Hello guys, due to the rise of the combo Giant + Balloon in Clash Royale, people are using Balloons a lot these days. But, I have also seen lots of players using Balloons the wrong way, so, yea, hopefully you will find this special guide helpful!
Clash Royale Balloon – An Ultimate Guide
Balloon Summary
Strengths
All in all, its strengths far outweigh the weakness!
Flying ability: Can’t be easily countered by Goblins, Mini P.E.K.K.A, etc, like other tankers.
Targeting: Balloon can’t be easily pulled to the middle like other ones. Placing it at the very corner can bypass the defensive buildings in the center in many cases.
Damage: It has a perfect damage-per-hit.
Death Damage: Upon death, it drops a explosive bomb which can easily finish off supports nearby.
Weaknesses:
Speed: Balloon movement speed is medium, not like Hog Rider, Mini P.E.K.K.A, etc. Opponents will have enough time to plan their counters. But, in some deck, you can easily increase it by placing a Baby Dragon behind.
HP: As a tanker, HP is outclassed in HP by most other tankers. But, I usually think of it as a damage dealer, not tanker.
This Balloon deck doesn’t require any high level cards and Balloon is the only Epic. In addition, because I talked about these cards a lot before so I will make the Cards Breakdown section below simple. If you have any question about using these cards, don’t hesitate to comment!
Cards Breakdown
Balloon – Yes we are talking about Balloon so this is an obvious choice.
Giant – He can soak damage and protect Balloon while it is getting to opponent’s Tower.
Valkyrie – Tanky and has good splash damage. She will help you deal with lots of distractions and swarms.
Archers – Good damage and can’t be 1 hit by Zap.
Minions – Very versatile card and can be used in lots of situations.
Arrows – This will help you deal with Minion Horde, swarms and Princess.
Barbarians – Obvious choice. These guys are very useful and can be placed in almost any deck.
Elixir Collector: You can replace it with Cannon If you have problems with Hog Rider. If you don’t have either, Bomber is a great choice! All in all, Elixir Collector is still the best choice If you want to push further with this deck
General Gameplan
The main idea while using this deck is to get the Balloon to opponent’s Tower and chip it away. And here are some variations of pushes you will want to use:
Full Push: If done properly, this push can easily destroy a Tower. In addition, because this push takes lots of Elixir so you will want to do it in the x2 Elixir time, depending on how much pressure you are being placed on.
Place the Giant behind your King’s Tower. Because this push takes lots of Elixir, you will want to have enough Elixir to build it before the Giant reaches the bridge.
Add a support troop behind to protect the Giant, to prevent opponent’s small troops from chipping him away. It can be either Archers or Minions. If your opponent doesn’t have air troops, Valkyrie would be nice (play her behind your Giant). Just remember, let your Giant cross the river first, Otherwise opponent buildings will target your support troops.
If you have enough Elixir, play your Balloon right behind the Giant. Opponent troops can’t kill your Giant because he has enough HP to soak damage while your supports behind are dealing damage. And the Balloon will be totally safe!
Get your Arrows ready because your opponent will usually over-commit and play lots of troops at the same time.
Giant + Balloon: Play the Giant right on the bridge and followed by Balloon, make sure your Arrows is ready. This combo is deadly If your opponent doesn’t have air defense in hand (bad opening hands at the beginning). Ideally, launch this combo after placing your Elixir Collector.
Balloon + Valkyrie: Play the Balloon right behind the Valkyrie you are taking the Elixir advantage. Your Balloon will get 1-2 hits off but still can devastate the Tower.
Giant + Archers: Cheap but very effective, especially after defending with Archers.
Balloon Placement
We all want the Giant to soak all the damage so we need to send him in first. The Balloon must be behind the Giant otherwise it will be taken down quickly. Your opponents will always try to take down the Balloon first because it definitely does more damage than the Giant. Truly it is pretty hard to catch the Balloon properly because:
Giant has a larger footprint than Balloon. He completely covers the perimeter of Balloon as you can see in this image.
Sine the Giant is walking on the ground and the Balloon is flying, it is very hard to tell either Giant or Balloon is exposed. A wrong move can make the Tower destroyed.
Minion Horde: Minion Horde destroys a Balloon in just 3 hits so If your combo played well, throw your Arrows and get the positive Elixir trade.
Playing Building: This is largely ineffective If the Giant can’t be killed before the Balloon get there, as your Balloon can destroy most buildings in just 1 hit. The exception should be Bomb Tower and you will need the help from your Minions.
Musketeer – If your opponent Musketeer can hit your Balloon, it will not make it to the Tower. So, you will want to place your combo correctly.
Musketeer – again, it is about placement. If you let your opponent lock on to the balloon it will not make it to the tower. If it locks on to the giant, his tower is likely going down.
Matchups
These are some popular matchups we face everyday!
Giant Push: Drop your Barbarians (or Goblins) out of the opponent’s support troops attack range, then place your Valkyrie right on top of those supports. Valkyrie is enough to deal with Wizard, Bomber, Witch, Spear Goblins, Archers,…
Hut Decks: If your opponent places a Barbarian Hut down, immediately play everything you have on the other lane. He will not have enough Elixir to counter things properly. Most of the time, you can take down the first Tower easily, then, play defensively. Otherwise, play defensively and wait for the opportunity.
Hello guys, are you looking for the best way to play Clash Royale PC even when your computer is obsolete? Don’t worry! I’m here to help you out!
Because I have been received a lot of requests about this lately, today, I am going to show you how to play Clash Royale on Windows PC with Bluestacks, the best Android emulator in a few years now!
Now a lot of players would ask me why I recommend using Bluestacks. Why not Genymotion, MEMU or any other popular Android emulator?
Maybe you don’t know, Bluestacks is one of the very first Android emulators. The public alpha version of Bluestacks was released in 2011. Throughout the years, a bunch of Bluestacks versions were implemented, along with so many improvements. This is definitely the best emulator that you could find at the moment. Also, we all can easily see how popular this software is!
More over, a few days ago, Bluestacks finally released the version 3.0 of this fabulous Android emulator after several years in development.
I strongly recommend using Bluestacks Emulator v3.0 to play Clash Royale PC because of:
Perfect multi simultaneous instances.
Multi-touch supporting keyboard, mouse and mouse-pad.
Automated Performance Sync. Designed to work with almost any computer/PC.
Perfect CPU/RAM thresholds make this program runs more effectively than other ones.
Free-to-use.
Custom resolutions, RAM, CPU Cores… for the emulator.
Built-in Stream Feature (connected with Facebook and Twitch).
I recommend this software on Clash.World because it is much better than other ones. I will take this down and write a new post once I have found any better software to play Clash Royale for PC.
How to play Clash Royale PC with Bluestacks Emulator
Step 1: Download Bluestacks for your Windows PC. Currently you can use it on most Window versions: Windows XP SP3, Windows 7, Windows 8/8.1 and Windows 10. Just make sure your PC matches the minimum system requirements below!
Step 2: Okay, after downloading, let’s start installing the emulator! Simply press at the Next button to install it. Currently Bluestacks supports up to 40 Languages. You can easily change the Language later after installing it.
Because the file you downloaded above is the standalone installer so you don’t need to download anything else.
Step 3: You should see this Window immediately right after Signing in with your Google account. Like using any Android device, you need to enter using some necessary information first before using it.
At this step, we just need to choose the Language and enter our Google account! If you don’t have any Google account yes, it’s a must to register a new one at here.
Then, the program will bring us to the Homescreen. It should be like this:
There are a lot of options locating at the top and bottom menu, which can be used to shake the screen, take screenshot, set (fake) location, install apk files, copy files from Windows, change app resolution, modify CPU and Ram, etc. Most of these options are only available in the Pro Version of the other Android Emulators
Simply tap on search icon located at the top right, search for Clash Royale or any other Android application you want to install, then press Install.
After downloading, you can press on the Open button and start playing Clash Royale on PC! The game is located on your My Apps tab by the way.
Everything is working very well, as you can see in the screenshot below, I can easily connect my Google ID with the game, there isn’t any problem at all!
Everything is working very well as wondered! Below are two screenshots I took while playing a Challenge! He was so good. He even BMed me :(.
It is taking just 383.6MB of RAM while I am playing Clash Royale PC, sounds great, right?
How to use your keyboard to pick cards during Clash Royale PC battles
Okay this is one of the most asked question and I would like to create a special section for it, instead of putting it into the FAQ section below.
Do you want to use your keyboard to pick your cards quickly during the battle, instead of using your mouse? By doing this, you can launch your combos and react everything in game quickly. This is much faster than using mouse to drag-and-drop cards.
By default, Bluestacks has already supported Clash Royale on PC. You don’t need to do anything, not like while using other emulators, you have to use the Keymapper by yourself and set each point on the screen to the respective button.
As you can see, when you launch Clash Royale on PC the first time, you should see this:
As stated, you can easily use 4 buttons on your keyboard, which are Z, X, C and V to choose the respective card in your hand while playing.
If somehow this window doesn’t show up, you can easily open the Keymapper tool at the top right of the Bluestacks window.
Some players like using 1234 instead of ZXCV. You can easily do this by using the Keymapper.
Frequently Asked Questions
My PC has just 1GB of RAM, can I use Bluestacks?
Yes of course, it should run smoothly on your PC! If somehow you get lag while playing, close all other programs first.
How to change the resolution of the emulator?
At Bluestacks window, click at the wheel icon locating at the top right, then choose Resolution.
Choose your desired screen resolution then click Restart Engine:
At the moment, these resolutions are supported: 1280 x 720, 1366 x 768, 1380 x 774, 1600 x 900, 1920 x 1080, 1982 x 1115 and 2560 x 1440. However, you can even set your desired resolution!
If you don’t have a lot RAM and your CPU/GPU is not really strong, I recommend using the emulator with 1380×774 resolution while playing Clash Royale on PC.
How can I increase RAM and CPU of the emulator?
Still at the Preferences window, go to the System tab and do your own settings.
I am using an iOS device, How can I play Clash Royale PC running on Android?
It is very easy to move your game progress to Android (Bluestacks is technically an Android device). In order to play your game progress on Android, you should read this tutorial. After following the tutorial, you will be able to play the game on both iOS and Android devices.
Somehow, I can’t find or install this game via Google Play…
I haven’t faced this problem yet since the game was released but If you do, feel free to download the Clash Royale APK file instead.
Some other Features that satisfy your PC
Automated Performance Sync
BS3 has been in development for a few years and finally it is ready for everyone to start using now. BS3 helps you play Clash Royale on your computer using both mouse and keyboard at the same time, giving you more advantages comparing to players using phones/tablets.
Once you installed Bluestacks 3 on your computer, it will automatically set the best adjustments for your computer so you will get the best performance while playing Clash Royale. Regardless of your computer specs, BS3 is designed to give you the best performance and visual effects.
Open Several Games at the Same Time
Want to play Clash of Clans, Clash Royale and Brawl Stars at the same time on your computer? With BS3, now you can easily do that.
The interesting part is this is the true multi-progress with taskbar at the top, the app doesn’t get frozen in the background!
Bonus: You can even play the same game with different accounts.
The Best Compatibility
BS3 is designed to work best with almost any hardware. Whether you use AMD or Intel, dedicated or integrated graphic cards, you will be able to use any app/game smoothly.
Easy-to-use Settings
From BS3, you can easily set the screen resolution, DPI, RAM and CPU specs for your emulator.
This section is a bit advanced to use so just leave it as default If you don’t know what to do with it.
Enjoy Clash Royale PC guys! Also, do not hesitate to ask If you need any help. I will always do my best to help you!
Hello guys, this will be an extremely long guide about how to play and counterplay every single card in Clash Royale. I’m not the best player so everything I shared in this guide could be not really right. However, I would share with all you guys how I best play and counter every card in Clash Royale. This guide is shared by poobr at here (thank you man).
Arrows: A staple spell for most Clash Royale decks. Can be used to wipe out any swarm aside from barbarians. Usually 1 shots minions, goblins, spear goblins, skeletons, and the princess, assuming that you are playing an equal. Most of the time, it can gain the user an easy Clash Royale elixir advantage, as it gains a positive trade over the minion horde, goblin barrel, and skeleton army, which is what most people use it for.
Usually used for Clash Royale defense, but “pre-fired” arrows can be used to gain a last moment win if played well. Certain “arrow-bait” decks will try to get you to arrow the princess, minion horde, or goblin barrel, (only one), and then your Clash Royale opponent will place whatever is left since you no longer have arrows. If you play against an arrow bait Clash Royale deck, I recommend just killing the troops with a troop and then building a counter push, and save the arrows for when it is imperative you play them.
Archers: Archers has the Best Deck below for ESWC 10/2016 winner. using Megaminion Royal Giant Furnace Log Deck. Slow and squish ranged unit, and pretty cheap in Clash Royale elixir cost in any decks. They can be used to counter pretty much any troop card, and do a decent amount of damage. Main advantage is that they cannot be arrowed most of the time, assuming you are playing an equal. Most Clash Royale troops can take them out with ease if they are alone, which is why they are best used to defend and counter push, or back up a push.
Archers can do a lot of damage if left behind a tank, so make sure to take them out before killing the tank. Not really worth using spells on.
Bomber: I see this Clash Royale card a lot more in lower arenas than high level arenas. Usually used to back up a push for the deck. Great for taking out ground swarms, but cannot target air. Can do a lot of damage if behind a tank, but very vulnerable on its own. If there is a Clash Royale tank in front of him, make sure to kill the bomber first if you are countering with ground troops.
As for most splash damage ground troops (excluding the valk), placing your troops around him is the best way to deal with him.
Knight: Haven’t really seen him used much in the current Clash Royale meta, except by trainers. Low cost and tanky, hits fairly quickly and can dish out the best damage to your opponent’s best card. A swarm, ranged, or air unit will counter him easily. Can be used to assassinate troops following a tank, such as a wizard, bomber, or musketeer.
Fireball: The best Clash Royale direct damage spell in my opinion. Will gain the best Clash Royale elixir advantage over most troops. Has a smaller radius than arrows, so should be aimed carefully. Very versatile because it can one shot most troops, gain the best value on most buildings, and can chip away or finish off a tower. This card is the best against Clash Royale barbarians, and can one shot a wizard or musketeer if it is one level higher.
Best Decks With Fireball Cards:
Best Deck With Fireball Cards
Copy Best Deck Strategies
Best Card Strategies
Baby Dragon Infinite Elixir
Defense with Attack
Giant Arrow Musketeer
Defense with Balance
Giant Sparky Witch
Defense with Synergy and Balance
Dart Log Mirror Skeleton
Defense and Balance
Golen Hut Elixir Barb
Defense with Balance
Best decks using Fireball card to:
Blow the best direct damage to your opponent’s deck
Gain the best Elixir advantage over most troops, Wizrds, or Musketeers
Blow Troop with one shot
Best value on most buildings
It’s the best for stopping support troops. I wouldn’t recommend firing it at any Clash Royale building except the elixir pump if you can’t hit something else with it. Although it doesn’t give you as much of an elixir advantage as the arrows do, it can be used against many more troops, which is why I prefer the Clash Royale fireball.
Mini Pekka: Another best Clash Royale card that has a lot of potential if played correctly for your decks. Does a ton of damage, but hits slowly and is rather squishy. Best card for assassinating swarm troops, or to kill a tank. Not very good on its own offensively, either needs some kind of splash support or a tank in front. Does a lot of damage even with one hit, so make sure it doesn’t reach your tower.
Musketeer: Medium health range troop. Like a wizard with less damage but only hits one troop at a time. Very versatile card, can deal a lot of damage quickly. Can be fireballed similar to the wizard if the fireball is one level higher. A musketeer and wizard card of the same level have the same health. Also easily assassinated because it is only single targeting. Best for stopping something then supporting a counterpush.
Not great against swarms. Can do a lot of damage to a tower if left unattended to since she has a rather fast fire rate and each shot is pretty powerful. I don’t recommend letting a lone musketeer get off a bunch of shots, as she can easily chip off 600+ damage alone.
Giant: A tank that is weaker but cheaper than the golem. Can do a lot of damage if the Giant reaches the tower. Almost always followed up with support troops. Swarm troops or the inferno tower will quickly take him down. The key to stopping a giant push is killing its support first. The giant can be drawn to the middle in order to make stopping him easier, as he only targets buildings.
Usually played with a wizard or bomber + other small troops behind it, or with a balloon. When facing giant balloon, try to get your troop to target the balloon first, or try to melt the giant as quickly as possible. Always be careful when dealing with support troops. If you mess up against them, they and the giant will reach the tower unopposed. Best played in the back so that you can slowly build up a push. The Giant card is best for any deck.
Prince: A card that many people struggle against due to his speed and damage. Can easily solo a tower due to his high health and damage. Similar to the dark prince, don’t let him get his charge off. You have to think and react quickly when the Prince card is played. Cheap swarm troops are great for stopping him, one drop skeletons will counter him completely. Do not use a single expensive troop to stop him, just let your tower take the hit.
Best for decks with this Prince card to:
Is Best for his Speed and Damages
Take down Tower by himself
Is Best to react quickly when the Prince Card is played
DON’T use expensive Troops to stop him
Counter with Zap Spell, Swarm Troops, or Cannon
A zap spell will stop his charge. A cannon is also the best at stopping him if you don’t have swarm troops. I usually see him in push decks whenever they build up a push on one side and him on the other. If this happens, worry about the prince first and the support unit second. When the heat dies down, kill the tank.
Baby Dragon: Needs a buff in the current meta, but isn’t that bad of a card. Deals small area damage and flies. This card is the best for push support since it is an air troop and most tanks are ground. Musketeer, tesla, and inferno cards counter it well and will still have a lot of health left. Minions card aren’t the best because it can two shot them.
Big drawbacks are that it is slow, and has glitchy retargeting, and sometimes won’t actually fire because of that. It also just doesn’t do much damage, so it isn’t seen much in higher arenas.
Skeleton Army: This card usually only seen in the low arenas. Good for swarming, but also very easy to take out. Simply use a spell, cannon/bomb tower, or splash damage troop to counter them. I don’t recommend using them on offense, save them for stopping a tank quickly. Once they all lock on, the target will be gone quickly. To counter with arrows, just place arrows.
Best for decks with this Skeleton Army card to:
Is Best in Clash Royale low Arenas, but is Worse in high arenas
Counter by using Spells, Cannon/Bomb Tower, or Splash Damage Troops
Wipe Tower the best if the army reach the tower
Lock on target and destroy target quickly
For zap or freeze, wait until they clump up on the target. Again, I don’t recommend it in higher arenas due to the fact that it is easy to stop and gain an elixir advantage off of. If it gets to the tower though, it can quickly wipe it out due to the sheer number of troops.
Witch: Troop that makes more skeletons. Great behind a tank and supporting a push for the deck, not really good at all alone. Doesn’t deal that much damage over time, although she can kill minions and other small troops quickly. She deals splash, which is one reason she is the best behind a push. Also, her skeletons are quite helpful in a push.
But she still isn’t the best due to her low skeleton spawn rate, which is why I don’t use her for my deck.
GOBLIN STADIUM CARDS
GOBLIN STADIUM CARDS
Goblins: Cheap, fast moving troop that can do a humongous amount of damage quickly in any deck. Goblin card is used to counter slow hitting troops, or building targeting troops. The cards are often paired with the hog rider because they do a ton of damage if they reach the tower. Can be zapped for even Clash Royale elixir advantage, but I don’t recommend arrowing them unless there is more value to be had.
Best for decks with this Goblins card to:
Move Troops fast, cheap, and the best damage in any deck
Counter best on slow hitting Troops or Building Targeting Troops
I like Clash Royale Goblin cards more than the spear goblins because they aren’t as squishy and do more damage, but they can’t hit air. Most troops will kill them quickly except slow ones like the prince or the pekka cards. Better to leave them unattended to unless your tower is locked onto something else and they get close.
Spear Goblins: Weaker Goblins that target air. Very useful card, and seen in most decks as well. This card can be used to lure troops, back up a push, or do chip damage. Usually won’t require a response unless there’s something tanking for them. Also not worth using a spell on unless there is a lot to be gained with the spell. Doesn’t do too much damage though, so make sure you play the cards properly.
Best for decks with this Spear Goblins card to:
Use in most deck and Target Air
Lure Troops and Backup a Push
Best NOT to use spell on Spear Goblins
Doesn’t Do much Damage
Can be used to stop a minion horde if you have nothing left, and can be used to slowly pick off troops.
Goblin Hut: The barbarian hut’s partner in crime. The cards are the best for applying pressure and chip damage. If left unattended, will do a lot of tower damage over time. A direct damage spell can be used to take it out since it has much less health than a Clash Royale barbarian hut. Also the best for backing up a push deck, as eventually they “snowball” and build up a considerable number.
Best for decks with this Goblin Hut card to:
Best for applying pressure and chipping damage
Do best tower damage over time
Counter with direct damage Spell
Best for backup a push deck
Deal with it the same way you would stop a barbarian hut card, but don’t rush immediately because the card only costs 5 elixir instead of 7, so your Clash Royale opponent can easily defend. I recommend taking out the barbarian hut over the goblin hut if you have to pick one, as most of the time, the barbarians are much more of a threat.
Valkyrie: Ever since it’s buff, the card has been gaining popularity quickly. Tanky troop that deals out 360 splash damage. Fantastic against ground swarms and can be used as a Clash Royale tank for a push. Not wise to place barbs on her. She isn’t that tough however, so a range troop or defense can take her down before she reaches the tower. Valk+Prince or Hog is a combo I see a lot in a deck, and it can be especially devastating to people that rely on ground swarms. I definitely see this Clash Royale card more on defense, but it has a lot of potentially offensively. Good for stopping pushes as well since its health and damage will take out the support troops easily. Don’t use it to stop the tank though, have a high damage troop or building to deal with that.
Lightning: For people with the two big direct damage spells, it is either this or the rocket. Basically a rocket with more area of effect, but can only hit three things. This card is best against spawner decks. Also this Clash Royale card is best for stopping pushes that have troops like the valk, musketeer, or wizard, because it will take out most of the support for a positive trade. If you know your opponent has one, do not group everything together. Also occasionally seen with hog decks, as a lightning spell will take down the Clash Royale building that is placed and give the player tower damage. I don’t recommend using this by itself against a tower alone, always make sure you’re hitting the tower and something else. Similar to the rocket, it leaves the user at a lower elixir count, so rushing is a viable option.
Goblin Barrel: Spell that is solely used for Clash Royale tower damage. Essentially just lets you deploy normal goblins anywhere in the arena. Do not play this card on defense unless you have to. Most of the time this card is either sent by itself, used to bait arrows, or to push. Regarding the Clash Royale push, what most players do is put down something tanky that can distract the tower, and then put the goblin barrel down. If left alone, those three goblins will do a ton of damage quickly. Many Clash Royale players just use a spell to kill them, as zap or arrows gets a positive elixir trade. The best tips for using the goblin barrel are always keeping your opponent guessing where they will land by mixing up the landing zone, and waiting for when they use their spell. This Clash Royale card can be left alone for the first few times, but do not let your opponent keep chipping away. The impact damage is negligible. I don’t recommend zap or freeze with goblin barrel since most players have a spell ready. I also wouldn’t worry about this card being used for anything other than tower damage.
BONE PIT CARDS
BONE PIT CARDS
Skeletons: Cheapest card and one of the best cards if played right in your Clash Royale deck. This card can be used very effectively to defend against slow troops such as the Clash Royale pekka or prince. Also this card is best for luring troops and “kiting” them across the river. Often used to stop a charging prince, or to bait sparky’s shot. Not really worth using a spell on, as they are extremely weak. One shotted by pretty much anything. However, 4 of them will do a lot of damage for a very low price, so I believe this card has a lot of potential if played appropriately.
Minions: Same thing as the minion horde except there are 3 instead of 6. I like these Clash Royale Minions cards more as they can perform the same job as minions (albeit slower) for a lower price, and are far less risky. A minion horde and minions of equal level have the same stats. This card is the best behind a tank and a cheap counter to ground troops like the valk or barbs.
Tombstone: Kinda underused card that has decent potential. Pretty much only used for Clash Royale defense, but can do a lot of damage to a tower if a tank is in front. This Clash Royale card is best for countering the prince, pekka, or hog. Hog freeze doesn’t work if they freeze to early because the frozen tombstone releases non frozen skeletons when broken. This card is best for reinforcing, but should be used mainly for defense. Since it spawns one skeleton at a time, it can be used to provide a constant distraction in one lane. The Clash Royale tombstone itself can be hit by a spell to pop it easily because it has very low health.
Bomb Tower: Opposite of the Clash Royale inferno tower, does medium amounts of splash damage. Can quickly eliminate a ground swarm. Also very bulky, almost half of an Clash Royale arena tower’s health. This Tower card is best against spawner decks. Also can be used to stop a push that has a tank because it can usually hit whatever is behind the tank as well. Doesn’t hit air though, so be careful when placing this card. A lot of people try to put a minion horde on it but most people have a counter to them, so never just send a minion horde out against a bomb tower alone. Fairly expensive and must be played reactively, as the last nerf made it to where you couldn’t just put it down for 1/3rd of the match and wait.
Giant Skeleton: Weak troop with large health. The best advantage is his death bomb, which does a ridiculous amount of damage. Can be used offensively and defensively as a Clash Royale tank. On offense, this card is the best tank that will kill whatever defense troops are used against him. On Clash Royale defense, he can stop an entire push with his death explosion. He doesn’t do much damage though, but make sure he doesn’t reach the tower. To kill him, place your troops behind him so that they don’t walk into the death bomb. He is really slow, so distracting him and luring him away from your tower is the best strategy.
Balloon: High risk, high reward. Like a slow, flying hog rider, and played similarly. This card is absolutely useless on Clash Royale defense, but will take down a tower in the blink of an eye. Does massive damage per drop, and instantly drops when it reaches the tower. Because of this, the best Clash Royale strategy is to not let it get that first drop off at all costs because it will take down over 1/3 of your tower’s health. It is sort of tanky, but due to its speed, will be taken down quickly. Minion horde and inferno tower counters it super well unless you pre fire arrows or freeze your Clash Royale opponent. Also distracting it can be the best option, just used a high HP building such as the inferno or bomb tower. When playing this card, pre firing arrows or the best freeze will almost always guarantee a crown for your deck. Beware of the rocket or the inferno tower, because usually they will kill it without a problem, with or without a spell. Useless on defense deck though, I don’t recommend using this card as a shield like you would a giant since most troops either can’t target it or will kill it very quickly. The death bomb doesn’t really kill troops but can be the best to get that last bit of damage off of a tower because usually after 3 bombs, it is left with just under what the death bomb does. One best experimental play I would suggest trying is following the balloon with fire spirits because they can take out minions without delay.
BARBARIAN BOWL CARDS
BARBARIAN BOWL CARDS
Cannon: My favorite Clash Royale defensive structure for any deck. This card offers a ton of damage and a distraction for only 3 Clash Royale elixir. However, it cannot target air and has pretty low HP. Critical for the current hog meta, and if played correctly, will counter the hog and gain you an elixir advantage, and minimal Clash Royale tower damage. Usually isn’t worth using a spell to take out unless you are running a hog deck. Also this card is very best against either prince, the Valkyrie, and huts. Will stop most ground troops if played alone. The best way to stop a tank push as it pulls the tank towards the middle. Must be played reactively as it has a very short lifetime.
Barbarians: One of the most common cards in the game at all levels, almost every deck I play that isn’t hog cycle or turtle uses em. Fantastic on defense, as they hard counter pretty much every ground troop that doesn’t do splash damage. Very tanky troop that does a ton of damage quickly. This Clash Royale card also be used as a blockade for the hog rider. Most of the time they are played on defense and then used to put pressure on the opponent because they rarely reach the tower. However, if they reach the tower, they will unleash a ridiculous amount of damage very quickly. To counter, simply use a splash damage troop, defense (bomb tower or cannon), air troop, or a fireball. If you don’t have a counter in hand, your best bet is to place a ranged troop in the middle to draw them away. This can work pretty well because they are very slow. If all 4 barbarians are at good health crossing the bridge, I recommend countering them. If these barbarians are all at low health or only 1 or 2 of them are approaching your tower, leave them alone.
Rocket: Super high damage Clash Royale card, name explains itself. This card does a massive amount of damage in a small area. The rocket is perfect for taking out any building, or in turtle decks. Most of the time it is used for buildings. Great against the Clash Royale elixir collector because if placed in the wrong area, this card can get off chip damage. Does a lot of damage against a tower, which is why this card is used in some turtle decks. Also really the best for stopping a big Clash Royale push because the Rocket can take out any kind of support unit, and if it is a group, gain you an elixir advantage. This card is best against sparky. Since the Rocket costs 6 elixir, you can usually rush your Clash Royale opponent if they fire it at your tower. Best way to deal with rocket burn deck is to not keep placing stuff by your arena tower. Do not give them a reason to rocket your tower and kill your troops. Will do noticeable damage over time, so be careful and watch your tower health. Also has to be aimed very well since it takes a while to reach its target and has a small area of effect.
Barbarian Hut: Almost always used with spawner decks. Has a lot of health and spawns barbarians very slowly, and like the goblin hut, is used to put constant pressure on one lane. If two are in one lane, it will be a real pain to stop them. A poison spell, lightning spell, fireball (if you time it right you can stop a wave and do damage to the hut), or rocket is the best against Barbarian Hut. If you run a deck without a big damage spell, your best option is to rush the other lane as soon as it is placed, as you opponent is only left with at most 3 elixir to defend. A cannon will shut it down for about half its lifetime, and the bomb tower is also the best if they have a goblin hut down as well. Never let your Clash Royale opponent set up. If more than 2 huts are in 1 lane, they will slowly overwhelm you. To play the Barbarian Hut, I recommend not putting it right next to the goblin hut, and to only use it when you know your opponent is low on elixir. Very risky to start off with.
Rage Spell: Very situational spell. This Clash Royale card makes your troops and buildings attack or spawn faster. Still a pretty risky and not that great of a card for any deck in my opinion. This card is best to keep the Rage Spell hidden until you have a promising push built up. A surprise pocket rage can get you a crown easily.
X-bow: Nerfed to oblivion, just like the Clash Royale mortar. Deal with X-Bow the same way you would a mortar. If you are using this card, protect it as you would a mortar until this card locks onto the tower. Although X-Bow used to be the best card, it simply takes way too long to deploy and is too difficult to protect now. A spell will easily take down most of its health. Swarm troops also work because the xbow is single target.
P.E.K.K.A’S PLAYHOUSE CARDS
P.E.K.K.A’S PLAYHOUSE CARDS
Tesla:Clash Royale Players choose the cannon over the tesla because this card do pretty much the same thing. However, the tesla does offer air damage. This card can do a lot of damage very quickly, and can hide from spells. Must be positioned correctly as its small area may not aggro your opponent’s troops. Low HP, so make sure to position this card carefully. Do not use a spell on the Teslas unless it is above ground. A hog rider will not aggro to a frozen tesla that is still underground. As with most Clash Royale defensive structures, play this card reactively. This card works well against the royal giant because the Teslas won’t pop up until he is in range.
Minion Horde: Another very common card, like the air version of Clash Royale barbarians. This car is squishy, but can deal an insane amount of damage very quickly. However, the Minion Horder is also one of the easiest cards to gain Clash Royale elixir advantage off of. It’s best to use Arrows to shot them, and to use zap+tower to kill them with you receiving zero tower damage. Never send out alone or if you know they have something that deals air splash damage in hand. Best left on Clash Royale defense as they can usually take out ground troops or a balloon before your opponent can place arrows. If used against baby dragon, make sure to surround the baby dragon, and don’t place the Minion Hordes in front. If your Clash Royale opponent zaps them, this card can be used behind a tank to counterpush, and will absolutely destroy a tower if this cards make it because zap usually won’t one shot the Minion Hordes. This card can be pulled mid similar to barbarians if you don’t have a counter in hand. One of the best mistakes I see is whenever someone has a Clash Royale wizard down and their opponent places the minion horde. Never use this card to stop a push that has some kind of air splash unit behind it, as it will die very quickly. Even surrounding won’t work, as they fly in a circle and will all die.
Inferno Tower: This card is opposite of the Clash Royale bomb tower. Locks on to a single target and quickly builds up damage. Hard counters every slow tank troop in the game. Can be paired with a distraction to quickly take out medium sized troops. Again, this card must be played reactively. Has decent health, so this card can be used to tank. It’s best not to use a spell on unless you are using a tank or hog. Very weak to swarms because this card takes a while to retarget, so small troops can be used either to take the Inferno Tower out or to distract it while your tank advances. It’s best not to counter swarms. Don’t place this card as soon as you see a tank placed, wait until it crosses the river. Can be zapped to temporarily delay this card, but not reset it.
Hog Rider: The most common Clash Royale troop and largest source of rage in the game for many players. The hog rider is a 4 elixir, fast moving tank that only targets buildings. This card will do a lot of damage to a tower quickly. It’s best to paire with freeze or zap, hog cycle decks are a huge part of the current meta. The best way of countering him is simply with a reactive cannon in the middle, as the cannon will pull the hog away and once both towers and the cannons are firing on the Hog Rider, will make short work of the hog. If your Clash Royale opponent is playing hog freeze, it’s best not to group your counter right next to each other. Bait out the freeze and then drop something else to clean up. It is pretty easy to kill a lone hog. Be on the lookout for a hog followed by small fast troops, as this card will distract the tower and the small troop + the hog will quickly wipe out a tower. Barbarians and skeleton army will provide a sort of “blockade” and make it move slower. Occasionally, a big troop in front of this card will delay it as it tries to get past. Bomb tower, cannon, inferno, and tombstone counter the hog fairly well. If you are using hog+freeze/zap, make sure you are ready for the Clash Royale counterpush, as your combo will be fairly expensive. If you can get a counterpush going, a hog rider is the best to do that. Most Clash Royale hog decks have a very low avg cost, so you need to be able to win trade after trade. I would recommend using troops that can’t be killed by one spell to defend against hog freeze, because after the hog freeze combo, your opponent is low on elixir. The key to either playing this card or defending against it is timing and knowing your opponent’s hand.
Freeze: This card is best for handy spell to make your opponent’s troops and buildings useless. The Clash Royale Freeze can be played both offensively and defensively. Most often paired with the devastating hog freeze combo deck, but this card can also be used to stop an unstoppable push by freezing and then putting down a bunch of small troops or splash damage troops. The previous nerf pretty much only limited its use on Clash Royale defense. It’s best not to use on defense unless you have a lot of Clash Royale elixir left over since all you are doing is delaying the inevitable without troops or elixir in hand. See my comment on the hog to figure out how to deal with Clash Royale hog freeze. Usually if your opponent is using hog or balloon by itself, they have a freeze in their Clash Royale deck. If you are going for the second or third crown, make sure to freeze both the Clash Royale king tower and the remaining arena tower if the troops aren’t that big of a problem.
P.E.K.K.A: This card is another big tank troop. The Pekka is less health than the golem, but significantly more damage. However, she is easily distracted, and rather easily countered. This card kinda fell out of the meta after the previous update in the top Clash Royale leagues, but still used by some decks. This card most often used with support units behind it, or in the notorious pekka double prince combo deck. The main thing to consider when fighting the pekka is not letting her reach your Clash Royale tower, as she hits like a truck. Due to her slow movement and attack speed, many small troop can quickly and cheaply overwhelm Pekka. Again, it’s best to kill the support unit first. The inferno tower is a hard counter, but if they are playing pekka double prince, be ready for a freeze spell in the deck. In my opinion, your best option is to lure her back and forth with small troops if you want a big elixir advantage.
Lava Hound: This card is like the flying golem. Does almost no damage. Acts as a great tank since a lot of decks are very ground focused. However, the best advantage in my opinion is the death explosion, which releases baby lava hounds. Basically this card is like a minion horde delivering thing, a minion barrel if you will. Best way to counter is inferno or distracting it and then putting down something that can target air besides spear goblins. The key is not to panic, this card doesn’t have as much health as most people think. Even if your deck isn’t air ready, a musketeer or some minions will kill it due to its low speed. Be very careful when Java Hound explodes though, the baby lava hounds do a ton of damage, similar to the minion horde. The best tip is to just let it have a go at a tower if time is running low because it does such little damage when alive. The main thing to do is kill whatever is supporting it. Also, you can rush immediately when the lava hound is placed because it costs 7 elixir.
SPELL VALLEY CARDS
SPELL VALLEY CARDS
Zap: This card is another one of my personal favorites. The Zap does small damage and stuns troops and buildings momentarily. Also can be used to temporarily stop an Clash Royale inferno tower or prince charge. Will usually one shot small troops and leave minions with a sliver of health. Commonly used with hog cycle decks as it can stun the tower and whatever counter is place down. Trades off very well with minions, small swarms, and the goblin barrel for only 2 elixir. Be wary of your opponent counterpushing with the weakened minions, as usually the minions will barely survive.
Fire Spirits: Kamikaze troop, low health, high damage.. It’s the best against swarms, especially the minion horde and barbarians. They are very squishy though, and must be played carefully seeing as they have to reach their target. Will gain an elixir advantage over most troops if played correctly. If you have a massive push going, zapping or arrowing them may be the best option to save your push, as they do a massive amount of damage instantly.
Wizard: One of the most common cards with push decks. Deals ranged splash damage. Has the same health as an even leveled musketeer and can be fireballed if the fireball is one level higher. He does very high area damage however, so don’t underestimate a wizard and a tank. Be careful when placing swarm troops on it as it can melt them all instantly. Since it is pretty much always behind a tank, kill the wizard first and then worry about the tank. If he gets to the tower alone, just let him have a few shots unless your tower is low since he is pretty squishy. If you have to play swarm troops, place them around him, not in front. Another option is to wait until he locks onto something else and then kill him. The trick is to watch what he is doing and jump in at the opportune moment. He will destroy any small troop you put down instantly, so do not just keep putting down troops like minions, goblins, or skeletons. My favorite way of using him is to let him defend, and then counterpush.
Furnace: Not a really great card in my opinion, haven’t seen it used with spawner decks. It simply spawns 2 fire spirits at a time. Can be used to slowly chip away at a tower or defensively to stop a swarm. Feel free to make suggestions because I haven’t played this card much.
Poison: Handy spell that is gaining popularity due to its many uses and the recent freeze nerf. The card is the best for stopping spawners as it weakens the hut and whatever comes out. Also the best on offense since it slows down whatever is in it. Many players either use it with spawner decks, push decks, or the new hog+poison deck. It is rather slow in dealing damage, so make sure to place it where it gets the opportunity to deal the most damage over its lifetime.
Mirror: I personally think this card just puts you at an elixir disadvantage. Puts down a copy of the previous card except it costs 1 more elixir. Haven’t really seen it in use except in “who can put down the most _________ in one game” challenges. Please suggest any uses you have found for it and I will update.
Ice Wizard: Very versatile card both offensively and defensively. His primary ability is not his damage, but rather his slow down effective, which renders other troops and towers almost useless. Perfect for pushing or defending. Also due to his high health, can tank a few hits. Do not fireball him as he has much more health than the wizard. When defending against him, make sure to kill him first or else whatever you put down is gonna be useless. When pushing with him, just let him work his magic.
BUILDER’S WORKSHOP CARDS
Elixir Collector: Definitely the most used card I’ve seen. Used to gain an elixir advantage over time. Although you only gain 2 elixir in the long run, it’s all about having 1 elixir your opponent doesn’t while making the best trades. If you can cycle back to it, 2 pumps will have you constantly sending out large pushes. With the recent nerf, direct damage spells will usually make it to where it won’t produce anything. No longer viable as a distraction/tank building. Best way to deal with one is to use your own or use a spell. In my opinion, it creates a faster paced game because you can cycle much faster. This Clash Royale card is the best for pushes because instead of being left with a a few drops of elixir, it will replenish and you can defend more effectively. If your opponent is using a rocket, make sure to place it in front of the king tower, as they can slowly chip away at your arena towers if you keep placing them there. If your deck is over 4 avg elixir cost, I recommend using the pump. Best placement is either behind an arena tower if they don’t have a rocket, or in front of the king tower if they do.
Mortar: Nerfed to oblivion in the past update. “Defensive Structure” that is used to snipe of an opponent’s tower from your side of the river. Kind of difficult to pull of post update, as it does far less damage and taks a long time to deploy. Basically a slow, splash damage xbow. Can be the best for sniping buildings and defenses from your side of the river, but really not worth using post update. Also cannot hit troops that are very close to it. Most mortar decks have a bunch of defenses or counter troops ready, so don’t just impulsively place down everything. A rocket or lightning spell can be used to gain an elixir advantage off of it because you can take out the mortar and whatever is guarding it instantly.
Golem: One of the strongest tanks in the game that is really annoying to deal with because he keeps exploding. He has three lives, and each one explodes. Although he can be swarmed by small troops, the explosion will kill them. Due to his high cost, you can rush the other side immediately once it is placed. Similar to any push deck, kill his support first. Due to his slow speed, you have plenty of time to figure out how to kill him after you get rid of his support. The inferno tower hard counters the golem. He does do considerable damage though, so don’t let him reach the tower.
Sparky: The card that really hurts when you mess up. Although she is slow and kinda squishy, if she reaches your tower, its halfway gone. Sparky does an unbelievable amount of damage if she reaches your tower. The other thing you need to worry about is the splash. Make sure you don’t place troops in groups or next to the tower when countering. The best way to deal with sparky is to swarm her and bait out the shot. You can do this by dropping troops right on top to where they surround her. This takes a lot of practice though, so don’t get frustrated. Alternatively, you can zap her and reset the charge. I don’t recommend air troops because most sparky uses bring a tank and arrows. To use sparky, I recommend bringing a tank, having a spell ready, having a pump down, and having additional splash support behind.
Miner: Great card for assassinating support troops and elixir pumps. This card is the best for tanking for a bunch of swarm troops. Usually my Clash Royale opponents play him completely wrong though. He is not like a goblin barrel, he doesn’t do much to an arena tower. The best way to use him is to take out your opponent’s buildings, especially the pump, or to use him to assassinate troops behind a push, like a wizard or princess. Alternatively, you can place a bunch of small troops and have him tank for them. To kill him, just deal with him like you would a knight. Spells do not work. Usually they place it on the sides of an arena tower or behind it. If there is a pump down, they will probably go for that. I recommend just using a troop to counter it, a defense really isn’t worth it.
ROYAL ARENA CARDS
Royal Giant: Should be a legendary card post update. A weaker giant that attacks from range. Outranges every defense except the mortar and xbow (but no one uses them anymore). Main thing that makes this card fantastic is its positioning. It starts firing at the tower in a spot where its support units are behind it, so it is very hard to deal with the royal giant without your opponents support unit killing whatever you have. Also distracts the tower to where once the support unit finally squeezes past, both will start taking down the tower. It is essentially a mortar with legs, and will usually get a couple of shots off. I recommend just letting it do a little damage and building a counter push off of it, or playing a reactive inferno tower (hard counter) once it crosses the bridge. To use it, either drop off at the bridge and be prepared to defend, or drop at the back and build up a push. Troops such as barbarians, mini pekka, sparky, or a bunch of small troops such as skeletons, goblins, and minions will make short work. Make sure that you take out its support, even if it means you have to let it get a few shots off.
Three Musketeers: As the name suggests, it is a trio of musketeers. Very high risk, high reward card. Almost always used following a tank. However, can be hit by fireball, lightning spell, or rocket for a guaranteed elixir advantage. Therefore you must only play it if you know your opponent doesn’t have a direct damage spell in hand. If you have no spell, swarm them once they cross the bridge. If they are raged, do not place troops down as they will melt them. If they lock on to your tower, you’re probably screwed as three of them deal a huge amount of damage rapidly. Can also be used on defense since they deal a lot of focused damage, but usually I see them on offense. Since it is a very expensive card, if played in the back, rush the other side and don’t let your opponent build up a push. I recommend playing your tank first and then surprising them with your three musketeers.
Dark Prince: It’s the best card at high levels. Doesn’t do that much at low level. Always stop him before he charges. Do not put down an expensive swarm when he is charging. I usually see him paired with the Prince. Since his damage isn’t high like the Prince’s is, just leave him alone if he’s by himself, or use a single high health/damage troop instead of a swarm. He can be used to stop a swarm push if placed in the back. In the current meta, I would recommend the valk.
Guards: Very underpowered card, not really sure on what to say about them. Basically the love child of a dark knight and a skeleton. Decent damage and health with the shield. Only thing is to not use a high damage spell on them since they will live. Again, I’m not really sure what they’re used for, so please make suggestions and I will update the post.
Princess: The hardest card to counter in the game, in my opinion. Has a massive range and deals splash damage. Basically a walking set of arrows that keeps on going. Absolutely destroys squishy troops, and makes every situation worse when defending against her. Arrows are the best counter. Alternatively, you can wait for her to lock on to your tower, and quickly kill her then, at the cost of some tower damage. Her main use is support though, any push is so much easier with her standing way in the back. She does fire rather slowly though, and doesn’t do that much damage, so I don’t recommend using her to stop a hog or something similar. You want to kill her as early as possible.
Okay guys so that’s almost everything I want to share with you! I will try to update and improve this guide soon!
Don’t hesitate to comment If you need any help or If you have any advice! You rock my friends!
The Arrows are definitely an extremely useful Card in Clash Royale. They often jump in and out of the game meta, due to occurrences such as the buffs and nerfs of similar spells or Cards such as Zap and Ice Spirit, which can be seen to offer far more value for less cost. However, the Arrows have their own quirks and advantages that make them unique.
‘The Arrows fly in through the air, perfect for obliterating swarms of low health units’
The Arrows have relatively low damage, and low Elixir cost. Their wide range is very beneficial when eliminating swarms, and therefore open the gates for many more strategies to be employed during utilisation of this spell. They can be used to chip towers, but do not provide high damage for this particular technique! They can eliminate swarms several levels above the Card itself!
The Arrows can be used in many ways that make them original. Here are some:
They can be used against swarms or hordes, such as Minion Horde, Goblins and more.
They are very effective against spawner Decks, due to the buildup of troops. After sending in a Hog, Giant, or other tank Card, you can eliminate the entire set of Spear Goblins or Skeletons that may have resulted from the continuous spawn and distraction of units on the enemy’s side of the Arena. This can lead to a huge Elixir advantage, and can also shutdown pushes involving built up swarm troops following a strong tank (e.g. Giant + Spear Goblin swarm).
Stronger units such as Hog Rider, Valkyrie and Musketeer can be finished off using the low damage of the Arrows. They can chip damage of these units too, but this method is best used only in emergency situations to mitigate damage.
Arrows can be utilized against the Ice Spirit and Spear Goblin combo. When a player deploys several Spirits, a Hog or Giant and some other cheap support Cards, it is fairly easy to lure over the tank and Arrow the other offensive troops. This can result in you clearing the enemy’s push very quickly and efficiently.
The ‘lure and cure’ strategy or manoeuvre is one I have devised myself. It is uncommon to see but amazingly powerful, and can lead to insane Elixir advantages. By placing a cheap troop, namely now the Ice Golem (any of the Goblins will do too), or basically any small anchor point troop, in the center, you can diverge the attention of both lanes. This can be used against common SKArmy and Minion Horde combos, meant to confuse the enemy. Then, once the Cards near the center, cover the area in Arrows, and voila! This is a great technique for countering split-lane bait pushes, and if timed correctly you will conceive no damage at all!
Predictive Arrows are a clever move, best used once your enemy has cycled once or twice and you can judge what they will drop next. This can give you a huge advantage in many battle situations, catching your opponent unaware and eliminating their pushes (e.g. when you deploy Mortar, Minions are almost always dropped first), or their counters (predictive Arrows work well against Goblins, Minion Hordes and more!), to again leave you with the clear upper hand!
The Arrows are a standard and completely even Elixir trade move against the Princess. This can help mitigate lots of damage. It is sometimes best to allow her one shot, wait for a tank to be dropped, and Arrow them both for optimum output/effect!
Using Arrows to weaken medium-low HP Cards can prove to be extremely beneficial during several different circumstances. For example, Barbarians may be coming in, but you have no Fireball. Arrowing to cycle to a Cannon will result in weakened Barbarians, and with the right Cannon placement, your Tower can kill one Barbarian, and the rest will be eliminated by the Cannon – after which it should still be sitting at around ¾ health or more!
Freeze + Arrows is a ridiculously deadly combo that I have seen used on many occasions in battle. By Freezing troops like the Minions, Goblins and Spear Goblins, and even weakened Witches, you can then wait 4-5 seconds, and once the Freeze is about to end, unleash your Arrows. The amount of damage you can do with this spell combo is absolutely insane, so it’s a must-try!
A well placed Arrows can change the whole match. Shared by DylanMMc
Golem and Arrows – The Zap will not suffice when working with heavier tanks. Although it may be necessary to stun the Inferno Tower, you should always carry Arrows in your slots too. They will actually eliminate swarms of Golem counter units, never just harm them. Even under levelled Arrows are able to take out Minion Hordes that are up to 3-4 levels higher.
Lumberjack and Arrows – Swarm units are the most common counter to Lumber Jack, excluding the Mini P.E.K.K.A. The Arrows can funnel him and any support units straight to the Tower!
Hog Rider And Arrows – An effective alternative to one of my favorite pushes, HogLog, this will create the same effect, eliminating any troops that the enemy may drop as counters. Unlike Zap, Arrows can devastate Goblins or even Archers, and this is therefore an especially useful move when your enemy is low on Elixir.
Hog Rider, Arrows, Ice Spirit, Ice Golem, Freeze, Spear Goblins, Valkyrie, Cannon – I am actually using this exact Deck, but with Log instead of Arrows. It is anti-meta and has been performing surprisingly well at 3k+ cups. I took some inspiration from The Frozen Hog Deck from the King’s Cup, and I enjoy playing it! Freeze placement and timing is key!
P.E.K.K.A, Prince, Arrows, Archers, Zap, Minions, Cannon, Elixir Collector – This is a tried and tested Deck, one of the most powerful P.E.K.K.A creations I have ever used. It has been working almost since the game started, using an immensely powerful heavy push combo to deal damage and claim 3 Crown wins. This involved pushing the P.E.K.K.A using the Prince’s charge, and utilizing the Archers as the core support and anchor Cards of the Deck! Tanks can be eliminated easily, luring with the Cannon and then choosing one or two high-DPS troops from the selection. It is a Deck that relies on instinct but is surprisingly easy to learn! Again, Arrows clear the path!
Since Arrows is a spell, there is not much to say on the topic of countering, but rather, baiting. This is a very popular technique, involving forcing the Arrows out of your enemy’s hand, enabling you to push with even more cheap, glass cannon style Cards that can obliterate your enemy.
Tips:
Never drop Minion Horde straight off the bat. This is essentially a ‘rule-of-the-duel’ – doing this, even to cycle round, will almost indefinitely result in uneven Elixir trades, and should be avoided at all costs. Minion Horde is best split down both lanes, to push in an irregular way, therefore allowing cheaper units such as Spirits and Goblins to draw out the Zap.
Make sure you know your enemy’s rotation. This way you are able to predict their Arrows very easily, allowing you to split-lane push more quickly. It also helps determine whether they may be using multiple swarm defense Cards.
Conclusion
Most of all, hope you guys loved this Arrows guide! Don’t forget to check out Clash.World for more quality content!
Hi guys! Do you want to change the color of your name in Clash Royale? Sounds fun? Yea! I am going to show you how to do that with ease! Also, I want to give a big thanks to sbet777 and MaddenMobile9 and Aiditorial for sharing this amazing tip to us!
Use Colored Name in Clash Royale
Use Colored Name in Clash Royale
In Clash Royale game, go to the Settings menu then choose Change Name if you want to use colored name. Otherwise, If you are about to create a new Clash Royale account, you can enter the colored name after finishing the first tutorial in Clash Royale game.
Use this form to paint your name <cXXX>(Your-Name)</c> – XXX is the color code you want to use (there are 8 colors in total).
If you want to use more than 1 color in your name, it should be like this: <cXXX>Will<cXXX>iam</c>
When you type <c2>, you will only see 2>. Just don’t worry because it’s just a Clash Royale visual glitch. Keep typing and you will see your colored name after that!
Also, don’t confirm the new name If it still doesn’t change the color. As you can see in the screenshot above for colored name, you even can see my new name before I press the Continue button.
People have reported that this method (for colored name change) only works if you have the Clash Royale golden name. Change at your own risk!
Thanks for reading guys! I hope you like this trick to change colored name! Also, please share it with your friends If you like it! Make sure to check out the rest of our Clash Royale guides!
How to Strategically Upgrade Cards in Clash Royale
The whole Clash Royale gameplay is about upgrading cards but do you really know when should you upgrade cards and which ones should you upgrade? Today, I am going to show you some supyonamesjosh’s opinions about this topic. They are very helpful and I strongly believe they can help you somehow!
How to Strategically Upgrade Cards in Clash Royale
Don’t ever waste your Clash Royale Gold! It is precious! If you upgrade your Freeze Spell for no reason, it’s such a big waste. Don’t do that my Clash Royale friends. Just wait until you really need Clash Royale card or at least when you need some more XP to reach the next level (but don’t do that If it takes thousands).
While Royal Giant may be getting nerfed in the future, I don’t think that Clash Royale Spear Goblins will share the same fate. Upgrading Royal Giant to a high level is a riskier move.
You should upgrade all of them. Yes, every single one.
If you are only upgrading cards you are using, you will have a deck of fully upgraded cards.
Just don’t constantly switch Clash Royale decks and cards. Level 4 Rare or Level 2 Epic is not good at all at Arena 7 and higher. Card level is one of the obvious factor helping you win the battle. Don’t use a Clash Royale deck no matter how OP other players say it is, If your cards are low levels. Stick with decks evolving around your best cards.
Upgrade the rest of your decks to Clash Royale tournament required levels ( Commons level 9, Rares level 7, Epics level 4, Legend level 1). You will want to be ready with a tournament competitive deck.
Pick a second card to upgrade above counters (I recommend choosing Spells such as Zap to kill Minion Horde, Arrows to kill Princess,…).
Start working on a versatile Clash Royale card or a card which is pivotal in your deck. For example, request Spear Goblins (which can be put in almost any deck) or Hog Rider (the main damage dealer of all Hog Rider decks).
Princess and Ice Wizard – 2 best Legendaries in Clash Royale!
Question: Why should I buy Legendary?
Answer: … Because it is Legendary!
This is obviously a good choice, but, 40k Gold in Clash Royale is such a difficult decision. I think I should outline 2 rules for you first and I think you should follow them. If you don’t fit either, It’s up to you!
Always buy a Legendary If you find it extremely hard to stay in Legendary Arena without the card. If you are in a super long losing streak and only a Legendary card can help you stay there, just but it. Legendary is just so juicy, it will help you a ton!
Don’t buy any Legendary card If your main deck isn’t fully upgraded to the Clash Royale tournament caps. 40k Gold is just a lot! It’s better to spend them on the cards of your best deck!
Okay guys so that’s everything I want to share with you today. Hopefully you have enjoyed this small Clash Royale guide. Good luck further my friends!
Hey guys, it’s Excalibur back with some of the best Clash Royale decks for Arena 10: Hog Mountain!
This is a pretty easy Clash Royale Arena to get across – because it doesn’t have significant card unlocks except for Ram Rider. I’m giving you a total of ten Clash Royale Arena 10 decks – an Arena deck for each win condition – including a Clash Royale deck of my own making and the infamous Clash Royale Log Bait Arena deck.
Let’s begin right away. To win in any Clash Royale arena deck, you need to practice each arena deck until you know each arena card in the deck.
Best Clash Royale Arena 10 Decks: Hog Mountain
Best Arena 10 Decks: Hog Mountain
Good Clash Royale Win-Conditions for Arena 10
Choose a wining arena deck condition that matches your overall style of Clash Royale play. If your arena deck is a heavily-offense oriented Clash Royale player, go for Hog Rider and Balloon. If you prefer to build your arena deck up slow pushes from the back, use Clash Royale Lava Hound or Golem. There’s an arena deck for every Clash Royale player in here!
The Clash Royale Princess is your arena deck ‘bait’ here, and Goblin Gang is cheap swarm + quick defense. Don’t drop a Goblin Barrel right at the start of the Clash Royale match from your arena deck, wait until you know what Clash Royale counters they have in the arena deck.
This Clash Royale deck has a well-organized offense, but its main strength is low elixir cost and constant pressure – breaking up your Clash Royale opponent’s pushes has never been easier.
Clash Royale Hog Rider Deck
A typical Hog deck – but with the addition of Clash Royale Furnace! There’s decent swarm control (Baby Drag), high DPS, and even two Splanks! Try to get value with your Clash Royale Poison. It’s easy to get damage as the Clash Royale Hog is so fast, and Poison complements it very well.
A difficult Clash Royale Arena 10 deck to play with – but awesome once you get the hang of it. The Clash Royale synergies are really weird so try to rush the Inferno. You’ve got Zap, you’ve got nothing to fear, you’re good to go for the win in Clash Royale.
If you want to, you can swap the Skeleton Army for the Goblin Gang or Guards.
Clash Royale Balloon Deck
Balloon Lumberjack cycle, but without the Goblin Cage. Decent Clash Royale defense, deadly offense, absolutely devastating Clash Royale deck. It’s also easy to level up, and has decent synergy. Combined with a low Clash Royale elixir cost, it’s a pressurizing deck which focuses on blocking your Clash Royale opponent’s pushes rather than killing them off.
Don’t allow big pushes to build up – it is not easy to defend them without a heavy Clash Royale spell. You’ll want to pressure the other side if you see a Clash Royale PEKKA/Golem/Mega Knight in the back.
The Log, Zap and an Electro Wizard are Clash Royale Ram Rider’s greatest weaknesses. You’ll notice that the other cards (Firecracker, Goblin Gang, Skeleton Barrel and the Goblin Hut) are chosen to give away Log/Zap value, thus making Clash Royale life a lot easier for your Ram Rider. Without those pesky Clash Royale spells, she’ll reach the tower. Support her with a Poison and you’ll be golden.
Use the Clash Royale Mega Knight for a solid defense and then to tank for the Ram.
Clash Royale Rocket Deck
One of those Clash Royale Arena 10 decks you hate instantly. It’s got FOUR annoying Clash Royale cards – the Princess, Firecracker, Barbarian Hut and the Rocket. That being said, it does perhaps rely on the ‘annoy factor’ more than it does on skill.
Whatever it runs on, it works well in Clash Royale game.
A Clash Royale deck that still remains good, even after RG’s range nerf (that was probably a million years ago but whatever). You’ve got a very good Clash Royale synergy with the Furnace and the Lightning, and Magic Archer for additional support. Valkyrie is your go-to mini tank and Guards are cheap swarm – but Log resistant.
Use the Mega Minion as the tank killer and kill off Clash Royale support with Valkyrie.
So that’s it for today, guys. These are some of the top Clash Royale Arena 10 decks that will take you at least to Electro Valley! It gets better there, as you unlock a lot of top tier Clash Royale cards.
Hello guys, I have received a lot of questions about improving Clash Royale decks or people getting stuck in some certain Arenas lately. You know what? Sometimes It’s not because of your decks or your Clash Royale King’s Tower level or your card levels, it’s because of you. This guide is going to be a little too serious for players who don’t really want to improve and climb. Thanks simplyinsomniac for sharing these tips for us!
Clash Royale Tips to Improve your Gameplay
Yourself is the only thing in your control: This is definitely the most important thing you must engrave in your mind If you want to improve your Clash Royale gameplay. Why? Because you just can’t control who you are going to be matched against, what Clash Royale decks they will use, how many money they have spent,…. You can only control your Clash Royale decks and your playstyle so keep watching your replays, learn from your mistakes, figure out what you did wrong and avoid doing those mistakes in the next matches.
Adapt in Clash Royale: I see people get stick in cycles most of the time and those cycles always result in the same Clash Royale outcomes. If it didn’t work for you last time, don’t try again the next time. Always try to take advantage of this guys! If you place your P.E.K.K.A down and your opponent immediately counters your play with Clash Royale Minion Horde, 80% he is going to do that the next time. I usually play pre-Arrow and that would be one of the most satisfied moves in Clash Royale game! Even If you lose that Clash Royale game because of the missed-Arrows, I guarantee you can make the most of it most of the time. If you know your opponent is going to place his 7 Elixir P.E.K.K.A behind his Clash Royale King’s Tower and you don’t have one, just rush the other side and use your cheap troops to lure his P.E.K.K.A to the middle.
Adapt to the Clash Royale meta: This is a bit self-explanatory but seems like a lot of players trouble with this. In each Clash Royale Arena, there are some Clash Royale decks that are played significantly (for example, Hut Decks are played a lot in Arena 3-4). If you can figure out the weakness of those Clash Royale decks, you can easily build a counter deck and push much faster. You just can’t push from Clash Royale Arena 1 to Arena 8 with just 1 deck!
Know your Clash Royale deck inside out: This is very important If you want to climb higher with decks shared on Clash Royale Arena. You will know your Clash Royale deck better than ff you build it from scratch; But if you want to use a Clash Royale deck I shared, this is extremely important. It’s very essential for you to understand your win condition and the limitations of your Clash Royale decks so you can play wisely for a draw whenever you think you are not going to win.
Okay guys that’s all I want to say today. Hope you really enjoyed this post! Don’t hesitate to leave your opinion here and discuss about Clash Royale!
In this guide, we are going to discuss cards that potentially positive Elixir trade against the Bomb Tower in Clash Royale. You have to take what you learn in this guide to make real time decisions based on what cards your opponent has, their card rotation and how much Elixir they have. Thanks Orange Juice a lot for sharing these great tips!
If you are using Clash Royale Hut Decks, a Barbarian Hut is immediately a negative Clash Royale Elixir trade as it can’t even deal a single damage to the Bomb Tower during its lifetime. The Clash Royale Goblin Huts are fine but make sure you have a tanker in front of your Goblins. The Clash Royale Bomb Tower is very effective against Hut Decks. It is going to be harder to win against a Bomb Tower opponent. If you don’t have Mortar or any of these other hard counters, try to focus to draw the match.
The best card to counter a Bomb Tower is definitely the Clash Royale Mortar. When you see a Bomb Tower, you want just the edge of the Clash Royale Mortar’s radius to reach the Bomb Tower (so it will focus on the Bomb Tower only) and this is going to be a positive Clash Royale Elixir trade. It’s all psychological, look at it from their perspective. It invokes an urgent desire to stop the Mortar immediately. I have noticed some players end up over committing. This gives you an even larger positive Clash Royale Elixir trade.
If you use Mortar offensively and they plant Clash Royale Bomb Tower to counter your Mortar, that’s really a positive Elixir trade. Just move on and rush the other lane. Funny enough, Clash Royale Bomb Tower also counters a Mortar. It has very high HP and you can use it to distract the Mortar while using other troops to finish off the Clash Royale Mortar.
With an Clash Royale Elixir Collector, you are gaining a passive Elixir advantage while Bomb Tower life depreciating. The 2 Clash Royale Elixir Advantage also allows you to engage the Bomb Tower a little more aggressively. If the Bomb Tower is 2 tiles away from the river, small Minions are the best counter!
Sometimes it’s better to just ignore it If it doesn’t lure your Clash Royale troops. If you are using Clash Royale Hog Rider, you may want to take a look at this guide to see how to effectively bypass buildings. If you are using Clash Royale Balloon and the Bomb Tower is 3 or more tiles from the river, you can bypass the Bomb Tower by planting the Balloon on the edge. On the side where Bomb Tower is only 2 tiles from the Clash Royale Arena Tower, you will need to plant the Balloon on the farthest edge behind the rock.
If you noticed the Bomb Tower is planted on the right side, you can stagger the Clash Royale Minions 1 tile diagonal from the Bomb Tower. The Minions will fly into that sweet dead zone. It’s almost as strong as the Clash Royale Minion Horde. The Clash Royale game isn’t 100% symmetrical so the diagonal technique won’t work If the Bomb Tower is planted on the left side.
Most people are not willing to Arrows 3 Minions and If They Fireball them, you will make a positive Clash Royale Elixir trade. Zap paired with Minions is really a good combo because most Clash Royale opponents aren’t willing to spend more than 2 Elixir to counter 3 Minions. I like to pre-select Zap for the fastest response. If your opponent use Spear Goblins to stop your Minions, just Clash Royale Zap them! That is a positive Elixir trade plus their Clash Royale Bomb Tower is down and out of rotation.
Minion Hordes are generally a bad idea since Arrows are almost in every Clash Royale deck. If you know their Arrows are out of rotation or they are stitting at 0 Elixir, you can use Clash Royale Minion Horde to quickly take out the Bomb Tower for an equal Elixir Trade.
Using Clash Royale Baby Dragon:
Dragon is one of the best cards to counter Clash Royale Bomb Tower, not because of it’s damage but because of its flying capability and HP.
If the Bomb Tower is placed 3 or less tiles from the river, the Baby Dragon will get in free shots from the Clash Royale Bomb Tower. This forces your opponent to kill the Clash Royale Baby Dragon or lose the Bomb Tower.
If you notice their counter to your Baby Dragon is Clash Royale Minion Horde, you can gamble with pre-Arrows. It’s a high risk move but the payout is also very high. Clash Royale Zap is good If you notice their only anti-air are Goblins.
If they have a Clash Royale Musketeer to counter your Dragon, you can shoot a Fireball and the Bomb Tower plus severely wound the Musketeer. That’s a positive Elixir trade and damage done to their Clash Royale Arena Tower.
Other Clash Royale Tips:
If you are really set on destroying their Clash Royale Bomb Tower and you can afford a slight negative Elixir trade. You can use Clash Royale Goblin Barrel to bait out Arrows then drop your Minion Horde.
You even can use Clash Royale Barbarians to take down the Bomb Tower by using a tanker on 1 lane. Once the Bomb Tower starts hitting the tanker, place your Clash Royale Barbarians on the other lane.
A Clash Royale tank essentially negates the primary clash function of the Bomb Tower. You can brute force push with a tank and support. Make sure to space out your support or the Clash Royale Bomb aimed at the tank will splash onto the support.
Clash Royale P.E.K.K.A and Golem are especially good tankers against the Bomb Tower because they are so slow. By the time Clash Royale Golem reached the Bomb Tower, the life timer already depreciated in half.
Okay guys I hope you have found these Clash Royale tips helpful! Clash on my friends! Oh wait, just a few more seconds! Please share this page with your friends to support Clash Royale Arena. I really appreciate it guys!