Home Blog Page 70

October Update: Balance Changes – Sparky Buff, Tesla Buff and Spell Nerfs

210
october balance change

Yes of course, every update always has a balance changes part. And finally, Supercell seems like have listened to us!

october balance change

October Balance Changes

Clash Royale SparkySparky (buff):

Damage decreased by 15%, attack speed increased from 5s to 4s.

Clash Royale Electro WizardElectro Wizard:

Attack Speed decreased from 1.8s to 2s (first hit only). Damage reduced by 4%.

Clash Royale LightningLightning:

Radius -0.5 radius. Damage reduced by 3%

Clash Royale ValkyrieValkyrie:

Damage increased by 5%. Valkyrie can now oneshot Princess and Dart Goblin.

Clash Royale GraveyardGraveyard:

Duration +0.5s, which means there will be 1 more Skeleton in total. Radius decreased from 5 to 4 tiles.

Clash Royale Cannon CartCannon Cart:

+5% HP and Shield Points. More reliable!

Clash Royale Spear GoblinsSpear Goblins:

Attack speed increased from 1.3s to 1.1s. Remember that this is an indirect buff to the Goblin Hut!

Clash Royale TeslaTesla:

Attack speed decreased from 0.8s to 1.0s. Damage increased by 30%.

Tesla is a lot more viable card now. It is able to oneshot Golins now.

Fixes:

  • Bandit, Mega Knight – FIXED: Bandit and Mega Knight dashing/jumping a shorter distance than they should.
  • Cannon Cart – FIXED: Troops occasionally stopped targeting the Cannon Cart and very occasionally get stuck behind a broken Cannon Cart.
  • Inferno Dragon, Inferno Tower – FIXED: Damage not resetting after breaking through a shield (e.g. Guards, Dark Prince, Cannon Cart).
  • Troop Pathfinding – FIXED: Troops steering towards an unexpected lane. Behaviour should be more as expected now.

New Shop – Free Gold, Chests, Cards and Gems

53
new shop clash royale

We are going to have a revamped in this huge Clash Royale October update!

Want to see more about it? Let’s go!

new shop clash royale

Free Gold, Cards and Gems

I want to talk about this first since we all love free stuffs, right?

Every day, you will have a chance to get free 200 Gold, 10 Gems, Silver Chest, Gold Chest etc. And on every Sunday, you can get an Epic card from the shop for free (It’s Epic Sunday guys, of course!)

free gifts daily
Sometimes you have this free offer. Sometimes you don’t. Sometimes you get free Gold but sometimes you get free Gems. It varies but we will find out the order soon!

New Card Prices

The card prices are changed a bit but not really.

From now Common Card now costs 100 Gold each. However, it’s consistent. Which means, If you purchase even 100 cards, the last card’s price is still 400 Gold.

The price is not doubled as before.

  • 1 Common Card = 100 Gold.
  • 1 Rare = 100 Gold
  • 1 Epic = 1,000 Gold
  • 1 Legendary = 40,000 Gold
  • 600 Gold = 20 Gems
  • And a lot more offers.

If you want to purchase a shop slot, you need to buy all of the cards there.

For example, as you can see in the screenshot above, you can’t buy 1 Inferno Tower for 100 Gold. You need to buy all of those 10 for 1,000 Gold.

This is truly a lot better shop than before since you can max out cards a lot easier. Instead of buy 1-2 cards every day, you can just save up Gold and buy a bunch later.

For insane, before, you need 3,000 Gold to buy 2 Golems at once but now it takes only 2000 Gold. If you want to buy 2 Golems with the price at 1,000 each, you will need to wait until 2049 to see Golem in the shop again.

Fact: Sometimes, there are slots which require you to buy with Gems. Seems not okay, but actually this gives you more value than turning Gems to Gold then buying them.

Read more about the October update at here!

Touchdown Mode, Gold Rush Challenge and Mirror Challenge

154
touchdown mode clash royale

touchdown mode clash royale

New Touchdown Mode, Gold Rush Event and Mirror Challenge

Gold Rush Event

First, we will have the Gold Rush event.

This will last for 3 days and 4 hours (could be changed in the future). During this time, you will be able collect 5,000 Gold via the ladder by destroying the Arena Towers.

gold rush event 1

Destroying the first Arena Tower will give you 100 Gold, the next one is 200 Gold and the King’s Tower is 300 Gold. So you can get 600 Gold in total.

Touchdown Mode

As we all have already known, we are going to have a brand new game mode in this Clash Royale update, it is the Touchdown Mode.

  • Do everything you can to get a troop cross the touchdown line at the end of the Arena.
  • Troops will run in straight lines until get lured.
  • 1 troop crossing the line = 1 Crown. Get 3 Crowns first to win the game. Otherwise, the one who gets more Crowns in 3 minute will win the game. There will be sudden death also.
  • x1 Elixir and x2 Elixir phrases remain. The first 2 minutes are x1 Elixir and the rest is x2 Elixir.

clash royale touchdown mode

For more details about this mode, please watch this video:

In the Touchdown 2v2 Challenge, you will get a Gold Chest at 3 wins and a Giant Chest at 6 wins.

Mirror Challenge

Play 2v2 against opponents with the exact same decks. Every deck contains Mirror!

Join and get the one-time rewards!

New 2v2 Features!

During a Challenge, you can choose to play with your friends or with a stranger.

After a 2v2 battle, you can request the partner for a rematch and chat with them with lots of new emotes:

new 2v2 chat emotes

Misc

There will be some daily casual challenges, where all players above level 4 can enter.

The new thing is, If you lose a match, it doesn’t count. So you can just keep playing until you hit the threshold.

new challenges

Towers will have a new golden skin as leaked before:

golden skin tower clash royale

Mega Knight Miner – The Unstoppable Challenge Deck!

168

Hey guys! Guess who’s back? That’s right! It’s me, Supermarine who’s back!

And, I’ve returned with a super OP Mega Knight Miner deck played by Surgical Goblin! It has just about everything you need to counter the cards of the Challenge Meta, even countering Miner Poison well! Enough talk! Let’s break it DOWN!

mega knight miner

Mega Knight Miner

Clash Royale Mega KnightClash Royale MinerClash Royale Inferno DragonClash Royale Knight
Clash Royale MinionsClash Royale PoisonClash Royale Ice SpiritClash Royale Zap

lava graveyard analytics

The Cards

Clash Royale Mega KnightMega Knight: He lands with the force of 1,000 mustaches, wrecking anything he lands on! Glass cannons, swarms, mini-tanks, you name it!

His jumps are also high damaging, dealing about as much damage as a Fireball! He’s even good against other Mega Knights!

Overall, not much to say about this very good card!

Clash Royale KnightKnight: The Mega Knight’s sibling.

He may only land with the force of just one mustache, but that doesn’t make him any less deadly. His sword gives him the same attack power as an RG of equal level, meaning he annihilates individual splash attackers with ease, and countering Valkyrie, Miner, and even Ebola Barbarians well!

On offense, his tankiness can be use to help Miner in the heat of battle so he can inflict the damage.

Clash Royale KnightMiner: Your win condition. Can burrow to the Arena Tower and start whacking away!

He is tanky, which means it take a lot for him to go down. He is even more dangerous when paired with Poison.

If used properly, there’s nothing the opponent will be able to do!

Clash Royale PoisonPoison: Your high damaging spell, and Miner’s best friend.

Overall, very self explanatory: Swarm clear, glass cannon damage and support.

 

Clash Royale Inferno DragonInferno Dragon: A word of advice: Do NOT use this guy as a win condition.

Instead, save him on defense to kill tanks, let that be a big bad Golem, P.E.K.K.A, or Mega Knight.

You can also counter push with him as you please, making things even better for you, as Inferno Dragon can deal lots of damage if it locks on!

Clash Royale MinionsMinions: Minions are amazing air killers and Zap Bait.

They pair very well with the Miner on offense, giving extra support against smaller swarms.

This allows the Miner Poison combo to inflict even more damage, even being able to take the Tower if the Minions survive!

On defense, they bait out the Zap so Inferno Dragon can do work! Roses are red, Minions are blue, they can fly, and will crush you!

Clash Royale ZapZap: Self-explanatory card.

 

 

Clash Royale Ice SpiritIce Spirit: Basically a mini-Freeze. Also great for cheap cycling as well.

General Gameplay:

3:00 – 1:00

Make cheap Miner Poison pushes and defend as well.

ONLY use Mega Knight if you know that you will get a positive trade if you use him.

1:00 – End

At this point, it will be OK to use Mega Knight.

Also be sure that the Arena Tower locks on to the MK before deploying Miner Poison.

Use your Inferno Dragon, Knight and Minions to kill big pushes that your opponent may build. Also be sure to take the Tower before OT, as your defense may deteriorate during that time!

Substitutions:

Clash Royale Knightekf9WOpClash Royale Mini P.E.K.K.AClash Royale Night Witch

Clash Royale Minionsekf9WOpClash Royale BatsClash Royale Night Witch

Clash Royale Inferno Dragonekf9WOpClash Royale Inferno Tower

Clash Royale Mega Knightekf9WOpClash Royale P.E.K.K.A

 

Matchups:

Clash Royale GiantGiant:

The Minions can be used to bait Zap so the Inferno Dragon can do the work.

Use Ice Spirit to freeze if necessary and the Knight to kill support. Counter push if you can.

Clash Royale GolemGolem: You will want to treat it like a Giant.

Use Minions to bait low damaging spells and the Inferno Dragon to kill the Golem. Inferno Dragon survives Lightning, so don’t worry about it dying! Use Ice Spirit to freeze if necessary.

Counter push and/or punish if you can.

Clash Royale P.E.K.K.AP.E.K.K.A:

Typically, the P.E.K.K.A is used as a reactive play rather than an investment, so you probably won’t get the opportunity to punish like with other Control or Beatdown decks.

Use Inferno Dragon and the Minions to kill P.E.K.K.A, and Ice Spirit to freeze. Knight won’t work as well against support because P.E.K.K.A will attack it.

Clash Royale Royal GiantRoyal Giant:

Same as other Beatdown decks, except you may need to deal with more troops.

It is also slightly easier to counter push.

Clash Royale Hog RiderHog Rider:

Really tricky matchup, since the deck contains no building. Instead, use your Minions to kill it.

If you still have issues with Hog, switch Knight for Mini P.E.K.K.A or Inferno Dragon for Inferno Tower (as mentioned in Substitutions).

Clash Royale Three Musketeers3M:

Mega Knight annihilates the Three Musketeers. His spawn damage combined with just one attack can kill them.

Be sure to Poison or Miner Collectors and punish as well!

Clash Royale X-BowSiege:

We barely ever see Siege anymore, but you should be prepared anyway.

MK works against the likes of X-Bow, but against Mortar, use Knight+Minions.

Use Ice Spirit to freeze if necessary, and counter push as much as you can!

Clash Royale MinerMiner Poison:

This counters Miner Poison for a reason. We have the Knight, a tanky unit that kills Miner with ease. It’s even OK if you mess up on you placement, as you have Ice Spirit as well! This freezes the Miner for 1.5 seconds, giving the Knight time to reach the Miner!

The best part is, you have a Miner Poison of your own, greatly increasing the counter pushing capability!

Clash Royale Goblin GangSpell Bait:

Cry… you have only one low damage spell, and mostly air troops to kill Bait troops.

If necessary, use MK to kill the Goblins and counter push afterward.

Using Zap and your Minions to distract a potential Inferno Tower will end positively for you.

Clash Royale Mega KnightMega Knight:

This deck actually fares quite well versus MK, as we have our Knight and Inferno Dragon, and if Inferno Dragon gets Zapped, we have Ice Spirit to freeze or Minions to defense and counter push with.


So that’s all for today folks! Hope you guys really liked it! See y’all next time!

The Story of Unstoppable – $3,000 Won in CCGS NA

107

Hello everyone,

I’m Unstoppable, who was one of the top 8 finalists of CCGS NA Spring. Maybe some of you remember my guides from several months ago, maybe you don’t. It’s been a while…

clash royale crown championship

I started out as a beginner, obviously lol.

I had a ton of friends playing, and of course, like many of you, I wanted to get in on the hype as well.

It was around July 2016. I created an account, did decently well. I had more intuition than most, and achieved Spell Valley as a level 5 with a Balloon Cycle deck and Prince Cycle deck . I spent some money in the game and bumped myself to Frozen Peak. Of course, I was still having fun.

I tried hard to get to 4500 as a level 9 (sadly didn’t make it lol) with my custom Mirror Zap bait deck that I was really proud of.

I had some fun in tournaments and challenges, and typically averaged between 8 and 12 wins.

I checked ClashRoyaleArena daily for new tips, decks, and occasionally to submit an article of my own. I was really proud of the little money I earned from Clash.World.

Then I started becoming more competitive.

I watched good youtubers like Chief Pat, Surgical Goblin, and streamers like Hazard and Tag. Those are the best of the best in explaining strategy in my opinion. I also tried to win brackets, but I was never good enough at it. I didn’t win a single penny.

So up to this point, I could definitely be considered an above average player, but not even close to elite.

Then came CCGS.

A friend mentioned it to me, and since it said you could register if you’re above 16, I just registered, hoping to win some sweet prizes in the 1000 man tourney. And guess what? I played in 3 or 4 of them and even ended up getting 1st place in a couple!

I was super happy, using a Giant Graveyard deck and the Golem Lumberjack deck that was popular a few months ago.

Then came the week of 1028 player brackets as qualifiers to the CCGS Finals. Since I had won top 20 in the 1000 player tournaments sponsored by Clash Royale Admin, I was eligible to play in these brackets. I said, “why not?”

I registered and played. The format is as follows.

For 8 days straight, 32 32 player brackets (1028 people a day) would play bracket, best of 3, single elimination style until 1 person comes out to be king of the mountain.

The first few days I couldn’t even make it to the top 32. However, amazingly, on the 6th day, I inexplicably played perfectly. I was making no mistakes, beating players of all caliber levels, including coltonw83 2-0, SF Franco 2-0, in fact I didn’t lose a single game until semifinals.

I was so tense, I did not dream I would get to the semifinals.

First game of semifinals was against coolbeans. I lost my first game, then managed to win two in a row with Three Musketeers and X0bow, which was one of my specialties.

So came about the final grand match against kennan, a renowned player who has recently quit. I held my own against his counterdeck, and was about to force a draw with over a minute left in overtime. I had 3M, he had xbow. However, I disconnected and lost the first game. Miraculously, I counterdecked him twice in a row for the last two games (Giant vs X-bow, then Lavaloon Arrow bait against Lavaloon Rocket), which opened the way for me to attend CCGS in LA, meeting great players like cmchugh and oxalate.

Although I didn’t do the best in CCGS, I think I was able to make it for a reason.

This post was not in intent to brag, or to talk about my accomplishments.

On the contrary, I just wanted to offer encouragement and my gratefulness for Clash Royale Arena.

I started off as a beginner, reading articles on this site, copying decks, learning the game. I wrote articles to get gems to grind challenges, just like many of you. And I’m a barely above average player, just like many of you.

And yet, God was able to use me to do something great despite my slightly above average skill and unflattering talent.

I hope reading this encouraged all of you and showed you that any of you could do something great if God uses you, and if you keep practicing.

 

How to get ahold of me for questions:

If you’d like to become in game friends, please comment and I’ll try to get back to you.

PS: recently I have toned down my playing due to school. I’m looking for a max account for casual pushing, I dont really do competitive but if anyone has max accounts available for Android I am willing to push for free.


God Bless, and a big thanks to Will for creating this site

-Unstoppable

Deck Of The Month – Vote for The Best! [September]

131

Hi guys, Golem FTW aka Radius here with the 3rd episode my new series on Clash Royale Arena – Deck of the Month!

In short, this page will be about the 3 best and most popular decks in the current Meta. Don’t hesitate to show your opinion about this in comments. Without further ado, let’s go!

mortar

Disclaimer

Vote for the Deck of the Month!

P.E.K.K.A Mega Knight

Clash Royale Mega KnightClash Royale P.E.K.K.AClash Royale Electro WizardClash Royale Bandit
Clash Royale ZapClash Royale Mega MinionClash Royale MinionsClash Royale elixir collector

First of all, it finally happened! Supercell released a balanced card!

Mega Knight is a very interesting cool card, with high HP, splash damage, monstrous spawn damage (which is similar to Fireball), and the absolutely cool jump effect!

Also he has so many pros, he has also cons. He is weak against air troops and high DPS melees.

How to prevent this positive elixir trades and destroy opponent’s Tower? Put PEKKA in front of him! This combo is really strong and needs a lot of Elixir to counter.

But what if they build a big defensive army to stop this? Apply pressure on other side by Bandit and they’re doomed!

But how do defend the meta cards? Mega Knight? PEKKA, Meta Knight, Ice Golem + Minions, just too many options!

  • Hog Rider + Ice Golem? Well-placed Mega Knight will allow the Hog for only one swing!
  • Three Musketeers? Both MK and PEKKA counter them really really well. Use one of them to counter the 2M lane and Minions for 1M.
  • Golem? PEKKA for the tank, MK for support. Defended easily.

Now time for some in-deep guides!

Check out this great PEKKA Mega Knight guide by our mod,   ̶L̶m̶a̶o̶m̶a̶n̶ Lolman!

Hog Mini P.E.K.K.A Princess Cycle

Clash Royale Hog RiderClash Royale Mini P.E.K.K.AClash Royale PrincessClash Royale The Log
Clash Royale Ice SpiritClash Royale Ice GolemClash Royale BatsClash Royale Lightning

This deck finds out really OP, surprising and countering the meta pretty easily! It’s mainly based on making aggressive pushes on the bridge.

Counters the MK easily, Ice Golem + Bats is one of the best counters for this big boy.

You want to play this deck like a typical Hog cycle – push every time you have Hog, Ice Spirit and Ice Golem in hand.

Ideally, you want to make counter pushes.

Example of counter push opportunity: Opponent just used Hog Rider, you counter it with Bats, add Ice Golem and Ice Spirit to the push and opponent is in really tough situation. But let’s assume he somehow defended it, by using Executioner + Tornado. Then your ultra-fast cycle comes handy. Princess, Bats -> Ice Spirit -> Hog Rider and you have another push ready and their main counter (exenado) is outcycled. GG, thanks!

Mini PEKKA is just so solid card on defense, especially when paired up with Ice Golem/Spirit.

Let’s watch this video gameplay from Crown Championships – Global Series.

https://youtu.be/e1fuHE1ny-8?t=597

Spell Bait

Clash Royale Mega KnightClash Royale Inferno DragonClash Royale PrincessClash Royale Knight
Clash Royale Goblin BarrelClash Royale Goblin GangClash Royale BatsClash Royale Zap

Good old spell-bait. It was already here, always good, but in this PEKKA and Mega Knight meta, it has the best momentum ever.

Actual stats of this deck is just amazing – 50.65% win rate of 21593 GAMES! It has 4x more usage than the second deck in the world! (By popularity)

I think everyone knows what’s spell baits about. Try to bait Log with Princess/Goblin Gang, if they’ll Log it, punish with Goblin Barrel. If they’re keeping Log just and only for the Barrel, try to attack them with the push like Knight + Goblin Gang, Knight + Princess. These pushes are hard to stop only by troops.

Inferno Tower, Princess, Knight, Goblin Gang, Ice Spirit… Probably the biggest advantage of these decks is the card versatility. Except for Inferno Tower, this cards can be used for both offense and defense.  Some examples of defense:

PEKKA + Electro Wizard + Bandit: Use Inferno Tower for PEKKA (remember to place it low, otherwise EWiz will hit it across the river and it will be just useless negative elixir trade. Use Knight and Goblin Gang for the supports.

3M – Rocket the 2M lane and Princess + Knight for the 1M + supports. Best placements for Princess is behind Arena’s Tower.

If you wanna train Spell-Bait, watch Adam’s games. He’s an absolute legend of this deck and best spell-bait player in the world.

And here’s some of his games from Crown Championships:

https://www.youtube.com/watch?v=XsatjHUkzhI

 

[poll id=”64″]

Conclusion

Share in comments if you want more meta decks of the Month. Also, don’t hesitate to comment and help me improve the list!

I’ll reply every question/opinion!

Cya, kiddos!

Golem FTW

P.E.K.K.A. Miner Poison v5.0 (Complete Guide)

80
pekka poison

Heya lads Lolman here yet again with another P.E.K.K.A deck guide.

My last deck guide was with Golem Double Witch, which I was able to 12 win in a Grand Challenge out of 3 tries, the other 2 ending 10-3 and 7-3.

With this deck I was very easily able to get 12-2 and 12-0 back to back Challenges!

It is none other than P.E.K.K.A with Miner Poison, the hard counter to my previous deck guide but overall very solid deck! Without further ado onto the deck!

pekka poison

P.E.K.K.A Miner Poison

Clash Royale MinerClash Royale Electro WizardClash Royale BanditClash Royale P.E.K.K.A
Clash Royale PoisonClash Royale ZapClash Royale GoblinClash Royale Minions

trifecta analytics

The Deck

Clash Royale MinerMiner

Typically like most P.E.K.K.A decks, this deck requires an alternate win condition because of just how hard it is to get a P.E.K.K.A to the tower, while once in a while you may be able to get a good match-up and face an ideal cycle getting say value Poisons etc.

It’s typically best to rely on a different win condition.

This deck is a Miner Poison deck with P.E.K.K.A for Inferno Tower. That being said it still is quite strong vs decks like Lavaloon or Balloon cycles with air win conditions etc.

With Miner, early on cycling Miners is key to get the damage. Value Poisons, Miner, Bandit+ Poison is your ideal 2x Elixir push.

If they use say a Knight on Miner in front of tower with Minions behind the Miner. Knight will tank for tower from Miner and Minions putting you 3 Elixir down! So you want a Miner behind the king so he must overspend defending. That sorta idea.

Clash Royale PoisonPoison

GET value with this baby.

In my honest opinion it is the #1 spell in the game, hands down.

I still think Poison needs a slight nerf. It gets more damage than a Fireball and works really well vs a whole lot of decks!

Albeit worse vs 3M but this duration can also work for your advantage!

Also great for predictive plays because more times than not they will drop said troop for some part of the spell into it without an option

using poison 1

Example of this paying off. I knew E-wiz will get 1 shot off E-wiz. Also if he let E-wiz tank for Bandit so he wouldn’t have counterpush. This guy was a good competitive player I’ve faced in a few tournaments before so I knew he was aware of it, either Goblins etc will be dropped for the Bandit so I Poisoned the E-wiz and where he’d place troops. He dropped an Ice Golem, allowing for a 4-for-6 Elixir Poison, over 200 damage. 0 counterpush and I was only 1 Elixir behind after this because of an earlier E-wiz on Goblin Gang trade.

Clash Royale GoblinGoblins

This is recommended over Skeletons however Skeletons give a quicker cycle.

These guys are great, counter Bandit, somewhat counter Goblin Barrel etc.

Good to use in P.E.K.K.A v P.E.K.K.A situations to tank hits, also cheap counter to like a Hog, Giant etc with insane DPS/Elixir. Zap resistant as well! So it’s all plus’s.

Predict Logs hitting your tower and as a rule of thumb, I always use Goblins in the center, making sure all 3 agro onto the target of course!

Great card to counterpush with, demands a reaction.

Say they use a Hog and you Goblins on it and they Zap? You can just Miner on offence, earning a positive trade because they used 6 while you got a +4 trade. You got paid 1 Elixir to play a Miner. Putting you 1 Elixir ahead and they have to counter on top of that! You can pretty much afford a free Poison afterwards, which means you got yourself a guaranteed 200+ damage on their tower.

Clash Royale MinionsMinions

Same deal, but air.

Useful when facing Log decks. Similar to Goblins but not many people run Arrows!

Can DPS down most troops if you keep them from the tower for a few seconds. Like a P.E.K.K.A etc.

Almost always a positive Elixir trade to play unlike a very similar skill (punish) Horde!

They are great to use on Balloons, Mega Knight etc.

Try and keep these guys in cycle for when your opponent might try and rush you something where you need it.

Clash Royale BanditBandit

She is one of my all-time favorite cards.

While Kairostime mentioned that he and the others might have invented bridge spam a while back, I believe I came up with my own version of bridge spam long before Bandit buff or Night Witch existed when I made the Knight, Bandit Ram deck while back. Here is the link to the guide!!

This I cannot stress enough! Always always always utilize her charge.

There is one instance where I wouldn’t use her charge that is Bandit vs Bandit. I wait for the enemy Bandit to come to range of tower then drop my Bandit on top! This is because I want my Bandit to have more HP  when she crosses the bridge.

Other than this, I will always place her at a distance where she will charge at the troop dealing a healthy amount of damage to it!

bandit vs electro wizard

For example, one where I will use Bandit off so she gets the dash on E-wiz while not really taking far too much damage. Vs the Bandit, she won’t get the charge dash onto her, this allows her to take 1 less hit, surviving with roughly ~ 170+ more hp.

Clash Royale ZapZap

I prefer this over the Log mainly because of Bats plus the reset.

Can come in handy vs Inferno Dragon, which is rather prevalent in this meta!

I love this spell in general but Zap or Log, doesn’t matter a lot. Just stick to what you prefer!

You will get less chip damage on tower though.

Clash Royale P.E.K.K.AP.E.K.K.A

She is an absolute beast.

P.E.K.K.A + any card in this deck can easily shut down almost any push at the moment. Try to not give spell value though!

For example, P.E.K.K.A, E-wiz + Tower Poison = Lightning value.

Remember, Lightning the P.E.K.K.A will do a decent chunk of damage, allowing support troops to DPS her down easier.

Even not vs tanks there are instances I will use her to stop say a ram push, I will add a screenshot below explaining why I did so as well!

pekka vs battle ram

Here I knew he had Zap in cycle so Minions won’t do. If I drop the Bandit on the Ram and then Minions so, she would tank for the Minions, the Ram will probably get a charge on the tower which I didn’t want! Plus Barbarian hits!

So I decided rather than risking a bad timing, I might drop the P.E.K.K.A in order to see what he uses to counter her. As she is not my win condition, it is totally fine to let her go and die if I felt like keeping my Elixir advantage.

Clash Royale Electro WizardE-wiz

Okay… if you aren’t playing him and you have him…. Ask yourself what you are doing?

Unless because of low level on ladder, I believe he would fit into literally any deck.

Inferno Dragon is rather common in Grand Challenges, especially in later stages with that Mega Miner Poison deck being so popular, also Giant Mega Knight and other decks without any real DPS melting cards. Plus the rising Mega bait deck as well!

If you don’t have him, Archers or Musketeer can be used.

Keep in that he is fragile! Often you will need to have some other cards tanking for him or just distracting while he takes them down!

Game-play

Early game (3:00-2:00)

Early on you want to ideally start off quite passively. Which means try to avoid say a push like Bandit+ Minions + Miner, which will leave you vulnerable for a positive trade on their part by ignoring the Miner and defending the push and a counter push!

You want to maybe use Miner on the tower, or cycle Goblins/ Miners. Say even a Bandit in the back.

P.E.K.K.A should never be played unless to defend. That is a principle, around this time I most of the time never even play her.

Some games I even never do not play the P.E.K.K.A on the map because I faced a matchup I didn’t need her. Log bait for example.

Mid game (2:00- 1:00)

Around now, try to get the bulk of my damage.

You should have an idea of your opponents rotation and play with that in mind with say Miner + Poison pushes.

Don’t cycle like crazy as well!

You will also counterpush with your small cards. Say Bandit on a Knight who survives, then Miner the tower so he tanks for her and presents a bigger threat!

Similarly to Goblins and Minions etc.

Try to get as much chip damage as you can at this phase of the game! Either it’s Poison chip or Miner hits.

Miner doing 64 tower damage per hit! Which adds up quite a bit especially considering you can cycle very fast, other than E-wiz, P.E.K.K.A and Poison the rest as 3 or less Elixir to cycle!

Late game

Typically, try to cycle Miner Poisons more often than focus on a counterpush.

I would cycle Miner + Poison over and over again.

I don’t want to rely on having to invest a lot.

Usually in this 1 minute period of time, you may have to take down about 1000 HP of the tower.

Poison is invaluable in getting of an easy 240+ damage off of the tower!

Zap what you can assuming though that you will not end up losing because they will punish with say a Giant Horde push for an example because you rushed with your E-wiz, Poison, Zap, Miner. Etc.

So keeping your opponents deck and cycle in mind!

Be careful. Just cycle Miner Poisons, defend and take their tower for the most likely 1-0 victory.

Match-ups

Clash Royale GolemGolem

By far the easiest of the matchups you will face.

This is simply because of two things.

You WILL be able to punish their pumps with say a Bandit+ Minions + Miner push. Only ever Poison if you get their Night Witch with the pump though!

And secondly you will be stopping all pushes with a simple P.E.K.K.A, Poison, Zap, and have a reasonable healthy P.E.K.K.A on the counterpush!

Just try to avoid one thing is letting swarmy troops build on your P.E.K.K.A! This is where Poison comes in handy.

You hard counter this deck!

Clash Royale The LogLog bait

Despite not having Log, I’ve never lost to Log bait with this deck.

Lot bait in my opinion is a high skill curve deck that really… doesn’t have a lot of good match-ups.

One misplay can mean the death of you.

Get rid of the Knight if you can before he crosses the bridge. Save Goblins/ E-wiz for Goblin Barrel.

Always Miner when Knight is out of cycle so you can drop a good Poison on gang, while switching Miner placements so he locks onto tower, adding on 64 more damage per shovel swing!

P.E.K.K.A doesn’t have much use here.

I always try to offensively Zap a Goblin Gang so my Bandit can reach the tower.

Minions, Goblins and E-wiz do good work at stopping a Goblin Barrel.

Bandit on Princess is also a good counter! As the timing they need to block her is quite precise!

Get value Poisons as well!

Princess same lane and you Bandit back? They are bound to Knight or gang in front so Poison, Princess, tower and around her to get some great value!

Clash Royale Hog RiderHog

Vs Hog, P.E.K.K.A on Hog isn’t an ideal play!

I say this because most of the time Hog decks are running P.E.K.K.A now! You want the P.E.K.K.A fight on your side! That’s totally fine, just as long as you don’t play into predictions you can use E-wiz, Goblins, Bandit with charge, and Minions to kill Hog + tank.

Ice Golem should be ignored if you use Goblins or Minions as if they have Zap, the frost nova will be what brings them to Zap range allowing them to clear off your potential Miner counter push!

You need to be counterpushing with this deck!

Try to get that extra bit of chip that might be the make or break for you!

Overall not a tough match up, keep your P.E.K.K.A alive in the P.E.K.K.A battles. Get their E-wiz with maybe a Bandit and your E-wiz should be resetting his/ her P.E.K.K.A.

Clash Royale GiantGiant beatdown

Not much to say, honestly just P.E.K.K.A wrecks this.

If they run Giant Mega Knight, I don’t P.E.K.K.A on Giant. I P.E.K.K.A Mega Knight while Goblins, E-wiz, Minions, Bandit etc will be DPSing down the Giant.

While Giant has more HP and only hits buildings, I cannot use the other cards solely to defend the Mega Knight.

Albeit a Bandit + Goblins behind defense will be perfect but they can simply Arrows etc the defense, leaving me vulnerable for massive Mega Knight damage!

E-wiz must be used behind P.E.K.K.A if they have Inferno Dragon!

Clash Royale MinerMiner

Mirror matchup – Win the P.E.K.K.A battles, defend cost efficiently. Don’t give Poison value! That’s it! The typical mirror match has Bats, not Minions and Log so you will have the advantage! Zap bats and no easy way for them to get rid of your Minions other than a -1 trade.

Loon Cycles– This deck is really common. With Mega Knight, my 9, 11 and 12th win in the first Grand Challenge I ran this in I faced variants of that deck. Only real difference were spells, ie- Zap, Arrows etc. You have Minions, E-wiz etc. You shouldn’t have difficulty here! P.E.K.K.A on Mega Knight and you are solid, easy win.

Miner Mega Knight with Bats and Inferno Dragon – Easy win, enough said. Don’t let them spell out your E-wiz, save him for I-drag, P.E.K.K.A for Mega Knight, Goblins and Bandit will kill the Miner. Minions, Goblins are good at tanking for P.E.K.K.A from I drag if your E-wiz is out of cycle, allowing you to cycle back to him! Get value Poisons yourself and switch up Miner placements to try and maximize damage!

Clash Royale Lava HoundLavaloon

This can be a tad tough.

E-wiz early and cycle back to another!

Poison on defense is fine! Then counter push, it’s pretty straight forward.

The fact that they have Arrows and Lightning or Fireball can leave you gasping for air, but do your best!

This deck is kinda dead right now anyway.

Conclusion

I know this deck is quite legendary heavy but all the same there really aren’t many replacements I’d reccomend.

It’s an easy deck to play but can be a bit tough to master all the same it should bring you quite a bit of success, best of luck with this deck!

Cheers, Lolman out!

Mega Spell Bait Deck – MEGA Trophy Rushing!

118
mega knight bait deck

Hello, guys! It is me, Siegfried, with my first deck guide about Mega Knight spell bait deck. I think many people have seen someone with the love of bait decks commenting regularly, but not with the name ‘Siegfried’…

This deck is very popular right now, taking the classic cycle variant’s spot in the high Arenas.

mega knight bait deck

Clash Royale Mega KnightClash Royale Inferno DragonClash Royale PrincessClash Royale Knight
Clash Royale Goblin BarrelClash Royale Goblin GangClash Royale BatsClash Royale Zap

off meta deck analytic

Cards Breakdown:

Like many other spell bait decks, the offensive side of this one is pretty simple to understand, so I’ll talk about defense first.

Clash Royale Mega KnightMega Knight: This card is the thing that makes this deck OP. When going with Goblin Barrel, it’s very deadly. It made this deck unlike the other spell bait decks, you can deal.

However, you shouldn’t simply place him down like the Golem since he is expensive, has decent speed, and is easy to counter. Instead, use him to defend, and counterpush afterward.

Another thing to say about this, he’s not enough, and not good to stop tanks like P.E.K.K.A or Golem (many people try to damage the Golem with MK). Instead, use other cards to destroy the Golem and use MK to tank the supports.

Clash Royale Inferno DragonInferno Dragon: The tank killer of this deck.

You should use this card as wisely as you can, because it is what can shut down your opponents’ push, either nothing other than a weird flying dude, and you have nothing else for their tanks.

Mega Knight is good against low-medium health troops and this cute Dragon is for the high ones.

Some people would prefer the Inferno Tower, but in this deck, Inferno Tower is not that good! You can’t make counterpushes with the IT, and the Lightning can shut down it with ease.

Clash Royale KnightKnight: This is my favorite card.

For 3 Elixir, you have so much health (1399 at standard level) and great DPS (144), much more value than Valkyrie, Mega Minion. Unlike the Ice Golem, he can kill glass cannons on his own.

You can cycle him behind the King’s Tower as a decent first move, and when he reaches the bridge, throw the Goblin Barrel. However, most time you will avoid doing that because it helps very much on defense, with Inferno Dragon.

However, most of the time you should avoid doing that because he helps very much on defense, with Inferno Dragon.

Clash Royale PrincessPrincess: The staple of bait decks.

She is slow, so place her behind the King Tower is a very good first move.

Use her to clear swarms, and try to protect her as long as you don’t overcommit on that.

Clash Royale Goblin GangGoblin Gang: This is usually the profile picture for spell bait decks in the ‘Match-up’ part…

Pair then with Knight to easily stop the Ebarbs. Goblins and Knight will have some health left for a counterpush.

Many people use Zap on this card but IMO it’s just not good since the leftover Goblins still can do their job perfectly.

Don’t let them have too much value with The Log, like clear out both Princess and Gob Gang etc.

If you want to use this deck on ladder, this would be the one that needs to be upgraded first, or second because overleveled Zaps are everywhere!

Clash Royale BatsBats: These little buggers offer insane value! For this deck, it is even better!

Know what? It has higher DPS than a Mini P.E.K.K.A.

An Inferno Tower down against your Mega Knight? Drop this, and you will be fine.

On different match-ups, you will have to decide whether you should use them for Baiting or not

Clash Royale Goblin BarrelGoblin Barrel: A very staple card for spell bait archetype. There aren’t many things to say about this.

Sometimes, it is the answer for your opponents’ pumps, because there isn’t any heavy spell in this deck.

Change the placement of this card, but make sure that it will work.

Clash Royale ZapZap: In this deck, it’s better than the Log, because it can reset Inferno stuffs, charges, etc, and Bats are everywhere now..

hmm, I don’t want to say more about this.

Substitutions:

Clash Royale Princessekf9WOpClash Royale Dart Goblin

Clash Royale Mega Knightekf9WOpClash Royale P.E.K.K.A

Clash Royale Zapekf9WOpClash Royale The Log

Clash Royale Batsekf9WOpClash Royale GoblinClash Royale Skeleton Army

Gameplay:

Beginning (3:00 – 2:00):

Play passively, and identify out your opponent’s deck.

Try to prevent any damage to your Tower.

Only use Mega Knight if you absolutely have to do so

Mid-game (2:00 – 1:00):

Be more aggressive, but always make sure that you can defend.

Try to chip down their Tower, but don’t overcommit or it will cost you the game.

Late-game (1:00 – Overtime):

Bait out their spells, defense and counterpush hard!

Use your MK more frequently because you have more Elixir now for their pushes on the other land.

If you run Ice Golem + Rocket instead of Inferno Dragon + Knight , it would be more simply: Cycle Rocket, but be careful that your opponent might go all-out.

Match-ups:

Golem: Easy match-up

Pressure the other lane, try to destroy their pumps and defend their Golem with Inferno Dragon, and MK with supports.

Be careful with their Lightning.

This deck is generally great against Golem decks.

Giant: Easy match-up

You can’t pressure the other land that much because Giant is much cheaper.

But unlike Golem, you don’t have just Inferno Dragon for them, because Giant doesn’t have the death-damage.

If it’s a quick variant, then keep in mind that they would try to out cycle your MK.

Lavaloon: Medium matchup

You have Bats, Princess, Zap and Inferno Dragon for this match-up. Try to destroy the Balloon first because Lava Hound is easier to deal with.

Hog Rider: Hard match-up.

Annoying, if they have P.E.K.K.A.

MK would be a hard counter to this deck if they don’t have P.E.K.K.A. Try hard to bait out their Log.

Spell Bait: Medium match-up

Your MK is the key. The one with more skill would win.

Siege: Medium match-up, Easy if it’s a spawner deck.

Men, I hate Siege very much.

You have MK, try to destroy their X-Bow or Mortar with him, as well as support cards.

Don’t let them out cycle your MK, because he is very important for you in this match-up. In case of that, tank with Knight, and destroy their building with the other cards.

Bridge Spam: Easy match-up

Not many things to say, this deck can counter Bridge Spam well with MK and swarms but remember it was called ‘bridge spam’ because it can punish you hard if you overcommit on one lane.

Miner: Knight, Inferno Dragon, and Goblin Gang are good Miner counter. Keep in mind that they have Poison.
Medium match-up.

Mega Knight: Medium match-up

Knight, Inferno Dragon and Bats. You’ll have a hard time on offense, so try to out cycle their MK.

Conclusion:

I think I’ve covered all usual match-ups that you would face in this Meta.

Please write something about this guide so I can do better in the next time.

Thank you for reading!

Siegfried a.k.a Mai Hoàn Hải

Golem Double Witches – How To Stop This Deck?

242

Hey guys! Lolman here. Coming to you with another deck guide, this time I updated an old deck guide I had… of sorts.

Similar to my previous Giant double Witch deck guide, I will present to you the Golem double Witch deck!

So this deck is actually quite solid but a hard counter does exist for the deck, it’s not unbeatable but ideally you will want to try to capitalize on mistakes etc.

I will speak more in depth of that later. Onto the deck now!

golem double witch

Clash Royale GolemClash Royale WitchClash Royale Night WitchClash Royale Inferno Dragon
Clash Royale GoblinClash Royale elixir collectorClash Royale LightningClash Royale The Log

The Deck

Clash Royale GolemGolem

The tankiest troop in the game and a very solid win condition.

Highly risky card to play, as it is an 8 Elixir investment. Play him with caution, ideally what you must learn to do is only play him in certain circumstances which I will list below.

  1. You have an Elixir advantage after maybe say using Arrows on a Goblin Gang + Barrel push that way you get a ~5 Elixir Golem! The greater the advantage , the cheaper the Golem say to speak.
  2. You have Collectors down – With collectors down, you will get quite a surge in Elixir and as you build your push you will be able to put more on the map to steam roll your opponent/ you will gain Elixir to defend the push, your opponent will try to make on the opposite lane as well!
  3. Win condition is out of cycle – This goes hand in hand with the first point. If they rush with, say, Hog Rider and you Goblin that push, you are 2 Elixir ahead and you will not get rushed unless they waste a few Elixir cycling back to the Hog! So with that in mind, try to make sure you play the Golem when their win condition is out of cycle so they play to your tempo.

Clash Royale Night WitchNight Witch

Staple in many if not all Golem decks.

She works really well with him because he will tank the most hits out of any card while she spawns the Bats, you typically want to place her along with your Witch behind as they compliment each other.

Try to avoid giving spell value though! The way the two compliment each other are, Night Witch will take down troops like Knight, valk etc while the Witch will take out Skeleton Army, Gang, Bats, Horde etc.

She is the ideal defense vs tanks at times too despite of her nerf!

Clash Royale WitchWitch

She must go behind your Golem!

Like the Baby Dragon she is the splash attacker and you will suffer to a Minion Horde say if you don’t have her behind the Golem. She will be there to take them out, and like the Night Witch, spawn Skeletons which will accumulate behind the Golem as he tanks.

She is really useful vs P.E.K.K.Á  and Inferno Towers! Try not to give Rocket value with her. Like an Executioner, she will be a frequent target of the Rocket, so try to not place her behind the Tower unless it’s early on and you would prefer that over have them Rocket your Pump.

Clash Royale elixir collectorElixir Collector

Again, another expensive investment.

Try to only play this card if you have a good defensive hand! You ideally want to be able to cheaply defend common rush pushes! Cards like Goblins, Night Witch are ideal in this situation.

Clash Royale GoblinGoblins

Cheap cycle card, high DPS and ideal card you want to play vs a Hog push etc.

 

Clash Royale Inferno DragonInferno Dragon

This card is quite important!

You need it vs Mega Knight, P.E.K.K.A etc decks that being said your #1 priority when playing him is KILL THAT ELECTRO WIZARD! You don’t want him to touch your Inferno Dragon by using Night Witch, Gobs, etc anything. Just keep him distracted or kill him before he resets your Inferno Dragon.

It’s not usually hard as the HP on one isn’t all that high!

Clash Royale LightningLightning/Rocket

Down to preference really, each with it’s pros and cons.

 

Clash Royale The LogLog/Zap

I like to go with Lightning + Log and Zap + Rocket. You ideally want one reset card! Which is why I prefer Zap over Log with the Rocket.

Gameplay

Early game (3:00- 2:00)

Early on like with any deck with the Collector, Pump up!

You ideally want to start getting your Collectors down asap. Try to build up an Elixir advantage by using your Tower HP as a resource and then start pushing.

Ideally in the first minute. I would not start a Golem in the back. Simply because you don’t want to get punished early on.

You want to use it as a resource, not play the Golem then have to defend that push with all your life ending in a negative trade there and them stopping your Golem with say an Inferno Dragon, Tower etc for a positive trade. That is disastrous!

Feel out your opponents deck. Identify their win conditions etc and then try to pay attention to their cycle while you Pump up and defend!

Mid game (2:00 – 1:00)

I don’t typically start Golems, just when 2x Elixir starts.

By this time either one of two things is happening.

Either you are cycling along with your opponent and pumping up like vs 3 Musketeers Golem etc. Or you will be pumping up carefully and defending getting chip damage on your towers early on vs like Hog.

You don’t want to get to the point where this chip damage is great enough that they will spell cycle you and defend for an example.

So ideally you want to start up Golem pushes following the guidelines above!

Typically after you cost effectively, with a Pump on the field defend a push of your opponent! Then Golem in front.

One key thing to keep in mind is don’t give spell value! Ie- Night Witch, Pump, Tower etc.

Late game

Ideally you want to have your pumps up.

At the very least one, but if you have 2 Elixir collectors that’s pretty much a certain win! You will want to start a Golem, slow roll it to the Tower and then just take the Tower like that.

Golem and put your support behind, then finally place the second Golem down and then rinse and repeat!

Lightning/ Rocket should be used when necessary as well as Zap and Log.

Just go all in! And take their towers, it’s quite simple once you get this stage.

Try to keep the role of defending to your opponent. Defend your towers with minimal Elixir.

Match-ups

Now there are 2 versions so I will state which of the two versions I believe will be more advantageous to play vs each matchup as well!

Clash Royale Goblin GangLog Bait

Okay this one is a nobrainer!

Vs Log bait you want the Log, Lightning also work because you can usually getPrincess + Inferno Tower + Tower!

Try to always prioritize Princess+ Tower because she will be taking out Bats, Skeletons and chipping off both Witch HP as well! Which you don’t want! You can afford not doing 346 damage to the Tower! So don’t be greedy.

Log Barrel, Witch will handle Gang with ease! With your Rocket, always get the Inferno Tower before it starts hitting your Golem!

Clash Royale GolemOther Golem decks

Vs other decks, get the Pump advantage! And try to get rid of theirs.

Golem same lane and Inferno Dragon their Golem while they slowly chip away at yours!

Don’t give Lightning and Rocket value.

With Inferno Dragon you have the advantage! Use it to get an easy win.

Clash Royale Lava HoundLava Hound Decks

With Inferno Dragon, Witch, Night Witch, usually an easy win.

Balloon will almost always hit your Tower, just deal with that! And take their towers at the same time!

Go for the 3 crown ideally and 9/10 times you will win quite easily.

Clash Royale Mega KnightMega Knight

Mega Knight is a little tough, especially if they rush you with Mega Knight + Minions for an example when you Pump up.

Try to make sure your defensive troop survives.

Use Witch with Tower to tank for Mega Knight+ Minions, that way Witch will actually help the Tower, rather than Witch get killed by Mega Knight and then Minions + Mega Knight take Tower for an example.

You can always counter push! Remember you want to use Tower HP as resource. Poison can be a killer.

Bait with Pump then stack Witch+ Night Witch.

Inferno Dragon will help vs Mega Knight and try not to get him hit with their E-wiz. Placing him safely on your side of the map.

double witches vs mega knight

Here in this instance, me pumping up ended up with him punishing me of sorts. I knew the Hog wouldn’t take the Tower so I focussed on killing the Mega Knight. The Witch and Night Witch finished Mega Knight and Hog off and I was able to Golem on the counter!

Clash Royale P.E.K.K.AP.E.K.K.A

Depending if they run P.E.K.K.A Poison or not, this may or may not be a counter deck. P.E.K.K.A. + Poison + Log will kill almost any and all pushes.

You want to make a Golem + iDrag push with a Witch to clear small troops that might distract your Inferno Dragon, this should ideally only be done without e-wiz on their deck.

However if you face P.E.K.K.A+ E-wiz+ Miner Poison for an example that is the hard counter deck. Unlike Mega Knight this deck will just demolish your Golem and support and have a devastating counterpush! Your best hope is to Pump up and get such a huge advantage without giving incredible poisons by perhaps even split pushing, get creative to take their towers. Go for that 1-0 victory ideally as well! Wait for a slip up. Ie- P.E.K.K.A in the back and demolish their other Tower.


That is all I got for you today. I had a lot of fun playing this off meta deck. Hope you guys have a lot of success playing it, best of luck! Lolman out.