to the Tower. Killing Tombstone with the spawned Skeletons is extra gravy. I could spend an entire article saying log uses but you guys know.

Skeletons- So much value so little cost. Skeletons can kill Musketeer, Mini P.E.K.K.A, and even stop a Bowler when split around him. All while cycling your deck could be Skeletons. But if you didn’t know Skeletons can stop a hog while only allowing one hit. Same as many other 4 cost cards Skeletons + electro/Ice Wizard provide insane tank stopping power.

Electro Wizard- Electro Wizard is currently seeing play everywhere. He prevents tons of damage, while dealing respectable damage, and resetting troops to protect your other troops. The spawn zap is gravy on top and makes him a hard counter to skeleton army, minions, and all goblins while also being able to take out a minion horde in a pinch. Electro Wizard finds a use against almost any opponent.

A Tier

Clash Royale PrincessClash Royale MinerClash Royale Hog RiderClash Royale Poison
Clash Royale LightningClash Royale GraveyardClash Royale Goblin GangClash Royale Ice Spirit
Clash Royale MinionsClash Royale Mega MinionClash Royale BowlerClash Royale Inferno TowerClash Royale Golem

Very strong cards that are often cornerstones to decks. Generally they have strong stat to Elixir ratios and can stop many cards or have a unique function that is powerful but not dominant compared to A tier.

Poison- Has come back with a vengeance! Being the spell of choice for both miner and graveyard based decks. Capable of taking down glass cannons (Musketeer, Electro Wizard) while providing large area denial of swarms, all while having stronger chip damage than fireball.

Hog Rider- Hog rider got a nice mini buff in the last patch with it being able to by pass buildings in the other lane and 3 times from the river. This is a to the major detriment of spawners. Making it more difficult to pre-plant them. Not needing to waste an elixir on ice spirit or skeletons perform pig pushes adds up to several elixir savings over the course of the game.

Goblin Gang- This goblin value pack has really changed the meta. Now that most people have it to appropriate levels its use has skyrocketed in both challenges and ladder play. It preforms similarly to skeleton army on defense vs ground units while being partially  zap resistant, while also providing light air support, and better counter attack potential.  Goblin Gang can even be used to stop Goblin Barrels if you plant it quickly behind the tower!  It has effected a lot of other cards on this tier list.

Inferno Tower- Inferno tower is seeing increased usage again with significant uptick in Golem and Lava Loon decks, while spawners such as furnace and tombstone have fallen off. Providing an even trade vs giant and preventing all damage from a hog at a -1 trade. Currently the defense of choice. While high lightning use keeps it in check.

Princess- The range of Princess still makes her unique even though log is the most used card. Provides excellent chip to the Tower while controlling hordes or even just AOE down large pushes. Still found in hog and zap/log bait decks very often.

Miner- unique and versatile. Enables his own archetypes with chip with support from Furnace, tanking for Lava Hound, or as a mini tank for 3 Musketeers. A card that basically has no functional replacement

Lightning- When this card has a good matchup it can feel unstoppable. Hitting the Tower a building and a Musketeer can be devastating while helping your building seeker connect. Almost always has a target and is difficult to dodge. Also reasonable at finishing off the Tower but I would say Poison and rocket are stronger at those roles. One of the only ways to get value killing a Mega Minion if you can also hit another target.

Golem- With very respectable damage when it reaches the Tower the explosion damage that kills Skeletons, Goblins, and Minions allows those Golemites to keep on tanking. A couple Elixir lead can easily turn into a 100% Tower into rubble.

Ice Spirit- This little cycler still provides lots of value stopping other small cards from Skeletons, fire spirits Goblins and Minions for a positive trade. But the use as a mini tank and Freeze for retargeting keeps it in the top tiers.

Bowler- the ultimate ground stopper blocking hogs, or hitting support troops behind tanks while transitioning into a true tank on the other side of the river often with Graveyard or protecting X-Bow/mortar.

Minions- a high quality Graveyard counter, while efficiently killing ground units and high DPS punishes the Tower. Currently the most played troop.

Graveyard- I no longer view this card as S tier with new counters introduced in Executioner, zap not killing Goblins, the rise of Minions as the most popular unit, and Poison killing the Skeletons every tic. But the card is still extremely strong and if your opponent doesn’t have the right answer you could easily take off 1,000+ health.

Mega Minion- Executioner hurts his usage slightly but the lack of good spell to take him out keeps him in high use rates.

B Tier

Clash Royale fireballClash Royale elixir collectorClash Royale ZapClash Royale BalloonClash Royale KnightClash Royale Baby DragonClash Royale Mini P.E.K.K.AClash Royale LumberjackClash Royale Goblin BarrelClash Royale FurnaceClash Royale MusketeerClash Royale ExecutionerClash Royale Lava HoundClash Royale GiantClash Royale X-BowClash Royale RocketClash Royale Royal GiantClash Royale Three Musketeers

Strong and useful but do not dominate matchups. These cards often fill niche roles, have less dominant matchups or need specific support to bring out their true value.

Lava Hound- I think the hound is still strong but the main reason I think it is not a in the top tiers anymore is the Mega Minion nerf and the rise of Executioner and Electro Wizard. Executioner is pretty good vs every card hound users want to use. And Ewiz keeping Balloons/ inferno Dragon from the Tower.

Knight- A versatile stat stick with great health decent damage and good attack speed. its versatility has had it show up in Miner, Hog, and Graveyard decks. He is strong enough to be a decent counter to Graveyard even when standing in Poison, while doing an excellent job killing Electrowizards, and Goblin Gangs crossing the bridge. Often fills the role Ice Golem had, being used as a tank for Miner or being pushed by Hog Rider.

Royal Giant- While still strong on ladder from 3000-5000 it is consistent but generally isn’t going to win the season or challenges. I face other tanks way more frequently in challenges past 7 wins. Usually when I see RG in challenges my first thought is GG as I will usually win 2-1 or 3-1.

Executioner- I had a hard time placing this. He now misses some Minions or Skeletons making him have to throw his axe more before changing targets. He beats glass Cannons and hordes but if he is your only response to a Giant you are going to take a lot of damage. I think the range nerf was needed. But I think the .1 radius nerf shouldn’t have happened because I believe the game needs other reasonable counters to Goblin Barrel. With the stun removal coming I think B tier is a good place for him.

Baby Dragon- The best card you aren’t using! With multiple buffs Baby Dragon now takes down Minions and other swarms with ease. Has already find a home in Golem and some hound decks. I think his usage rates may rise a bit more.

Mini P.E.K.K.A- Want to kill a tank and have counter attack potential? I’m your guy? Want to execute a glass Cannon? That’s what I do. Still over shadowing lumberjack with the health and getting all that damage up front in a single hit.

Goblin Barrel – Very good chip damage on the Tower but log is the most used card for a -1 trade each time. Without the support of mirror or other cards vulnerable to log it is difficult to connect. A true build around card.

Three Musketeers- Another build around card. With Fireball and Lightning having high use rates I don’t view it as top tier. But if you are playing log/zap/arrows you could be in for a tough match.

Balloon- Another card that I view the buffs served very well. Now balanced and is finding a few homes as a situational Tower crusher. Electro Wizard and Executioner do a good job keeping it in check.

X-Bow- The better siege option in my opinion. Capable of taking a Tower on its own. Has some really strong and bad matches and can be difficult vs Lightning/ rocket.

Fireball- Being a bit overshadowed by poison in the current meta. Getting all your damage at once is nice for some decks like 2.6 Hog cycle. A lot of other decks have shifted to poison, lightning, or even rocket.

Elixir Collector- Use rates have fallen off as Lava hound has mostly excluded it now and there is less giants in the format than before. Miner poison really punishes pump users

Zap- How the mighty have fallen. The previous most used card in the game is struggling to find a homes in challenges and tourneys. No longer an auto include with log providing the defense vs goblin barrel, skeleton army, goblin gang, while often chipping their tower, plus Electrowizard providing the instant Zap if you still need it on defense. Zap is still versatile

Musketeer- Being severely overshadowed by Electrowizard but still finds a home in some decks due to exception range and DPS. Even with use rates on the decline she is still a very strong card.

Furnace- Has several factors working against it from its strength a few months ago. Hog being able to bypass it was a major nerf, Inferno tower being needed to shut down mega tanks, and Princess use rates are also up with her being an effective counter to a lot of the swarm cards in the meta has also hurt a bit.

*C Tier

Clash Royale Ice GolemClash Royale TornadoClash Royale BanditClash Royale CannonClash Royale ArrowsClash Royale ArchersClash Royale TombstoneClash Royale Skeleton ArmyClash Royale Battle RamClash Royale FreezeClash Royale ValkyrieClash Royale MortarClash Royale Minion Horde

Average.* Cards here sometimes fill specific roles but sometime are over shadowed by more versatile cards in the upper tier.

Tombstone- Log is the most popular card and hog usage is declining.

Minion Horde- A boom or bust card. Playing Giant Electro Wizard Lightning and log? You could be in for a time. Without proper counters can dominate a matchup. With proper counters it is often negative Elixir with no effect.

Archers- Does a good job often but rarely wins a game. With more viable Graveyard answers now available their use rates are declining.

Tornado– I’m not a tornado believer. It is great vs hog. But hogs useage is declining. Executioner range nerf hurts tornado. But other tanks besides hog often have ranged support that will still be hitting your Tower. No chip damage to Towers.

Arrows- Are you playing Lava Hound or Minion Horde is the bane of your existence? Yes? Consider playing arrows. No? Play something else.

Mortar- Pretty good on ladder when max over shadowed by at the top of the leader board and challenges.

Valkyrie- Kind of like knight but very good vs Graveyard. Over shadowed by Bowler, Executioner, and Electro Wizard. Minions is a cheaper counter vs Graveyard.

Ice Golem- Has taken a couple hits with the nerf to its death damage radius making effect less units but the main card it counters- Skeleton army is being used significantly less and knight is acting as a higher DPS replacements in many decks.

Skeleton Army- The rise of Goblin Gang and the return of the 4th doot to regular Skeletons has crushed its use rate.  Skeleton army while still being extremely high DPS is mostly finding a use in decks that are already running Goblin Gang.

Battle Ram- I look at Battle Ram as worse than Hog Rider on offense and worse than Knight / Ice Golem on Defense. It does fill a niche but I like the more specialized cards better.

Bandit- I love the concept of Bandit. Being a high mobility, good damage dealer. But in practice her charge up to dashing takes just a bit to long and/or she doesn’t hit hard enough. There is a lot of competition at 3 elixir. I like Knight better on defense, Miner better on offense, and Goblin Gang fills the middle ground nicely.

Cannon- While its match-ups haven’t really changed inferno tower is stealing a lot of it’s glory.  2.6 Hog isn’t as popular currently

Freeze- Always more powerful on ladder where it last longer. Balloon and Graveyard have mostly dropped freeze. Balloon’s BFF is now Lavahound again while Graveyard prefers poison.

D Tier

Clash Royale Ice WizardClash Royale Inferno DragonClash Royale mirrorClash Royale Fire SpiritsClash Royale BomberClash Royale GuardsClash Royale Dart GoblinClash Royale Dark PrinceClash Royale TeslaClash Royale WitchClash Royale BarbariansClash Royale WizardClash Royale PrinceClash Royale Elite BarbariansClash Royale Barbarian HutClash Royale P.E.K.K.A

Below average. Cards here have stats that may need to be adjusted. Role creep may effected them where there is a more efficient option now

Barbarians- To expensive for basically a purely defensive card. Basically never reaches the Tower. Hasn’t aged well with new card introductions.

Elite Barbarians- Probably really controversial. Can they counter attack? Yes. If you played a collector when your had 6 Elixir? Well you are going to have a bad day. But the hit speed nerf was brutal. Mini P.E.K.K.A and Valkyrie matchups changed. But there is several more factors that fit into this ranking for me. Hog is being used less, E-Barbs suffers from nerfs to Ice Golem and ice sprit, and the buff to Skeletons also really hurt. Executioner and Bowler seeing a lot of play makes Mini P.E.K.K.A generally a better option. IMO over nerfed. I think they need their hit speed back. Near zero uses at the top after the nerf.

Wizard- Basically he is like knight. Good at most things but if you need a specific job done, Musketeer, Princess, and Electro Wizard are cheaper while Bowler and Executioner are beefier. The best was to give its own feel. Make him 5 range again slow his attack speed and making him 2 shot barbarians. So his hit box should be made larger but non penetrating.

Tesla- Need to stop a tank? Cannon is cheaper vs hog and Giant and inferno is stronger vs Golem, Lava Hound, and Balloon.

P.E.K.K.A- The removal of 3 second delay is the first step. I think it needs more buffs though. Needs to be more like Mini P.E.K.K.A with longer hit range and slightly increased hit speed. I mean she is huge why is her range so tiny?

Dark Prince- No role. Lots of suggestions have been made. But I think he needs to be able to do a better job vs Skeleton Army. Maybe with wider AOE. But what does that do for Valk? Hard card to balance.

Witch- Good in the early game. The worst glass Cannon. Increasing spawn speed would make it a hard counter to slow single target hitters.

Inferno Dragon- Retargeting faster was a nice buff. Takes to long to kill a Skeleton/Minion. Balloon is better at taking a Tower. Skeleton Army, Tombstone, Inferno Tower are better at taking down on coming tanks.

Barbarian Hut- Used only with three Musketeers, If that deck ever became meta, Fireball and Poison use rates would just increase and kill it.

Bomber- inferior to Princess for the price point. To fragile. Barbarians aren’t meta.

Guards- basically the regular Skeletons are stronger and more that stab Goblins survive zap where do Guards fit in?

Fire spirits- In an awkward spot that Furnace takes down the troops you need with fire spirits, and spells are more versatile.

Mirror- Mirror has lost its spot in the meta again with mirrored Furnace and Mirror Goblin barrel seeing very little play. Not much need to mirror a Log bait card when you have so many choices.

Dart Goblin- Another casualty to Goblin Gang. Also it’s main counters Tombstone and Furnace are seeing less play.

Ice Wizard- Useage rate of near zero has been fully replaced by Electrowizard. He isnt unique anymore without his high health and he is unable to help much vs a graveyard.

Goblins, and Spear Goblins- The goblin value pack has completely eliminated their already tiny use. not sure what Superfell can do to fix besides add one more of each?

Clone- I think it should get the Rage treatment and moved down to 2 elixir. Both are win more cards. Meaning only strong if you are already winning the push.

Goblin Hut- I can get all my goblin up front if I play Goblin Gang or furnace is pretty much strictly stronger.

F Tier

Clash Royale SparkyClash Royale RageClash Royale Bomb TowerClash Royale Giant Skeleton

Bottom of the barrel- Cards that often have no role, easily countered, or only help when you are already winning. Stats may need a larger buff or a rework.

Sparky- Even with Zap’s nerf and falling useage, there has been so many counters introduced. There is a long hill to climb for her to be viable.

Giant Skeleton- A tank with low damage and easily distracted. To many low cost counters.

Bomb Tower- No role. Also overshadowed by Cannon and Inferno Tower.

Rage- Rage is a win more card. When you going to win the battle? This helps you win more and crush them faster. Other spells will help you win more games I promise.

Some Recommended Decks for Challenges/Tournaments(First 3 in Video)

  • Golem, Lightning, Elixir Collector, Electro Wizard, Baby Dragon, Mega Minion, the Log Skeletons,
  • Hog Rider, Lumberjack, Electro Wizard, Princess, Goblin Gang, The Log, Rocket, Skeletons
  • LavaHound, Balloon, Arrows, Lightning, Baby Dragon, Mega Minion, Goblin Gang, Skeleton Army
  • Xbow, Ice Spirit, Fire Spirits, The Log, Skeletons, Fireball, Minions, Inferno Tower,
  • Bowler, Electro Wizard, Knight, Baby Dragon, Tornado, Poison, Graveyard, Skeletons
  • Miner, Poison, Inferno tower, Ice Spirit, Skeletons, Electro Wizard, Knight, The Log.

If you read all this thank you. I hope you found this insightful. I have started streaming about a week ago on Twitch. I would like to do this when new cards are released. Feedback is always appreciated.

Shared by ApocD21

Best Arena 6 Decks: Builder’s Workshop

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Clash Royale Arena 6 Decks

Best Arena 6 Decks: Builder’s Workshop

Hi, it’s Excalibur again. This time we have a selection of the Arena 6 Decks (Builder’s Workshop) in Clash Royale.

This is the second guide in the Arena Rush series. It’s focused on getting you through Builder’s Workshop and I’ll give you some decks based on win conditions you choose. This is where the Meta begins to take an effect on decks, so you might like to unlock all the cards available now before you progress ahead.

Let’s start right away.

Clash Royale Arena 6 Decks
Best Arena 6 Decks: Builder’s Workshop

Clash Royale Arena 6 Decks

Choosing a Win Condition

Best Arena 6 Decks has numerous win decks. The win condition is the main damage dealer in the deck. Preferably attacking only buildings, win conditions should be strong enough to reach towers, dealing moderate damage, and have a reasonable elixir cost.

There are a good number of win conditions to choose from at this stage. The addition of X-Bow, Balloon, Mortar, and Skeleton Barrel adds a lot more options for your deck, making it both versatile and offense-oriented.

I’d suggest that you choose a win condition from the following four cards for your Arena 6 Decks, because they are easy to play with and don’t need much support.

Clash Royale Hog RiderClash Royale GiantClash Royale BalloonClash Royale Golem

Hog Rider Decks

Possibly the most well-rounded win condition in the game. You’ll want to play him offensively, and use a good support card + Mini Tank on defense.

These three Arena 6 decks are very good at offense and have a great defense as well.

Deck 1:

Clash Royale Hog RiderClash Royale MortarClash Royale ValkyrieClash Royale Magical ArcherClash Royale PoisonClash Royale ZapClash Royale MusketeerClash Royale Minions

A highly offensive deck. Make combos with the Hog, like Hog + Valk, Hog + Poison and take guaranteed damage! For defense against swarms, you’ve got the Magic Archer, Zap and Valkyrie. Mortar plays the role of a defensive building here, but in case Hog Rider doesn’t connect, it can be used offensively too.

Deck 2:

Clash Royale Hog RiderClash Royale MusketeerClash Royale SkeletonClash Royale fireballClash Royale The LogClash Royale CannonClash Royale Mini P.E.K.K.AClash Royale Baby Dragon

A spin off version of the popular 2.6 Hog Cycle. Built for lower arenas, where there is no Ice Golem 🙂

Along with the Knight, use the Cannon to defend against ground troops. Baby Dragon takes care of swarms, while Musketeer provides decent tank killing and anti air.

Don’t lose a tower. If you do, it’s very difficult to make comebacks, as there’s only one opportunity for offense.

Deck 3:

Clash Royale Hog RiderClash Royale The LogClash Royale ValkyrieClash Royale Mega MinionClash Royale Baby DragonClash Royale PoisonClash Royale The LogClash Royale WizardClash Royale Furnace

This deck is a bit on the defensive side, but translates quickly to offense. If you defend with Baby Dragon, plop a Hog in front of it and you’ve got a decent push ready.

Defend well and then hit your opponents on the counter. There’s great synergy on this one and it’s difficult to go wrong.

Giant Decks

One of Best Arena 6 Decks is the giant deck. One of the easiest cards in the game to play with, the Giant has a decent kit. He is a Rare and therefore easy to level up. He’s got very good health for his elixir cost.

Deck 1:

Clash Royale GiantClash Royale ValkyrieClash Royale BarbariansClash Royale Skeleton BalloonClash Royale ZapClash Royale PoisonClash Royale MusketeerClash Royale Baby Dragon

It’s got a solid elixir cost of 3.8, but it’s really fun to play with. Defend with Barbarians and Musketeer, then use Giant/Valkyrie to tank. Use Baby Dragon for defensive support and Skeleton Barrel for offensive support. Zap takes care of Infernos and Poison cleans up swarms while getting tower damage.

Deck 2:

Clash Royale GiantClash Royale BalloonClash Royale ArrowsClash Royale ZapClash Royale GiantClash Royale MusketeerClash Royale ValkyrieClash Royale Skeleton Army

A highly offensive deck. Use the Giant to tank for the Balloon, and support with Arrows + Zap. I’d recommend not to show Balloon before 2x elixir. Use Valkyrie + Musketeer/Minions for defense. Skeleton Army is cheap swarm + tank killer.

Deck 3:

Clash Royale GiantClash Royale P.E.K.K.AClash Royale PoisonClash Royale Baby DragonClash Royale WitchClash Royale Spear GoblinsClash Royale ZapClash Royale Minions

PEKKA has a flexible role here; you can use it as Skeleton Army bait/Inferno bait – or you can use it as the tank killer and push with Giant. There’s a very good defense here, and PEKKA can be used offensively as well.

Balloon Decks 

The Best Arena 6 Balloon decks has one of the most unique mechanics in-game. It deals a TON of damage if it connects, but getting it to connect is the hard part. If you have Lava Hound unlocked, you’ll want to use it with the Balloon.

Deck 1:

Clash Royale Lava HoundClash Royale BalloonClash Royale Flying MachineClash Royale Baby DragonClash Royale MinionsClash Royale ArrowsClash Royale ZapClash Royale Tombstone

Based on making slow pushes and getting the ‘loon to the tower. Use Zap and Arrows for Inferno and Minions respectively. A solo Hound is not a good deal, support it with Baby Dragon/Flying Machine. Defend with Minions, Baby Dragon and Tombstone.

Deck 2:

Clash Royale BalloonClash Royale MinionsClash Royale Baby DragonClash Royale ArrowsClash Royale Mega MinionClash Royale HunterClash Royale Skeleton ArmyClash Royale Mini P.E.K.K.A

Great offense? Check. Great defense? Check. Tank? Sort of. Swarm? Check.

Nothing should go wrong!

Deck 3:

Clash Royale BalloonClash Royale Baby DragonClash Royale Inferno DragonClash Royale MinionsClash Royale ZapClash Royale ArchersClash Royale ValkyrieClash Royale Mini P.E.K.K.A

A rock solid defense. Combine Inferno Dragon with Valkyrie and NOTHING gets through. Balloon and Baby Dragon makes a nice push along with Minions.

Use your Balloon whenever possible, because that’s only way you’re getting any damage on the tower.

Golem Decks

This is the Best Arena 6 Golem Decks card that has the MOST amount of health in the game. A maxed Golem has 6176 health, a little less than the level 13 King Tower. Solid, very tanky, and with the added benefit of death damage, Arena 6 Golem decks are easier to play than Balloon.

They are easier to play in 2x elixir.

Deck 1:

Clash Royale GolemClash Royale MinionsClash Royale Baby DragonClash Royale Barbarian BarrelClash Royale LightningClash Royale Magical ArcherClash Royale Night WitchClash Royale Bomber

The cards in this deck have great synergy with each other. The power of Geometry (Magic Archer) combined with the Baby Dragon leaves very little room for error. To destroy big pushes, you have Lightning and Minions.

Deck 2:

Clash Royale GolemClash Royale Barbarian BarrelClash Royale Mini P.E.K.K.AClash Royale ZapClash Royale Baby DragonClash Royale Hog RiderClash Royale PoisonClash Royale Musketeer

You’ll use the Hog to bait out the defensive buildings and swarms of the opponent, or you can use it behind the Golem for great damage. It’s an easy deck to play with, has Zap for Infernos, Baby Dragon for swarms and Mini Pekka for tanks.

Deck 3:

Clash Royale GolemClash Royale Inferno DragonClash Royale Goblin BarrelClash Royale Skeleton ArmyClash Royale MusketeerClash Royale Skeleton BalloonClash Royale fireballClash Royale Zap

Use the Golem along with the Skeleton Barrel. You’ll want to place it over the river instead of the bridge. It has a fast movement speed. If the Inferno Tower is deployed late, it will lock on to the Skelly Barrel, which will decimate the Inferno as it switches targets.

Arena Rush series:

So that’s it for today, guys. These are twelve decks that will get you to at least Royal Arena, if not further. Most of them are fairly easy to play and don’t rely on Legendaries a lot.

Hopefully, you have found this Clash Royale Arena 6 Decks guide helpful!

https://www.youtube.com/watch?v=eBhvtm-J2E8

See you in Royal Arena next time!

Why you should have Mini P.E.K.K.A in your Deck

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Why you should have Mini P.E.K.K.A in your Deck

After the last Clash Royale update, Mini P.E.K.K.A becomes the most benefited card in game. Our meta in game has shifted to where the Mini P.E.K.K.A is extremely useful against almost any opponent.
If you upset about Hog Rider and Royal Giant deck, you should give Mini P.E.K.K.A a try! He has a great matchup against almost popular decks right now, he also can be slotted into most decks!

Why you should have Mini P.E.K.K.A in your Deck
Why you should have Mini P.E.K.K.A in your Deck

Why you should use Mini P.E.K.K.A

Mini P.E.K.K.A can easily solo-kill these cards:

With the help of Zap, Mini P.E.K.K.A can remove the whole Barbarian squad. When coupled with Cannon, it is incredibly against Hog Rider and Royal Giant. Although this is a rare card but I believe that we all have it at a decent level (as it is a Training Camp card). Start requesting it my friends!

On defense, I usually use him in these ways:

  • Drop him behind the Tower when the Miner is digging.
  • Drop him right in the mid-lane to deal with Hog Rider. This makes the Freeze harder to freeze both his and the Tower.
  • Couple him with Cannon to deal with Royal Giant.
  • Drop him right on a Golem/Giant/… once they have crossed the bridge.

After the successful defend, you can easily turn your opponent into the panic mode.

If you are having one of these cards in your deck, you should consider replacing it with the Mini P.E.K.K.A:

  • Knight
  • Goblins as Mini P.E.K.K.A can’t be killed by Zap.
  • Valkyrie, especially If you want to deal with Hog Rider and Prince.
  • Prince as Mini P.E.K.K.A is faster and high damage.
  • Hog Rider (in some decks, you can easily replace Hog Rider with Mini P.E.K.K.A, such as this one)

Statistics

Cost Hit Speed Speed Deploy Time Range Target Transport
4 1.8 sec Fast (90) 1 sec Melee Ground Ground
Level HP Damage DPS
1 642 340 188
2 706 374 207
3 776 411 228
4 853 452 251
5 937 496 275
6 1,027 544 302
7 1,129 598 332
8 1,239 656 364
9 1,361 720 400
10 1,495 792 440
11 1,643 870 483
Changelogs
  • 9/2/16, increased the Mini P.E.K.K.A.’s hitpoints by 3%.
  • 3/5/16, allowed him to be affected by pushback.
  • 11/8/17, increased the Mini P.E.K.K.A.’s damage by 4.6%.
  • 24/1/18, increased the Mini P.E.K.K.A.’s hitpoints by 7%.

Just give this little monster a try my friends! You will love it! For sure!

Shared by The Run Ham.

Best Freeze Spell Decks

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best freeze deck clash royale

Best Freeze Spell Decks

Hey guys it’s Ash and today I want to share two of my favorite Clash Royale decks with the Freeze Spell. I believe that the best Epic card in the game right now is the Freeze Spell, and it’s really hard to argue otherwise. If you guys look at TV Royale for instance, it seems like almost everyone is using the Freeze Spell. And then you have many people who believe that this card is OP.

best freeze deck clash royale
Best Freeze Spell Decks

Best Freeze Spell Decks

In my opinion, the Freeze Spell is not OP, but when you use it with the Hog Rider, it’s hard to say because the Hog Freeze combo is undoubtedly the best and most powerful combo in the game. So I’ll let you guys decide on whether it’s OP or not. But for now, if you guys have the Freeze Spell, then you should definitely take advantage of it with the Hog Rider. I’ve have been lots of success with this deck, especially combined with the Zap Spell which also stuns your opponent for a second, so that actually prolong the effect of the Freeze Spell if you use it in a timely manner.

For example, say you use the Hog Rider with Freeze on your opponent’s Barbarians and Arena Tower, but when the Freeze wears off, your Hog Rider will die quickly, but if you Zap at the right moment when the Freeze wears off, you can get an additional shot on that tower with the Hog Rider, which can be very significant. Another example is, say you send out your Hog Rider with Archers behind and you also placed the Freeze Spell. But your opponent anticipated that and sent in his Minion Horde right after your Freeze Spell. So what you can do is Zap the Minion Horde and the Tower at the same time, and your Archers will be able to quickly 1 shot all the Minions while your Hog Rider deals additional damage.

Another thing I really like about this deck is that it only has an average Elixir cost of 3.6, which is very low, meaning you can easily form powerful combos with the Hog Rider and Freeze and Zap Spell over and over again quickly.

Hog Freeze Deck

Clash Royale FreezeClash Royale Hog RiderClash Royale Minion HordeClash Royale Goblin

Clash Royale Inferno TowerClash Royale ArchersClash Royale fireballClash Royale Zap

The other card that I love to use the Freeze Spell with is the Balloon. The Loon Freeze combo is also among one of the deadliest combos in the game. Probably the main reason I prefer the Hog Freeze combo over the Loon Freeze is because the Balloon cost 5 Elixir, while the Hog Rider is 4, and the Hog Rider is also faster, but the Balloon can punish a defender hard if they fail to stop it on time. So it’s more of a challenge to get your Balloon to the tower, but if you do, then you’re rewarded big time as it does insane damage. In this deck, I’m also utilizing the Elixir Collector because it’s such a deadly card for generating more Elixir and making a powerful late game rush with the Loon Freeze combo. The number one threat to the Balloon is the Minion Horde, so that’s why we have the Wizard, who’s the best counter to Minion Horde. Arrows are great, but by the time your Arrows reach the Minion Horde, your Balloon will be gone.

Loon Freeze Deck

Clash Royale FreezeClash Royale BalloonClash Royale fireballClash Royale elixir collector

Clash Royale WizardClash Royale Minion HordeClash Royale ArchersClash Royale Goblin

Thanks for reading and watching my video! Don’t forget to subscribe to my YouTube channel for more daily Clash Royale tutorials, strategy, and decks!

Rocket Deck Which Got Me To 2800 From 1800 Trophies

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Clash Royale Rocket Deck

Rocket Deck Which Got Me To 2800 From 1800 Trophies

Hello my friends, If you are looking for a solid Clash Royale deck which can help you push to Clash Royale Arena 8, you definitely should give this Clash Royale Rocket deck a try! Thanks Leminspector very much for sharing this deck with us!

Clash Royale Rocket Deck

Clash Royale Control Rocket Deck

I am going to keep this Clash Royale guide easy as I talked about how to use these cards a lot of times before. You may want to take a look at here to read the best tips for Clash Royale Rocket users.

Clash Royale RocketClash Royale TombstoneClash Royale Bomb TowerClash Royale Barbarians
Clash Royale Baby DragonClash Royale Spear GoblinsClash Royale ArrowsClash Royale fireball

Clash Royale Cards

Rocket: Clash Royale Rocket is definitely the keystone and the main win condition of this deck. I did explained everything about using this card before in this in-depth guide. Please take a look guys!

Tombstone is one of my favorite cards in Clash Royale. You can effectively use it to deal with Clash Royale Prince, Hog Rider, P.E.K.K.A, Giant, Balloon, Giant Skeleton, Golem, Mini P.E.K.K.A and a lot of other troops. This Clash Royale card gives you a lots of benefits with the cost of 4 Elixir.

Barbarians: Hands down this is one of the most useful Clash Royale cards in game as it can be used in almost every deck. You can use Clash Royale Barbarians to counter Hog Rider, Giant, P.E.K.K.A, Golem and most ground troops. When coupled with Clash Royale Spear Goblins and Bomb Tower, they can stop nearly any push.

Baby Dragon: He is the main tanker of this Clash Royale deck and is a amazing card for both offense and defense. With this Clash Royale card, you can deal with swarms, Cannon and Bomb Tower easier. In a counter push, when gets coupled with Spear Goblins, he can deal loads of damage.

Spear Goblins: These small green guys are your backup in this Clash Royale deck. You will want to place them behind your defensive buildings to counter a push and in the middle to lure the opponent’s troops. After successfully countering, you can drop Clash Royale Baby Dragon in front of them for soaking damage and launching a counter push. While playing with this deck, it is crucial to slowly chip away Tower HP with Clash Royale Spear Goblins. They are also great at the beginning as you can drop them on the bride to deal a few hundred damage to enemy Tower.

Arrows: For countering spawns such as Clash Royale Minion Horde, Goblin Barrel,… You may want to replace it with Zap If you don’t face Hut decks a lot!

Fireball is great at softening up tankers such as Clash Royale Barbarians, Witch,… and removing swarms. I also usually use it to finish off weakened Clash Royale Towers. This is definitely one of the best cards in Clash Royale. I did write an ultimate guide for it at here.

Bomb Tower: Although Clash Royale Bomb Tower is getting nerf in the next update, it is still an awesome Clash Royale defensive building. It does an impressive amount of splash damage, helps you deal with all Clash Royale Hut decks and big ground pushes. Hands down I will not replace it with anything else after the upcoming update.

General Clash Royale Gameplan

As this is a control Clash Royale deck, we are going to counter opponent’s pushes with cheap cards and Rocket them whenever it’s possible. Again, please take a look at this this in-depth guide to see when you should use the Clash Royale Rocket!

Matchups

  • Spawner Decks: You can easily steamroll these Clash Royale decks with your Rockets. This should be an easy win because you have both Clash Royale Rocket and Bomb Tower. I have not much to say about this matchup. Just place down your Bomb Tower and throw your Rocket on those Huts to make the most of it and win!
  • Hog + Zap/Freeze: Always have your Clash Royale Bomb Tower or Tombstone up in the middle to pull the Hog Rider. Normally 1 Tombstone is enough to deal with Hog Rider. Even If the opponent drops his Clash Royale Freeze on your Tombstone, 4 Skeletons will still get spawned after Hog Rider destroys the Tombstone. If you don’t have Tombstone, place your Clash Royale Bomb Tower down and use Barbarians/Spear Goblins to kill Hog Rider (don’t use Clash Royale Spear Goblins If you know your opponent is about to use Zap). If you don’t have both of these Clash Royale defensive buildings, use Rocket or Fireball when needed.
  • Mortar Decks: After the upcoming update, I don’t think many players will be using Mortar xD. Anyway, when you face these Clash Royale decks, you should place your Bomb Tower in the middle to distract Clash Royale Mortar then wait for their reactions. If your opponent doesn’t do anything after the first Clash Royale Mortar shot, Rocket it. If he places another building nearby, Rocket them. If he places down Clash Royale Minion Horde, Arrows it the Rocket the Mortar. Barbarians? Rocket! Sometimes, you can Rocket the Mortar once it has just been placed down and hopefully your opponent will place down troops right underneath your Rocket.
  • Giant Decks: Use Clash Royale Bomb Tower to pull then use your Barbarians to kill support units behind the Giant. Tombstone would be great too!
  • Balloon Decks: Use Tombstone to lure the Clash Royale Balloon then use your Spear Goblins and Baby Dragon to take it down. If you don’t have any good Clash Royale cards that target air units in your hands, you should use Rocket!
  • P.E.K.K.A: Use Tombstone to distract then kill Clash Royale P.E.K.K.A with anything you have.
  • Golem: If there are support troops behind Clash Royale Golem, use your Bomb Tower + Tombstone to lure it to the other lane then kill troops behind with Barbarians/Rocket/Fireball. If your opponent plays Clash Royale Poison, don’t place your Tombstone down within the spell radius.

With this control Clash Royale Rocket Deck, you can easily draw games out. If you have any question, don’t hesitate to comment below guys. Also, please share it with your friends If you like this deck. You rock!

Ultimate Guide to Using Skeletons

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Skeletons Guide Clash Royale

Ultimate Guide to Using Skeletons

Hello guys, today Orange Juice is going to show us how to use Skeletons properly with some amazing advanced tips! With a good understanding of game mechanics, you can use Skeletons for almost any situation.

Skeletons Guide Clash Royale
Ultimate Guide to Using Skeletons

Ultimate Guide to Using Skeletons

  • Skeletons are one of the most versatile cards in game. This card makes your deck more dynamic and they have one of the best cost to damage ratios (57×4 damage = 1 Elixir).
  • If you desperately need a card that’s queued up, you can shuffle your deck for 1 Elixir.
  • Though fragile, Skeletons will deal massive damage when coupled with a tank.
  • Since Skeletons only cost 1 Elixir, It’s hard for your opponent to justify sending 3 Elixir to Arrows them.
  • If you don’t have splash or Arrows available, you can use Skeletons to tank a few shots and pull a crowd of Minions upwards (for example, drop your Skeletons behind Minion Horde when once they crossed the bridge). You can also pull half of them within range of your other tower. Just plant the Skeletons slightly in the other lane.

  • You can pull a Dragon within a similar fashion:

    • You can deal with Witch and Wizard by placing Skeletons right on top of them. When your Skeletons surround them, they just can attack 1 Skeleton at a time.

 

  • Dark Prince? His charge strike has 360 degrees arena of splash. If you use your Skeletons to stop him when he is charging, your Skeletons will die immediately. It’s better to let him hit your Tower with his charge then you can safely place your Skeletons in front of him. As he does splash damage, don’t surround him with your Skeletons!
  • For the Princess, you have to wait until she locks on a different target then you can take out her with your Skeletons.
  • For melee troops, you will want to lure them to the middle to increase the path they will need to walk to hit your Tower, which means your Towers will have more time to hit them.
  • For P.E.K.K.A and Giant Skeleton, you should set up a chain pull.
  • If you don’t have a direct counter or your Elixir is low, you always can pull with your Skeletons.
  • Skeletons can’t stop Valkyrie but you should lure Valkyrie with your Skeletons when you don’t have any direct counter.
  • Sometimes, Skeletons are enough for dealing with Hog Riders. Of course Hog Rider still can deal hundreds damage to your Tower but you can save your Elixir for the counter push.
  • If you counter Hog with Skeletons but your opponent uses Zap or Freeze, you sill have more than enough Elixir to defend.
  • A really deadly combo is Valkyrie + Hog Rider + Freeze. Because of their movement speeds, you can easily lure the Valkyrie upwards and use other troops to deal with Hog Riders.
  • If you are low on Elixir, Skeletons are going to be your best option for tanking out support troops that are hiding behind the tank. You will want to wait until they have locked onto your tower then you can place your Skeletons behind those support troops to take them out.
  • For ranged troops like Spear Goblins, Archers and Musketeer, you will want to place your Skeletons on top of them.

For more details, you can take a look at this video:

Okay guys thanks for reading “Ultimate Guide to Using Skeletons! And thanks Orange Juice for the new stunning video! I hope you guys will use Skeletons more after reading these tips! Good luck guys!

How to Push The Clash Royale Units Properly

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Hello guys, today Orange Juice is going to show you another stunning trick about pushing/shoving units in Clash Royale. This is a basic game mechanic but I know that a lot of players still don’t know about it!

push-units-clash-royale

You can use push/shove your slow units with faster  Clash Royale units. For example, in the image below, the Clash Royale Skeleton on the left side was moving faster because of the Hog Rider behind. The Clash Royale Hog Rider pushed the Giant Skeleton with his Very Fast Movement Speed (Giant Skeleton has a medium movement speed).

 

Note Clash Royale Unit:

  • Very Fast + Medium = Fast. For example: Hog Rider (Very Fast) + Giant Skeleton (Medium) = Mini P.E.K.K.A (Fast).
  • You can push an unit when it is being loaded (the delay time).

Here are some other Clash Royale combos for you so you can try to test them yourself in Clash Royale game:

  • Hog Rider + Barbarians (Place your Barbarians behind your Crown Tower so they will walk in a line. After that just simply drop your Hog Rider after the last Barbarian.
  • Prince + Barbarians.
  • Baby Dragon + Balloon.
  • P.E.K.K.A + Goblins.

For more details, please take a look at the Clash Royale video below from Orange Juice:

Okay thanks for reading guys! I know this is just a small Clash Royale trick but I hope you can deal a ton of more damage with it, especially on counter attacks. Good luck guys!