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Clash Royale Season 13: Battle Beach Update (July 2020)

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Hey Clashers! I’m Krux here to bring you the latest info about the game’s Season 13 update so that you aren’t left behind and can start gaming right away!



What’s the best place to chill at, during summer evenings? We are into July and we all are aiming to be positive in these times. We want the chill vibes of laying on a beach, sipping coconut in the sand and making sandcastles. Supercell knows it too and we are getting the next season update in Clash Royale on July 6. It is called Battle Beach! I tell you it is going to be very awesome. Let’s have a look at Season 13 updates and what it has to offer.

This season will bring a lot of interesting features to the game including a new Pass Royale, arena, emotes, modes, and balance changes. It is also based on a Beach theme, and that makes it look cool.

Battle Beach

Clash Royale Season 13: Battle Beach Update (July 2020)

Pass Royale

The brand new Pass royale for this season will include some cool new emotes and a super cool tower skin. 

s13 tower icon

Tower Skin: Tropical Turret
The new tower skin that comes with the pass royale in Battle Beach (Season 13) is called Tropical Turret. It is just as the name suggests. The towers will have colourful brown and green skin. The Princess towers will have green leaves around it, which looks quite bright and pretty. The King tower is sitting in a coconut shell. There are also some watermelons lying around the towers if you feel like hydrating.

emote pekka coconut fs8Exclusive Emote: Summer P.E.K.K.A. sipping on a coconut.
I bet you haven’t seen a P.E.K.K.A in a Hawaiian floral t-shirt before. On top of this, the P.E.K.K.A is sipping some coconut water and winks at you pulling the sunglasses up in the end. The level of swag he got is quite high.

Other Emotes:

emote skeleton snorkel fs8Skeleton Snorkel: This emote can be obtained by completing a challenge in the season.

 

emote pekka boombox fs8Boombox P.E.K.K.A: This emote will be there in the shop to buy. If you have a taste for PEKKA grooving with music, go for it.

New Arena: Beach Battle
The towers look cool. Even if you don’t have the skin, you will get the vibes with the new arena. The Battle Beach arena has a sandy finish on the ground with some seaweeds here and there. Royal recruit is chilling on the left side and a dart goblin is sitting with his feet dangling on the right, without its mask. There are barrels floating in the sea which surrounds the arena. The canal has a bank studded with boulders and shingles. There are also shells and starfish lying around. Overall, it gives out summer feels. 

Balance Changes

Every season, with it, brings some balance changes which changes the card attacks and damages or speeds a bit to make the game more playable and fair. 

  • Fisherman (Buff)
    The Fisherman saw low usage rate in recent seasons and some people also hate it. Clash Royale balance team wishes to give him a nudge.  His pulling mechanism makes it a unique card and they worked on it— the updated Fisherman will charge his anchor faster while gaining higher DPS (Damage Per Second).
  • Zappies (Rework)
    Zappies got a rework in Season 8 but that couldn’t boost their usage in decks. Their damage has been increased and they will hit two minions now. Hit speed have been lowered which will avoid them ‘stun-locking’ and overall Damage per second increase.
  • Skeleton Dragons (Nerf)
    Oh, do I need to tell this? Skeleton dragons were released and they became a familiar card in many decks. It has a higher usage rate than fireball and also high win rates. It has been nerfed to save us all. Its damage has been reduced by 6%.
  • Firecracker (Nerf)
    Firecracker is a great counter to swarms and melees. It can be challenging to counter if you do not have a spell or arrows. She keeps pushing herself back after attacking. Her pushback has been nerfed and she will go back 25% less distance now, giving a chance to the enemy to hit her.

New Game Modes

  1. The Floor Is Healing
    In this mode, all troops and towers heal themselves with time. Building cards can’t be used in this mode. It also has a Locked-create-a-deck mode. Sounds interesting?
  2. Stop The Giant!
    This new game mode also has a Locked-Create-a-deck mode with 1 Giant. And that Giant is a supergiant (if that is a word). He is raged, angry, and hungry to tear down enemies. This sounds Hulk to me. Let’s see how fun it is!
  3. 20-Win Challenge
    The 20-Win challenge is back after so many months! Supercell has partnered with No Tilt to make the 20-Win Challenge the only way to qualify for the No Tilt World Championship, with IRL and online tournaments that come with cash prizes. Scheduled to take place between July 23-26 this year.

Boosted Card

Like every season has a card which is boosted to your king tower level for the season, this too has one. The Ice Wizard will be boosted in Clash Royale Season 13.
We are excited about the new season. We will be adding the new season meta decks, tricks, and wonderful tips to top the game. Be sure to check Clash World out regularly. Good Luck!

11 Best Tips for Trophy Pushing

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push trophies clash royale

Are you stuck at the 4242 trophies and finding it hard to do trophy pushing on the Clash Royale ladder? Are you blaming your abysmal win rate on your bad deck or your bad luck?

Fret not, me friend, Krux is here to relax you and give you some handy tips to make your game more enjoyable. I hope you all are doing fine in these times.

I’m Krux and I’m back to share with you some good tips to push the ladder and earn those glittering trophies.

Clash Royale has evolved a lot in the last three years. There are global tournaments, challenges and other stuff. But what to do you are a casual player. You are not competing in any global tournament and you just want to have fun.

You want to be in Master III, I know.

clash royale ladder push trophies

What is the Ladder in Clash Royale?

If you are saying “Hey, I don’t see any ladder card in Clash Royale to push!”, I hope you are new to the game because otherwise you must have been too ignorant or play the game once a month.

When you open Clash Royale and press Battle on the main screen of the game, you’re faced against other opponents. The game tries to match you with players on the same level as you.

This mode which you play all the time is called Ladder. It is called so as it has different Arenas and Leagues arranged according to the number of trophies you earn. And you want to climb on that.

The higher amount of trophies, the higher you are on the ladder. The arenas are the ladder’s steps.

There is also a local leaderboard for your country and global leaderboard with all the players.

Playing some games on the ladder in a row while focusing on the game thoroughly, usually with the purpose of gaining a lot of trophies fast is called Ladder Pushing in Clash Royale.

So how do you go up the ladder fast and without losing your calm when you end up losing four matches in a row? Here is how.

clash royale trophy pushing

11 Tips for Pushing Trophies Effectively

 

  1. Avoid tilting: Play some games, take some rest, play more. Repeat. Play some games like three or four in a row and then take a break. The Battle button is tempting especially when you lose the last match. You are full of vengeance energy and wat to crush your opponent. But do not play that match. You will end up losing more as you are aggressive and not focusing on the gameplay. This is called tilting. So gulp down the frustration and leave the king alone for some time.
  2. Have a good deck, that is made for the Ladder: There are different decks that work in different modes of the game. You don’t use the same deck in Ladder, Classic challenge, and a mirror battle. If you’re doing so, stop and make a deck which you use for trophy pushing.
  3. Stick with the meta-game: The meta of Clash Royale is constantly changing and it is crucial to understand it at the higher levels. However, don’t get too wrapped up in it if you are below 6000+ trophies, where most players start to play meta decks. Instead, be aware of it, and knowing what deck your opponent is playing will be much easier. Check out TV royale and the leaderboards for the top decks being played.
  4. Stick to the Deck and master it: The deck you have chosen to play with should be the one you can confidently play against anyone. You should be aware of the card usage as well as positioning and timing. This is called mastering. It gets better with experience. Do not change the battle deck every day. That will make you end up in the lower arena.
  5. Watch replays of your matches: If you lose games in a row and this angers you, that moment is not for playing but relax and go to the activity log. Watch your lost games and find out the mistakes you made. This is a practice that most of us ignore and I tell you, this will help a lot. That zap was useless, now you know it.
  6. Choose the best time to play: Most people are busy during the day, school, college and even job. If you can save ten minutes, paly a couple of games in the day time. As more good players will be online in the late evening, you will have more chances of winning during odd hours. Don’t be a night witch.
  7. Only upgrade your deck cards: You will open numerous hests every day. That doesn’t mean that you have to spend the gold on every card that gets an upgrade. Level of the cards matter in ladder and you should first focus on upgrading the cards that you use. Others can wait.
  8. Do not lose your mind with higher level players: In Clash Royale matchmaking, they try to match you with players with same trophies and same level. But there are lurkers who with a higher tower level stays in the trophy range. They have higher level cards. This is the time when you have to manage your elixir as well as your peace of mind. Do not lose confidence and let them get away with a win. Trust me, you can do it and it feels great.
  9. Eliminate unnecessary losses: Everyone hates losing a game due to something out of their control like lag. Although it is easy to get frustrated, do not get discouraged by these losses. Instead, make sure that you are set up to play before you start. At the highest leagues, one loss due to an outside force can impede tons of progress up the ranks once trophy losses become much higher.
  10. Predict Decks and Rotations: Understanding the most popular decks being played will help you in thinking ahead about their win condition and their counter for yours. As you move up the ladder, understanding matchups is a crucial part of winning games.
  11. Play calmly and enjoy. This is a general tip to play this game. It can be irritating to lose matches one after the other. We tend to rage in the next one or just gets angry at whatever. So just be at peace and enjoy Clash Royale. Be a happy king 🙂

That’s all for today, guys. You can find other awesome tutorials and deck guides on Clash World which will surely improve your game. Don’t forget to share this with your friends to motivate them. Good luck!

Best Arena 9 Decks: Jungle Arena

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clash royale arena 9 decks

Welcome back guys, to the next part of Arena Rush, Best Clash Royale Arena 9 Decks!

Today, I’ll be telling you how to get past Arena 9, Jungle Arena and reach Arena 10, Hog Mountain.

You unlock a lot of great cards here – Bandit, Rascals, Goblin Gang and Goblin Giant. Most of them fit into decks very well – like Skeleton Army being swapped for Goblin Gang, and Earthquake instead of Fireball.

In today’s guide, I’ll be giving you twelve Arena 9 decks that will take you to Hog Mountain. Some of these will be decks with no Legendary cards, so fear not!

Let’s go.

clash royale arena 9 decks

Best Win-Condition for Arena 9 Decks

The most important card in your deck. All the other cards in your deck compliment the win condition in one way or the other, and this card is the one you use to deal maximum damage.

The addition of Goblin Giant and Bandit to your arsenal adds that extra punch, and makes some older win conditions more viable. Choose a win condition from the cards below.

Clash Royale goblin giantClash Royale Battle RamClash Royale Hog RiderClash Royale RocketClash Royale GiantClash Royale Goblin Barrel

You’ll notice that a few of these cards, like Battle Ram, Goblin Barrel and Rocket could not be used as the primary win condition in lower Arenas. However, you’ll now be able to use them as the main card.

Best Arena 9 Decks (Jungle Arena)

Goblin Giant Decks

Goblin Giant is a very unique card that can be used fairly easily – to defend or to attack. The two Spear Goblins on his back cannot be attacked unless the Giant dies, so they provide good anti-swarm.

Deck 1:

Clash Royale goblin giantClash Royale ZapClash Royale GuardsClash Royale Dark PrinceClash Royale MusketeerClash Royale FurnaceClash Royale Mini P.E.K.K.AClash Royale Miner

An Arena 9 deck with a decent offense and a reliable defense. Use the Goblin Giant to tank for the Miner, and then the Miner to tank for the 2 Spear Goblins in the back. The tower will switch targets when the Giant dies, allowing your Spear Goblins to rack up damage.

Guards are swarms and tank-killers, along with Mini PEKKA. You have no defensive worries with Dark Prince acting as the Splank and Musketeer as high DPS.

Deck 2:

Clash Royale goblin giantClash Royale ZapClash Royale SkeletonClash Royale Flying MachineClash Royale MinionsClash Royale P.E.K.K.AClash Royale PoisonClash Royale Magical Archer

Played right, there’s no reason why you shouldn’t three crown easily. There’s anti tank (PEKKA), anti swarm (Furnace, Poison), anti Inferno (Zap) and area splash (Magic Archer).

Easy to play, difficult to master.

Battle Ram Decks

Battle Ram finds a great partner in the Bandit. She’s fast, deals great damage and is cheap. Paired with the Valkyrie, you’ve got a very good push.

Deck 1

Clash Royale Battle RamClash Royale BanditClash Royale ValkyrieClash Royale Night WitchClash Royale The LogClash Royale Goblin GangClash Royale PoisonClash Royale Magical Archer

You can combine literally any cards to make a push – Battle Ram + Night Witch/Valkyrie/Bandit/Magic Archer – all are great pushes capable of solo-ing a tower.

Defend with Magic Archer + Night Witch/Valkyrie.

Deck 2

Clash Royale Battle RamClash Royale BanditClash Royale PoisonClash Royale P.E.K.K.AClash Royale Magical ArcherClash Royale KnightClash Royale Baby DragonClash Royale Zap

Overall easy to play with and synergizes well. Try not to use the Poison for defense, you’ve got the Baby Dragon for that. Set up quick pushes and defend well.

Hog Rider Decks

Hog Rider is one of the best win conditions in the game – because it’s really easy to use and has a reasonable elixir cost.

Deck 1

Clash Royale Hog RiderClash Royale MortarClash Royale ZapClash Royale ArchersClash Royale KnightClash Royale Inferno TowerClash Royale MusketeerClash Royale Poison

A very versatile and unique Arena 9 deck that can easily switch between Hog or Mortar as offense. You’ve got great defense combined with powerful offense. In a close run, Mortar + Hog + Poison works wonders. Drop the Poison first as it has a long duration with constant area denial. Then put Mortar in the classic position with Hog over the bridge.

Deck 2

Clash Royale Hog RiderClash Royale Inferno TowerClash Royale MusketeerClash Royale PoisonClash Royale ValkyrieClash Royale Goblin GangClash Royale BanditClash Royale Zap

Spin-off version of the classic trifecta! A Trifecta push combined with Poison is difficult to stop, and it’s easy to defend with Musketeer, Bandit and Inferno Tower.

Rocket Decks

Rocket is made a lot more viable due to the Goblin Gang being available. It acts as Log Bait and allows you to cycle Rocket quickly.

Deck 1

Clash Royale KnightClash Royale RocketClash Royale Goblin BarrelClash Royale Inferno TowerClash Royale PrincessClash Royale Ice SpiritClash Royale The LogClash Royale Goblin Gang

Try to get Rocket value instead of just using it right away – wait for the Musketeer or Wizard to get closer to the Tower, and then fire away! Remember that it takes ~3 seconds to reach the tower. Depending on the troop you Rocket’ed, that damage might be free (Sparky), 1 Elixir (Wizard, E-Drag), 2 Elixir (Musketeer) or even three elixir.

Eight Rockets are enough to decimate even level 13 towers.

Deck 2

Clash Royale RocketClash Royale X-BowClash Royale SkeletonClash Royale ArchersClash Royale Ice SpiritClash Royale Ice WizardClash Royale The LogClash Royale Knight

The X-Bow is your offense card here. In case it doesn’t connect or is intercepted every time, you can use it as a defensive building with a 4-3 plant and do Rocket Cycle, often infuriating your opponent due to its low, annoying chip damage.

Giant Decks

A very good card both on offense and defense. Yes, defense. The Giant can be used in the Tank n Spank combo i.e a tank and a heavy hitting unit like Mini PEKKA, Hunter, Minion Horde etc. It’s a very useful strategy and sets up a nice counterpush.

Deck 1

Clash Royale GiantClash Royale MusketeerClash Royale PoisonClash Royale Magical ArcherClash Royale ZapClash Royale Baby DragonClash Royale Goblin GangClash Royale Mini P.E.K.K.A

A well-rounded Arena 9 deck with decent defense (Mini PEKKA + Musketeer) and great offense. It is easy to set up pushes, but don’t drop the Mini Pekka in the back as he’s your line of defense against Hogs, Mega Knights and Battle Rams. He also does decently against Golem and Giant.

Deck 2

Clash Royale GiantClash Royale Night WitchClash Royale WitchClash Royale MinerClash Royale ZapClash Royale Baby DragonClash Royale PoisonClash Royale Tombstone

Heavily offensive deck that’s difficult to master, but yields amazing results. This was a meta deck during the PEKKA+Freeze strategy as Tombstone, Witch and Night Witch all counter the PEKKA well. Reveal only the Witch before 2x, as a Giant-Double Witch push is usually unexpected (due to being weak to air.) For flying troops, you’ve got Baby Dragon and Witch. Miner is used to set up quick pushes and synergizes well with Poison.

Goblin Barrel Decks

Goblin Barrel is a tricky win condition to use. It is countered very easily, but if the correct counters are not in hand it’s an absolute nightmare – 693 damage for three elixir. I’ve seen people defend Goblin Barrel with Lightning when nothing else is available. A negative elixir trade sounds good just to prevent that damage.

Deck 1

Clash Royale Goblin BarrelClash Royale RascalsClash Royale PrincessClash Royale Ice SpiritClash Royale The LogClash Royale Goblin GangClash Royale PrinceClash Royale earthquake

A classic bait deck. Bait decks work by ‘luring’ the counters to your win condition. In this case, the main counters to your Goblin Barrel are Arrows and Log. Both spells can be ‘baited’ with Goblin Gang, Rascals or Princess. Most players will always Log your Princess because she provides insane value at a low cost. In doing so, they will expose their tower to your Goblin Barrel – they simply don’t have a spell to defend.

Rascals + Goblin Gang/Prince can stop 95% of all pushes.

Deck 2

Clash Royale Goblin BarrelClash Royale PrincessClash Royale Skeleton BalloonClash Royale MinerClash Royale Inferno TowerClash Royale ValkyrieClash Royale Mini P.E.K.K.AClash Royale Arrows

Bait out Goblin Barrel counters with Skelly Barrel, or even the other way around. Both Barrels work well with the Miner for quick, punishing pushes that can take towers.

Valkyrie is anti-swarm, Mini PEKKA is anti-tank. For air tanks, use Inferno Tower and Princess. You can also distract the support hiding behind the tanks with Skeleton Barrel, and dropping a Valkyrie before it pops. The Skelly Barrel will take a few hits for the Valkyrie, and then the Valkyrie will tank for it.


So that’s it, guys. These are 12 best Arena 9 decks that will get you to Hog Mountain from Jungle Arena. Most of them are easy to play with and don’t rely on Legendaries a lot.

Stay safe, and clash on!

Best Arena 8 Decks: Frozen Peak

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Clash Royale Arena 8 Decks

Welcome to our Clash Royale Arena 8 Decks guide!

Step in. But don’t take your coat off. This is where it gets frosty! That’s right, we’ll be going all the way from Frozen Peak to Jungle Arena.

Clash Royale Arena 8 Decks

You’ll be seeing a sudden increase in the number of Hogs and Balloons – at least for a while. This is mainly because of the new synergy between Lumberjack, Balloon and Freeze. But fear not, for I’m going to give you three excellent Arena 8 decks that will take you to Jungle Arena!

Further, if you read this guide thoroughly, you’ll be able to build a deck yourself!

I’m going to assume that you have at least one and possibly two Legendary cards. If not, don’t worry. I’m also suggesting decks without any Legendaries and possible replacements for Legendaries.

Building Your Own Arena 8 Decks!

Pick a win condition, or maybe pick two!

I would recommend you to choose between these three cards as a primary win condition. Pick any one of them.

Clash Royale Royal GiantClash Royale Hog RiderClash Royale Balloon

And… pick another!

This arena is where you need to focus on not losing. Believe me, this is the hardest possible arena to get across because there’s just so many decks with improved synergy out there! You’ve got cards that counter Mega Knight by themselves (Bowler), cards that kill Bats and Skeletons upon death (Ice Golem) and even a fast dude who spills Rage all over the map (Lumberjack).

So go right ahead and pick up a secondary win condition from these cards.

Clash Royale Skeleton BalloonClash Royale Goblin BarrelClash Royale P.E.K.K.AClash Royale Mega KnightClash Royale Dark PrinceClash Royale Royal Hogs

Don’t just choose a secondary win condition because you like it. Choose a secondary win condition that compliments your main win condition. For example, if I chose the Balloon earlier, I’d do better to choose the Skeleton Barrel instead of the Mega Knight.

Support your win conditions!

That’s right. Support is very important, especially in this arena. There are two very good support cards unlocked – Bowler and Ice Wizard. They aren’t available as easily, but are worthy additions to your Arena 8 deck.

Pick two support cards from here.

Clash Royale MusketeerClash Royale Mega MinionClash Royale Night WitchClash Royale WitchClash Royale BowlerClash Royale Magical ArcherClash Royale WizardClash Royale Ice WizardClash Royale MinionsClash Royale Baby DragonClash Royale Flying MachineClash Royale PrincessClash Royale Bomber

Quite an arsenal!

I’d recommend you to pick one card which deals air-ground area splash and one card which flies. This is because you’ll be seeing PARADES of Balloons in the arena and you won’t want them connecting on your tower.

My go-to combination of support troops is Musketeer and Baby Dragon, because they synergize very well with each other. Baby Dragon can act as a tank while the Musketeer is the glass cannon.

A glass cannon is something that deals a large amount of damage but has low health, like Bomber.

The Magic of Spells

Spells play an integral role in the world of Clash Royale. They provide great value for a reasonable elixir cost and have some of the game’s most unique mechanics – like Log pushing back every ground troop and Tornado clumping up troops for a splash attack.

I’d suggest you to carry at least 2 spells, and at the most three. Pick a light spell from these…

Clash Royale ZapClash Royale ArrowsClash Royale TornadoClash Royale The Log

And pick a heavy spell from these!

Clash Royale fireballClash Royale PoisonClash Royale RocketClash Royale Lightning

There’s a great new spell unlocked in Frozen Peak – the Freeze spell.

Clash Royale Freeze

It has a really good synergy with Balloon as it stops the opponent’s cards from attacking you – buildings, towers and troops alike.

If you’re going to use Freeze, do it in a deck where it has the best synergy – Balloon Freeze, Hog Freeze, et cetera – or do it in a deck where the synergy is BAD but it adds that element of surprise.

For example, Arena 8 Golem decks rarely carry the Freeze spell because of its heavy cost (compared to Zap) and poor damage (compared to Lightning). But Freeze can be handy to reset the charged Inferno, get your Golem to the tower for that sweet explosion damage or just to force troops to retarget and buy your Night Witch more time to kill off that PEKKA.

I’m making a guide for how to use the Freeze spell properly so you can read that for more info.

Killing Tanks

Title says it all. You need a high DPS card capable of killing your opponent’s tanks – whether it be a Balloon, Royal Giant, Mega Knight or Giant.

Choose a tank killer from these cards.

Clash Royale HunterClash Royale Mini P.E.K.K.AClash Royale PrinceClash Royale BarbariansClash Royale Minion HordeClash Royale Night WitchClash Royale Inferno Dragon

Of these cards, I’d go for Barbarians. The five of them together have an absurdly high DPS – close to a PEKKA. They can shred PEKKA, Giant, Hog Rider, Royal Giant, Giant Skeleton, Elite Barbarians, Prince, Dark Prince, Lumberjack, and even the Golem – they just have so. Much. Damage.

But they are weak to splash attacks, so you might want to pick Hunter, Mini PEKKA, Prince or Minion Horde. Keep in mind that Horde is also weak to spell damage (Arrows, Zap, Fireball) and gives away elixir value.

Build up that defense

The last card in your Arena 8 deck should be a building. This is essentially to defend against enemy attacks efficiently and also kite the opponent’s win conditions away from your tower.

You have a good selection of defensive buildings to choose from.

Clash Royale MortarClash Royale CannonClash Royale Inferno TowerClash Royale TombstoneClash Royale Barbarian HutClash Royale Goblin HutClash Royale Furnace

All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four hits from a Giant.

Mortar is a very unique card to defend with. It has a blind spot, so it can attack the support cards hiding behind the tank while the tank is close the Mortar. A single hit from a Mortar and a Fireball can take out Wizard, Ice Wizard, Night Witch, Witch etc.

Best Working Clash Royale Arena 8 Decks

I’m going to give you three decks for getting through to Jungle Arena, and you can even build your own deck from the card choosing process above.

Hog Circle

Clash Royale Hog RiderClash Royale Ice GolemClash Royale Ice SpiritClash Royale MusketeerClash Royale SkeletonClash Royale ZapClash Royale fireballClash Royale Cannon

The classic 2.6 Hog Cycle. Defend with Ice Golem + Cannon + Musketeer, and use Skeletons for cycling the deck. They can be substituted with Guards for better defense.

There is no Legendary in this deck, not even an Epic – making it very easy to max out.

Balloon Rage

Clash Royale BalloonClash Royale LumberjackClash Royale BatsClash Royale MusketeerClash Royale Barbarian BarrelClash Royale Ice GolemClash Royale Ice SpiritClash Royale fireball

Good ol’ Balloon cycle. Defend with Musketeer and Ice Golem, or use the Ice Golem to kite away troops from your tower. Lumberjack + Balloon at the bridge are almost unstoppable, and use it to your profit.

Royal Giant Freeze

Clash Royale Royal GiantClash Royale FreezeClash Royale FurnaceClash Royale BowlerClash Royale Mega MinionClash Royale Baby DragonClash Royale TornadoClash Royale Dark Prince

A heavily defensive deck. You’ve got three ultimate defensive cards – Bowler (pushback), Mega Minion (Fireball immunity + High DPS) and Dark Prince (Shield allows for one more hit).

You’ve got swarm control from Baby Dragon, Bowler, Furnace and Dark Prince.

Don’t show the Freeze before double elixir. Let that be a rude surprise (pun intended, because rude and cold. Oh well.)


So this is it for today guys. These Clash Royale Arena 8 decks will definitely get you to the next.

If you want, you can also make your own decks. Please share them in the comments, and ask me any questions you have!

Zap Vs. Giant Snowball (This or That Series #1)

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zap versus giant snowball

Every wondering which one is better in Clash Royale, Zap or Giant Snowball?

zap versus giant snowball

What’s up doods! Supermarine here, and today I have for you guys the start of a new guide series called This or That!

What this guide series is supposed to entail is that it breaks down the basics of 2 very similar cards, and then evaluates which one you should use in your deck.

Today’s cards are two very dangerous low damaging spells: Zap and Giant Snowball! Each has similar uses and applications, and each has its own strengths and weaknesses as well. So, without further ado, let’s get into this!

Clash Royale Zap

Zap

First, let’s start with the Zap.

Basics: The Zap creates an instantaneous shock on the ground upon being cast, stunning any enemies for 0.5 seconds, and doing small AoE damage.

  • Damage: 231
  • Crown Tower Damage: 81
  • Radius: 2.5 tiles
  • Elixir: 2
  • Common Uses: Swarm Clear, resetting of high-damage units, shutting down light pushes
  • Commonly seen in: Beatdown decks, Cycle decks

giant snowball

Giant Snowball

Now the Giant Snowball.

Basics: The Giant Snowball sends a massive snowball from the King Tower and sends it to the desired casting spot. It has a fast travel speed, slows and knocks back foes, and does small AoE damage.

  • Damage: 231
  • Crown Tower Damage: 81
  • Radius: 2.5 tiles
  • Elixir: 2
  • Common Uses: Swarm clear, resetting of certain high-damage units, increasing the survivability of troops on the field (via slows), shutting down light pushes.

Similarities?

You’ll notice that the similarities between Zap and Giant Snowball are striking. The damage, Crown Tower damage, range, and Elixir Cost are all the same.

Differences?

The biggest difference between these 2 cards is the amount of time it takes for each spell to deal damage.

Zap does instant damage with minimal effects, but Giant Snowball takes some time to deal it due to some of the additional effects it has.

So, with all this information, what should I use in my deck?

It depends on what archetype your deck is.

If you are using a Miner/Hog Rider Control, Bridge Spam, or Cycle deck, then Zap is for you.

Using a Beatdown or 3 Musketeers deck? Then Giant Snowball will most likely be your best bet. Ultimately, even with all these stats, it all comes down to personal preference. Some people like the former more, and some like the latter more.

If you use what spell you’re experienced with, you’ll be off to a good start!

Example Decks

Goblin Giant Sparky

Clash Royale goblin giantClash Royale SparkyClash Royale LumberjackClash Royale Musketeergiant snowballClash Royale Mega MinionClash Royale Guards

This classic deck is one that was used ever since Sparky was buffed. With the Goblin Giant helping defend itself from attack, the Sparky is almost certain to get a hit on the tower! Giant Snowball is also included to help slow troops and clear swarms, increasing the longevity of your Goblin Giant.

Giant Double Minions

Clash Royale GiantClash Royale MinerClash Royale Electro DragonClash Royale PoisonClash Royale MinionsClash Royale Minion HordeClash Royale ZapClash Royale Goblin

Another old favorite, Giant Double Minions is extremely lethal in every way. With Giant and Miner as tanks, Electro Dragon for longevity support, Poison as an offense enhancer, and Zap as our support spell for tank killers, there will be nothing your opponent can do to stop your heavy pushes!


So that will be all for the 1st guide in my new series!

If you enjoyed, or have something else to say, please post your thoughts in the comments section below! Have fun and stay safe out there!

Best Arena 5 Decks: Spell Valley

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Best Best Arena 5 Decks: Spell Valley

Hey guys, this is Excalibur back with another guide to building your best Clash Royale Arena 5 Decks.

This guide is for the players with less than 1400 trophies who are looking to get past Arena 5 – Spell Valley. If you’re not so good at the game, a newbie, or just someone who wants to brush up, feel free to read. There may even be a good tip for pro players.

arena 5 decks

Clash Royale Arena 5 Deck Guide

Choosing a Win Condition

Choosing a good win condition is very important.

For those who don’t know what a win condition (win-con for short), it’s the card in your deck which is going to blow up the opponent’s tower. It should have good health, moderate to high damage and it must be able to get to the tower most of the times.

I’d recommend you to choose a win condition which attacks buildings so as to get guaranteed damage on the tower.

You have a good selection of win conditions to choose from:

Clash Royale GiantClash Royale Hog RiderClash Royale Goblin BarrelClash Royale GolemClash Royale Lava HoundClash Royale Miner

It doesn’t matter if you don’t have a legendary.

Honestly, you’ll still be able to push ahead. Back in the old days, Ice Wizard and Princess were the only Legendaries. Getting a Legendary card was absurdly rare – 1 in 10 000 Silver Chests contained a Legendary.

Many players didn’t have a single Legendary card but got right to the top of the game (around 3k trophies back then.)

Anyway, choose a win condition from the cards above, and add it to your deck.

Choosing cards to support your win condition

Next, you’ll be choosing a support card which either helps your win condition to get to the tower or defends your tower well.

Support cards generally have low health and are taken out by spells easily. For example, Wizard can be killed by Poison, Fireball and Lightning. The Wizard’s main job is to defend a large push well and then, safe behind a win condition, snipe the tower.

Choose two support cards from below.

Clash Royale WizardClash Royale Magical ArcherClash Royale Night WitchClash Royale Mega MinionClash Royale WitchClash Royale BomberClash Royale MusketeerClash Royale Baby DragonClash Royale Minions

I would recommend you to choose one heavy damage support card like Wizard, Night Witch, Hunter, Musketeer or Bomber, and the other a flying troop like Baby Dragon, Mega Minion, Minions or at least something that can attack air, like Archers or Minion Horde.

Moreover, if your win condition is expensive (like Golem) pick cheap support cards like Bomber + Archer. Night Witch works very well with Golem if you have her unlocked.

Brewing your Spells

Spells are an integral part of the game.

You simple need spells in order to progress, because they provide great utility and fluidity both on defense and offense.

Look for getting maximum value on the opponent’s tower. Are you able to seriously hurt/kill something else near the tower by using the spells? That is called spell value. You can Zap the opponent’s tower along with his Minions/Skeleton Army and get spell value too.

A Wizard won’t stand up to Lightning. If the opponent’s support is making your Lavahound suffer, you can BZZT it with the Lightning. Most spells provide a special mechanic too. Poison deals damage over time, while Lightning hits only the targets with the highest hit points. Meanwhile, Tornado pulls everything together.

You’ll want to choose a light spell to take care of swarms, and a heavy spell to deal consistent damage to their tower (with the added bonus of killing support).

Choose a light spell.

Clash Royale ZapClash Royale ArrowsClash Royale Barbarian BarrelClash Royale Tornado

Choose a heavy spell.

Clash Royale fireballClash Royale PoisonClash Royale Lightning

Get a Tank Killer

The name says it all. Tank Killers kill off your opponent’s win conditions. They have high damage, moderate to high health and some weird mechanics that make sure they cannot be used as a win condition themselves.

For example, Mini PEKKA is a great tank killer. He’s got high damage, good health and is cheap. But he’s very easily distracted and has a slow hit speed, which makes it difficult to land hits on the tower.

You have a good range of tank killers to choose from. Pick any one of them.

Clash Royale Mini P.E.K.K.AClash Royale PrinceClash Royale Skeleton ArmyClash Royale HunterClash Royale P.E.K.K.AClash Royale Minion HordeClash Royale Barbarians

If you’ve picked an expensive win-con, I’d advise you to pick a cheaper killer like Mini P.E.K.K.A or Hunter.

Build the victory up!

I cannot stress the importance of buildings!

There are 2 kinds of buildings, Passive and Active. Active buildings shoot down your enemy’s troops, while passive buildings spawn troops to kill the enemy.

It’s completely up to you which building you wanna use. However, be sure to use at least one cheap building like the Cannon or Tombstone to counter Hog Riders.

Pick a building, any building!

Clash Royale TombstoneClash Royale CannonClash Royale Goblin HutClash Royale Barbarian Hut

Splanks!

We have the final card in the deck, the Splanks.

Splank is a combination of splash-n-tank or a troop with good HP, moderate damage, and splash attack.

You’ve got only 2 Splanks unlocked till now: Baby Dragon and Valkyrie.

Clash Royale Baby DragonClash Royale Valkyrie

I would advise you to pick the Splank which suits your win con. If you are lucky enough to pack the Baby Dragon, you should carry it. It flies, is area splash and can tank for many cards.

Alternatively, you can swap out the cheaper support card for a cycle card like Skeletons, Goblins, Spear Goblins etc.

Cycle cards are named so because they’re very cheap and cycle your deck fast, enabling you to put down more win conditions at a time.

arena 5 decks

Best Decks for Arena 5

Based on the win conditions above, I’ll give you a deck for each one.

Giant Deck

Clash Royale GiantClash Royale WitchClash Royale Baby DragonClash Royale CannonClash Royale Mini P.E.K.K.AClash Royale PoisonClash Royale ZapClash Royale Skeleton Army

This deck is mainly offensive, but has a good defence comprising of Witch, Mini PEKKA and Cannon.

Hog Rider Deck

Clash Royale Hog RiderClash Royale PrinceClash Royale fireballClash Royale Goblin HutClash Royale MusketeerClash Royale MinionsClash Royale ValkyrieClash Royale Arrows

Cycle deck with great synergy!

Goblin Barrel Deck

Clash Royale Goblin BarrelClash Royale Skeleton ArmyClash Royale WitchClash Royale Baby DragonClash Royale Mini P.E.K.K.AClash Royale ValkyrieClash Royale PoisonClash Royale Tombstone

This deck doesn’t have a small spell, but is still great against swarms. Use a combo of Valkyrie and Baby Dragon to defend well, and keep changing the spot where Barrel spawns. For more info, you can watch OJ’s Tricky Barrel video.

Golem Deck

Clash Royale GolemClash Royale BomberClash Royale Baby DragonClash Royale MinionsClash Royale ZapClash Royale Night WitchClash Royale Mega MinionClash Royale Tornado

This is a VERY offensive deck. Unfortunately you need the Night Witch in order to use it as her role is irreplaceable. If you don’t have the Night Witch, you can use the regular Witch or even the Mini PEKKA.

Lavahound Deck

Clash Royale Lava HoundClash Royale TombstoneClash Royale Baby DragonClash Royale MinionsClash Royale Mega MinionClash Royale LightningClash Royale Skeleton ArmyClash Royale Arrows

One of the better LavaHound decks for low ladder. If you’re lucky enough to unlock the fiery card, use it! Build up pushes from the back and support your Lavahound with Baby Dragon + Minions.

Miner Deck

Clash Royale MinerClash Royale Skeleton ArmyClash Royale HunterClash Royale WitchClash Royale Baby DragonClash Royale PoisonClash Royale MinionsClash Royale Zap

God Tier Miner deck for lower arenas, plop the Miner in front of Minions, Skeleton Army, Witch, whatever! Use the Hunter for defense. For a quick offense, you can try Miner + Poison, which is a good synergy.

This is the first guide of the series I am working on – Best decks for all Arenas in the game! Guides for Arena from 6 to 13 are coming soon.


That’s it for today! Hopefully, you have found some of the best Arena 5 Decks. If you have any questions, please ask me in the comments!

Clash on, Excalibur out.

Golem Hog Deck (ft. Skelly Drag): Pseudo Bait

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golem hog

Clash Royale Hog RiderClash Royale GolemClash Royale Ice SpiritClash Royale Night Witch
Clash Royale Goblin GangSkeleton DragonsClash Royale The LogClash Royale Ice Wizard

This Golem Hog Deck is one of the better off-meta decks you’ll find out there!

It’s got a decent winrate and is really fun to play with. I’d recommend this deck to you not for trophy pushing but just to have fun. It combines two very-different win conditions in an interesting way!

Card Breakdown

Clash Royale Night Witch

Night Witch

As with all Golem decks, you need something that’s going to pack a punch on defense and then quickly turn it into the offense.

Night Witch has pushed her way into one of the top ten cards in the game, and is great on defense, shining at taking down air and ground alike.

🔁 Possible Replacements: None. Witch can do the job, but not the same.

Clash Royale Ice WizardIce Wizard

This Finnish guy is an absolute beast while defending. He adds the solid defence element to your deck. An Ice Wizard combined with the Night Witch is completely capable of shutting down 13 elixir pushes. Protect your Ice Wizard at all costs. It’s okay if he dies after the defense is over (Balloon bomb, Giant Skeleton bomb etc).

Don’t drop him in the back when you’re leaking elixir. Use the other cards, but not him. This guy saves towers.

🔁 Possible Replacements: Firecracker. She’s a whole new level of annoying, and she’s pretty good at defense. However, adding Firecracker might not be advisable as she dies to Arrows.

Clash Royale The Log

The Log

Cheap spell, easy to use, and pushback. What else do you want? Useful for killing Goblin Barrel, Skeleton Army, Princess, Goblin Gang and Guards.

🔁 Possible Replacements: Zap, Arrows, or even Tornado. Don’t use Earthquake.

Clash Royale Hog Rider

Hog Rider

Some of you might be saying ‘What’s a Hog doing in this deck?’

I did mention pseudo bait.

The Hog plays more of a Bait role here instead of his usual offense. He is used to bait out the opponent’s defensive buildings, and make the way open for the Golem.

However, his role is quite elastic. If the defensive building is an Inferno Tower, you’ll be baiting it out with the Hog. If the defensive building is a Spawner, Cannon, Bomb Tower, or Tesla, you’ll be using the Golem to bait it out.

It really depends on what kind of building your opponent has. If there’s no building, it’s too easy. In this case, you’ll be using the Hog behind the Golem as a much picky-Mini-Pekka. A Hog Golem push is very difficult to counter without buildings.

I chose the Hog Rider because he covers the Golem’s weaknesses (speed and attack rate) and the Golem covers the Hog’s weakness (health and death damage).

These 2 cards synergize extremely well with each other.

🔁  Possible Replacements: None.

Clash Royale Goblin Gang

Goblin Gang

Cheap swarm. Mainly used to kill off annoying things like Prince, Elite Barbarians, Giant Skeletons, opponent’s Hog, Knight and all other Mini Tanks. Use it with the Night Witch or the Ice Wizard, but not with both. A Fireball + Log by the opponent gives him value.

🔁 Possible Replacements: Skeleton Army, Goblins, Spear Goblins, Guards and even Minions. For a faster cycle Skeletons can be used but there’s less units to defend with.

Skeleton Dragons

Skeleton Dragons

These guys have seen a surge in popularity and winrate since their much-critical reviews on Reddit. They’re excellent cards to defend with, and they split up so they can defend either lane. They make short work of Minions and Minion Horde which are the hard counters to your deck.

However, they will die to heavy spells. If you’re playing against a Spell cycle, you’ll want to play them 4 tiles from the river and 3 tiles from the bridge. A 4-3 placement pulls air units well, and provides no spell value from either tower because of their fast movement speed.

🔁 Possible Replacements: Baby Dragon

Clash Royale Ice Spirit

Ice Spirit

Simple yet effective. One of this deck’s drawbacks is that there’s no stun or reset, so you can use the Ice Spirit. It counters Musketeer, Knight, Electro Wizard, Ice Wizard, Goblin Gang and even a lone Skeleton Army.

However, if the opponent has any one Inferno, your options are:

  1. Use the Spirit exclusively for their Inferno. This approach is risky because the Spirit can be wasted on a single Skeleton, leaving your Golem vulnerable.
  2. Use the Spirit on defense and use the Hog Rider to bait out their Inferno. The moment the Hog dies, you ready yourself for a BIG Golem push.

🔁 Possible Replacements: Zap, perhaps. If you’ve substituted the Log with Zap, you can use Bats instead of Ice Spirits.

Clash Royale Golem

Golem

You’ll be using him only during double elixir. Keep cycling the Hog and Night Witch, and defend well. In this deck, you need to have a strong offence while losing minimum health on your towers. Use the Hog to get whatever damage you can and defend with Ice Wiz + Night Witch/Skeleton Dragons.

If they put down an Inferno RIGHT at the beginning of a battle, you’ve got one tower. Wait it out by dropping NW and splitting Skeleton Dragons. When the Inferno dies, you’re all set to launch Golem-Hog and Goblin Gang.

Deck Gameplay

2.59 to 1.30

Focus on losing minimum health on your towers. A loss of up to ~1000 health can easily be covered, so don’t worry.

If you lose a tower, you’ll want to start your push from the opposite side, so that your NW will be able to defend with the help of the King Tower. Feel free to use the Hog to get damage, but do not show Golem – yet.

1.30 to 1.00

Start getting ready for a BIG push. By 1.10, you should have these four cards ready – Night Witch, Golem, Hog and Goblin Gang.

The second 2x hits, plant the Golem in the back.

0.59 to Overtime

Go all in. Plant the Night Witch behind the Golem, support with SD.

If they Fireball your push, use Hog at the bridge, but behind the Golem and keep the Log/Zap ready.

It’s very rare that you’ll not be able to take a tower with this sort of push. Difficult to defend against, it’s fast, has good health and high Damage.

Overtime to Tiebreaker

If you’ve reached this stage of the game, you’re having trouble or you’re facing a really skilled player.

Do not go for the other tower.

Defend, defend and defend.

There’s no heavy spell in this deck, and you’ll need to spam Hog whenever possible to get that sweet 300 damage.

Again, you don’t overcommit on attack here.

Cons of the Deck

There are two major drawbacks of this deck.

There is no heavy spell.

Believe me; it’s going to trouble you in Overtime. Try to end games before that, Go-Ho is a very strong push.

There is no building.

I can’t stress the importance of a building, but this deck works better without one. If you’re a defense-oriented player, you’d do better to carry the Tesla instead of the Ice Spirit.

In overtime, a useful combo is to drop the Golem in the pocket where both towers can attack it (King and Princess). Then Pig-Push the princess tower with Hog + Ice Spirit.

Deck Matchups

Bait Decks

You won’t struggle countering their weaker troops, but the Goblin Barrel is going to be a problem for you. Save the Log for the Barrel and the Goblin Gang for the Knight/Prince(?)/Rascals.

Beatdown

It depends on who makes the first mistake. If it’s you, you’re pretty much screwed. Beatdown decks are known for having a VERY good defence after being a tower up and it’s unlikely that you’ll be able to make a comeback. If your opponent makes the first mistake (like completely ignoring Hog/Goblin Gang/NW), you’re set. Ice Wiz + Skelly Dragons = golden.

Control

Pretty even matchup, you’ll have a slight advantage as they can’t control all your cards. They’ll most probably Fireball your Ice Wizard, but then you can drop Skeleton Dragons. You’re good to go here.

Splashyard

Possibly the easiest matchup. You have NW to counter splash, SD for Graveyard/Valkyrie(?)/Bowler and Goblin Gang to clean up. Drop a Hog in front of you tower and watch their tower die.

Bridgespam

A fair matchup. Save your Ice Wiz for defence, use NW to soak up Bandit and Ghost, use SD + Goblin Gang on PEKKA. Works like a charm, just don’t let the Magic Archer connect from beyond the bridge.

Spawner

Ah yes, enslaved troops.

Probably the toughest matchup you could get. You don’t have a heavy spell, so use Hog + Log/Zap to get value on the 4-2 or 4-3 buildings. For Furnaces and Barbarian Huts placed behind the tower, you’ll want to defend with SD + Ice Wiz and Pig Push the other side with Ice Spirit.

Don’t overcommit on offence, you’ll need NW, Ice Wiz and SD for defence. In a pinch, Log also helps.

When they see your Golem, they’ll most likely put down Barb Hut in the middle. Pig Push the same side with the Hog to get free hits in.


So that’s it guys, this guide tells you how to play a very interesting deck. Have fun and see you in the Arena!

Golem Deck That Cracks Down The New Meta

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golem deck clash royale

Clash Royale Golem Deck

Tired of the meta decks? This off-meta Golem Decks will make your Clash Royale day!

The current meta is flooded with easy-to-play cards.

2.6 Hog Cycle has been around for quite some time, but it is still viable. Then we have decks like Ice Bow and BattleRam Bridgespam, which have their own place in the game. Lastly, we have the infamous Elixir Golem/NW beatdown, which is one of the most difficult decks to counter even with the right cards and the +4 elixir.

In the middle of all this, why a Golem deck?

It does provide the best elixir to health ratio, and the max level Golem has more health than the King Tower.

But there’s just so many counters to it! Inferno Tower, Bomb Tower, Goblin Cage, Inferno Dragon, Tesla, PEKKA, Mini PEKKA, Hunter, and Lumberjack – all of them are hard counters to the Golem.

Back in the day, Golem was one of the most used win conditions. There was even a Golem Three Musketeers deck going around, and it was REALLY overpowered. However, alternative win conditions like Mega Knight, Skeleton Barrel, Ram Rider, and the Elixir Golem slowly pushed the big boy out of the Arena.

That being said, it is perhaps time for this elegant card to make a comeback in the game.
The Deck consists of the following cards:

Clash Royale Electro DragonClash Royale Night WitchClash Royale TeslaClash Royale Golem
Clash Royale Goblin GangClash Royale The LogClash Royale Ice SpiritClash Royale Bomber

Card Breakdown

Clash Royale Electro Dragon

Electro Dragon

There’s no question about it, this card is essential to this deck. Inferno Towers are rampant in the arena (despite being unable to counter Elixir Golems) and they are the biggest threats to your 20 elixir push.

On offense, use the E-Drag to reset the charged up Inferno Dragon/Tower. An added bonus is that it can hit up to three targets which makes resetting Infernos easier. The lightning chain travels around 3.5 tiles to the next target.

Most people would argue that E-wiz is better, but I disagree. The E-Drag has three positive points over the Electro Wizard – it can hit up to three troops, it is flying and it cannot be taken out by a single fireball. It also counters a Minion Horde by itself and thus is quite useful on offense.

On Defense, use it to control swarms, counter Balloons and reset charges of troops like Prince, Dark Prince, Ram Rider, Battle Ram, etc. Moreover, it is safe from damage as it flies and doesn’t die to Fireball.

Possible Replacement: Electro Wizard

Clash Royale Night Witch

Night Witch

Due to her recent buff (4 bats after death), the Night Witch has made a re-entry into the meta.

She’s great at dealing out damage, and can also counter many cards like Valkyrie, Lumberjack, Hog Rider, Wizard etc.

On offense, she’s going to be the high DPS unit who kills your opponent’s tank killers like Mini PEKKA, Hunter, and even the big momma PEKKA. She can take two hits from both of the PEKKAs. Her bats do insane damage if ignored, and she has the possibility to kill things even after she’s killed (due to the death spawn).

On defense, she shines as a tank killer, a high DPS unit, and a very good distraction unit. Night Witch can take out Valkyrie, Giant Skeleton (yes), Royal Giant, Giant, and even counter Royal Hogs decently. She deals well with Mega Knight and Bandit too.

Possible replacement: None. Maybe Witch, but their roles are different.

Clash Royale Tesla

Tesla

When you’re running a beatdown deck, you need to make sure you have a good defense. Tesla is a very unique card that is essential here. It is immune to spell damage while hidden, it has decent damage and it is comparatively cheap. It synergizes VERY well with the E-Drag and the Night Witch, and deals damage consistently.
You can also use it with the Goblin Gang to buy some more time.

For this deck, you absolutely need to protect Tesla. It’s okay if the Night Witch dies on defense but it is NOT okay when Tesla is destroyed. This is the rock of your defense and you need to defend it well.

Possible replacements: Inferno Tower, but don’t swap it out if possible.

Clash Royale Golem

Golem

No explanation needed. Just don’t show the big guy before 2x elixir, as that’s when the deck shines.

Put it in the back, behind the King Tower, and raise Cain by supporting it with the E-Drag and the Night Witch.

Never send the Golem alone, and don’t use it on defense.

This card is the only tanky troop you have.

It is not to be used in the Tank-n-Spank combo because a. it is very expensive and b. you’ll have to cycle back to it because a solo E-Drag is not much of a threat.

Clash Royale Goblin Gang

Goblin Gang

Low Elixir cost, insane damage value, swarming all and leaving none.
The Goblin Gang is best used as a defensive card in this deck.

Use it to counter Hogs, Bandits, Knights, Elite Barbarians (yes), Giant Skeletons, Dark Prince, Lumberjack, momma PEKKA, Mini PEKKA, Rascals, Prince… ANYTHING!

Even Minions and Balloon can be countered.

For the Balloon, place it reactively at the bridge and the Spear Goblins will clean it up.

However, do not hesitate to use the Goblin Gang on offense if the opponent is out of elixir. It does insane damage if ignored; it’s essentially a cheap punishment like Goblin Barrel.

Possible replacement: Cheap Swarms like Skeleton Army, Guards, Goblins, Tombstone.

Clash Royale The Log

The Log

Counters low elixir swarms like Skeleton Army, Goblin Gang, Goblin Barrel, Princess, Guards, etc. and with a positive elixir trade. It can also push back ALL ground troops in the game and is thus a good value card.

Possible replacements: Zap, Earthquake, Arrows*

*Use it according to your playstyle. If you feel like there’s too many Infernos or Minion Hordes, feel free to use Zap. If you see too many Spawners, use Earthquake. If there are too many fireworks in the arena, use Arrows 🙂

Clash Royale Ice Spirit

Ice Spirit

A good cycle card. Can counter a lone Musketeer (place it plop in front of her) or a Baby Dragon (place it in the middle).

It cycles your deck very quickly and buys more time for your Tesla to deal damage.

In a pinch it can also be used to reset the charge of the Infernos or help the E-Drag to kill off the Minion Horde.

Really great value, good utility.

Possible replacements: Heal Spirit, Ice Golem.

Clash Royale Bomber

8. Bomber

Has a good health-damage ratio. Used best on defense and then converting to quick offense.

He can take a hit from a Lumberjack, Rascals, Wizard, Firecracker and so on. The Bomber is good at countering Graveyard, Giant Skeletons, Elite Barbarians (yes) and Valkyries.

Place him slightly to the middle and you’ll be golden.

With the help of the Night Witch and the Tesla, nothing will reach your tower.

No possible replacements. You need this one.

Golem Deck Gameplay

2.59 to 1.30

Do not put down the Golem AT ANY COST. Keep putting Teslas in the middle and Night Witch/E-Drag/Bomber at the back.

Split the Goblin Gang and support the weaker side with Ice Spirit.

It’s okay if your tower loses ~1000 hp, you’ll get it back. Don’t overcommit on offence but do your defence well. Try not to lose a tower.

1:30 to 1:00

Get ready for a big push.

The strong point of this deck is that it’s easy to build a great push that will take down towers.

The Golem should be in your cycle, along with the Night Witch and E-Drag.

Bomber may or not be, but Goblin Gang must be the ‘Next:’ card or in the cycle. That’s because you’ll have little elixir to defend with after you put down a Golem but your opponent will mostly be full.

I try to keep a Tesla on the field during this time but that’s optional. Don’t use the Night Witch for defense now, try the Bomber and Gob-Gang with Tesla.

0.59 to Overtime

Place the Golem at the back the moment 2x hits. Wait until you’re at 9 elixir, but don’t forget to defend the other side.

The Golem will be at your tower when you’ll have 9 Elixir, so drop the Night Witch at the very back so she can spawn more bats. However, don’t drop the E-Drag yet.

If you know they have an Inferno ready, you need the E-Drag at the bridge.

Its chain lighting will stun the Inferno while buying time for the Night Witch.

Place the E-Drag over the bridge at the instant Golem crosses the bridge. You should now have Log in your cycle. Keep it ready for swarms, and feel free to BM emotes 🙂

Overtime

Don’t go for the win, look for losing minimum health on your towers.

If you both have a tower each, put the Golem in the pocket followed by Ice Spirit and keep on defending.

This deck actually sucks in overtime as there’s no heavy spell for damage, but on the upside, you have a VERY good defense.

Matchups

I’ll describe the archetype of the deck and how you should play.

Beatdown: Depends on the opponent’s win-con. If it’s an Elixir Golem, your most important card is Electro Dragon. Defend and translate into an attack. If it’s a Golem, no pressure, use the Tesla and the NW + Bomber to take care of it. Giant? No Problem. Royal Giant? All in a day’s work.

Comparatively easy matchup.

Ice Bow: You dead.

Bridge spam: You’ll be able to kill off their PEKKA, but the Magic Archer and Tornado is trouble for you. Try to capitalize on their mistakes. Remember that this is a tough matchup and you should try to outcycle their Magic Archer.

Spawner: Use Bomber as the primary defense and Log to clear Goblins/Fire Spirits. This is a good matchup for you since E-Drag and Bomber together deny spawners well.

Control: If they have Spark-Nado, you’re okay. The Electro Dragon flies and is immune to the Sparky. Plus, the Golem can take a hit or two, and Spark-Nado is 9 elixir.
This deck is great against Log Bait, Spawners, 2x Prince, 2.6 Hog Cycle, and even Goblin Giant decks. Counter everything with NW/Bomber + Tesla, keep your Log for the Goblin Barrel and NOT the Princess.

Splashyard: Huh, surprise me.
Graveyard counters? Check. Bowler/Wizard counter? Check. Defensive building? Check. Nothing should go wrong.

 

So that’s it, guys. I used this deck all the way from 4k to 6k and it’s great. Focus on upgrading your Golem, Night Witch, and Tesla. They are the key cards.

Questions? Ask me in the comments.

How To Counter X-Bow in Clash Royale

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Hey Royale Clashers! It’s Krux here, with another guide to help you make your game easier and more enjoyable. We will be talking about how to counter X-bow in Clash Royale today.

The X-bow is unlocked early in the game in the Builder’s Workshop (Arena 6). It is a building card that costs 6 elixirs to deploy. It can be used both as an offensive as well as defensive unit owing to its moderate hitpoints and moderate damage. It targets a single troop once till it the troop is sent to heaven.

It’s near to impossible if you haven’t come across it and didn’t get annoyed. If you say so, you lying. X-bow has been in the decks lately as many people in upper arenas (12+) use X-bow cycles. X-bow and Hog rider cycle is very popular and I come across one every day more than twice. 

How can the X-bow harm you?

An X-bow ignored is a tower lost. You wouldn’t want to test the verity of the last statement. The most irritating an X-Bow can get is when it gets locked onto one of your towers. 

  • An X-bow will lock onto your crown tower when no enemies are in sight and dealing weights of damage to the crown tower. We will want to avoid this at all costs.
  • The X-bow is used in a combo with another little building (usually Tesla) or a bait troop. It makes it last longer. And the longer it attacks us, the worse.

Information that will help us in defending against it:

  • It takes 3.5 seconds for the X-bow to deploy after placing it on the arena. 
  • It can’t attack air units
  • It is locked onto a target until it dies

Cards to use against the X-Bow

MinionsClash Royale Minions

Minions are a group of three blue beasts with an elixir cost of 3. They have a fast attack speed and this makes it a good defense. Put your bluebirds directly above the X-bow and it will vanish quickly. You can place them quickly even before the Bow starts shooting as you can see it getting deployed. Use these when it is closer to the bridge. If the X-bow is in the middle or in their part of the arena, then their towers might kill your minions before they can deal take it out.

This is a good elixir trade as an X-bow costs 6 elixir, but you will likely want to back them up.

Minion HordeClash Royale Minion Horde

Six fast, unarmored flying attackers. A whole bunch of claws and wings are called Minion horde. Deploy your horde above the machine and they destroy it with an awesome display of claw-work. This is also a good elixir trade as it costs lesser. Also, this is faster than defending with a single unit. Use them if the shotting machine has already locked onto your tower or is going to in a second.

Baby DragonClash Royale Baby Dragon

The cute looking green dude is for your rescue. Another air unit and unsusceptible to harm by the X-Bow. It burps fireballs on the wooden machine until it breaks down. But be sure that our fiery friend is a bit slower and it may take some time to take the Bow out. Not recommended if the Bow is locked onto the tower as it will deal damage continuously.

Use the baby dragon in combination with another land unit like the Hog rider or Giant which attacks buildings. They will take the damage while the Dragon burns it.

BalloonClash Royale Balloon

If you are using a loon deck, this is probably a good time to let the hot air balloon out in the arena. It will deal good damage and take the X-bow out easily. And guess what? It will move onto the opponent’s towers forcing them to deploy something to counter if they don’t wanna see their walls falling down.

These were some air troops that are reliable in countering an annoying X-bow that your enemy has placed on the otherwise nice arena. Now it is rare (also not suggested) that you don’t have any air units. What?! Okay, still there may be a chance that you used your card right before it and now you can’t cycle it again. Here are some land units which counter the X-bow.

Skeleton ArmyClash Royale Skeleton Army

Skarmy comes handy if you have no other option on your four cards. This is an emergency! To stop it from shooting it into your tower walls, let the skeletons run out on it. It will kill each one of them one by one…but they are just too many and they will seriously shorten its lifespan if not wipe it out completely off the arena. Beware of the arrows and the log though!

GiantClash Royale Giant

 Giants and other tanks are good counters to the machine as they have a high amount of hitpoints and attacks buildings. They will destroy it or keep them distracted for enough time and your air unit takes it out. It will become a counter push with your tank and the air unit heading for their tower. Giant can be replaced by Bowler or Mega Knight. Pair them with air units or a swarm counter unit like the Wizard.

A Royal Giant taking out an X-bow and making the X-bower cry.

The RocketClash Royale Rocket

The Rocket is the most trustworthy and effective counter to the X-Bow due to the fact that the Rocket almost obliterates it instantly, letting the X-Bow only take a few shots. The Rocket can also destroy or cripple common X-Bow defenses like the Archers or Knight that your opponent might place with it. It is a good idea to place a small unit to bring up the Tesla so you can hit it too.

Best tips to Countering X-Bow:

  • An X-Bow takes 3.5 seconds to deploy, giving you adequate time to place cards to distract the X-Bow and prevent it from locking onto your Crown Towers. Take advantage and place some good troops. With sufficient cards, this can then be turned into a punishing counter-push.
  • A Zap retargets the X-bow! If you just miss your timing for a distraction and the X-Bow is locked on to your Crown Tower then Zap will force the X-Bow to re-target to the nearest being, which is expectedly a tank troop by your side. Use this wisely.
  • Use spells like Fireball or Lightening if you opponent tries to push and places troops near the X-Bow itself.
  • Do not panic place all your cards on it and end up losing the match. This is the most useful tip here.

I hope you enjoyed the article and also learnt that the X-bow is irritating at times but with a little patience and good decision, it can be countered without losing the precious elixir. We will be back with another good guide soon. See you!